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Soul Reaper


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#81
tgf
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is this firecape for ice strykewyrms v2?

 

The one good thing about losing my completionist cape is that I can unblock ice strykes as I cant be assigned them anymore =D


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#82
Alg
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 Bossing is part of the endgame, not the whole of it. The Comp Cape, needless to say, also has very high (the highest in fact) skilling requirements. A lot of the complaining about this update is from Comp Cape owners who were exclusively skillers and had grown complacent and felt enetitled to have their Comp Capes for all eternity. For them, Comp Cape should only have skilling requirements, and quest requirements, and things that they can do effortlessly or in a predictable and safe grind-like manner.  The moment the Comp Cape was changed to actually include requirements about a very important aspect of RS that had hitherto not been represented in the Comp Cape, these people just lost their collective shit.

 

I mean you never saw PvMers who were Comp Capers complain about the fact that they had to do so much damn skilling to get the Comp Cape.

I don't give a shit about who's entitled or whiny or whatever other buzzwords we're required to have in our posts here, I'm just suggesting that Jagex isn't helping. If they want bossing to count toward completionism, that's their right, but don't tell us that it was our idea when the players it affects the most are up in arms about it.



#83
Artemis1330
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I wouldnt call anyone who couldnt kill all the bosses a 'completionist'. The word in essence defines someone who has successfully attempted everything the game has to offer. Don't expect to deserve the best cape in the game just based on XP, there is a max cape for that.

 
the comp cape's benefits have almost nothing to do with beating any bosses besides the one that grants items related to it
 
you could own all of the individual components of it for months and still be unable to use any of them together, due to an artificial barrier that says "you're only worthy of being able to use things you already own, together, once you jump through these hoops"
 
i like the concept of the comp cape, but the way it holds actual benefits hostage (instead of being just a prestige item) just encourages more of the same bullshit that makes rs so toxic


Maybe I misread your post, because what I inferred from that is the benefits of having the cape (which are stats and prestige) do not have anything to do with bossing. Which doesn't make any sense to me, as half the benefit of the cape is stats for bossing/pvm.

I am not a skiller, but i do some skills.

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#84
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Bossing is part of the endgame, not the whole of it. The Comp Cape, needless to say, also has very high (the highest in fact) skilling requirements. A lot of the complaining about this update is from Comp Cape owners who were exclusively skillers and had grown complacent and felt enetitled to have their Comp Capes for all eternity. For them, Comp Cape should only have skilling requirements, and quest requirements, and things that they can do effortlessly or in a predictable and safe grind-like manner. The moment the Comp Cape was changed to actually include requirements about a very important aspect of RS that had hitherto not been represented in the Comp Cape, these people just lost their collective shit.

I mean you never saw PvMers who were Comp Capers complain about the fact that they had to do so much damn skilling to get the Comp Cape.

I don't give a shit about who's entitled or whiny or whatever other buzzwords we're required to have in our posts here, I'm just suggesting that Jagex isn't helping. If they want bossing to count toward completionism, that's their right, but don't tell us that it was our idea when the players it affects the most are up in arms about it.

Because every comp caper hates the idea of bossing, right? Don't just assume that just because a group of players doesn't want to learn how to kill some bosses that nobody wants to.

#85
Quasar
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is this firecape for ice strykewyrms v2?

 

The one good thing about losing my completionist cape is that I can unblock ice strykes as I cant be assigned them anymore =D

 

Wat?  I thought ice strykes were a good task.


best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits.
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#86
tgf
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is this firecape for ice strykewyrms v2?

 

The one good thing about losing my completionist cape is that I can unblock ice strykes as I cant be assigned them anymore =D

 

Wat?  I thought ice strykes were a good task.

 

 

Last time I tried (many many months ago) it was like 150k slay 300k def/hr, with a total xp/hr of 550k.

 

My opinion is to skip/block anything that is not one of :

 

>180k slay/hr

>700k total/hr

 

This just means skipping normal things but also adding garg/nech/jadinko into the skip/block list. And not skipping grifolaroos/pines since those are xpxpxpxp.


