They didn't say it was 32-bit, they just said they wanted to make sure it worked with 32-bit so in terms of minimum RAM need it won't go over 2gb
Runescape Reveals excite!
Going for 1 huge or large update a month with smaller updates that tie to it themewise (ie reuse assests etc)
Godwar Dungeon 2 - for this current godwar with new gear (ie new godswords, but maybe not swords) Concept art for Tuska and Seren
Mining and Smithing rework - including everything be squished down for new top end.
Sliske's game ending -"Sliske's countdown" 4 quests to finish the story line..
Quest 1 is Nomad - try to drain all souls from underworld. Death, Icthlarin and all previously dead characters invovled.
Quest 2 is Barrows Bros - reveal a barrows sister, how she fits into Sliske's plan. Can we break the curse and free them? Get close to Sliske
Quest 3 - skipped til later in talk
Quest 4 is the end game itself. Gods who have scored points will be brought to an end-game event. (Armadyl and Vorago) Gonna be some surprising participants as he bends the rules. Gonna have major divergence based on all prior choices in-game. Will be deleted scene way to see all possible routes.
Will be a scoreboard so we can see how the score is going.
All the major gods will have places in world to be talked to.
Some pics of NXT.
Concept of underwater boss - make armour/gear before you begin fight.
Just one idea - not really decided exact details yet.
Quest 3 of Sliskes countdown is Fate of the Gods 2
Scene that was going to be in originally going to be in fotg is now becoming fotg2.
Mah planning to build her own world as she's angry.
Mahjaratt going to react to Mah trying to destroy Frenskae - they will be coming home.
Zaros and Zamorak will face off.
Quirky updates not being forgotten.
Other quests in year will be quirky fun stories.
Personal, character driven stories.
Up number of quests via bottle quests.
Bottle Quest will be labelled as such up front - built using as few new assets as possible.
Won't be epic or long, will be chracter driven.
Chronicle - nothing really new. Just that it's coming
Tablet as well as pc.
Same concepts as before (without the Shaman)
Fire elemental - ground falls away etc
Air Elemental - mountain, clouds etc.
Taken on feedback from first raids - make them more accessible, fewer obstacles. Talk about how solo, small teams and skillers can get invovled. Think they can do all these.
Idea of skillers on back line are more key to fight than front line fighters.
Much the same info again.
Two halfs - making new machines and augment existing gear.
Xp gained by using invention modded items.
Calling perk - calls something like Rapotr to aid you.
Duplicator - 50:50 chance destroy or dupe item.
Animated stuff added to gear to look unique showcased.
3 Tech Trees at launch - Human (divination etc) Goblin (electric) Dwarf (steam powered)
Batch 2 brings 2 more trees - Elves (crystals) Gnome (clockwork)
Will be in dg
You are guildmaster - hotspots to build machines in, hire 'staff' might be various big name quest unlock npcs (ie Ava)
Power to players - new land mass. Continent or City all from player ideas.
Kudos Island - archeology, live dinos
All up to us on Runelabs.
Later criteria on labs will be for quest, minigames etc to add to this land mass.
Tell stories we know and love.
Vampyre Finale - "Rivers of Blood"
Vamps come to river Salve.
Confrontation with King Rolad.
Into Castle Drakan properly.
Theres a number of updates they are trying something new/special with that they are not revealing.
15 years of Runescape.
Documentary being filmed.
In-game stuff planned.
Emote to to represent something from each of 15 years.
Classic will reopen.
Quest about 2 wizards and big bad trying to bring in old/removed updates.
Andrew and Paul Gower involved in making the quest.
Nostalgic - call backs to things that never made it in game or got removed. Life runes, lizard men, tangle vine.
Revisiting older quests like RFD did.