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Cowman_133

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Edit: that mod sounds like she doesn't know what prayer does. Wow.

 

Exactly what I was about to say. It genuinely sounds like she doesn't play the game haha!

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If you look at the actual architecture of the castle it's very much a bulky stone monstrosity. It's an impressive piece of graphics work that really makes the Black Knights look more powerful and imposing.

Nope nope nope. I disagree. It's bulky, sure, but it doesn't look like a castle. To me it looks like the black knights have no idea how to build a defendable castle. If you look at the gate, you'll notice that it's designed to give the impression that it runs up to about three-quarters of the castle height. That, along with the width, gives an impression of smallness. The height/width ratio of the outer walls gives the impression of a small floor plan - a larger castle is more sprawling, like this one for example. Combined with that, the size of the people shows you that the castle was built as a log cabin for a single giant, and that the trees are ridiculously small, and the land around is flat for miles (this is a problem of mountains in general I think, but there's no need to emphasize it so much).

 

I agree about the height ratio of the towers, they do make it look a bit odd from a realistic castle standpoint. However, I think that it was likely a conscious design decision to make it a four-towered Keep design expanded to a ridiculous size. The improvements to the game engine over the past few years has made it tons easier to make larger structures a continuous, seamless centerpiece. Older structures like the White Knights' castle and the old Black Knights Fortress had to be made piece-by-piece from tile-restricted kit parts--which while it looked more "realistic", it wasn't unique nor interesting from a design perspective.

 

However, the enormous "gate" that you are talking about is actually two separate stories--containing a door and a large front "window" combined into one continuous overlaid shape. You can see the individual arch of the bottom door (more realistically sized) and then the arch of the upper portion, that shows a second story floor. There's some finer design elements like this that help a player seeing it from the ground angle get a sense of scale.


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New black

knights' fortress

 

2PPRF.png

 

Honestly if it were a bit darker and shinier, rather than looking so flat, it would be a lot better, regardless of shape. I don't think the shape is so bad, it just looks a bit crunched together. I'm hoping there's a good reason that it looks like that structurally on the inside.

It seems like J is trying to give RS a more cartoony feel by painting things matte. That's at least how relatively newly updated areas look, Burthorpe primarily. And demons, and trolls. I don't think I like it.

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That Nexus vid made me go a bit 'eh'

 

Why must wall beasts by a symptom of something 'wrong'? It sounds like the mod had a really odd idea of what wall beasts are and ran with it; I always just thought wall beasts are a trap laying predator type kinda akin to them spiders that hide under little rocks etc.

 

Also the tentacle hand things just seem weird in my book, plus the description of HOW you use it sounds strange, why would you collect the corruption to purify to pour back in? Surely it'd make more sense to i dunno just bless the water to pour pure holyness down on it?

 

Also I'm kinda like why Lumby swamp? This is supposed to be a relatively desolate place that Father Urheny (sp) moved to for peacefully solidtude. The ellpy shed/zanaris entrance being hidden away there too. The fact he now lives right next door to this thing is a bit wtf? Couldn't corruption been seeping out near Draynor (where its clearly corrupted) or just over the border from Morytanina (eg the edicts gone the block is starting to leak)

 

And I agree she sounds like she doesn't understand wtf prayer ACTUALLY does at all, either shes really out of touch with the game (wouldn't surprise me with expanded team, they can't all be players some gotta just be 'doing a job') OR they are feeding them PR bs scripts for the intros to the latest videos (it has annoyed me no end that lately they explain the skill/game at the start of vids it's like yeah we know already! Especially since half the time they are awkward and very clearly polished pr pieces that don't quite fit with whats in-game.