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#87
Yoko Kurama
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 Bossing is part of the endgame, not the whole of it. The Comp Cape, needless to say, also has very high (the highest in fact) skilling requirements. A lot of the complaining about this update is from Comp Cape owners who were exclusively skillers and had grown complacent and felt enetitled to have their Comp Capes for all eternity. For them, Comp Cape should only have skilling requirements, and quest requirements, and things that they can do effortlessly or in a predictable and safe grind-like manner.  The moment the Comp Cape was changed to actually include requirements about a very important aspect of RS that had hitherto not been represented in the Comp Cape, these people just lost their collective shit.

 

I mean you never saw PvMers who were Comp Capers complain about the fact that they had to do so much damn skilling to get the Comp Cape.

I don't give a shit about who's entitled or whiny or whatever other buzzwords we're required to have in our posts here, I'm just suggesting that Jagex isn't helping. If they want bossing to count toward completionism, that's their right, but don't tell us that it was our idea when the players it affects the most are up in arms about it.

 

 

That is flatly untrue. Plenty of Compers are excellent PVM'ers and enjoy PVM'ing. It's typical shortsightedness to claim that all Compers or even most Compers are skillers who are opposed to this requirement and are opposed to PVM requirements. Plenty of Compers are not only okay with this requirement, but they support it, and have supported it ever since Jagex first announced it and asked players for feedback during their Dev Blogs (a 2 month process almost, I think). Only a subsection of Compers are purely skiller accounts who have grown entitled and complacent and think they have some sort of divine right to their Comp capes for all of eternity. Newsflash for them: just because they don't like PVM and won't do it doesn't mean everyone or most people, or most Compers are like them.

 

Up till now, the Comp Cape was intended to be, in some sense (though not literally), meant to signify that you had 'completed' the game. As such it was supposed to represent the diverse nature of the game and feature a cross-section of all sorts of Runescape activities, but in reality it was heavily skewed towards skills while ignoring things like PVM'ing. It requires one to complete ALL skilling related requirements (you have to have the max level in all skills), meanwhile it featured little PVM requirements - nowhere even close to its skilling requirements. Now that's been rectified to correct that bias and actually represent more areas of the game into the cape including PVM. It's becoming more and more clear that some of the people complaining about this update seem to think that Comp Cape should only include requires that they like (i.e. skilling) and that they can do easily and effortlessly or predictably, rather than all or most activities, and that if they have to learn how to do some other aspects of the game or engage with bossing content, that this is somehow some grave travesty. It's like 1 defence pures who complain that they can't do certain quests or obtain certain rewards.



#88
Tim
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@TimRS is like the furthest thing from a team-based online game, sure, but that doesn't magically prevent it from having team-based elements or components.


5 reads before realized not @me

 

Getuponmynamelevel.<3

 

@Gwyn, Oh I know. It's good to have some team-based mechanics in MMORPG's, but forcing everyone to play to the playstyle that Jagex thinks is the new meta doesn't help imo. I'm not fussed on the whole comp cape thing since I know I'll never come close to owning one, but I wish they'd pay more attention to the part where someone in their mid 70 skills CANNOT kill Nex, but is assigned 4 Nex kills. That's my problem, Jagex assumes everyone is high-tier with lodsemone.


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#89
Yoko Kurama
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While the boss slayer system should definitely assign more appropriate bosses to low level players, it's more or less an optional system with not very strong incentives to use it. I mean you get very pitiful experience for completing the tasks, so you don't even have to do the tasks. And, most of the rewards aren't really useful for lower level players anyways.



#90
helring
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 Bossing is part of the endgame, not the whole of it. The Comp Cape, needless to say, also has very high (the highest in fact) skilling requirements. A lot of the complaining about this update is from Comp Cape owners who were exclusively skillers and had grown complacent and felt enetitled to have their Comp Capes for all eternity. For them, Comp Cape should only have skilling requirements, and quest requirements, and things that they can do effortlessly or in a predictable and safe grind-like manner.  The moment the Comp Cape was changed to actually include requirements about a very important aspect of RS that had hitherto not been represented in the Comp Cape, these people just lost their collective shit.

 

I mean you never saw PvMers who were Comp Capers complain about the fact that they had to do so much damn skilling to get the Comp Cape.

