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I doubt it would be Sliske; he doesn't seem like the flashy, grand entrance kind of guy - so having a massive portal for him to come back through, seems ill fiting. Unless, he's bringing with him a massive army or something (but again, he likes to do his own thing and work in the shadows).


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Zamorak and Zaros were both physically connected to the staff. Sliske just shot Guthix with its power.

 

And Guthix only stabbed Tuska, he wasn't impaled upon it with him. The Elder Weapon seems just to be the conduit for siphoning power. We've got confirmation that he wasn't a god after TWW through a Q&A but that doesn't mean he couldn't have siphoned a bit of power briefly.

 

Guthix blinded Tuska, but he got his powers from killing Skargaroth. Your point remains because he wasn't impaled then either, just clearing up some facts.

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R.I.P. The olde nite. A legend is gone but not forgotten.

 

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The more we learn about how 'effective' the edicts were the more I doubt Guthix.

 

His edicts that 'banished' gods from the world:

Zaros already left to save his spirit and managed to directly commune prior to guthix's demise.

Zamorak wandered down to Daemonheim and secluded himself just outside the world - seems like he had time to do this rather than an immediate booting out.

Armadyl had already left at the sorrow of his aviansies being dead.

Seren chose to explode herself instead of leave

Tumeken went to sleep rather than leaving.

Demi-gods and 'Factions of gods' were never blocked at all.

So basically he kicked out Sara and Bandos and that's about it. Everyone else left on their own or just stayed put.

The Edicts were more of a "don't mess with stuff" than a "go away." There was an alarm system built in. If gods returned and tipped the balance, then the Guardians were to reawaken Guthix who would "erase" Gielinor.

 

Although tbh it seems they've done away with the whole punishment for violating the Edicts. I can't believe someone that planned to wiped the world clear if gods interfered would let himself die, knowing it would cause gods to return.

 

Let's all be honest. Jagex wanted to get rid of the Edicts as soon as they could. They were preventing prime content. :razz:

 

Erm....No.

 

From all the lore we have the Edicts were two things:

1) An active banishment of the gods

2) A barrier that forcefully kept them out.

 

The concept of an alarm system, guardians set to reawaken guthix and guthix erasing the world are all things you have made up. We don't even know if Guthix CAN erase the world since Elder Gods made it and they far exceed him. The Alarm system seen in TWW is an alarm on his resting place, nothing to do with the edicts. Also the idea the Guardians would awaken him seem stretched in that even in the heat of battle in TWW they were doing everything they could to STOP him being woken.

 

I got the feeling that that giant ass "Sword of Edicts" right in the center of the Wilderness was part of the "barrier" barring the gods from returning, but seeing how they didn't seem to mention its importance in TWW and how Saradomin came back anyway I'm beginning to doubt it. Err, another point. Is the Sword of Edicts an elder artifact? And if it is, it seems to be rather ripe for the taking...


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It might be one, but that shattered sword we saw on the dolmen that we couldn't touch was one.

 

Still REALLY pisses me off that we couldn't take it, nor could we go back to it. Oh yeah there's about to be a gigantic war soon let's just leave the materials of a powerful Elder Artifact there for anyone to take.

 

http://www.youtube.com/watch?v=OOpH4R6SkNA


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Time for more speculation ladies and gentlemen...

 

RS3 and the battle for lumbridge new announcement was released july 3. Vorago was shortly released on the 9th... I can't remember exactly when the portal was released, but so far the location has undergone two changes: once in the creation of the portal prior to being a gathering of rocks into the port and again to a slightly larger portal. I think we might see another phase in the portals growth before whoever finally comes through. When I'm not entirely sure. I suspect the stones were introduced the 3rd and changed sometime that night adding the portal and some adventurers. Then on the 11th the portal grew and more adventurers joined the crowd. I am suspecting that we might see another change occurring sometime before the rs3 release.

 

I am speculating a change every 3 weeks roughly...




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The more we learn about how 'effective' the edicts were the more I doubt Guthix.

 

His edicts that 'banished' gods from the world:

Zaros already left to save his spirit and managed to directly commune prior to guthix's demise.

Zamorak wandered down to Daemonheim and secluded himself just outside the world - seems like he had time to do this rather than an immediate booting out.

Armadyl had already left at the sorrow of his aviansies being dead.

Seren chose to explode herself instead of leave

Tumeken went to sleep rather than leaving.

