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^sorry, but hunter and thieving have lots of purposes. If you are looking at skills with no purposes then firemaking is the first one to come to mind, not saying that I want a firemaking rework (first). Even a skill like farming has less purpose than hunter :P But I get your point, hunter is quite broken nowadays.

 

hunter:

 

- ingredients for herblore

 

farming:

 

- ingredients for herblore

- personal woodcutting spots

- ingredients for cooking summer pies and outclassed tuna potatoes

 

thieving:

 

- ironman

- making farming ingredients for cooking useless by providing an unlimited number of summer pies because of arbitrary developer decision making

 

Not going into detail for the other skills here, but why I said hunting is useful take for example:

Ranged ammo/weapons

Summoning ingredients (especially the cats are quite useful, or were... I may not be up to date)

All kinds of skill additions (rabbit foot, thieving gloves etc.)

All kind of pets (not really useful, but a nice addition)

Eagle transportation network

Hunting implings all over runescape.


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I agree. Hunter is the least in need of a rework

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I agree. Hunter is the least in need of a rework

...What, as a whole or compared to the other crap skills

 

this


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Regarding invention as far from what I've been able to find on resources needed:

 

90a85254d7.png

 

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e5f4e8d709.png

 

87116e1124.png

 

b1dc4baeed.png

 

I'm thinking we should be saving our seasinger magikae and tetsu tsuba.




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Hold on now, wasn't that first thing the most contested part of Invention 1.0?

I don't remember them saying that, but I'm definitely satisfied since I have 2 superior helms I accidentally made.



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Good thing I have 6 of the components banked :)


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^sorry, but hunter and thieving have lots of purposes. If you are looking at skills with no purposes then firemaking is the first one to come to mind, not saying that I want a firemaking rework (first). Even a skill like farming has less purpose than hunter :P But I get your point, hunter is quite broken nowadays.

 

hunter:

 

- ingredients for herblore

 

farming:

 

- ingredients for herblore

- personal woodcutting spots

- ingredients for cooking summer pies and outclassed tuna potatoes

 

thieving:

 

- ironman

- making farming ingredients for cooking useless by providing an unlimited number of summer pies because of arbitrary developer decision making

 

Not going into detail for the other skills here, but why I said hunting is useful take for example:

Ranged ammo/weapons

Summoning ingredients (especially the cats are quite useful, or were... I may not be up to date)

All kinds of skill additions (rabbit foot, thieving gloves etc.)

All kind of pets (not really useful, but a nice addition)

Eagle transportation network

Hunting implings all over runescape.

 

 

firemaking doesn't need a rework because you can replace light orbs in dorgeshkaan and reduce the failure rate of hand cannons


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How does that constitute a rework?

 

Fire make -> Make fire. If anything some more content can be added to it.

 

Hunter is very rich in content, but boils down to hunt things. It could use some polish and QOL,


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How does that constitute a rework?

 

Fire make -> Make fire. If anything some more content can be added to it.

 

Hunter is very rich in content, but boils down to hunt things. It could use some polish and QOL,

I agree with you, but frankly fire making is a very simple and under qualified skill compared to the others. I think if anyone hopes to see firemaking remade into anything entertaining it would have to be remade into a more robust survival skill. Frankly I could easily see Jagex taking firemaking and making it a core concept piece for an elite skill for survival. They would simply leave firemaking as a basic form of survival.



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How does that constitute a rework?

 

Fire make -> Make fire. If anything some more content can be added to it.

 

Hunter is very rich in content, but boils down to hunt things. It could use some polish and QOL,

I agree with you, but frankly fire making is a very simple and under qualified skill compared to the others. I think if anyone hopes to see firemaking remade into anything entertaining it would have to be remade into a more robust survival skill. Frankly I could easily see Jagex taking firemaking and making it a core concept piece for an elite skill for survival. They would simply leave firemaking as a basic form of survival.

 

 

Firemaking doesn't need to be removed, renamed, or much of anything. It just needs a purpose and content to match. Much like ideas I laid out earlier in this thread.