I don't give a shit about who's entitled or whiny or whatever other buzzwords we're required to have in our posts here, I'm just suggesting that Jagex isn't helping. If they want bossing to count toward completionism, that's their right, but don't tell us that it was our idea when the players it affects the most are up in arms about it.

 

 

That is flatly untrue. Plenty of Compers are excellent PVM'ers and enjoy PVM'ing. It's typical shortsightedness to claim that all Compers or even most Compers are skillers who are opposed to this requirement and are opposed to PVM requirements. Plenty of Compers are not only okay with this requirement, but they support it, and have supported it ever since Jagex first announced it and asked players for feedback during their Dev Blogs (a 2 month process almost, I think). Only a subsection of Compers are purely skiller accounts who have grown entitled and complacent and think they have some sort of divine right to their Comp capes for all of eternity. Newsflash for them: just because they don't like PVM and won't do it doesn't mean everyone or most people, or most Compers are like them.

 

Up till now, the Comp Cape was intended to be, in some sense (though not literally), meant to signify that you had 'completed' the game. As such it was supposed to represent the diverse nature of the game and feature a cross-section of all sorts of Runescape activities, but in reality it was heavily skewed towards skills while ignoring things like PVM'ing. It requires one to complete ALL skilling related requirements (you have to have the max level in all skills), meanwhile it featured little PVM requirements - nowhere even close to its skilling requirements. Now that's been rectified to correct that bias and actually represent more areas of the game into the cape including PVM. It's becoming more and more clear that some of the people complaining about this update seem to think that Comp Cape should only include requires that they like (i.e. skilling) and that they can do easily and effortlessly or predictably, rather than all or most activities, and that if they have to learn how to do some other aspects of the game or engage with bossing content, that this is somehow some grave travesty. It's like 1 defence pures who complain that they can't do certain quests or obtain certain rewards.

 

 

While it obviously didn't include all compers, there was a strawpoll done on the HLF and over 60% of respondents wanted at least ROTS and Rago removed. So while its not fair to say all, the best estimation we have for the most affected group says most didn't want this req.

 

As for "all" skiller content complete, they really didn't. Mastery Capers aren't required at all and it doesn't require you to catch every hunter animal, craft every piece of jewellery, smith every piece of armour, etc. It really just catches the levels part of it. Saying that all skilling content is required because someone gets 99 is like saying all bossing is covered if a person has 99 in all combat stats and tier 80 gear. Sure, they have the level reqs but they don't really have to complete the skilling content for the cape.

 

The comp cape's name is really so far from the truth of whats required for the cape that its not really a good argument when debating whether to add a req or not. They should have just kept the original Uber Cape name.If it truly was a Completionist Cape then trim would never exist. Until they add everything to the Comp Cape and get rid of Trim, there's a decent argument for where the line should be drawn. Personally, I think bosses that may be beyond a player's possible skill level shouldn't be on regular comp and should go on Trim along with Group bosses where you need to work closely with others and if they fail then your whole team fails.

 

Comp cape had some decent PvM reqs without having to get into the extremely twitchy gameplay bosses and team required bosses. It had caves and kiln, plus QBD. All of those were decent PvM content, Not really beyond anyone's skill level but a relative challenge, and even better they were unleechable so they actually had to be done by the player crossing them off their list. 


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#91
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Bossing is part of the endgame, not the whole of it. The Comp Cape, needless to say, also has very high (the highest in fact) skilling requirements. A lot of the complaining about this update is from Comp Cape owners who were exclusively skillers and had grown complacent and felt entitled to have their Comp Capes for all eternity. For them, Comp Cape should only have skilling requirements, and quest requirements, and things that they can do effortlessly or in a predictable and safe grind-like manner.  The moment the Comp Cape was changed to actually include requirements about a very important aspect of RS that had hitherto not been represented in the Comp Cape, these people just lost their collective shit.
 
I mean you never saw PvMers who were Comp Capers complain about the fact that they had to do so much damn skilling to get the Comp Cape.


It's time to take it one step further and add some PVP requirements.
Bossing and skilling is only a tiny part of the endgame.