Demi-gods and 'Factions of gods' were never blocked at all.

So basically he kicked out Sara and Bandos and that's about it. Everyone else left on their own or just stayed put.

The Edicts were more of a "don't mess with stuff" than a "go away." There was an alarm system built in. If gods returned and tipped the balance, then the Guardians were to reawaken Guthix who would "erase" Gielinor.

 

Although tbh it seems they've done away with the whole punishment for violating the Edicts. I can't believe someone that planned to wiped the world clear if gods interfered would let himself die, knowing it would cause gods to return.

 

Let's all be honest. Jagex wanted to get rid of the Edicts as soon as they could. They were preventing prime content. :razz:

 

 

Erm....No.

 

From all the lore we have the Edicts were two things:

1) An active banishment of the gods

2) A barrier that forcefully kept them out.

 

The concept of an alarm system, guardians set to reawaken guthix and guthix erasing the world are all things you have made up. We don't even know if Guthix CAN erase the world since Elder Gods made it and they far exceed him. The Alarm system seen in TWW is an alarm on his resting place, nothing to do with the edicts. Also the idea the Guardians would awaken him seem stretched in that even in the heat of battle in TWW they were doing everything they could to STOP him being woken.

 

http://runescape.wik...dicts_of_Guthix

 

You find me a confirmed source that proves what that article says, then I'll understandable accept that I was wrong. Until then, I have no reason to discredit the article based on my 5+ years of questing and lore interests.

 

The Edicts were always initially perceived as a barrier - but it's also possible it was a threat. And yes, Guthix could have erased Gielinor. He had the sword and the Stone of Jas at his disposal. That changed when the SoJ was stolen, but it was still available to Guthix when he went to sleep. The Guardians knew where Guthix was resting, and they could wake him up if the situation became so dire that the only option available was for Guthix to return.


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Great work citing a largely unsourced article as proof you your statements.

 

I believe what you speak of was previous mentioned in the god letters, in terms of Guthix destroying the world anyway; however the old god letters are not to be taken as reliable sources of lore, because they have been almost entirely retconned and Guthix being so violent certainly does not remotely fit with how he has been presented in more recent lore and, as I previously said, the idea of him destroying the world seems beyond his power on the basis of the elder gods etc. (Where as the god letters from which the destruction thing originally arises is from a time when there was only 3 gods, all brothers who made the world together.)

 

I am unaware of any source at all stating that specific Guthixians would awaken Guthix and that article does not even mention the alarm you spoke of. The lore we have implies such action would be entirely unneccesaary - Guthix awoke from his first slumber due to his innate connection to the Anima Mundi which was disturbed by the GWD, especially Forinthry being decimated.

 

What we do have in solid lore is that the Edicts banished the gods (shown in origins of gielinor video) and acted as a shield to keep them out (shown in origins of gielinor nd reconfirmed in the 'story so far' bts video & referred to in several quests/books/lore things in terms of gods trying to get around them and the edicts falling, such as TWW in particular). It is also worth noting in terms of quests in RS lore source reliability does factor in eg the Darkness of Hallowvale werewolves crossing, starting a war would break the edicts thing is an interpretation made by specific humans hundreds of years after Guthix left, so may be mistaken in of itself. Where as what we are told in bts videos and in TWW is from the original source and/or an omnipotent source.

 

Origins of Gielinor -

Story so far bts -

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Saw two things in the video that were quite confusing:

 

1) "We're pushing into a new technological age." Mentions steam engines and thermal-powered things from the dwarves, electricity from the cave goblins. The gnome's engineering using is another example of technological marvels that aren't commonplace in RS right now. "And we're spreading that technological age using the two new skills, one of them being divination!" Wait what. But the technology is already there without having to "divine" for it. That doesn't make sense. I hope to see that cleared up later on and sincerely hope it's not something that will just be left dangling.

 

2) "Opens up for all new possibilities like going to the home of the vampyres/demons/icyene" Except we were told that going to faraway places wouldn't be likely. It was literally the whole reason why we hadn't got a new continent yet. And this was quite recently repeated in one of the last Q&A sessions. So why would they tease that if it wasn't possible? Or are we going to have another Yubusik (sp?) that no one returns to except for an obscure comp cape requirement? Or will these simply take precedence over the long-awaited eastern lands? It will be interesting to see how that plays out.

