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And that's your opinion, there are others that value graphical updates and both types are needed to keep the game in good shape. It's not like anyone is short of content at the moment anyways.


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It's not like anyone is short of content at the moment anyways.

Not true. If I wasn't short on content, I'd be playing right now. The quests lately have been short and fruitless, the D&Ds are only done weekly/monthly or not worth doing at all. The last skill updates have been nothing but mindless grinding (Livid farm, lava mining).

The last real update we had was the jadinko lair, and before that I can't even remember.


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Lava flow is like... extremely afk'able. Wouldn't call it a grind. I did 10 levels there without really noticing. Multi-tasking ftw.

It's not really playing the game either now, is it? It's not quality content by any means.


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Jagex has apparently regressed to 2005, where every update they release is pointless filler content created solely for the purpose of having an update and their general attitude is "IDGAF."


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It's not like anyone is short of content at the moment anyways.

Not true. If I wasn't short on content, I'd be playing right now. The quests lately have been short and fruitless, the D&Ds are only done weekly/monthly or not worth doing at all. The last skill updates have been nothing but mindless grinding (Livid farm, lava mining).

The last real update we had was the jadinko lair, and before that I can't even remember.

How good content is often dependent on personal opinion and expressing a completely unbiased overview of new content is impossible.

 

On to a different aspect of this conversation... You probably are part of an entirely different group, one that I am in, that has played the game so long and seen so much (at least, to some, the content that truly matters to our version of fully exploring the game play we desire) that keeping us entertained is near impossible (will the exception of a skill release, but even then our cynical attitudes would probably degrade the real value of it's purpose). I have my cynical moments, but I rarely express them.




Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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It's not like anyone is short of content at the moment anyways.

Not true. If I wasn't short on content, I'd be playing right now. The quests lately have been short and fruitless, the D&Ds are only done weekly/monthly or not worth doing at all. The last skill updates have been nothing but mindless grinding (Livid farm, lava mining).

The last real update we had was the jadinko lair, and before that I can't even remember.

 

There is plenty of content you could do;

 

http://www.tip.it/runescape/?page=activities.htm

http://www.tip.it/runescape/?page=skill_guides.htm

http://www.tip.it/runescape/?rs2quest

http://www.tip.it/runescape/?page=general_guides.htm

http://www.tip.it/runescape/?page=treasure_trails_menu.htm

http://www.tip.it/runescape/?page=monster_hunting.htm

http://www.tip.it/runescape/?page=tasks.htm

http://www.tip.it/runescape/?page=guild_guides.htm

 

And much more that isn't listed there. Just because you choose not to do content because you're lazy or uninterested, it doesn't mean Runescape doesn't have enough content.

 

Jagex has apparently regressed to 2005, where every update they release is pointless filler content created solely for the purpose of having an update and their general attitude is "IDGAF."

 

Just because you don't personally use content (by your choice), it doesn't make it pointless. Everything can't be the best XP/h and Jagex can't please everyone. Below are Jagex's last 20 game updates, all of which have a unique use rather than just being "pointless filler content" as you put it, you are not the only player in Runescape, every update doesn't have to revolve around your wishes.

 

 

Game Updates Clan Citadels are Here! 26-Jul-2011

Game Updates Herald Capes and Clan Capes 26-Jul-2011

Game Updates Cryptic Clue Fest 3 22-Jul-2011

Game Updates Jadinko Lair 12-Jul-2011

Game Updates Clan Citadels: Dev Blog & Trailer 07-Jul-2011

Game Updates Salt in the Wound 05-Jul-2011

Game Updates Loyalty Programme Discounts - Reminder 04-Jul-2011

Game Updates Introducing: Clan Citadels 30-Jun-2011

Game Updates Members’ Loyalty Programme – Now Available! 28-Jun-2011

Game Updates Troll Invasion 14-Jun-2011

Game Updates Deadliest Catch 07-Jun-2011

Game Updates Fremennik Sagas 01-Jun-2011

Game Updates Death Hats, Draynor and Upgrades 25-May-2011

Game Updates Lava Flow Mine 16-May-2011

Game Updates Capes of Distinction 03-May-2011

Game Updates Items Kept on Death Changes 19-Apr-2011

Game Updates Holly and Hawthorn (Easter 2011) 19-Apr-2011

Game Updates Clan Camp, Support and Web Pages 12-Apr-2011

Game Updates Livid Farm 04-Apr-2011

Game Updates A Clockwork Syringe 28-Mar-2011

 


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On another note I am almost tempted to try and write a tip.it article about players who have finished the game in their own perspective and the effect is has on their game play and opinions later on down the road.




Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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It's not like anyone is short of content at the moment anyways.

Not true. If I wasn't short on content, I'd be playing right now. The quests lately have been short and fruitless, the D&Ds are only done weekly/monthly or not worth doing at all. The last skill updates have been nothing but mindless grinding (Livid farm, lava mining).

The last real update we had was the jadinko lair, and before that I can't even remember.

 

There is plenty of content you could do;

 

http://www.tip.it/runescape/?page=activities.htm

http://www.tip.it/runescape/?page=skill_guides.htm

http://www.tip.it/runescape/?rs2quest

http://www.tip.it/runescape/?page=general_guides.htm

http://www.tip.it/runescape/?page=treasure_trails_menu.htm

http://www.tip.it/runescape/?page=monster_hunting.htm

http://www.tip.it/runescape/?page=tasks.htm

http://www.tip.it/runescape/?page=guild_guides.htm

 

And much more that isn't listed there. Just because you choose not to do content because you're lazy or uninterested, it doesn't mean Runescape doesn't have enough content.

