Given the post above depicting the quick poll on how likely people will use Legacy Combat, it may just represent another failure on the developer's part - whether that's because people think Legacy isn't ready for launch, not appropriate for the game at this stage or that they were among the 20%.
Well, as of right now, if the quick poll is anything to go by, over half of the players would be using Legacy mode for one reason or another.
There are many updates that have been released which much less than half of the players used, for whatever reason. Should we consider those updates failures as well?
But of course only 28% actually committed to using it whole scale 31% committed only to niche uses - one use that rely on a specific game play element that is currently quite dead to be resurrected to be viable, and the other that is likely to tank quite nicely once the metagame word gets out that, as expected, eoc beats legacy for xp:hr etc.
Heck if we assume 'slayer and skilling' works and only loses say the odd 6% and the pking side fails thats only 38% uptake of legacy.
Its quite bad percentages really considering this is a pre-launch opinion and logic would dictate post launch a fair portion of the 'will uses' will give up on it because actually usage never quite meets pre-launch poll figures especially when this is barely over 50% suggesting they'll use it already down a solid 30% from people who supported it (a figure that had already dropped by ~10% from the initial poll)
Legacy looks set to fall into a 30:70 usage split at best after reality sets in, probably closer to 20:80 or 10:90 in my view.