 

Kind of frustrating being left with so many questions like that so late in the year! I loved the video though and I'm still excited for what's to come, don't get me wrong. I just hope I don't have to wait another 5 years for it all to come to a head :3


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Saw two things in the video that were quite confusing:

 

1) "We're pushing into a new technological age." Mentions steam engines and thermal-powered things from the dwarves, electricity from the cave goblins. The gnome's engineering using is another example of technological marvels that aren't commonplace in RS right now. "And we're spreading that technological age using the two new skills, one of them being divination!" Wait what. But the technology is already there without having to "divine" for it. That doesn't make sense. I hope to see that cleared up later on and sincerely hope it's not something that will just be left dangling.

 

2) "Opens up for all new possibilities like going to the home of the vampyres/demons/icyene" Except we were told that going to faraway places wouldn't be likely. It was literally the whole reason why we hadn't got a new continent yet. And this was quite recently repeated in one of the last Q&A sessions. So why would they tease that if it wasn't possible? Or are we going to have another Yubusik (sp?) that no one returns to except for an obscure comp cape requirement? Or will these simply take precedence over the long-awaited eastern lands? It will be interesting to see how that plays out.

 

Kind of frustrating being left with so many questions like that so late in the year! I loved the video though and I'm still excited for what's to come, don't get me wrong. I just hope I don't have to wait another 5 years for it all to come to a head :3

 

1) The technologies the dwarves, gnomes and cave goblins use are not common place - most of the world is still man-powered torch-lit areas. This implies technology is going to become more widespread and that there is some new breed of technology derived from the godly energies we collect via diving.

 

2) We have been told we wouldn't be getting a new large area until current continent is done, however visiting other worlds can easily use small closed off areas eg gorak plane, cosmic plane, lost city etc. Also they didn't say we would be doing it anytime soon, just that it opens up the possibilities.


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1) The technologies the dwarves, gnomes and cave goblins use are not common place - most of the world is still man-powered torch-lit areas.

 

This is exactly what I just said. How exactly would divination spread these technologies? And why would we turn to divination to usher the world into a new technological age, when these things already exist? Why would we force the world into a new age dependent on the energies divine energies we're siphoning? That doesn't clear anything up at all, which is why I'm looking forward to more information.

 

2) We have been told we wouldn't be getting a new large area until current continent is done, however visiting other worlds can easily use small closed off areas eg gorak plane, cosmic plane, lost city etc. Also they didn't say we would be doing it anytime soon, just that it opens up the possibilities.

 

...which is almost exactly what I just said too >_> So I guess at least we're on the same page...


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I fear that they did not mention one technology(ies) in particular - the Elemental Workshop.

[bleep] everything if they go back to that and make it important.


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New elemental quest required for the skill - and for every (untradeable) resource you need, you need to make it from scratch

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I think that the kind of technology they are talking about isn't really mechanical-electrical like a lot of folks seem to think--from the concept art, hints, and leaks, I'd say that it's more of items imbued with godly power. Think of the Sixth Age Circuit we've been given as an example of this--using god energy to power complex circuitry and psuedo-electronics. (Perhaps this is the teaser in TWW that they meant?)

 

The idea is basically that they are deposits of godly energy all around the world, we extract them from nodes using Divination, then use the energy to power the sci-fantasy devices we'd make using the second skill, as a sort of Artificing. Using the power of the gods against them, or against other gods in a way--elevating humans' abilities to be able to fight them without their faces melting off.

 

This sort of idea of Artificing being used as a sci-fi fantasy hybrid has become very popular lately, a notable instance being Hextech devices/robotics from League of Legends. The entire idea that magic can be used to create things that we would otherwise consider futuristic and beyond our point in history.

 

At least, that's my theory--created from all of the teasers, hints, and in-game references we've seen so far.

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I've just been catching up on a weeks worth of stuff and this actually looks rather worthwhile. I'm even excited for divination again, after the past few months of waiting and constant disappointment.

 

I'm interested to see how they make this content and how it works, especially with the analogy of two islands, and choosing kings etc being entirely up to us. But unfortunately Kim, I think you're ultimately right at the end. It will take 5 years + for ALL of this content to come to a head and be released. Just thinking about the scale of it. Every God, every opportunity, just every single little thing has to be accounted for by the end of it. It all requires different scripts and the like that all have to be written. For example:

 

 

Hypothetical example: Battle of Lumbridge type scenario.