 

I get that Jagex is trying to market themselves better, but many of these latest pr moves just kinda irk me. They are polishing the pr too much, to the extent where some of it can be called outright lies, which just is not good. But then it's not too surprising with the obvious pr bs they fed us on controversies over the years. "We added buyable spins cause you all love sof so much!" Erm NO 90% of us moaned about it being annoying & the design very obvious had space for these buttons in the first place. "We know you've complained about sof but our stats show that 99% of people are enjoying it as they use their daily spins" erm NO that shows we use it to make the button go away. Few months later "I never said people enjoyed it, only that they used it." Erm NO you said the exact opposite. Few months later "We were making a lose til we added these new payment models" Oh FINALLY you tell us what we all knew. Few months later webzine pr thing "We added sof and soloman because players wanted another way to support us and they were very popular with the playerbase right away" SJFJEFBHWFBU NO, just no.

Of course OSRS wasn't much better either 'we wanna do a poll to gauge interest for a few months down the line'...poll starts to flat line SPAM TEH ADS EVERYWHERE and put it front page...poll flat lines again, move the tiers!...and again oh btw we spent like a million hours so we can have it up this weekend...oh look results say it should have a fee...HAVE IT FOR FREE! Oh and btw we aren't gnna explain why but the biggest quest ever is delayed and heres stuff about OSRS, cause clearly those million hours we spent getting it running did not in any way effect the quest release...

 

I think Jagex needs to learn to give us some credit, we can usually see through their pr bs and they also need to learn quite quickly to be HONEST. If they had told us day 1 of sof we are changing this rule and bringing this in cause this is the way the games market is moving and we have been making loses a good 75% of the rage woulda been avoided. With OSRS don't give us a poll and then mess with it part way through quite obviously when the votes are failing either give it low tiers to start with since you obviously want it passed OR just skip the poll and give us it.

 

Anyway I've gone a bit off-point so I'll stop now lol.

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That nexus thing seems somewhat interesting..


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all this being said, pretty sure the majority of the chambers are underground anyway, so they wouldn't exactly NEED a large castle

 

given that the area is bristling with beefy troops in the elite/dagonhai area (although i haven't visted since eoc), it's pretty defensible


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The idea of a wallbeast actually being one of these? Terrifying.

 

Every single wallbeast being a different arm of a giantic monster trying to claw its way out from under the entire swamp?

 

I am never going to Lumbridge Swamp again. Ever. Nada. At least without a bodyguard.


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Bandos:

 

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Looks like Bandos has Varrock's emblem on his shoulder.

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I'll give the new training method a week before it becomes dead content, like most game updates nowadays.

 

They should consider making it F2P. They could definitely use an update like that.

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Too bad all other prayer methods are level independent...


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Too bad all other prayer methods are level independent...

The skill could really do with some other training methods.

 

Agreed. But the problem with prayer is that all current methods are not level based, you don't unlock them they just exist. If you want to actually compete against them in terms of efficiency very easily, without just being better. Nothing training based is really unlocked except a few minor monsters and even those aren't really good enough to be "training".

 

I would rather have more diverse things, but that is difficult when a lv1 player can use dragon bones, and go from lv1 to 40 in minutes at a gilded alter.

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This would be an amazing F2P update

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I agree about the height ratio of the towers, they do make it look a bit odd from a realistic castle standpoint. However, I think that it was likely a conscious design decision to make it a four-towered Keep design expanded to a ridiculous size. The improvements to the game engine over the past few years has made it tons easier to make larger structures a continuous, seamless centerpiece. Older structures like the White Knights' castle and the old Black Knights Fortress had to be made piece-by-piece from tile-restricted kit parts--which while it looked more "realistic", it wasn't unique nor interesting from a design perspective.

 

However, the enormous "gate" that you are talking about is actually two separate stories--containing a door and a large front "window" combined into one continuous overlaid shape. You can see the individual arch of the bottom door (more realistically sized) and then the arch of the upper portion, that shows a second story floor. There's some finer design elements like this that help a player seeing it from the ground angle get a sense of scale.

A four-towered keep would be a tall structure, not squat, which is also useful for seeing attackers coming.

