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Back to MeleeScape, then?

 

Actually, wouldn't Legacy have to deal with rune/ammo costs? That may be something.

Or keep melee weapons using the same repair costs. Then have ranged and magic weapons take a lesser repair cost...



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1. Well it's what yall voted for, right?

2. Better max out to 99 now lololololololololol

3. inb4marketbuyout

 

well, somebody's buying chaos/death runes


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Make runes and arrows get used with abilities

 

Add some kind of equaliviant to accumulator for magic that saves runes. And let them work on abilities. Problem solved.

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Make runes and arrows get used with abilities

 

Add some kind of equaliviant to accumulator for magic that saves runes. And let them work on abilities. Problem solved.

 

Give Melee some equivalent cost so that all styles are still equal. Repair kits or such that can be smithed.


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i think elemental staves sort of already serve that purpose, although around the higher levels we just have staves that have a chance to cast without cost


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Except that ranged gets to use the best equipment in the game while having that feature, while magic has to use shitty elemental staves to get it (at best, staff of armadyl, but only for air spells).

 

The staves that have a like 1/8 chance of not using runes =/= the cape that has like a 1/2 chance of not costing ammo.


Obtained quest cape and base 92 before obtaining any 99s! Currently finishing out my 99s with the (long-distant) goal of comp cape.
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i think this is somewhat compensated by ancient spells having secondary effects and an autoattack that can hit in a 3x3 square and doesn't suck hard like red chins for actual combat

 

it is still true that the system is a freakish sewn together corpse from ages of circumstance though


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It's interesting because around eoc jagex was talking of trying to move both mage and ranged away from consumable ammo and I think to an extent that is something they could maybe address with invention and a continuation of the wizard tower quest series.

 

For invention we could work out a way to make like a self-duplicating bolt/arrow/thrown item of various tiers there by rendering ranged ammo-less and with a continuation of the wizards tower series done at roughly the same time we could find a way to infuse ourselves with the basic elements and be able to use them without runes.

 

I think in both cases though it'd have to be something not 100% ammoless forever and maybe limited to like 90+ regions - like perhaps the self-duping ammos would degrade over time and need div energy to refuel them, but balanced in a way that they work out cheaper and less effort than plain ammo. Possibly excluding enchanted bolts and such from the mix on the basis (that if they ever get fixed) they are like 'special' ammo effected by other magic.

As for the magic 'ammoless' I'd say limiting it to the 4 elements is enough - especially if Jagex extends ancients to give us 1 set higher in spell tiers (maybe could be done via Seren, sort of like the magic she taught to fight with can only be used be the best mages to stop it being miss-used and could use soul runes) because then the 'normal' mage book with 100% runeless combat would be subpar, whilst the best magic would still require catalyst runes. Or, conversely, keeping to the 'cheap' casting notion perhaps the elements we could learn to use without runes would be better as ones we can derive from within ourselves (mind, body, blood and soul).


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Have any of you posted that idea of the wards, etc?

 

if not i'm spamming that shit D:


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I've located my old post, it hasn't exactly aged well.

 

 

 

I got an Idea for this. :D

 

First they need to add a Quest. In which you need to get something like a fire bronze dagger to kill an opponent only vulnerable to Fire with Protect from Magic on. So no magic cheating. Then, when the quest ends you can make the special magic rune weapons.

 

I are to explain!!!

 

In this machine you need to put 1000 of a certain rune, and 1 rune essence. All of these runes will then be brought to the essence to create and Omega rune, with a special name. You need to have Runecrafting levels to do this.

 

1000 Air Runes -> Lvl 21 Runecrafting + Rune Essence -> Tempest Rune

1000 Mind Runes ->Lvl 21 Runecrafting + Rune Essence -> Enigma Rune

1000 Water Runes -> Lvl 23 Runecrafting + Rune Essence -> Aqua Rune

1000 Earth Runes -> Lvl 24 Runecrafting + Rune Essence -> Terra Rune

1000 Fire Runes -> Lvl 26 Runecrafting + Rune Essence -> Magma Rune

1000 Body Runes -> lvl 30 Runecrafting + Rune Essence -> Life Rune

1000 Cosmic Runes -> Lvl 41 Runecrafting + Rune Essence -> Galactic Rune

1000 Chaos Runes -> Lvl 53 Runecrafting + Rune Essence -> Oblivion Rune

1000 Nature Runes -> Lvl 66 Runecrafting + Rune Essence -> Gaia Rune

1000 Law Runes -> Lvl 81 Runecrafting + Rune Essence -> Judgement Rune

1000 Death Runes -> Lvl 98 Runecrafting + Rune Essence -> Doom Rune

1000 Blood Runes -> Lvl 99 Runecrafting + Rune Essence -> Massacre Rune

1000 Soul Runes -> Lvl 99 Runecrafting + Rune Essence -> Spirit Rune

 

 

After that you can enchant your Weaponry. Ofcourse with the proper Magic lvl and runes ofcourse. Do note that all enchantments need 100 Cosmic Runes and one of the above Omega Rune.

