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Future Update Discussions


Cowman_133
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So after the BTS video we learn that the next update coming is the toolbelt update. Can anyone think of any interesting tools to add to the belt? I really can't other than maybe the key ring...

 

That's not the major change they are making--they are making it so you can put better tools on the belt as your default tools. (IE: Replace your Bronze Hatchet with a Rune one, like how it works in Dungeoneering)

 

Alongside that they are probably allowing you to use certain tools' right-click options (like shovels' dig options) from the toolbelt, as well as perhaps adding things like the Sextant to the belt if they can finally add usable options to them.

Click and drag from toolbelt interface to action bar? Seems easy enough.

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I hope toolbelt update is soon and good, I have a line of things in my bank just there that I never use any more, but keep just in case I need them far in the future, and that annoys me ever so slightly. Heh.

 

Maybe add Dungeoneering stuff to the toolbelt? Like Bonecrusher, Herbicide, Imp and such?

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Putting this in perspective:

Compared to the real world, it would be slightly smaller than Asia with the middle east (30%). And slightly larger than Africa(20%)

Wut

 

Gielinor, as we know it, is about the size of Asia without Middle-East.

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Gielinor plot twist: We are actually just a small island nation with much vaster kingdoms and land masses out there.

 

Wasn't there a prediction on the size of Gielinor based on the coordinates ?

 

I didn't see ithe, but I took a look to see how big it could be.

 

The far left side of the map is about 8 degrees west. The far right is about 40 degrees east. That makes it 48 degrees across.

The far north of the map is about 20 degrees. The far south is 17 degrees. That makes it 37 degrees up and down.

A single square in the game is 1 minuet. There are 60 minuets in a degree.

So, if the land mass were completely land, you would have 106,560 square tiles to visit.

 

This means that the entire possible map is 7,776,000 square tiles. The known land only occupies about 25% of the total map.

Putting this in perspective:

Compared to the real world, it would be slightly smaller than Asia with the middle east (30%). And slightly larger than Africa(20%)

 

I'm confused by one point - you seem to be saying 106,560 is 25% of 7,776,000 but its only 1.4% of it.

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Gielinor plot twist: We are actually just a small island nation with much vaster kingdoms and land masses out there.

 

Wasn't there a prediction on the size of Gielinor based on the coordinates ?

 

I didn't see ithe, but I took a look to see how big it could be.

 

The far left side of the map is about 8 degrees west. The far right is about 40 degrees east. That makes it 48 degrees across.

The far north of the map is about 20 degrees. The far south is 17 degrees. That makes it 37 degrees up and down.

A single square in the game is 1 minuet. There are 60 minuets in a degree.

So, if the land mass were completely land, you would have 106,560 square tiles to visit.

 

This means that the entire possible map is 7,776,000 square tiles. The known land only occupies about 25% of the total map.

Putting this in perspective:

Compared to the real world, it would be slightly smaller than Asia with the middle east (30%). And slightly larger than Africa(20%)

 

I'm confused by one point - you seem to be saying 106,560 is 25% of 7,776,000 but its only 1.4% of it.

 

Also i'm confused by your numbers as well.

 

You say there is 48 degrees with 60 squares per degree across. That makes 2880 squares across the map.

 

37 degrees with 60 minutes per degree up the map. That makes 2220 squares up the map.

 

Sure the area is height times base? 2880 x 2220 = 6,393,600 squares. That's the area of Gielinor at the moment, or am i missing something? This includes the sea and the land mass i'm assuming?

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Gielinor, as we know it, is about the size of Asia without Middle-East.

I understood that part, but the numbers I don't, and that comparison is so totally unjustified, to the extent I fear I must be being trolled.

 

Ok if we were to agree Gielinor was the size as a VERY LARGE continent, what implications would that have for the game? Well one would be to get from either extremes of the side of the map, you'd be spending 2 months (without sleeping) walking to get there. Or you could perhaps catch a plane and do it in 5-6 hours.

 

The real world equivalent area of Gielenor is going to be similar to a small town. Maybe as much as 2km across.

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^Good points above.

 

Misplaced seems to of done (48*37)*60

But that doesn't work as, for example, lets say we have 2m squares of wood, we make a 2x2 square (so it is 4m x 4m)

Misplaced math: 2x2=4 4x2m=8m^2

Real math 4mx4m=16m^2

 

Using the real math you get 6,393,600 squares.

 

Now a real globe we have 360 degrees of longitude and 180 of latitude.

So in minutes 21600 longitude and 10800 latitude.

When you multiple that out you actually get:

233,280,000 possible game squares to complete the world map.

Working that out our current area is 2.7% of the possible world map.

 

Of course this is all theoretically based on the assumption Gielinor's measurements conform to our own.

 

Edit: I still can't for the life of me see where Misplaced got 25% from before.

7,776,000/100 = 77,760

106,560/77,760 = 1.4 (When rounded)

Conversely if we do some bad math that I know some people fall in to with the whole decimal/fraction/percent conversions:

7,776,000/106,560=73

Though of course that wouldn't be 73% that'd be 106,560 = 1/73th of 7,776,000 and 100/73 = 1.4 for the percent.

Even missing a 0 off one of the numbers still gives 13.7%

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Jesus christ, I really screwed up on all of the calculations... In my defence, I've only had 3ish hours of sleep a night for the last week or so. It makes me wonder how well I've been programming this week.

 

Sy's real math is correct. He adjusted for any blatant mistakes or oversights that I made.

~M

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Jesus christ, I really screwed up on all of the calculations... In my defence, I've only had 3ish hours of sleep a night for the last week or so. It makes me wonder how well I've been programming this week.

 

Sy's real math is correct. He adjusted for any blatant mistakes or oversights that I made.

I've been there too lol ;) For me it's been after the euphoria of correctly solving a problem, and that over-riding due diligence...

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I haven't done clues in forever, so I haven't used the sextant in forever, but if I remember correctly the minutes as degrees aren't counted in water, and if that's the case that would make gilenor as we know it much, much larger

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1 square = 1 square meter according to the surge abilities

 

1 million square meters per square kilometer

 

Gielinor is 6.393 square kilometers in area

 

That's about 1/11th of the area of my hometown, which has a population of 50,000 people

 

Clearly, the description of those abilities only say meters because of a mistake made by the writers, but it still provides some interesting numbers.

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I haven't done clues in forever, so I haven't used the sextant in forever, but if I remember correctly the minutes as degrees aren't counted in water, and if that's the case that would make gilenor as we know it much, much larger

That would lead to inconsistent readings depending on which 'slice' you were basing your measurements on. If, but not only if, the map looked like this it would work:

 

LAND | WATER | LAND
LAND | WATER | LAND
LAND | WATER | LAND

 

(ie perfect straight lines in the horizontal & vertical axes)

 

In the real map it would be more like... (numbers represent degrees, W represents water)

 

33° 34° 35° 36° | W | W | W | W | 37° 38° 39°
33° 34° 35° | W | W | W | W | 36° 37° 38° 39°
33° 34° 35° | W | W | W | 36° 37° 38° 39° 40°
--- --- --- | W | W | W | W | - | X | --- ---

 

X marks the treasure - what's its coordinate?

 

 

and of course similar inconsistencies in the vertical axis.

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Imma temp sell mins ;D!

 

EDIT: Pick insta sold for 10m flat and Hatchet 3.4m

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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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The fact toolbelt update only seems to be the axe/pick thing mildly disappoints me. Was hoping for atleast magic watering can to make it on.

 

Interested to see what other tweaks they are doing though.

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I hope it includes more, and I wish the list had actually included some discussion about what updates would be done this week, not just that small fixes would be done...

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