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OK put it this way: DKS are useless now, and any reason to buff them, no matter how slim, should be taken. In addition to that, DKS have always had really high rates for RDT items, which could mean they'll drop lots of key parts too.

 

DKS aren't wholly useless - Rings still hold a reasonable value (very good, considering their drop rate) and hides+bones still add a good amount of gp to long trip. Drops like Mud Bstaffs and Water Talis aren't bad too. But yeah, removing their most valuable drop is a bit of a dumb move. The whole dungeon could do with a graphical update - it would look awesome with HTML5. You can already see the basic areas from wherever you are in the dungeon, but for it to be rendered in HTML5 would be really really good.

Just make DKS drop effigies. Problem solved.


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It might be because it's almost 1am, but I just cannot comprehend what Osbourne is talking about in the second half of the video. Anyone got a summary?

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It might be because it's almost 1am, but I just cannot comprehend what Osbourne is talking about in the second half of the video. Anyone got a summary?

 

It's a really long tongue-twister story incorporating references to pretty much every single quest in the game. Apparently if you can list all the references you get a prize.


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Put on the subtitles of the video, during the challenge, there are plenty of "jokes" by the community team.

 

And I'm quite sad that they are going to remove the dragon items from their monsters. I think those drops should remain, in addition to the keys.

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Perhaps this is just how I interpreted it, but I believe Mod Hew merely meant that the key rewards would be the only possible way to get either a dragon pickaxe or a dragon hatchet. As in, you have a chance of either/or from the same reward. I don't believe he meant that the drops would be removed from their current monsters, merely that chaos monsters don't drop hatchets and the DKs don't drop pickaxes.

 

We'll find out next week.

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Perhaps this is just how I interpreted it, but I believe Mod Hew merely meant that the key rewards would be the only possible way to get either a dragon pickaxe or a dragon hatchet. As in, you have a chance of either/or from the same reward. I don't believe he meant that the drops would be removed from their current monsters, merely that chaos monsters don't drop hatchets and the DKs don't drop pickaxes.

 

We'll find out next week.

Yeah no sense in that really.




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I wonder what jmod is maniping dragon items

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best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits.
Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers,  5 Off-hand Maces, 3 Off-hand Longswords

ROTS Shields: 12  Seismics: 16

Ascension Crossbows: 6  Spider Legs: 10

Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.
Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting

 

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Honestly it smells like we are getting set up for another tier of skilling items. If they are intending to add an "elite clue scroll" like way of obtaining dragon hatchets and pickaxes there will be a slightly higher influx of these items. I think soon enough we will see another release of skilling items. I'm curious what might be the theme of tier 70 or 80 skilling items might be. Could it come with a twist and offer some more efficient items like better fletching knives, fishing nets, poles or augments to current items. Speaking of augments we still have that "level up your gear" thing they've been plugging away at.




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I wondering why they're doing that now, when picks and hatchets are at all time lows due to just being easy to obtain


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If they do bring out another tier of skilling equipment I think they need to seriously re-jig the current balance of how much impact they make. I mean whilst it is certainly notable in lower tiers the rune > dragon improvement is so minute you can't really tell it exists without doing some number crunching to see the effect over a longer time period.

 

That or allow the new tier to have some other benefit than mining/cutting faster.


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We lets piece the facts together:

 

- The pipeline for dragon hatchets and pickaxes are getting expanded via tri-keys.

 

- The concept for concentrated coal/gold ore was an immensely huge success (queue that guy ragging about botters). A higher grade skiller item would make higher level concentrations feasible.

 

- We know a smithing skill revamp is in the works. This particular update has been in the works for quite some time. This could help pave the way for the new ores.

 

- We now know that higher level trees are coming out. This was clarified in the June BTS.

 

Yep, perfect setting for a release of high skiller items. After all the dragon hatchet as far as success in getting logs go only goes so far. I'm not exactly a fan of its speed with 99 woodcutting at magic trees. I wouldn't think the player base would be a fan of an even rarer tree, at a remote location, with a dull axe on release date getting maybe 1-5 logs a tree. Then waiting another 5 minutes for it to regrow.




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d hatchet is actually a decent price these days (~2.5). I have been dking a lot lately for fun and profit

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best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits.
Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers,  5 Off-hand Maces, 3 Off-hand Longswords

ROTS Shields: 12  Seismics: 16

Ascension Crossbows: 6  Spider Legs: 10

Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.
Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting

 

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For mining it's an improvement of 11.1% from rune to dragon, no idea about wc. They can easily make the level 70 pickaxe 14% better than dragon, which is pretty fair.

 

This update will probably be unappreciated by much of the community, but I think it's a step in the right direction. It also means that we're getting really close to a huge skill upgrade.

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I'm actually curious now about seeing an addition to the quest All Fired Up to hike up the use for the adze. I am thinking maybe they could imbue the magic from the adze into the higher grade axes or something to that effect. I'm glad someone else sees that we have a high chance of receiving better equipment. Even if we didn't get new equipment it would still set the stage for "level your gear" by giving greater access to the high end equipment.




