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Cowman_133
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I would like to see the upgrade go to the dungeon necks... Let there be a seperation between the hydrix and dungeon ones. Getting a new BIC every other month isn't good. There needs to be alternatives,

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I would like to see the upgrade go to the dungeon necks... Let there be a seperation between the hydrix and dungeon ones. Getting a new BIC every other month isn't good. There needs to be alternatives,

As far as i know, that is what they discussed for it. I'm guessing you'll just need the 3 upgraded saradomin necklaces plus a rare drop component from edimmu to make it.

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And that is fine. If they keep having us upgrade what we have into something better, then what we have before is irrelevant.

 

Look at the DG ammys, magic in particular

 

Before they were changed to require the sara ammy + DG item to make, the hiss was slightly inferior to arcane steam. It was not bad compared to it by a long shot, but it was a few points lower than it.

That said, one could do DG and get something slightly better, or pay some money for something slightly worse..

 

Another example with magic amulets...

 

Dragon rider is +30 hybrid, +10 prayer, and it buffs a magic ability

Hiss is +36 magic

Steam is +44 magic

Souls is +46 magic buffs soul split, and degrades

 

 

 

For someone who is poor, they may only be able to afford the hiss, and that would be the best they could use.

Steam is outclassed by souls, but souls degrades.. However it buffs soul split, so as long as you do not mind about degrades, it is BIC perios

But, if you are say, tanking, are not doing a lot of DPS, and are not soul splitting, then clearly dragonrider is best, as it gives a huge prayer and slightly buffs dragonbreath.

 

 

 

 

On that note, I hope the t80 crystal weapons have the potential to be better than T90s, if you have high agility :p

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On that note, I hope the t80 crystal weapons have the potential to be better than T90s, if you have high agility :P

 

I think with high agility they should be on par with T85. I think that would be fair.

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Depending on difficulty to obtain, yea

Perhaps they should mix things up, and release weapons that have damage values greater than T90, but much lower accuracy.

 

Or maybe something with almost 100% accuracy, but T70 damage

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Depending on difficulty to obtain, yea

Perhaps they should mix things up, and release weapons that have damage values greater than T90, but much lower accuracy.

 

Or maybe something with almost 100% accuracy, but T70 damage

Isn't most everything t90 100% accuracy and t80 100% accuracy at most places as well? T80 with T85 capabilities at 99 agil sounds about right. T90 isn't super expensive anymore.

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Some twitter teasers for the up-coming clue scroll rewards. Some of these you are going to go "... what the F..."

 

Effigy bag (I assume it really doesn't really hold effigies):

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Malevolent and noxious scythe dyed from left to right barrows, shadow and 3rd age:

Bm97Axv.jpg

 

Sirenic and ascension crossbows dyed from left to right shadow, third age and barrows:

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it'd be a 1 to 1 exchange anyway, so it would be identical to ganodermic's arrangement

 

the main reason they're doing it for this now is because it wouldn't make sense to get a recolor for a perishable object

 

side note: no explanation as to why the blood necklace can't be recharged in the infinite pool of blood under burgh de rott

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it'd be a 1 to 1 exchange anyway, so it would be identical to ganodermic's arrangement

 

the main reason they're doing it for this now is because it wouldn't make sense to get a recolor for a perishable object

 

side note: no explanation as to why the blood necklace can't be recharged in the infinite pool of blood under burgh de rott

Them strange magical side effects...



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I find it interesting how many people fixate on the repairable part of the dyes as if it some how magically makes these armour cheaper and more affordable and more acceptable than degrade to dust.

 

But the repair cost is going to be identical to the creation cost and only doable with the raw materials, so fundamentally it makes no difference to how they function - you just end up with a 0 unusable item instead of nothing but in both instances they exact same cost is needed to get a full 100 one again.

 

If anything the repairability will make them worse for people with low stats because they won't be able to self-repair all that easily, plus the market will likely shift more to focus on the materials than on the finished items so it'll make it harder (slightly) to get the item in the first place with lower stats.

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I find it interesting how many people fixate on the repairable part of the dyes as if it some how magically makes these armour cheaper and more affordable and more acceptable than degrade to dust.

 

But the repair cost is going to be identical to the creation cost and only doable with the raw materials, so fundamentally it makes no difference to how they function - you just end up with a 0 unusable item instead of nothing but in both instances they exact same cost is needed to get a full 100 one again.

 

If anything the repairability will make them worse for people with low stats because they won't be able to self-repair all that easily, plus the market will likely shift more to focus on the materials than on the finished items so it'll make it harder (slightly) to get the item in the first place with lower stats.

 

If its repairable at any point then it probably wouldn't need the algarum thread/reinforcing plates/stones of binding and could save you about 3m per repair for a full set.

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The regular armors should be repairable.

 

 

So if they change global repairs, let them cost gold CW tickets. Yes.

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That stream was amazing, and we're getting a "Sword Artist" title, which is just perfect.

Also made a video of the agility course from the stream:

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there were a few discussed:

 

impling collection

memoriam collection

lore journal from the agility course

all the new potions

 

and shortly after release a new task set

 

there are likely to be at least 2 more for the other two clans, although i am unsure what they will be. 