#92
Fred_S
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For me comp represents tasks jagex wants you to go through to get the full experience of all their updates, i for one had to dig in a lot on guides on several bosses and get up to date. It felt like doing jad when he had just been released, it was a nice experience ^^.
I think it was right to put all the bosses into the comp req, it motivates people more to try new bosses.
And now because of soul reaper im going to try kiln again which i havnt done since close to it's release :)



#93
V O R K
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Bossing is part of the endgame, not the whole of it. The Comp Cape, needless to say, also has very high (the highest in fact) skilling requirements. A lot of the complaining about this update is from Comp Cape owners who were exclusively skillers and had grown complacent and felt entitled to have their Comp Capes for all eternity. For them, Comp Cape should only have skilling requirements, and quest requirements, and things that they can do effortlessly or in a predictable and safe grind-like manner.  The moment the Comp Cape was changed to actually include requirements about a very important aspect of RS that had hitherto not been represented in the Comp Cape, these people just lost their collective shit.
 
I mean you never saw PvMers who were Comp Capers complain about the fact that they had to do so much damn skilling to get the Comp Cape.


It's time to take it one step further and add some PVP requirements.
Bossing and skilling is only a tiny part of the endgame.

 

 

Hahahahahaha oh boy i'd laugh so much with the inevitable whining coming from it.

 

GRIEFERS! WAHHHHhhh he killed me, wahhhhhh my comp cape :'(((((((((. Lets steer away from more CW-like requirements though, that's just annoyance.


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#94
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For me comp represents tasks jagex wants you to go through to get the full experience of all their updates, i for one had to dig in a lot on guides on several bosses and get up to date. It felt like doing jad when he had just been released, it was a nice experience ^^.
I think it was right to put all the bosses into the comp req, it motivates people more to try new bosses.
And now because of soul reaper im going to try kiln again which i havnt done since close to it's release :)

Hah, i think i was on teamspeak when you were doing your Rots kill with Charles and the gang :D



#95
Saradomin_Mage
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Bossing is part of the endgame, not the whole of it. The Comp Cape, needless to say, also has very high (the highest in fact) skilling requirements. A lot of the complaining about this update is from Comp Cape owners who were exclusively skillers and had grown complacent and felt entitled to have their Comp Capes for all eternity. For them, Comp Cape should only have skilling requirements, and quest requirements, and things that they can do effortlessly or in a predictable and safe grind-like manner.  The moment the Comp Cape was changed to actually include requirements about a very important aspect of RS that had hitherto not been represented in the Comp Cape, these people just lost their collective shit.
 
I mean you never saw PvMers who were Comp Capers complain about the fact that they had to do so much damn skilling to get the Comp Cape.


It's time to take it one step further and add some PVP requirements.
Bossing and skilling is only a tiny part of the endgame.

 
Hahahahahaha oh boy i'd laugh so much with the inevitable whining coming from it.
 
GRIEFERS! WAHHHHhhh he killed me, wahhhhhh my comp cape :'(((((((((. Lets steer away from more CW-like requirements though, that's just annoyance.

Sadly I feel that somehow we'll never see a dangerous PVP requirement. When the Crucible was released, they mentioned that they wouldn't add dangerous PVP reqs to either cape.

Of course with the new game landscape nowadays, I'd expect that any PVP req that does get added to either cape will end up being boosted into oblivion :P

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#96
Yoko Kurama
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Bossing is part of the endgame, not the whole of it. The Comp Cape, needless to say, also has very high (the highest in fact) skilling requirements. A lot of the complaining about this update is from Comp Cape owners who were exclusively skillers and had grown complacent and felt entitled to have their Comp Capes for all eternity. For them, Comp Cape should only have skilling requirements, and quest requirements, and things that they can do effortlessly or in a predictable and safe grind-like manner.  The moment the Comp Cape was changed to actually include requirements about a very important aspect of RS that had hitherto not been represented in the Comp Cape, these people just lost their collective shit.
 
I mean you never saw PvMers who were Comp Capers complain about the fact that they had to do so much damn skilling to get the Comp Cape.


It's time to take it one step further and add some PVP requirements.
Bossing and skilling is only a tiny part of the endgame.