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Pretty sure that's what strilmus was trying to say: just because there's a list of things that the skill can do doesn't mean that they're useful or desirable. On paper, Hunter has a ton of uses, but not many of them are particularly good and the skill itself is really clunky.

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Firemaking doesnt have that much potential. It is a skill developed early in the game when scope of game play was much simpler.




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Firemaking doesnt have that much potential. It is a skill developed early in the game when scope of game play was much simpler.

 

If you assume firemaking to just be a skill about lighting some logs to make a fire and move one square west, then yes. But firemaking being a skill about fire itself could be much more impressive and useful. I suppose you didn't read the link, so I'll quote here for simplicity:

 

 

I've thought prior that they could make firemaking a skilling version of prayer (i.e., provide skilling boosts). Seems they went the easier route with Seren stuff by simply making prayer also useful when skilling.

 

Anyway, you could have incense, which provide temporary buffs, tied to distinct firemaking levels. Bonfires could be elaborated on, perhaps used as a team-based incense equivalent. Allowing firemaking to buff other skills, when relevant, would also be neat: use firemaking to power special forges for increased efficiency while smithing, cooking benefits in special hotspots (smoking foods, better ranges, etc), farming side-thing (clear dead growth using applied firemaking to improve future crops). Even skills like thieving could benefit: using smoke to confuse targets and provide distractions in some more elaborate thieving method.

 

But a massive inter-skill game is unlikely.


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Firemaking - what music (bardic skill) should've been but we never got any ? :D

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A few updates on this thread:

 

Latest ninja teaser:

 

More toggles for containers I guess... Not really worthy of mentioning. I just hope that another ninja update next week outshines this one.

CR2ZWN6W0AAznwM.jpg

 

And now for some stream information...

 

Falador Rework:

 

- Received really well.

- Not much development time was put in for the invasion.

- We may try to bring it into Darkscape

- Information regarding the Giant Mole was worded incorrectly.

We meant doubling the quantity, not double rolls.

 

 

Gielinor Games:

 

- Very likely to come out next year.

- We are not associated with the Olympics, merely coincidence ;)

- Probably no cheese-rolling this time around.

 

 

Ninja Back-Log:

 

- The Ninja back log takes a long time to get through

- There are more updates that are suggested than we can produced.

- Go to Runelabs and gather support if you want something to come out sooner.

- Boss Pet Overrides

It's on the back-log.

Strawpoll: http://strawpoll.me/5785845/r

- F2p offhands

It's on the back-log.

- Night-day cycles

Just bug it with your POH for now.

It's on the backlog to aid players doing the above, but more focused for video-makers.

It won't be added as a feature due to contradictions with the game world.

- Mod doctor is currently working on allowing you to use the arrows keys for slide puzzles.

 

 

Quests:

 

- Novice quests do tend to focus on the story more than the difficulty.

- The Goebie quest did this.

- The Tutorial Island underwater quest should do this as well.

Might be higher-level

More fun than difficult.

 

 

Other:

 

- Ironman Guide-Lines

Grm93LD.png

- Beast-Master Durzag

His pets are some sort of Mazcabian Hound, from Mazcab.

He keeps a supply of dynamites and grubs in his invisible backpack.

 

 

Ninja Quickfire:

 

- Can you allow Dominion medallions to be keepsaked.

Yes.

- Can players have the ability to add certain messages to Quick-chat themselves?

No.

- Can we have the ability to hide prayers and spells we never use?

No, we use action bars for that.

- Can we have a notification in-game or message in the GE interface that says when the last GE update was?

Probably not.

- Can chiseling granite have 1 xp to similar to other 1 xp actions?

Yes.

- Can the Herblore Habitat agility vine, stop having the chance to fail at a certain level?

Nope

- Can we have Random Events back?

No.

- Light-source on tool belt?

No.

- Oily Rod on tool belt?

No.

- Divine locations for thieving or agility?

Not a ninja thing.

- Can you give the Dragon Slayer guy in Edgeville, Batwing torsos and Blue D'hide bodies for his shop?

Yes, but it will be expensive.

- Will we get a 15 year cape?

Yes, there will be once accounts begin reaching 15 years old.

- Could you change the Restless Ghost and Priest in Peril quest xp rewards to lamps?