The aftermath of the battle gives the player 3/4 options which in itself has a certain consequence which is available to all, no matter what God you chose:

 

1: Zamorakian Demon - Killing the Duke.

2: Zarosian Mahjarrat - Letting the Duke go.

3: Saradominist - Keeping the Duke in?

4. Serenist Elf - Keeps the Duke prisoner.

5. Godless - Free's the Duke and takes Lumbridge castle for themselves.

 

So you are a Zarosian, and you choose what you want from those options. That *should* (if Osborne is right) have implications for you. Future reference to the battle from Zarosians will comment on how you let the Godless in and the Duke is free. Or how Zamorakian demon killed the Duke and you let "the enemy" take a foothold in the God you're supposed to support territory.

Unless most of it is written now, and unless they give us very finite distinct options - ie. Let's trim the above down to three: Duke keeps his seat, is freed, or is taken prisoner/killed - that Jagex may have bitten off a lot more than they can chew.

 

If it's the former I have a feeling a lot of player choices will be retconned, like most of the lore has been time and again, just so it fits.

 

 

 

Also I'm massively disappointed about the quests side of it. Sure new quests are good. Sure they want people to play them. But seriously, they're making it so that "Grandmaster" level quests require basically the medium/master type levels. It's a nice thought really, Jagex had kinda shot themselves in the foot with DG when they said there'd be a 120 finale - when, even 3 years after it's creation there's only ~8000 players with 120.

 

But what was said will mean that Grandmasters will be grandmaster no more. Which makes me feel that epic things like WGS, NR, RotM, and VSB wont really happen again for a long long while. Sure high levels haven't truly been forgotten, with a load of other content afterwards for us. And whilst yes, it is arguable that we even get a better deal what with having "extra content" for once we finished a quest, but will we ever see the like of the boss battles, or anything from those previous GM quests?


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I think that the kind of technology they are talking about isn't really mechanical-electrical like a lot of folks seem to think--from the concept art, hints, and leaks, I'd say that it's more of items imbued with godly power. Think of the Sixth Age Circuit we've been given as an example of this--using god energy to power complex circuitry and psuedo-electronics. (Perhaps this is the teaser in TWW that they meant?)

 

Yet if this godly power exists, it comes from somewhere. Siphon enough of this godly power and what's to stop that person from becoming an idol of misguided worship all over again? That's if everyone and their mother could siphon. There is a chance that whatever Guthix did to us allowed us to divine things and siphon them off, which means we would be the only person capable of performing divination. But that's stretching it, so let me get back to my original point..

 

Why would we be wasting time distributing stuff like this, and not what already exists? Something not tied to a "tainted well" so to speak and fully in the hands of the inhabitants of Gielinor?

 

It just feels like what we did in the past (which was quite considerable even before the Gods decided to start mucking things up) doesn't mean much at all. That's why I'm hoping for more official information soon. I know all of these things can be explained by other theories, but they just don't sit well. Divination of itself sounded swell on its own, but I just can't see the motivation for us as players to use it to work in new technologies. Cres was awesome, but the work of the gods. Sixth age circuit is awesome, but not the design of any worldly creature. The Ascended were the work of the Virius Ocellus, fused with Guthix's energy, and they went mad and set up a mindless Guthix-beast to worship.

 

Nothing good has come of us [bleep]ing with the energy of the Gods. Why would they merrily let you tap into the essence that is them or powering them unopposed? Why would we want to? We've got the tools to take them on as it stands seems like.

 

[hide=Slight tangent here of speculationscape]Feels like that we're doing this and maybe tap into a source of power tied to the Elder gods. The elders, by the way, who we know next to nothing about. Some of which are decidedly nasty little fellows (the Elder God of Frenenskarakdfidfsaolk for example.) And they're starting to remember that Gielinor exists. If what we siphon from these godly energies are at any way tied to them, we're screwed.

 

So what, we'd aggravate the Elders, causing the Gods fighting over Gielinor to help you defend against the angry Elder Gods, and it'd be over in one brief battle. That feels almost as cheap to me as the dragonkin swooping down and killing Lucien, then [bleep]ing off to god knows where never to be heard of again. [/hide]

 

It's like just as everything is coming to an epic climax, it kind of...deflates a bit. I just don't want the same to happen again. That's kind of why I'm unsatisfied with the current theories about how Divination will "usher in a new technological age of Gielinor".

