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01-Jul-2014 - Pest Control - Improved Rewards


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#41
strilmus
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i'm more surprised that jessika had anything like a sword

 

*reads*

 

oh, well that's just a second korasi's blade, isn't it game

 

I wonder if it'll boost the special attack or anything


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#42
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At first reading the patch notes I thought the ability queuing meant they fixed the thing with Concentrated Blast.

Then I tried Pest Control out a few games.

My thresholds would be "queued" but might not even fire off until the portal was already dead, at which point they would just stop glowing and be canceled.

What is this shit? What exactly was intended to be fixed??


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#43
HunterDexter
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I think they wanted to lower the damage output we have, to "fix" the game for legacy. -.-



#44
Ammako
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The reasoning behind their fix was good, but they forgot that when people queued abilities it wasn't always straight after their previous ability fired off L

They made it so the ability would fire off exactly 3 ticks after you queued it(provided the ability is off cooldown), so if you queue it when you have 1 tick left on its cooldown, then you have to wait 3 ticks instead of 1.

When queuing abilities, the cooldown was meant to be 3 ticks, but abusing the queuing glitch made it so the ability fired off after 2 ticks.
The way they made it means that if you use your abilities the way you would have used them when using the glitch, then the ability would fire off after 3 ticks like normal.

However they forgot that many people queued their abilities at various different times, not right after firing off an ability to abuse the bug.


So basically all the fix does is prevent people from abusing ability queuing glitch while also screwing over every other legitimate user. =D>

#45
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This makes me not even want to play at the moment. It may not sound that bad at first glance, but to someone who primarily does combat, it certainly is.

 

I have the most fun when I'm slaying at what I believe to be my fastest. Since picking up Ranged, I've also begun doing a rotation at most Slayer monsters where it's possible:

Basics -> Death's Swiftness -> Basics (probably kills 2-3 Abyssal Demons or Dark Beasts, for example) -> Shadow Tendril (usually 1-hit kill) -> Snapshot (also 1-hit) | Rapid Fire (after Swiftness) -> Basic -> Snapshot -> Basics -> Swiftness (repeat) |

Timed correctly, both those thresholds would be under the effects of Swiftness. This was difficult to do as I use Revolution for a compromise of convenience and that would already previously interfere with timing, meaning I just barely got off those thresholds before Swiftness ended.

Keeping up such a pace constantly is actually rather challenging, but felt rewarding knowing I could kill hundreds of the highest level Slayer monsters in an hour by putting in extra effort... And that's just it. High KPH should be a reward for the extra effort required.

 

The lag time now with thresholds means that after I have Swiftness active, I'll be able to get out one threshold at best under its duration, and possibly not even on the correct target, or not at full health of the target (massive overkill).

There are so many other areas that it will slow me down at now too. Too many to list. I don't know what "bug" they thought they were fixing but once again they're punishing everybody for what only a small group of people were doing.


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#46
Urza285
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#47
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for the record, it is possible to get commodore tyr to upgrade a superior normal void top/legs to a superior elite void top/legs (he has dialogue option for this), rather than needing to upgrade to elite first than patch it.


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#48
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yeah, they covered it on the rsof, it's good both ways


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#49
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IMO it should just have been obtained as a reward for the quest alongside Korasi's and re-buyable for 250k if lost.

 

Actual good obtainable stuff to PK with?

 

jagex wouldn't do that :x


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#50
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At first reading the patch notes I thought the ability queuing meant they fixed the thing with Concentrated Blast.

Then I tried Pest Control out a few games.

My thresholds would be "queued" but might not even fire off until the portal was already dead, at which point they would just stop glowing and be canceled.

What is this shit? What exactly was intended to be fixed??

 

Yeah now I can't even spamclick my tresholds anymore, lets do ten autoattacks, five shitty basics then fire off the treshold.

 

woop dee doo nothing registers, everything out of sync. away with the ticksystem.

 

YAY LEGACY WOO


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#51
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YAY LEGACY WOO

Conspiracy theory of the week: This update was done to make Legacy more appealing, with the ultimate goal of doing away with EoC as a whole



#52
V O R K
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phew they're reverting but something along the lines of basics firing off faster when full manual?

 

trying to find confirmation post but can't find it xD


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#53
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I really dont like the removal of the functionality of queueing.. Really slows down the way the game feels :\


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#54
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Mfw glitch allows you to deal 33% more dps anytime anywhere and everyone thinks it's normal and it's a good thing.

#55
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Better then my character not listening to my cmds

 

Now that is frustrating


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#56
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Maybe, but that doesn't mean we had to keep that.
They should have actually fixed what caused fast queuing to fire abilitues off early instead of giving us an half-assed fix that breaks nearly everyone's flow.

Now you don't have much choice but to leave queuing off to fight properly, which means back to pre-Feb 2014 where you had to either have exact timing or press the ability's key 2-3 times as its cooldown ends.

#57
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Is there any cosmetic difference for applying the patches to the armor?


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#58
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Maybe, but that doesn't mean we had to keep that.
They should have actually fixed what caused fast queuing to fire abilitues off early instead of giving us an half-assed fix that breaks nearly everyone's flow.

Now you don't have much choice but to leave queuing off to fight properly, which means back to pre-Feb 2014 where you had to either have exact timing or press the ability's key 2-3 times as its cooldown ends.

Agreed so much :\


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#59
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Mod Dean said on stream that we might get queuing back


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#60
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Mod Dean said on stream that we might get queuing back

Was there any reason for removing it?



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