 

others were not discussed from what i heard

 

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The Dukes Dev Blog as of 11/07:

 

The Dukes Team Blog

 

 

The Team – All hail the Dukes!

 

Within RuneScape we are split into smaller teams of content developers, graphics artists, designers and QA testers. We are the Dukes, one of the three core teams that produce the main weekly updates you've come to expect. Our goal is to continue the fun by providing a variety of quality content updates such as minigames, quests and more!.

 

Previous Projects

 

In the past year we’ve developed updates including but not limited to Demons’ drop table rework, Bank Presets, The Mighty Fall, Barbarian Assault Redux! Recently our team has released the Hallowe'en event, Death's door, and the spooky, scary Broken Home quest!

 

Current Projects

 

Dominion Tower update (release - late 2014)

Zamorak Heist quest (release - early 2015)

 

Broken Home analysis

 

Firstly, thank you all for the support on the Broken Home quest.

 

We all put a lot of hard work into it and it was amazing to hear that much love for the atmosphere, story, mechanics and graphics for the quest.

 

As of the 3rd November we've already had over 43,000 players complete the quest. The most common completion time was 94 minutes, making it one of our longest quests although the quickest completion (not counting replays) was only 24 minutes!

 

Dominion Tower Improvements

 

Around a year ago, while still in the Ninja Team, Mod Daze began developing some improvements and additions to the Dominion Tower, rebalancing the rewards, adding expansions to the boss roster and setting up a brand new mode! Unfortunately, due to how things worked out with the release schedule the project was never completed and it has been sitting dormant within one of the Ninja test environments ever since.

But someone called the Dukes in! We picked up the project recently, completed the roster and are now finalising the development, balancing and testing as well as fixing a few minor bugs that you guys have reported to us.

 

One of these improvements, to improve the Goliath, Swift and Spellcaster gloves, has already gone live though! Nice one, Daze!

 

Rewards rebalancing

 

-The good old Dreadnip. This guy's already a pretty nice addition to your offensive arsenal, but we've improved him further. Expect to see an increase in power, style switches for Melee, Ranged and Magic attacks as well as a boost to intelligence that will help him find his way around obstacles in the environment.

 

-The Dominion Medallion has never been on the top of everyone's list for stat bonuses and we don't intend to make it best in slot, but our shiny new third tier one may have you considering it over other hybrid neckwear for its new passive effect.

 

-The Dominion Marker is currently incredibly niche. It currently shows off your progress within the Dominion Tower and provides boosts to combat stats in certain boss areas but is generally outclassed by modern potions. We're planning to give it use throughout the wider world with some new bonus effects that might well make it worth taking out of your bank!

 

Expanded roster

 

We've taken some of the more interesting quest bosses from the last few years, plucked them straight out of the player's memory and conjured them up in our expansion classes; X1 and X2. A total of 12 more encounters from your past will be available for recall in the tower. Some are fairly simple fights but others will make you sweat again!

 

As with existing encounters you'll have to defeat them in Climber or Endurance mode to unlock the Freestyle match. But don't worry about the Desert achievement diary, these new bosses aren't required for task completion, but they'll still help you rack up your boss killcount.

 

Rumble mode!

 

Let's get ready to ruuuuuuuuuuuuuumble! Rumble is a brand new mode to the Dominion Tower. You be able to team up with a maximum of four other people, or go it alone, as you head to the roof arena for a never-ending random boss-rush against the Dominion Tower's NPCs. Do your best to survive and you'll earn Dominion factor and should you last long enough amongst the chaos, a new title.

 

As with any multiplayer content, we always need various amounts of people to work on playtesting and balancing. To facilitate this we've been running regular rounds of Rumble with a varied array of team members, both from the Dukes and further afield, bringing other combat-inclined JMods and recording data. We take all of this data and discuss it together for balancing the content, as well as taking any feedback on board and entering bugfix jobs for anything that we immediately spot. As with every update, closer towards the release of a project all of QA will playtest the content together to bounce ideas around and do further exploratory testing to catch any obscure bugs that may have slipped the net as well as ensuring they all have a grasp and knowledge of the content for the future.

 

wydoyCl.jpg

 

 

Zamorak Heist quest

 

Firstly, thanks for all your votes in the recent Player Power poll to decide the final members of the Heist team. We have a group of characters we were already keen on including and your votes have ensured that Nomad secured a place by a landslide, alongside General Khazard and Lord Daquarius, the leader of the Kinshra.

We're now at the point of design in which we have a skeleton for the quest with the core storyline and locations. Prototyping has begun for various sections of the quest and we have a few ideas for rewards, but it’s still early days, if you can think of something you'd love to see let us know!

 

The quest is a Sixth-Age story, a direct sequel to Missing, Presumed Death and Zamorak's defeat in The Battle of Lumbridge. Zamorak, shamed by his loss but driven by his philosophy of self-improvement isn't interested in Sliske's game. Instead of the pointless killing of Gods and collateral destruction he's planning to steal the Stone of Jas from under Sliske's nose to even the playing field. I won't spoil any more, but I hope that gives you a little insight to the premise of the quest.

 

 

 

 

Until Next Time…

 

Please let us know what you think of these projects and any ideas/questions you have about future ones. The feedback you give us is invaluable.

 

Thanks,

 

Mod Chaose and The Dukes

 



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