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Future Update Discussions

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Speaking of god. I hope there never comes a world event between Zamorack and Zaros (which would make sense to have), because Zaros would lose in no time because lots of people know about Zamorack, but not about Zaros. Also what I don't seem to get from the Lore in Runescape was that all kind of gods where combining their strengths against Zaros, but Zaros doesn't seem to be evil, he just had a lot of power back in the day (not sure about now). He just had evil followers of which most of them are now Zamorack followers (demons for example)

 

if zamorak couldn't win against saradomin, the second largest ballsack after zaros in terms of shit recklessly destroyed by his interference, he's not going to beat the most popular god in rs since guthix died

 

Didn't they say Zaros was going to be exclusively quest content anyway since he is integral to the 6th age plot arc.

 

Plus don't it is not true to say the gods allied against Zaros, or that their motivation was him being evil.

Whilst Zaros' Empire was going strong they were all kind flailing around on the fringes just hoping to keep their own territories it was AFTER Zaros 'died' that they teamed up to drive out and crush the remaining strong Zarosians before immediately turning on each other again and descending into the God Wars.

Their motivation would seemingly be pure and simple assuring their own survival - Zaros was a threat because of his strong followers. Without leadership they were vulnerable and those who couldn't be swayed to join other sides were better killed or locked away no matter what the specific end goal of each god.

 

 

That makes a lot of sense :) Thanks


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Few pages back now, but did they ever say if we could dye level 90 shields/gloves/jewelry?

The malevolent shields will be, but I don't think the gloves/jewelry will be.


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Thanks.

Gloves seem like they should be, jewelry not necessarily I guess


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The stuff they shew of shadow etc the gloves and boots certainly seemed to match

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Whay... Page 500, look at that :)


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If the t90 gloves are changed, what do you use to repair them, then?


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I'd imagine t90 gloves, if included, would use the combining mechanic for recharging, kinda like they did with some of the other degradable.


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So , you'd use new gloves on your 0% gloves to get 100% gloves..

 

That is exactly the same as what is now, except you never have 0% gloves lol


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Another ninja teaser out... this one being substantially smaller and less desirable in my opinion.

 

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Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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Hey all,

It's time for an old friend/enemy to make a return. The wildywyrm! (and ofc the fury shark) That's right, we're bringing it back as a slayer task.

 

Before we do, we'd like your help to clarify a few things.

 

What Slayer level do you think the wildywyrm should require?

>>95 is winning<<

 

 

While most strykewyrms don't have a 100% drop we'd like to keep the wildywyrm a good source of profit. To do this we want to introduce Corrupted Ashes, they would be your ash equivalent of frost dragon bones give approximately 160xp each.

 

 

We'd like to give the wildywyrm a couple of nice rare drops too, namely level 85 weapons. Both are task only.

 

1. A level 85 whip.

The wildywyrm will drop a whip attachment and whips (yes multiple) will be needed to charge it up. Over time the attachement will corrupt the whips compeltely and you'll be left with the attachement. Vine whips will count double towards recharging.

The whip will also have a special attack, this is up for discussion in this thread but this is the current design:

The special attack will take 60% special.

It will work from range (max 10).

It will fire a firey tornado at the target binding them in place and applying a DoT attack.

If used at range the bind will last 1.8 seconds. If used at melee distance the bind will last 3.6 seconds.

 

 

2. A level 85 staff.

The wildywyrm will drop a corruption stone. A staff of light can be used on this and the stone will corrupt the staff of light into a staff of darkness.

It will have the same passive as the staff of light.

The special attack will take 100% special.

The Staff of light special and the staff of darkness special will now work against all styles.

The staff of darkness speciall will reducade damage by 25% and reflect 25% of damage for sixty seconds.

Hmm, look at my new slayer task!

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I made a post about the strawpolls earlier. The only new thing is the picture of the wyrm and the new whip. Im not sure if i like the new lash. They should upgrade the graphics.

 

They should release baron sharks to use to make shark soup as a higher than rocktail soup alternative.