 

 

 

Well, PVP has certainly been historically a part of RS, until Jagex killed it - long before Comp was released, though. But if they wanted to add a PVP requirement, they certainly could and just about everyone would easily boost it. What kind of requirement could they realistically add? (Get X amount of kills?) I can't see too many PVP requirements that would require legitimate effort.

 

Also, skilling and bossing are not a tiny part of the endgame. They are basically the most of the endgame. PVP was long ago banished as a serious component of RS. That said, if they really wanted to go there again (this would only be their 2423th failed attempt to revive PVP) I wouldn't be outright opposed to it.



#97
Fred_S
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For me comp represents tasks jagex wants you to go through to get the full experience of all their updates, i for one had to dig in a lot on guides on several bosses and get up to date. It felt like doing jad when he had just been released, it was a nice experience ^^.
I think it was right to put all the bosses into the comp req, it motivates people more to try new bosses.
And now because of soul reaper im going to try kiln again which i havnt done since close to it's release :)

Hah, i think i was on teamspeak when you were doing your Rots kill with Charles and the gang :D

 

It's very nice of someone to lead you through the battle once like they do to give you some experience in how it works, they have a very nice motto: "As long as you try to give an effort".

But i didn't do rots with Charles, i did Varago. Managed to fix my mic now so i might join up again on the channel for a talk at a later time ^^



#98
Yoko Kurama
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 Bossing is part of the endgame, not the whole of it. The Comp Cape, needless to say, also has very high (the highest in fact) skilling requirements. A lot of the complaining about this update is from Comp Cape owners who were exclusively skillers and had grown complacent and felt enetitled to have their Comp Capes for all eternity. For them, Comp Cape should only have skilling requirements, and quest requirements, and things that they can do effortlessly or in a predictable and safe grind-like manner.  The moment the Comp Cape was changed to actually include requirements about a very important aspect of RS that had hitherto not been represented in the Comp Cape, these people just lost their collective shit.

 

I mean you never saw PvMers who were Comp Capers complain about the fact that they had to do so much damn skilling to get the Comp Cape.

I don't give a shit about who's entitled or whiny or whatever other buzzwords we're required to have in our posts here, I'm just suggesting that Jagex isn't helping. If they want bossing to count toward completionism, that's their right, but don't tell us that it was our idea when the players it affects the most are up in arms about it.

 

 

That is flatly untrue. Plenty of Compers are excellent PVM'ers and enjoy PVM'ing. It's typical shortsightedness to claim that all Compers or even most Compers are skillers who are opposed to this requirement and are opposed to PVM requirements. Plenty of Compers are not only okay with this requirement, but they support it, and have supported it ever since Jagex first announced it and asked players for feedback during their Dev Blogs (a 2 month process almost, I think). Only a subsection of Compers are purely skiller accounts who have grown entitled and complacent and think they have some sort of divine right to their Comp capes for all of eternity. Newsflash for them: just because they don't like PVM and won't do it doesn't mean everyone or most people, or most Compers are like them.

 

Up till now, the Comp Cape was intended to be, in some sense (though not literally), meant to signify that you had 'completed' the game. As such it was supposed to represent the diverse nature of the game and feature a cross-section of all sorts of Runescape activities, but in reality it was heavily skewed towards skills while ignoring things like PVM'ing. It requires one to complete ALL skilling related requirements (you have to have the max level in all skills), meanwhile it featured little PVM requirements - nowhere even close to its skilling requirements. Now that's been rectified to correct that bias and actually represent more areas of the game into the cape including PVM. It's becoming more and more clear that some of the people complaining about this update seem to think that Comp Cape should only include requires that they like (i.e. skilling) and that they can do easily and effortlessly or predictably, rather than all or most activities, and that if they have to learn how to do some other aspects of the game or engage with bossing content, that this is somehow some grave travesty. It's like 1 defence pures who complain that they can't do certain quests or obtain certain rewards.

 

 

While it obviously didn't include all compers, there was a strawpoll done on the HLF and over 60% of respondents wanted at least ROTS and Rago removed. So while its not fair to say all, the best estimation we have for the most affected group says most didn't want this req.

