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raids mage gear looks great

 

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rip loss of detail between concept and model though :(

 

guys don't worry nx will save us forever and the concept art will always match the ingame models

 

don't worry

 

pray to nx


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praise based nxt client


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Just to add a bit more information to what Hajutze posted. That is a survey Jagex is currently e-mailing to players to help them decide on their 2016 update schedule. Osborne tweeted the link earlier today and also put it on the forums http://[Use Quick Find Code]/a=13/c=h9riGli4DJw/[Please Use QuickFind Code]?16,17,156,65649616


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I participated, find it interesting that they are sending it around. Hopefully the Armadyl homeworld quest can make it sooner rather than later!


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I find it interesting that some of the options for next year are other Elite Skills, given that Invention was pushed for 2016 (unless I'm mistaking).

 

2 skills in 1 year, hell yeah :D

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I gave them a nice essay in the final box about how it is BS to tell us updates are coming and then postpone/scrap them and not bother to keep us in the loop and how its BS to hype/sell an update in ways it can't live up too.

 

Cause to me those two things are what cause a lot of their stuff to come off lack luster - like Tuska event if you'd of sold it to us as an unchanging thing that'd be around forever, but had a 35 day event attached cool awesome fair enough. Instead it was sold as a world event with no extra detail , which sets it up as a progressive evolving event dripping with lore in most peoples minds, lasting for 30 days and even made specific mentions of how Tuska would adapt to our attacks. The result? disappointment at how lacking it was.

 

Also you look at basically anything from the Runescape 20xx talks at runefest, the skill reworks, Rite of Passage - the big let down annoyance isn't so much that they haven't happened cause dev priorities shift, it can't be helped, it's that they present them all as this is being worked on and will come in this timeframe and then behold like 6 months - 1 year after that time frame they mention in passing it was never even started on. Creating great furstration. Where as if when it got postponed/scrapped they just made a effort to say hey this thing we said we'd do next year well we've had to shelve because x y z it'd be kinda annoying but you'd be like well at least now I know not to expect it or get hyped up over it. 

 

The worst part of both of these is the players they hit most is kind the most loyal and dedicated players - the ones of us who follow the streams and runefest and podcasts and activel invest in learning about the upcoming in dev stuff and making us feeling misled or lied too by this poor management of communication is a sure fire way to alienate and lose players.

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I find it interesting that some of the options for next year are other Elite Skills, given that Invention was pushed for 2016 (unless I'm mistaking).

 

2 skills in 1 year, hell yeah :D

the same invention that was the second of 2 skills to come out in 2013?


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What level do I need in Invention to come up with that kind of arithmetic? ;)


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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Podcast discussing what Mod Osborne wants to do in his new position is out http://runescape.podbean.com/

 

I looked so much forward to listen to this one and now I am at work...I will listen to it tonight.


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Here's to hoping inventory won't kill my cash pouch...


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Here's to hoping inventory won't kill my cash pouch...

It will.

 

My name is [player name], world guardian. Look on my works, ye Mighty, and despair!

 

That is my feeling towards invention.




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Here's to hoping inventory won't kill my cash pouch...

 

It certainly will, that is how Invention is being designed. I am at the moment expecting up to 50-80 gp/exp and am preparing for that slowly.


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Here's to hoping inventory won't kill my cash pouch...

It certainly will, that is how Invention is being designed. I am at the moment expecting up to 50-80 gp/exp and am preparing for that slowly.

Ive been working up my slayer drops and stuff i can potentially break down from smithing and crafting.




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Here's to hoping inventory won't kill my cash pouch...

It certainly will, that is how Invention is being designed. I am at the moment expecting up to 50-80 gp/exp and am preparing for that slowly.

Ive been working up my slayer drops and stuff i can potentially break down from smithing and crafting.

 

Yeah, I am planning on doing as much slayer as I can after 120 mining and 200m Firemaking to have that kind of stuff.


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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Raids BTS out, looking quite interesting actually:

 


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Check out the screens beside Mod Chris L....Vorago looks ballin'


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Rip Chris :<


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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I feel like I should be ashamed of how naive I was to think that they ever intended any faction besides Godless to win. It's become pessimistically certain that they're following a set update schedule with the illusion of player input or choice.

Harder Mode Vorago has was probably completed months ago lol.


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I'm excited for raids although my melee stars are a'lackin


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I feel like I should be ashamed of how naive I was to think that they ever intended any faction besides Godless to win. It's become pessimistically certain that they're following a set update schedule with the illusion of player input or choice.

Harder Mode Vorago has was probably completed months ago lol.

Give it more hp, make it hit harder

 

doesn't seem too hard to me lol


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I feel like I should be ashamed of how naive I was to think that they ever intended any faction besides Godless to win. It's become pessimistically certain that they're following a set update schedule with the illusion of player input or choice.

Harder Mode Vorago has was probably completed months ago lol.

Give it more hp, make it hit harder

 

doesn't seem too hard to me lol

 

Still wouldn't make it all that harder.

 

It is challenging to add in mechanics that are not rng based 1hit deaths that is hard. Adding more LP and higher damage/accuracy is a super cheap way to make things hard.


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Runescape player since January 2005
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I feel like I should be ashamed of how naive I was to think that they ever intended any faction besides Godless to win. It's become pessimistically certain that they're following a set update schedule with the illusion of player input or choice.

Harder Mode Vorago has was probably completed months ago lol.

 

Apparently the concept art behind Chris L was for another Vorago rotation that never got made, since he's leaving and it would probably never end up being made he decided to show it for the video. At least thats what was apparently said by him in his friend chat.


R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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I feel like I should be ashamed of how naive I was to think that they ever intended any faction besides Godless to win. It's become pessimistically certain that they're following a set update schedule with the illusion of player input or choice.

Harder Mode Vorago has was probably completed months ago lol.

 

Apparently the concept art behind Chris L was for another Vorago rotation that never got made, since he's leaving and it would probably never end up being made he decided to show it for the video. At least thats what was apparently said by him in his friend chat.

 

 

Also it's not like the ending was heavily tailored to any one faction.

 

The ending was basically Faction Champion attacks Tuska. Assorted faction npcs remain on Tuska.

It was basically a case of inserting Vorago, Saradomin, Zamorak or Armadyl into the cutscene and changing a couple of npcs on Tuska back.

 

In fact the godless winning probably created more work if anything because they already have 'final smash' attack animations for Saradomin, Zamorak and Armadyl from previous world events whilst Rago didn't have one.


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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

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