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Ajv4eGW.png

 

Hmm...I wonder where they got the inspiration for this thing..(I was going to link a picture of Steelix (pokemon), but then the whitelisted sites thing got me :().

 


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aw, they're tiny now

 

where's the cottage sized terrors that roamed the charred plains

 

well, at least they're bringing back the fury sharks

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Mmm I can't wait to be pked


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Ajv4eGW.png

 

Hmm...I wonder where they got the inspiration for this thing..(I was going to link a picture of Steelix (pokemon), but then the whitelisted sites thing got me :().

 

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Ajv4eGW.png

 

Hmm...I wonder where they got the inspiration for this thing..(I was going to link a picture of Steelix (pokemon), but then the whitelisted sites thing got me :().

 

That picture shows you how out of touch Mod Pi is. No one is going to risk that sort of gear in the wilderness, especially when PK'ers will no doubt camp this spot hard. I sure hope he didn't do the combat testing for that Wildy Wurm with gear that 99% of people won't be using. It should have been tested with welfare/WBS gear, as that's the only thing anyone will bother risking.

 

Another ninja teaser out... this one being substantially smaller and less desirable in my opinion.

 

zzQUByv.png

 

It should be a friend's message (like Of Daemonheim,or the Defeater is, but not a global message). This is yet another instance in recent weeks of things that should have obviously been added on the update release (like storage for Ghost armour/Expert Capes), but instead they aren't, and then a few weeks they are Ninja'ed in; almost seems like they are making things in such a way as to to fix em later.

 

On a related note, 74/100 Kilns atm.

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They should make wilderness wyrms randomly spawn across the wilderness in groups. These groups should offer increased drops due to the risk and have fast spawns and an 'enrage' mechanic. They should also do wilderness boarder spawns with regular drops. These ones should have slower spawns. They can have the bloodwood tree announce their "rumblings." I was thinkjng they could do a slayer D&D with them.




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That picture shows you how out of touch Mod Pi is. No one is going to risk that sort of gear in the wilderness, especially when PK'ers will no doubt camp this spot hard. I sure hope he didn't do the combat testing for that Wildy Wurm with gear that 99% of people won't be using. It should have been tested with welfare/WBS gear, as that's the only thing anyone will bother risking.

Am I the only one who's wondering how they'll add the tasks in? Buying access like you would with glacors/nihil/TDs would probably be ideal, since just adding them to the lists kind of spits in the face of the idea that wilderness content is optional.

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kind of spits in the face of the idea that wilderness content is optional.

Where the hell did you get that idea from? It's the dumbest idea that I have ever heard of.

Are you one of the guys who thought PVM was optional content before Soul Reaper?

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kind of spits in the face of the idea that wilderness content is optional.

Where the hell did you get that idea from? It's the dumbest idea that I have ever heard of.

Are you one of the guys who thought PVM was optional content before Soul Reaper?

 

 

No need to be that abrasive towards ALG. Also, PVP content has indeed been considered 'optional' for the past 5-6 years, ever since 2007 when the Wilderness was sort of closed, the Pking community diminished as those players left RS, and an emphasis on skilling/maxing/PVM was instead place; even when some Pkers returned, they more or less went to OSRS - Jagex has more or less slowly but surely shifted the focus of the game away from PVP entirely. So there's plenty of precedent that Jagex has set over the years.

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Shifting focus does not make it 'optional content'.

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Then what is it? I'm just going off of the ~10 years of being told that every time someone brought up clue scrolls.

 

edit: in the sense that it's "don't like, don't play" and usually follows through on that promise - forcing it for a high-end slayer task breaks that balance.

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Shifting focus does not make it 'optional content'.

 

Yes it is. They have completely trivialized PVP content, diminished it, neglected it, and removed it as mainstream Runescape activity. It still exists, but it was more or less a niche activity that you could do if you wanted, and nothing more. It's like staking. Yes it exists, but it's a marginal and niche activity that is very much optional and a not a focus of the game in any sense.

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