Probably, I will need to check with Mod Osborne.

- Can we get an Omni-greegree?

No.

- Can we please be allowed to set both walking and standing idle animations?

Maybe, I can speak to MTX.

- Can you add box-sets for Batwings Spider-silk Imphide robes and Carapace ranger armor?

Yes, after we add the sets to the GE interface.

- Can you give all items currently for sale in shops that are 0 stock a base stock of 1?

No.

- Can you change the left click option on the throne in the Max Guild from sit to admire.

No.

- Can Combat Bracelet add the following teleport options: Magic Guild, Mage Training Area, Mage Wilderness Arena

Maybe.

- Can we get a counter for the 'of Guthix' title like there is for the Prifddinas titles?

No.

 

 

Halloween Event:

 

- Runelab Idea by Cinder Quill

- F2p

- No Daily Cap

- Safe-Death Event

- Ironman have full access.

- The area will not remain after the event ends.

- Unlike last year, this event will be solo'd other than the boss fight.

- If you are under a certain level in a skill there will be a confirmation message before you obtain xp.

- The Start is next to the Burthorpe Lodestone.

Fyrtk7b.jpg

- Overlay

xI0xXMV.png

- You will side with Icthlarin as he fights against Amascut.

- Amascut is trying to fight back against Icthlarin.

- Amascut is pretty evil and therefore you can't side with her.

- Objectives:

You will gather souls in the river while rowing (not sailing.)

You will then take those souls across the bridge.

Finally you will help take down Amascut's avatar.

- Lore will remain in-game after the event ends.

- We may put the characters on the surface world.

- The Book obtained during the event will be put in Player Owned House bookcase.

- Mod Ollie's Drawing

CH8kANp.png

- Underworld hasn't been explored, no-one knows the size or shape.

- There's a nexus of all the afterlives is in the underworld which Icthlarin guides souls to.

- Every planet has an underworld.

- It's lore hasn't been delved on for the most part.

- The creator of the bridge is unknown.

 

 

NPCs:

 

- Death

He's located at the entrance to the rift in Burthorpe.

Tells you the 5 types of xp the random souls provide each day.

Every world has the same 5 skills.

- Ka

She will greet you upon entering the rift and will explain the event.

- Sinn Derkwill

Tribute to Cinder Quill

Reward trader

- Necrovarus

Explains information regarding the ectofuntus.

- Ferryman

Explains the soul collecting activity.

- Icthlarin

He's holding off Amascut and aids you in fighting her Avatar.

- Random Events pop up, broadcast that they've spawned and everyone can do them.

- Bubbling Water

- Wayward souls which will grant 5 separate types of xp each day.

Wayward Souls are instanced to you.

20 souls per trip

5 Noumenon favour per soul.

- Soul Guiding

You will start at the 'Soul meeting point.'

They move up the bridge but get devoured by Amascut's devours.

Use combat or siphon the devours to allow the souls to move onward.

- Ectofuntus

Don't need any pots/buckets for this one

Stream-lined it

No cap on Prayer Xp

- Avatar of Amascut

Not instanced, everyone does it at the same time.

A Boss fight where you aid Icthlarin.

 

 

Rewards (reward: cost):

 

Herb Burner: 15,000

Khardian Cat: 10,000

Icthlarin Gravestone: 5,000

Amascut Gravestone: 5,000

Xp Lamp: 900

- Herb Burner

Allows you to burn herbs for 10x their cleaning xp, and some firemaking xp.

It will act like a Divine Location.

- Death Animation override by killing the boss.

 

 

Other:

 

You don't need a cat-speak-amulet because magic is involved.

- Ecto-tokens will not be up for grab.

- No reward outfits since it would take too much time to make.

- There are 2 new songs.

New Defenders:

 

- Levels 70/80/90

- You must have the previous version of defender within your inventory or wielded to gain the next tier drop. So you have to start with a Dragon Defender.

- The component items can make any of the 3 combat styles. You'll need to sacrifice another appropriate weapon to do so.

- You don't directly upgrade the defender.

- You use the component with a relevant weapon of the same tier (such as t70 component + fully repaired dharok's axe = t70 melee defender).