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Usually I'm against upgrading low level shit, but an adze upgrade would be good because it's basically a quest item. I'd prefer if the new version came from a similar minigame that required an adze to unlock though. Perhaps if we added something to notify varrock if zamorakians were invading. Or similar for other factions.

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Usually I'm against upgrading low level shit, but an adze upgrade would be good because it's basically a quest item. I'd prefer if the new version came from a similar minigame that required an adze to unlock though. Perhaps if we added something to notify varrock if zamorakians were invading. Or similar for other factions.

adze is more of medium-high content then low, would be nice if it had like a 80+ mining/wc upgrade to make it better then dragon though.


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QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

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For mining it's an improvement of 11.1% from rune to dragon, no idea about wc. They can easily make the level 70 pickaxe 14% better than dragon, which is pretty fair.

 

This update will probably be unappreciated by much of the community, but I think it's a step in the right direction. It also means that we're getting really close to a huge skill upgrade.

 

Well I don't know completely what's up but I like treasure trails so alright :P


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We don't really need higher success rates for mining/woodcutting, we need a lot more xp/item and a lot fewer item/h (plus that resource drops from non-mining sources needs to be removed). Adding higher tier tools will increase xp/h I guess, but skill balance is much more important imo (can warband mining anyway).

 

If gold was 500 xp per ore and 200 ores per hour, you could make gold ore somewhat valuable again.

 

Edit: Sinkhan had a good idea about warbands: make the reward bonus xp. Ensures at least 50% of the total mining xp gain is from training :).


Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

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99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I'm actually curious now about seeing an addition to the quest All Fired Up to hike up the use for the adze. I am thinking maybe they could imbue the magic from the adze into the higher grade axes or something to that effect. I'm glad someone else sees that we have a high chance of receiving better equipment. Even if we didn't get new equipment it would still set the stage for "level your gear" by giving greater access to the high end equipment.

That's how they should do level-your-equipment, really. Take your untradeable and outdated quest items, let you improve them through a similar process to how you got them in the first place. Much better than stealing items that would be for low-level players if Jagex didn't put it on an endgame boss's drop list. :razz:

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A new pick wouldn't mean higher success rates, just less time between attempts (7/3 instead of 8/3 ticks on average). They should take this as an opportunity to make woodcutting work like mining, honestly.

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I'm actually curious now about seeing an addition to the quest All Fired Up to hike up the use for the adze. I am thinking maybe they could imbue the magic from the adze into the higher grade axes or something to that effect. I'm glad someone else sees that we have a high chance of receiving better equipment. Even if we didn't get new equipment it would still set the stage for "level your gear" by giving greater access to the high end equipment.

That's how they should do level-your-equipment, really. Take your untradeable and outdated quest items, let you improve them through a similar process to how you got them in the first place. Much better than stealing items that would be for low-level players if Jagex didn't put it on an endgame boss's drop list. :razz:

The idea behind Level-your-Equipment was that you would have a low-level, easily-obtained drop that would gain its own XP (and levels) as you killed with it--and would eventually, after weeks of killing, become an amazing top-tier weapon.

 

The whole Dragon Crossbow -> Ascension Crossbow thing is just an alternate, wonky system of obtaining non-levellable equipment. :P It's not their solution to level-your-equipment; we should see that in 2014/2015.


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We don't really need higher success rates for mining/woodcutting, we need a lot more xp/item and a lot fewer item/h (plus that resource drops from non-mining sources needs to be removed). Adding higher tier tools will increase xp/h I guess, but skill balance is much more important imo (can warband mining anyway).

 

If gold was 500 xp per ore and 200 ores per hour, you could make gold ore somewhat valuable again.

 

Edit: Sinkhan had a good idea about warbands: make the reward bonus xp. Ensures at least 50% of the total mining xp gain is from training :).

 

 

I think both would help. If something with as you say fewer items per hour, then having the increase from a higher tier tool would help more as well.

 

 

Edit: Nevermind then - I'll agree that a new tool isn't needed compared to possibilities on training on highxp low items stuff.

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Nah tools are a percentage boost (for mining, for woodcutting it's weirder) :P. See: http://forum.tip.it/topic/273056-discussion-update-teasers/page__st__5380#entry5414377

"A new pick wouldn't mean higher success rates, just less time between attempts (7/3 instead of 8/3 ticks on average). They should take this as an opportunity to make woodcutting work like mining, honestly. "


Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Yes, they really should give us higher xp but lower item count, so that way we could have resources which are worth doing but still don't as easily flood the market..

 

And they really should not be massive skilling item drops from combat.. That really screwed things up. They should have monster drops which are monster only to obtain, and skilling drops which are skilling only, and then some things inbetween where you can get it from both... But right now we basically have zero skill-only resources.


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Yes, they really should give us higher xp but lower item count, so that way we could have resources which are worth doing but still don't as easily flood the market..

 

And they really should not be massive skilling item drops from combat.. That really screwed things up. They should have monster drops which are monster only to obtain, and skilling drops which are skilling only, and then some things inbetween where you can get it from both... But right now we basically have zero skill-only resources.

 

Red Sandstone is 1 of few that comes in my mind.


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