Touché!

 

Although the guy does have a point from his own interests.




Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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That's a crazy assumption you have going on there. Truth is, I have done everything on that list. I've killed all the bosses, played all the minigames, got all the usefull rewards, done all the quests. And truth is,content coming out this and for a good part of the last year, just wasn't up to standart with old content. Its only lasting appeal is mindless grinding, and often for fruitless rewards.

The introduction of timed content (weekly, monthly, even anual like the Hati wolf) is a cancer that is spreading too fast. If I pay for a month, I should be able to access the content whenever I want to, and do it however many times I wish to.

The introduction of repetitive grinding like the artisan's workshop and the livid farm, which only add "fake" longevity to the game. Much like these new clan citadels; You grind away for purely cosmetic rewards, and a ring that's barely worth the effort. How much time do you reckon they worked on this?


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There are plenty of things that you haven't done (judging by your hiscores page) that aren't just repetitive grinding. The vast majority of minigames involve strategy and planning and yet instead people merely grind them for the rewards. The problem isn't the lack of content, it's the player attitude that unless the reward is important, it's not worth doing.

 

Look at chompy hats, for example. They have no real benefit and yet can be a very enjoyable minigame to do with friends, especially if you do jubblies too. There are large other pieces of deserted content like this, Trouble Brewing is one example, even though 'the stuff' is very useful when brewing, people don't play it because the majority of players don't care about minigames except for rewards.

 

The actual gameplay doesn't seem to matter if the rewards aren't helpful in achieving max efficiency elsewhere in the game.


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There are plenty of things that you haven't done (judging by your hiscores page) that aren't just repetitive grinding. The vast majority of minigames involve strategy and planning and yet instead people merely grind them for the rewards. The problem isn't the lack of content, it's the player attitude that unless the reward is important, it's not worth doing.

So, what do you suggest I do? The only think I can remotely think of is leveling dungeoneering.


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There are plenty of things that you haven't done (judging by your hiscores page) that aren't just repetitive grinding. The vast majority of minigames involve strategy and planning and yet instead people merely grind them for the rewards. The problem isn't the lack of content, it's the player attitude that unless the reward is important, it's not worth doing.

 

Look at chompy hats, for example. They have no real benefit and yet can be a very enjoyable minigame to do with friends, especially if you do jubblies too. There are large other pieces of deserted content like this, Trouble Brewing is one example, even though 'the stuff' is very useful when brewing, people don't play it because the majority of players don't care about minigames except for rewards.

 

The actual gameplay doesn't seem to matter if the rewards aren't helpful in achieving max efficiency elsewhere in the game.

 

Whilst this may be true, (Trouble Brewing is probably my favourite minigame) there's also ones that are just flat out bad game design. Fun is obviously very subjective but even so, minigames like GOP are just plain boring; the simplicity and basic nature of it just Borders on the mundane.

 

Not to mention that bots in such minigames are widespread because they take minimal strategy and can be afk'd.


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I'm sure there are some people who love games like GOP and hate games like TB because of exactly that, they like the simplicity and ease of understanding to be average, yet that the minigame requires much more understanding (e.g. where to stand, distances, etc.) for you to be good at it.


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I quiote enjoy GOP.

Trouble brewing annoys me cause it is just SOOOOOOO needlessly complicated.

Most of the elements and mechanics are random and nonsensical and dont really fit together as a vs game


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That's a crazy assumption you have going on there. Truth is, I have done everything on that list. I've killed all the bosses, played all the minigames, got all the usefull rewards, done all the quests. And truth is,content coming out this and for a good part of the last year, just wasn't up to standart with old content. Its only lasting appeal is mindless grinding, and often for fruitless rewards.

The introduction of timed content (weekly, monthly, even anual like the Hati wolf) is a cancer that is spreading too fast. If I pay for a month, I should be able to access the content whenever I want to, and do it however many times I wish to.

The introduction of repetitive grinding like the artisan's workshop and the livid farm, which only add "fake" longevity to the game. Much like these new clan citadels; You grind away for purely cosmetic rewards, and a ring that's barely worth the effort. How much time do you reckon they worked on this?

I get what you mean as in 'fake.' such things that you mention are grindfests and lack variation or what I might refer to 'eye-popping' content that keeps you focused. I remember doing livid farm somewhat mindlessly while using my peripheral vision to look and sense the slightest changes for when the plots changed. As for the artisan workshop qell... I havent seen the artisan workshop yet, but from the types on things offered it seems like it has quite a bit of variation.




Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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Player since 2004. All skills 1M+ XP.

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"If it were possible to cure evils by lamentation..., then gold would be a less valuable thing than weeping." - Sophocles

"Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws." - Plato

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I hope firemaking isn't ruined :roll:

 

your late,fming in your house is the new hit :thumbsup:


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Mamiću odlazi!

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firemaking at the ge sucked..


DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

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lol yeah I know about pyrefiend but I couldn't perfect it.


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I hope firemaking isn't ruined :roll:

In the top 2 corners you can see 2 of the new GE 'stalls' (iirc they said there'd be 3). If they both have bankers (which they better), you could just burn from the east to west GE stalls, then bank, and backburn to the east one again.

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The new G.E. looks great. Can't wait for the update. :thumbup:


 

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I hope firemaking isn't ruined :roll:

In the top 2 corners you can see 2 of the new GE 'stalls' (iirc they said there'd be 3). If they both have bankers (which they better), you could just burn from the east to west GE stalls, then bank, and backburn to the east one again.

 

So you spread out the bots to three places and maybe you might be able to see someone else talking?


I'm like a hot mess, but without the alcohol.

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