- Nothing below level 70 for ranged/mage equivalents. It won't "use" the Dragon defender (Just like upgrading within the Warriors guild - It just gives access to the next tier.

- The defenders can use both dual-wield and shield abilities (with some potential nerfs pending balancing), and have a flat +3% accuracy bonus in the matching combat style.

 

Level 70 defender:

 

- Level 70 component obtained from Barrows

You get an item that you can then use with an offhand variant. For instance, Perfect Barrows (something)

- All items MUST be fully repaired to create a defender.

Melee - The Barrows melee is any of the barrows melee 2hs.

Mage - The Magic one can only be made with Ahrim's staff (no wand or book)

Ranged - Ranged with Karil's 2h xbow (not the pistols).

 

 

Level 80 Defenders:

 

- Level 80 component dropped by Nex

- Tier 80 requires the Nex drop and a new DG reward shop item, the Chaotic splint. - This can be used for any of the three variations

 

 

Level 90 Defenders:

- Level 90 component dropped By Kalphite King.

- Referred to as "Perfect chitin"

Melee - Offhand Drygore mace, offhand rapier/longsword also work for Drygore defender.

Mage - Seismic Singularity

Ranged - Ascension offhand Crossbow

- Combine the Perfect Chitin from Kalphite King with either an off-hand Drygore, Seismic Singularity or off-hand Ascension Crossbow.

- Interaction with Achto Armour - Effect is reduced, it's about a third of the damage boosting effect.

- Repair cost the repair cost matches an equivalent tier off-hand weapon.

- Half the defence of an equivalent shield and half the damage of the offhand. So for example, offhand Drygore Mace and Malevonent shield.

Damage (normalised) and armour are half of the same tier off-hand and shield. t90 melee defender is half the damage of Drygore mace(offhand?) and half the armour of Malevolent kiteshield, for example.

 

Potential Power Worked out by Ki299

Revenge abilities increases damage by 10% per stack. with a defender it will most likely be 5% instead of 10%. The Raids gear increases your shields damage by 50% of an offhand weapon so that will be 16.6% (1/3) of that effect. So a defender with someone sing the raids gear would start with 66.6% of a offhand damage with 3% accuracy boost. Rather strong combining effects.

 

- It's not (officially) confirmed it will be 1/3 of the defenders value or the offhand value. (However, they stated it was 1/3rd of the bonus, which points towards it being the defenders value) So if its based off the offhand value it will be 360 damage, but if its based off the defenders value then it will be 288 damage. a offhand drygore is (432 damage)

 

- No confirmation as to whether you can remove the upgrade once added

- Confirmed - No dyes

- Release date: End of the year

 

Concept Arts:

- T70 range:

CR1Lr04WUAApfqj.jpg

- T80 range:

CR1Lr1cWwAApODj.jpg

- T90 range:

CR1LtB9UcAAYJu9.jpg

- T70 mage:

CR1MkJOUsAEJmHi.jpg

- T80 mage:

CR1MlpmUkAAW6dw.jpg

- T90 mage:

CR1MkajVAAApEiT.jpg

- Melee defenders:

CR1MzcQUAAAIwvS.png




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Nice to see F2P off-hands still on the back burner after all this time eh? But the Halloween event sounds interesting - I wonder what sort of XP rates we'll be getting.


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T90 mage and range won't look good with seismics and ascensions. That is upsetting


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T80 Ranged won't really fit either, although I'm not sure anyone cares lol.

You're right though. Drygores are the ugliest of all T90 DW... :|

 

EDIT

Upon closer examination, the T80 melee blade seems to be stolen directly from Primal Dagger l0l


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I think the T80s will look ok with chaotic and virtus wand... T90s fugly tho.

 

Sure as heck not spending a singularity for it.. I don't even use mage anymore. Range though, if I can make an asc, maybe :)


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that herb burner, rip herbicide lol


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Halloween BTS video is up!

 

 

I'm excited for it, the sailing looks cool, curious why it begins on the 27th though...is Monday a bank holiday then?


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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that herb burner, rip herbicide lol

even with herbicide, the game is still filled with massive piles of garbage herbs that will never be used


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