 

(E: A lot of revision and (slightly) less runon sentences. Sorry!)


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since the divine energy (or maybe it's just anima mundi, although summoning seems to be more tied to that) come from the land itself, it's possible that it just involves "borrowing" some energy from the elder gods, since they're still on gielinor (sleepin like guthix), and it seems like it'd be awful hard to hide figures of that size without them being, oh, i don't know, the actual continents


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Just an exciting observation: The mask shown in the Promotional Art for the Masks update is actually the Mask of Devilry, which represents Dustdevils, which it looks nothing like. Very interesting. Seems like Dustdevils will be getting a much-needed makeover update relatively soon. :D The helm for the Banshee also shows a similar graphical upgrade.

 

Wonder if there's another slayer update coming, or it's potentially just gonna be lumped in with another Desert-related thing.


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I really gotta say that all of the Slayer SoF masks look absolutely horrible. I've destroyed all of them so far. The Helmet of Keening is the best looking one so far, but I'd have to have a good outfit to go with it. The Dust Devil helms look really bad, and I'm not sure why they went with them in the ad I saw.


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but I'd have to have a good outfit to go with it.

Necromancer robes. You're welcome. :razz:

 

Necromancer robes - The weird thing that shouldn't go with anything, but somehow goes with everything.


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I've just been catching up on a weeks worth of stuff and this actually looks rather worthwhile. I'm even excited for divination again, after the past few months of waiting and constant disappointment.

 

I'm interested to see how they make this content and how it works, especially with the analogy of two islands, and choosing kings etc being entirely up to us. But unfortunately Kim, I think you're ultimately right at the end. It will take 5 years + for ALL of this content to come to a head and be released. Just thinking about the scale of it. Every God, every opportunity, just every single little thing has to be accounted for by the end of it. It all requires different scripts and the like that all have to be written. For example:

 

 

Hypothetical example: Battle of Lumbridge type scenario.

The aftermath of the battle gives the player 3/4 options which in itself has a certain consequence which is available to all, no matter what God you chose:

 

1: Zamorakian Demon - Killing the Duke.

2: Zarosian Mahjarrat - Letting the Duke go.

3: Saradominist - Keeping the Duke in?

4. Serenist Elf - Keeps the Duke prisoner.

5. Godless - Free's the Duke and takes Lumbridge castle for themselves.

 

So you are a Zarosian, and you choose what you want from those options. That *should* (if Osborne is right) have implications for you. Future reference to the battle from Zarosians will comment on how you let the Godless in and the Duke is free. Or how Zamorakian demon killed the Duke and you let "the enemy" take a foothold in the God you're supposed to support territory.

Unless most of it is written now, and unless they give us very finite distinct options - ie. Let's trim the above down to three: Duke keeps his seat, is freed, or is taken prisoner/killed - that Jagex may have bitten off a lot more than they can chew.

 

If it's the former I have a feeling a lot of player choices will be retconned, like most of the lore has been time and again, just so it fits.

 

 

 

Also I'm massively disappointed about the quests side of it. Sure new quests are good. Sure they want people to play them. But seriously, they're making it so that "Grandmaster" level quests require basically the medium/master type levels. It's a nice thought really, Jagex had kinda shot themselves in the foot with DG when they said there'd be a 120 finale - when, even 3 years after it's creation there's only ~8000 players with 120.

 

But what was said will mean that Grandmasters will be grandmaster no more. Which makes me feel that epic things like WGS, NR, RotM, and VSB wont really happen again for a long long while. Sure high levels haven't truly been forgotten, with a load of other content afterwards for us. And whilst yes, it is arguable that we even get a better deal what with having "extra content" for once we finished a quest, but will we ever see the like of the boss battles, or anything from those previous GM quests?

 

From all they have said it seems to be:

 

World events like the battle for lumbridge the outcome is decided as a community - in the metaphor this is the boat we are all on and we all have to go to the same island.

 

Then between world events there will be choices in quests etc that impact the island specifically for us in terms of cosmetic differences and variations in what npcs say and who survives what etc.


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i'm fairly sure they're making comparisons and references to technology because the second skill will involve engineering machines that make use of divine energy since divination is a gathering skill and makes no reference as to what that energy would be used for in of itself

 

i just hope it doesn't turn into just another analogue for steampunk


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