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Tuesday 17th March

 

4pm - RuneScape TV is back, and this time we're delving into the beta for a look at the EoC/Legacy mash-up, takina a peek at the upcoming death changes, and finally seeing how a now looting system may affect you!

If anyone wants to transcribe.




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The guy who posts the tl;dw on Reddit doesn't mind it being posted in other places, and goes into way more detail than I'd be able to, best to wait for that. :p


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The guy who posts the tl;dw on Reddit doesn't mind it being posted in other places, and goes into way more detail than I'd be able to, best to wait for that. :p

most likely will be the case.

 

also some dimention of disaster hype?

 

djv9VwH.jpg




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I wanted a statistic on how many people rage quit Sheep Herder. :(


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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- WGS is the longest quest at 3:10

 

SO HOW ABOUT THAT FOUR HOURS OF GAMEPLAY IN PLAGUE'S END, EH JAGEX?

Do you ever sit back and watch yourselves berate Jagex? Its slightly funny with a side of "so, what?"

 

I agree with you though... Seems all thier play times are a bit drummed up if not at least they are tailored specifically for beginner players. Most of us use some sort of guide or cheat sheet anyways...




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dun dun dunnn...

 

bo5InsJ.png




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I don't know what that is.

max cape and hood inventory icons.



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dp




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I don't know what that is.

max cape and hood inventory icons.

 

Where is that from?


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Printscreen from the game which Urza cropped and uploaded presumably :P.


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Do you ever sit back and watch yourselves berate Jagex? Its slightly funny with a side of "so, what?"

Slightly Funny is what I'm going for. If it helps, I say the exact same thing about my own work. And I mean "exact" :v

 

I'm just really wondering where the numbers came from. I think WGS still took me a lot longer than that even with a guide, and even most GM quests can definitely run longer without (especially Plague). Whether I'm slow or not, it was just a bit odd to see them go back on those numbers so quickly when padding them would probably make the number more accurate.

 

Basically, it just feels like they're disowning their own hype train when they really don't need to, and it's a bit silly.

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wgs is mostly long because of that one stupid tunnel segment followed by the even stupider tunnel segment with the druid ghosts that would force you to go back to the bank to get stuff and then come back if they just so happened to ask for something that you might accidentally drop or not even be there

 

"content"


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I actually am surprised the Elemental Workshop or Underground Pass don't take the longest to complete.

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There's way more globe-trotting in WGS than Plague's End, which definitely lengthens the entire process.

 

 

dun dun dunnn...

 

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Pls [bleep] no
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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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I actually am surprised the Elemental Workshop or Underground Pass don't take the longest to complete.

They do, if you don't use a guide :p


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I'm amazed no one has posted this yet. They just made a post about Invention (formerly known as Inventor)

[qfc]16-17-89-65592589[/qfc]

 

The big news: It is not going to be a skill anymore, but an update to existing skills such as Smithing and Crafting to make items.

 

Here are the goals with Invention:

  1. To see players using, wielding and wearing a greater variety of items
  2. To provide a greater variety of items, to allow for more strategy when choosing what to use
  3. Players should feel a greater bond between themselves and their items
  4. Players should be able to manufacture items for themselves
  5. Players should have a greater ability to personalise their appearance and items

Also it appears they just updated the Forums, unless I missed something.

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---------------------------- ';..;' ----------------------------


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I'm glad it's an update to existing skills instead of a new one.

 

And finally, signatures on RSOF. About time.

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I am pleased with the route they are going with Invention now.

 

Takes the good stuff of the concept, along with a use for divination and delivers it in a way we can see stuff brought out sooner and not as a space filled skill that they dunno wtf to do to fill out the gaps.

 

My only pause for thought is if invention is going to be all about the high end of skills where we go beyond learning known things to invent out own things how are they going to neatly balance/factor in the low end of divination.


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i made an official thread so we can collect and piece information together. i suspect this to be larger than ports, but equally tailored to the same crowd.




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Looking great


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Glad I have the week off work for this bad boy.


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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Ok finally got around to making a TL;DR for the twitch stream earlier this week:

 

Nothing really worth noting for the Legacy/EOC mashup.

 

Death System Rework:

- Anything that is in your grave wont require you to pay for it.

- Items that are normally degradable will still lose charges like normal.

- Items can be used against the reclaim cost such as dropped food.

- Items used against the cost use the same value determining factor (10% of GE value?).

 

Looting Mechanic:

- Relies on a loot radius of 7x7 (3 tiles in each direction) or loot directly under you.

- Looting window stays open even in combat.

- Must stay on top of loot or it disappears when not using the loot radius.

- Urns will still work.

- Will not work in some minigames due to making it too easy (soul wars).

- Will not work in warbands.

- Charming imp still useful as it doesn't rely on a loot radius.

- Hitting the beta servers early this week (possibly monday or tuesday).

 

Loot setting window:

MOwCuSa.png

 

You can set the monetary value from 1-100k. The values are something like 1, 5, 10, 15, 25, 50, 75, 100k.

Looting mechanic seems AMAZING!




Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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