 

As for "all" skiller content complete, they really didn't. Mastery Capers aren't required at all and it doesn't require you to catch every hunter animal, craft every piece of jewellery, smith every piece of armour, etc. It really just catches the levels part of it. Saying that all skilling content is required because someone gets 99 is like saying all bossing is covered if a person has 99 in all combat stats and tier 80 gear. Sure, they have the level reqs but they don't really have to complete the skilling content for the cape.

 

The comp cape's name is really so far from the truth of whats required for the cape that its not really a good argument when debating whether to add a req or not. They should have just kept the original Uber Cape name.If it truly was a Completionist Cape then trim would never exist. Until they add everything to the Comp Cape and get rid of Trim, there's a decent argument for where the line should be drawn. Personally, I think bosses that may be beyond a player's possible skill level shouldn't be on regular comp and should go on Trim along with Group bosses where you need to work closely with others and if they fail then your whole team fails.

 

Comp cape had some decent PvM reqs without having to get into the extremely twitchy gameplay bosses and team required bosses. It had caves and kiln, plus QBD. All of those were decent PvM content, Not really beyond anyone's skill level but a relative challenge, and even better they were unleechable so they actually had to be done by the player crossing them off their list. 

 

 

HLF strawpolls are hardly conclusive. I have a dozen or so friends with Comp who never ever visit HLF (myself included). We are more likely to get our info about the game from Reddit. A lot of people who can do not visit HLF.

 

Mastery Capes, at the moment are nothing more than a prestige item (with the exception of the Dung Cape which is indeed a requirement for Comp). I would also of course reject any proposals for levels being extended to 120, or all mastery capes being added to the Comp Cape. Comp Cape was designed to actually be a a manageable feat by a decent part of the community (something like 5-10% of active players), and yet how many people currently have all 120 capes? Less than 10 or something. That would truly be a profound change in the cape where people who play a 'moderate' amount (by today's standards, something like 4 hours or so) but are still Comped would be forced into achieving the standard of the zealots who occupy the front page of the highscores. It's nothing like killing each boss once, for which there are plenty of options and it can be very realistically accomplished.

 

Secondly the relevant part of skilling is having obtained all levels - not having created every single item in production skills, or gathered every resource in a gathering skill. You can after all be a master in a skill without having performed all the actions/tasks/abilities in that skill (I can be level 99 smitihng, for instance, without ever having made Addy stuff). So it's not comparable to killing every boss in the least.

 

Unless you have some sort of debilitating medical condition, no boss is in any sense beyond your skill level. No you aren't going to be able to get it as easily as you would skill levels, nor will get you it as predictably as you can get, say, 80-90K WC exp afking Crystal Trees or whatever, but it is very possible. It's not like it even asks you do all roles at all bosses. Can't do some of the harder roles at Rago, for instance? No problem! You can still meet the requirement by being a DPS, which is very possible. There is little unrealistic twitching involved. It takes some practice, is not steady or guaranteed like skilling is, but eventually you will get the kill. It is in no sense unrealistic, but it does require genuine effort and patience (perhaps that's what skillers are really complaining about - for the first time they aren't just going to get X amount of XP at the end of the hour, they are actually going to have to actively engage and try to pay attention, study guides and improve their tactics).

 

I have done practically every boss in the game and I am by no means some sort uber gamer or have great reflexes or even an elite PVM'er. I got here solely by practice. Mind you, I was [bleep]ing and whining like a brat when they released Rots and I was being frustrated by it (and my seeming inability to get the kill), but after about several hours of practice, I got my first kill (luckily), then another few hours later I got another successful kill, and then another, and few hours later I was getting kills at a decent success rate. After doing it for a month or so, I left that for Rago with a bunch of people (we started off with like 11 people and we would do 9 at a time) who had never killed it either (except for maybe one-two people in the team who had done it a few times), and we learned together and taught ourselves and pretty soon we were getting kills, and drops. By the end of it we were easily doing 5 man kills, though we still do 6 man kills as well. I also experimented with other teams and forum teams on the side in addition to my team of friends. Then I returned to Rots whenever I could find time and pretty soon I had mastered all the best strategies even more so, I was suddenly able to do speed kills and multiple-kill trips.