 

I don't see why you would bring up unique and interesting in this, it's not like this black styrofoam cube design is more unique or interesting than the old ten-centimetre-thick "Sims" style wall designs. This thing could be any 'dark' building in any game at all. Interesting is when you look at a castle's floor plan and you think: 'Oh that's a clever way to adapt to the natural terrain, I can see how that would be a good defensive position, how good of the designers to understand castle building' which the current design lacks very much. Castles are not built on pre-provided flat stone platforms, they are built on naturally-occuring hills in important places. In the case of the black knight's fortress, that is a) watching the wilderness and b) the mountain provides added height to see further. Jagex took no effort at all to take that into account.

 

And yes, I know there is a window, if you read carefully I said "designed to give the impression" which is exactly what the window does.

 

all this being said, pretty sure the majority of the chambers are underground anyway, so they wouldn't exactly NEED a large castle

So much this - it should be a small, fairly low fortified house/outpost with one tall tower to look over the mountain (the tower being on the mountain, the outpost can be built partially into the mountain). The current design is okay-good for that (tower doesn't reach very high), the new design... not.


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Too bad all other prayer methods are level independent...

The skill could really do with some other training methods.

 

Agreed. But the problem with prayer is that all current methods are not level based, you don't unlock them they just exist. If you want to actually compete against them in terms of efficiency very easily, without just being better. Nothing training based is really unlocked except a few minor monsters and even those aren't really good enough to be "training".

 

I would rather have more diverse things, but that is difficult when a lv1 player can use dragon bones, and go from lv1 to 40 in minutes at a gilded alter.

Pest Control

Soul Wars

The rewards are based on your level.

I went from 98 to 99 in the real 07 at pest control so don't bother telling me you can't train there.

The rewards from this are going to be poor, so really this is just a new 5-60 minute experience that will pass by the way side for most runescapers.


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The rewards are based on your level.

That's a bit different from what he's talking about, though. Every training method is open from levels 1 to 99, and they don't change as you level. The ones you listed are pretty much the only ones with different experience rates depending you level, but the gameplay is static. Plus, there are only a handful of ways to train at all, and they're virtually the same: bury bones, offer bones, grind bones, or play minigames instead of getting your hands dirty.

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Regardless of what everyone else thinks I'm mildly amused they gave wall beasts some lore.




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The inclusion of the Farming update being revealed next week makes me think even more that the emissaries are actually the Divination skill.

 

The end of May couldn't be any closer to being 'early summer'.


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The inclusion of the Farming update being revealed next week makes me think even more that the emissaries are actually the Divination skill.

 

The end of May couldn't be any closer to being 'early summer'.

I'm still quite doubtful it is the actual skill. I listened to the lore thing posted last night and they stated the emissaries are a precursor event to the gods returning and with that I think divination as well.

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Personally I hope it's not divination this month, because I really want to get High level forum access before divination launches... I'm so close, but I don't think I can do it before June...


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Personally I hope it's not divination this month, because I really want to get High level forum access before divination launches... I'm so close, but I don't think I can do it before June...

 

You got at the very least 2 weeks to pull it off, which I think should be possible for you to do so.

Thieving is just 1 entire weekend. Hunting just about 3-4 days. Fishing another 3-4 days.

Woodcutting could be giving a rough time, if you do either arctic pines or c2 woodcutting, you should be able to pull it off!


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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I wouldn't even worry about it Myr. Honestly the way this is looking the skill could be designed as a resource gathering skill, but used as a rudimentary tug of war between the gods when the world events come out. By the way the first world event isn't slated for release until right when rs3 goes live.




Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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You got at the very least 2 weeks to pull it off, which I think should be possible for you to do so.

Thieving is just 1 entire weekend. Hunting just about 3-4 days. Fishing another 3-4 days.

Woodcutting could be giving a rough time, if you do either arctic pines or c2 woodcutting, you should be able to pull it off!

 

Problem is I have too much other stuff to do, so I can't really play enough to finish all that. It's possible, but I don't know if I can do it.

 

We'll see :)


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