 

- lvl 21 Magic: Special Enchantment lvl 1 - Enchant Bronze weaponry

- lvl 32 Magic: Special Enchantment lvl 2 - Enchant Iron weaponry

- lvl 43 Magic: Special Enchantment lvl 3 - Enchant Steel weaponry

- lvl 54 Magic: Special Enchantment lvl 4 - Enchant Black weaponry

- lvl 65 Magic: Special Enchantment lvl 5 - Enchant Mithril weaponry

- lvl 76 Magic: Special Enchantment lvl 6 - Enchant Adamant weaponry

- lvl 87 Magic: Special Enchantment lvl 7 - Enchant Rune weaponry

- lvl 98 Magic: Special Enchantment lvl 8 - Enchant Dragon weaponry

 

 

Then, ofcourse are there effects and bonnuses.

 

Air: (input weapon name here) of Wind.

bonusses:

Slash Weapons: Speed + 5%, Accuracy + 3%, Power - 3%

Crush Weapons: Speed + 7%, Accuracy + 1%, Power - 4%

Stab Weapons: Speed + 5%, Accuracy + 2%, Power - 2%

 

 

Mind: (input weapon name here) of Focus.

bonusses:

Slash Weapons: Speed + 0%, Accuracy + 10%, Power - 2%

Crush Weapons: Speed + 0%, Accuracy + 10%, Power - 2%

Stab Weapons: Speed + 0%, Accuracy + 10%, Power - 2%

 

 

Water: (input weapon name here) of Flood.

bonusses:

Slash Weapons: Speed + 0%, Accuracy + 5%, Power + 3%

Crush Weapons: Speed - 5%, Accuracy + 0%, Power + 12%

Stab Weapons: Speed + 0%, Accuracy - 1%, Power + 2%

 

 

Earth: (input weapon name here) of Brutality.

bonusses:

Slash Weapons: Speed - 5%, Accuracy - 2%, Power + 10%

Crush Weapons: Speed - 7%, Accuracy - 1%, Power + 15%

Stab Weapons: Speed - 6%, Accuracy - 3%, Power + 9%

 

 

Fire: (input weapon name here) of Burning Desires.

bonusses:

Slash Weapons: Speed + 2%, Accuracy -2%, Power + 7%

Crush Weapons: Speed + 1%, Accuracy - 2%, Power +9%

Stab Weapons: Speed + 3%, Accuracy - 2%, Power + 8%

 

 

Body: (input weapon name here) of the Cursed.

bonusses:

Slash Weapons: Speed + 3%, Accuracy + 3%, Power + 3%

Crush Weapons: Speed + 3%, Accuracy + 3%, Power + 3%

Stab Weapons: Speed + 3%, Accuracy + 3%, Power + 3%

Special Effect: Randomly binds your foe for 5 seconds.

 

 

Cosmic: (input weapon name here) of the Unknown.

bonusses:

Slash Weapons: Speed + 4%, Accuracy + 4%, Power + 4%

Crush Weapons: Speed + 4%, Accuracy + 4%, Power + 4%

Stab Weapons: Speed + 4%, Accuracy + 4%, Power + 4%

 

 

Chaos: (input weapon name here) of Annihilation.

bonusses:

Slash Weapons: Speed + 4%, Accuracy - 1%, Power + 15%

Crush Weapons: Speed + 4%, Accuracy - 1%, Power + 15%

Stab Weapons: Speed + 4%, Accuracy - 1%, Power + 15%

 

 

Nature: (input weapon name here) of the Wild.

bonusses:

Slash Weapons: Speed + 4%, Accuracy + 4%, Power + 4%

Crush Weapons: Speed + 4%, Accuracy + 4%, Power + 4%

Stab Weapons: Speed + 4%, Accuracy + 4%, Power + 4%

Special Effect: Can bind the foe for 5 to 15 seconds. It can also occur that when fighting a foe, you can get an amount of money random. The amount of money is decided trough multiplying the amount of hitpoints with 10 times (minimum) to 100 times (maximum).

 

 

Law: (input weapon name here) of Order.

bonusses:

Slash Weapons: Speed + 5%, Accuracy + 5%, Power + 5%

Crush Weapons: Speed + 5%, Accuracy + 5%, Power + 5%

Stab Weapons: Speed + 5%, Accuracy + 5%, Power + 5%

Special Effect: Enchant it in the fountain of heroes to get a special 5 time teleport to following locations: Rimmington, Pollniveach, Taverly and Brimhaven. You can also give it a lvl 5 gem enchantment to let you teleport to Heroes Guild if your health falls below 20% and you are under lvl 30 wild. However after 5 enchantments the sword blocks and this will no longer be avaible, the sword will still function as normal though.

