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Future Update Discussions


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#11181
Hajutze
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I find it interesting that some of the options for next year are other Elite Skills, given that Invention was pushed for 2016 (unless I'm mistaking).

 

2 skills in 1 year, hell yeah :D



#11182
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I gave them a nice essay in the final box about how it is BS to tell us updates are coming and then postpone/scrap them and not bother to keep us in the loop and how its BS to hype/sell an update in ways it can't live up too.

 

Cause to me those two things are what cause a lot of their stuff to come off lack luster - like Tuska event if you'd of sold it to us as an unchanging thing that'd be around forever, but had a 35 day event attached cool awesome fair enough. Instead it was sold as a world event with no extra detail , which sets it up as a progressive evolving event dripping with lore in most peoples minds, lasting for 30 days and even made specific mentions of how Tuska would adapt to our attacks. The result? disappointment at how lacking it was.

 

Also you look at basically anything from the Runescape 20xx talks at runefest, the skill reworks, Rite of Passage - the big let down annoyance isn't so much that they haven't happened cause dev priorities shift, it can't be helped, it's that they present them all as this is being worked on and will come in this timeframe and then behold like 6 months - 1 year after that time frame they mention in passing it was never even started on. Creating great furstration. Where as if when it got postponed/scrapped they just made a effort to say hey this thing we said we'd do next year well we've had to shelve because x y z it'd be kinda annoying but you'd be like well at least now I know not to expect it or get hyped up over it. 

 

The worst part of both of these is the players they hit most is kind the most loyal and dedicated players - the ones of us who follow the streams and runefest and podcasts and activel invest in learning about the upcoming in dev stuff and making us feeling misled or lied too by this poor management of communication is a sure fire way to alienate and lose players.


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#11183
helring
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#11184
baileydafrog
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I find it interesting that some of the options for next year are other Elite Skills, given that Invention was pushed for 2016 (unless I'm mistaking).

 

2 skills in 1 year, hell yeah :D

the same invention that was the second of 2 skills to come out in 2013?


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#11185
Arceus
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What level do I need in Invention to come up with that kind of arithmetic? ;)


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#11186
SwreeTak
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Podcast discussing what Mod Osborne wants to do in his new position is out http://runescape.podbean.com/

 

I looked so much forward to listen to this one and now I am at work...I will listen to it tonight.


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#11187
DownToFletch
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Here's to hoping inventory won't kill my cash pouch...


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#11188
Urza285
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Here's to hoping inventory won't kill my cash pouch...

It will.

My name is [player name], world guardian. Look on my works, ye Mighty, and despair!

That is my feeling towards invention.



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#11189
Miss Lioness
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Here's to hoping inventory won't kill my cash pouch...

 

It certainly will, that is how Invention is being designed. I am at the moment expecting up to 50-80 gp/exp and am preparing for that slowly.


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#11190
Urza285
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Here's to hoping inventory won't kill my cash pouch...


It certainly will, that is how Invention is being designed. I am at the moment expecting up to 50-80 gp/exp and am preparing for that slowly.

Ive been working up my slayer drops and stuff i can potentially break down from smithing and crafting.



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#11191
Miss Lioness
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Here's to hoping inventory won't kill my cash pouch...


It certainly will, that is how Invention is being designed. I am at the moment expecting up to 50-80 gp/exp and am preparing for that slowly.

Ive been working up my slayer drops and stuff i can potentially break down from smithing and crafting.

 

Yeah, I am planning on doing as much slayer as I can after 120 mining and 200m Firemaking to have that kind of stuff.


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson


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#11192
Arceus
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Raids BTS out, looking quite interesting actually:

 


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#11193
Drazhor
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Check out the screens beside Mod Chris L....Vorago looks ballin'


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#11194
Saradomin_Mage
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Rip Chris :<

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#11195
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I feel like I should be ashamed of how naive I was to think that they ever intended any faction besides Godless to win. It's become pessimistically certain that they're following a set update schedule with the illusion of player input or choice.

Harder Mode Vorago has was probably completed months ago lol.


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#11196
DownToFletch
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I'm excited for raids although my melee stars are a'lackin


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#11197
DownToFletch
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I feel like I should be ashamed of how naive I was to think that they ever intended any faction besides Godless to win. It's become pessimistically certain that they're following a set update schedule with the illusion of player input or choice.

Harder Mode Vorago has was probably completed months ago lol.

Give it more hp, make it hit harder

 

doesn't seem too hard to me lol


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#11198
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I feel like I should be ashamed of how naive I was to think that they ever intended any faction besides Godless to win. It's become pessimistically certain that they're following a set update schedule with the illusion of player input or choice.

Harder Mode Vorago has was probably completed months ago lol.

Give it more hp, make it hit harder

 

doesn't seem too hard to me lol

 

Still wouldn't make it all that harder.

 

It is challenging to add in mechanics that are not rng based 1hit deaths that is hard. Adding more LP and higher damage/accuracy is a super cheap way to make things hard.


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#11199
helring
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I feel like I should be ashamed of how naive I was to think that they ever intended any faction besides Godless to win. It's become pessimistically certain that they're following a set update schedule with the illusion of player input or choice.

Harder Mode Vorago has was probably completed months ago lol.

 

Apparently the concept art behind Chris L was for another Vorago rotation that never got made, since he's leaving and it would probably never end up being made he decided to show it for the video. At least thats what was apparently said by him in his friend chat.


R.I.P. The olde nite. A legend is gone but not forgotten.

 

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#11200
Sy_Accursed
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I feel like I should be ashamed of how naive I was to think that they ever intended any faction besides Godless to win. It's become pessimistically certain that they're following a set update schedule with the illusion of player input or choice.

Harder Mode Vorago has was probably completed months ago lol.

 

Apparently the concept art behind Chris L was for another Vorago rotation that never got made, since he's leaving and it would probably never end up being made he decided to show it for the video. At least thats what was apparently said by him in his friend chat.

 

 

Also it's not like the ending was heavily tailored to any one faction.

 

The ending was basically Faction Champion attacks Tuska. Assorted faction npcs remain on Tuska.

It was basically a case of inserting Vorago, Saradomin, Zamorak or Armadyl into the cutscene and changing a couple of npcs on Tuska back.

 

In fact the godless winning probably created more work if anything because they already have 'final smash' attack animations for Saradomin, Zamorak and Armadyl from previous world events whilst Rago didn't have one.


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