 

 

Death: (input weapon name here) of Assassination.

bonusses:

Slash Weapons: Speed + 6, Accuracy + 6%, Power + 6%

Crush Weapons: Speed + 6%, Accuracy + 6%, Power + 6%

Stab Weapons: Speed + 6%, Accuracy + 6%, Power + 6%

Special Effects: 1/100 chance to kill a certain enemy OHKO. This doesn't work with fellow Players or quest monsters tough. 1/20 to get a chritical hit (Has the power as if you were to use a super set).

 

Blood: (input weapon name here) of Bloodshed.

bonusses:

Slash Weapons: Speed + 10, Accuracy + 10%, Power + 10%

Crush Weapons: Speed + 10%, Accuracy + 10%, Power + 10%

Stab Weapons: Speed + 10%, Accuracy + 10%, Power + 10%

Special Effects: 1/50 chance to kill a certain enemy OHKO. This doesn't work with fellow Players or quest monsters tough. 1/10 to get a chritical hit (Has the power as if you were to use a super set).

 

Soul: (input weapon name here) of Life.

bonusses:

Slash Weapons: Speed + 15, Accuracy + 15%, Power + 15%

Crush Weapons: Speed + 15%, Accuracy + 15%, Power + 15%

Stab Weapons: Speed + 15%, Accuracy + 15%, Power + 15%

Special Effects: 1/25 chance to kill a certain enemy OHKO. This doesn't work with fellow Players or quest monsters tough. 1/5 to get a chritical hit (Has the power as if you were to use a super set). This sword also heals you randomly 15% of your maximum HP in battle.

------------------------------

 

 

I tought a long time about this, like it?

 

 

While the finer details don't hold up, the principle can:

 

10,000 runes + talisman + some gimmick* = ward

 

Air: -15 kg, slow and slowest weapons will both be set to average speed

Mind: +10% Accuracy

Water: Improved defence and offence +5% to both

Earth: Improved defence +10%

Fire: Improved offence +10%

Body: Improved adrenaline gain: +1% per ability, treshold -5% less, ultimate will keep 10% (stack with Ring of Vigour)

Chaos: +5% crit

Cosmic: 15% chance to ignore damage

Nature: Random binds (10%) and random poison inflictions (20%)

Law: Reduced cooldown on freedom OR improved timer on Anticipation and random stun immunities (25%)

Astral: +7% crit, +7% accuraccy, +7% defence and +7% offence

Death: +8% crit and chance to deathblow (20%) or one-hit KO if enemy is significantly less powerful than you (30%)

Blood: Random bleeds (20%) and blood transfer (15%)

Soul: +10% crit, random blood and prayer transfers (25%/10%)

 

 

*gimmick: Maybe you can make empty wards with divination that stack with the level of the rune you're using? eg: Incandescent energy for a Tier 11 empty ward which can be charged with soul runes.

 

spamming this to be exact

 

edit: yo warrior the original imbueing sounds awesome too but it kinda needs to go further then dragon tier.

 

(a) 


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I just turned in 20 prismatic pendants for 1300k xp.

 

Prismania effects pendants :D!




Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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BpdOkCSCYAEeT6_.png

And now we have a name AND environment... Cannot wait!


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BpdOkCSCYAEeT6_.png

And now we have a name AND environment... Cannot wait!

Oh you beat me, damn you!

 

Araxxor...

 

Is that like a slight at 'eraser'?




Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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BpdOkCSCYAEeT6_.png

And now we have a name AND environment... Cannot wait!

 

I thought you had Arachnophobia. 


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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Cannot wait... To run screaming in fear.

Better? ;)


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^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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BpdOkCSCYAEeT6_.png

And now we have a name AND environment... Cannot wait!

Oh you beat me, damn you!

 

Araxxor...

 

Is that like a slight at 'eraser'?

 

It's arachnid modified to sound ~fierce~ and ~scary~

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BpdOkCSCYAEeT6_.png

And now we have a name AND environment... Cannot wait!

Oh you beat me, damn you!

 

Araxxor...

 

Is that like a slight at 'eraser'?

It's arachnid modified to sound ~fierce~ and ~scary~
*rawr* =^.^=

Tranquil.png

 

[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

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BpdOkCSCYAEeT6_.png

And now we have a name AND environment... Cannot wait!

Oh you beat me, damn you!

 

Araxxor...

 

Is that like a slight at 'eraser'?

It's arachnid modified to sound ~fierce~ and ~scary~
*rawr* =^.^=

 

 

We're going to need a bigger can of RAID ...

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I don't think insect repellent will work...

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I don't think insect repellent will work...

Well it ain't technically an insect so it shouldn't in the first place.


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Im really hoping for a legend of zelda type boss where it will try to shoot Web at you and you have to make it trip itself and fall over before you can damage it

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[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

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Im really hoping for a legend of zelda type boss where it will try to shoot Web at you and you have to make it trip itself and fall over before you can damage it

Sounds exciting.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

Visit my Blog!


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And then we get a heart and I get more LP on armour!?

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