 

I [bleep]ed and whine even harder when they released Araxxor (though some of it was justified and Jagex did try to address it: they improved somewhat the rewards, and took away the grave spiders). But even as I was [bleep]ing and whining about it, I still kept trying and eventually I got a kill, and then was getting kills reasonably well. I get it, it's something different for skillers and unlike anything they have previously done in-game, but it is far from unachievable.

 

I get it, it's not enjoyable to be frustrated, but it is by no means undoable.

 

The Trim Cape was supposed to cater to the extreme of the extreme in RS - killing everyone boss just once is hardly in that category (they could add the Final Boss title to Trim though, which is indeed an extreme requirement). It's something that every average maxed player can do with their overloads (96 herblore), Curses (95 prayer), Yak (96 Summoning), Port Armours, and Chaotics (easy to obtain all chaotics long before 120 Dungeoneering). If you don't have those requirements then you aren't maxed and you wouldn't be for eligible Comp anyways.



#99
Noxx
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Noxx

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Bossing is part of the endgame, not the whole of it. The Comp Cape, needless to say, also has very high (the highest in fact) skilling requirements. A lot of the complaining about this update is from Comp Cape owners who were exclusively skillers and had grown complacent and felt entitled to have their Comp Capes for all eternity. For them, Comp Cape should only have skilling requirements, and quest requirements, and things that they can do effortlessly or in a predictable and safe grind-like manner.  The moment the Comp Cape was changed to actually include requirements about a very important aspect of RS that had hitherto not been represented in the Comp Cape, these people just lost their collective shit.
 
I mean you never saw PvMers who were Comp Capers complain about the fact that they had to do so much damn skilling to get the Comp Cape.


It's time to take it one step further and add some PVP requirements.
Bossing and skilling is only a tiny part of the endgame.

 

 

 

Well, PVP has certainly been historically a part of RS, until Jagex killed it - long before Comp was released, though. But if they wanted to add a PVP requirement, they certainly could and just about everyone would easily boost it. What kind of requirement could they realistically add? (Get X amount of kills?) I can't see too many PVP requirements that would require legitimate effort.

 

Also, skilling and bossing are not a tiny part of the endgame. They are basically the most of the endgame. PVP was long ago banished as a serious component of RS. That said, if they really wanted to go there again (this would only be their 2423th failed attempt to revive PVP) I wouldn't be outright opposed to it.

 

Well PvP requirements could have work if done right. 

Let's take the Crucible for example. Make one world for the Crucible, and one worlds only. The Crucible will also only become active once enough players are on that world or in the Crucible lobby itself. Make the Comp requirement something like "Become a high value target in the Crucible". To become a high value target you have to defeat your assigned target. Targets are assigned randomly based on i guess combat level or "skill" (Total PvM kills or Total PvP kills) or whatever. There needs to x-amount of players that fit in your criteria before matchmaking starts. If there are not enough players that matches the criteria no target will be assigned but you'll still be able to attack other players based on your and their combat level.

Having only 1 world for the Crucible, that only becomes active once a certain amount of players are there means you can't get a group of people together and boost. 

 

I don't know, i'm just spit-balling. Probably still easy to boost or find a way around this.

 

 

 

 

For me comp represents tasks jagex wants you to go through to get the full experience of all their updates, i for one had to dig in a lot on guides on several bosses and get up to date. It felt like doing jad when he had just been released, it was a nice experience ^^.
I think it was right to put all the bosses into the comp req, it motivates people more to try new bosses.
And now because of soul reaper im going to try kiln again which i havnt done since close to it's release  :)

Hah, i think i was on teamspeak when you were doing your Rots kill with Charles and the gang  :D

 

It's very nice of someone to lead you through the battle once like they do to give you some experience in how it works, they have a very nice motto: "As long as you try to give an effort".

But i didn't do rots with Charles, i did Varago. Managed to fix my mic now so i might join up again on the channel for a talk at a later time ^^

 

 

Oh i could have sworn it was Rots, i guess i'm mistaking lol. But it was nice of them. When i did my Rots kill with them Charles died on our first attempt, and i think it was because i messed up, on the second kill same thing happened. The other two ended up dying too and i was left alone. They didn't once get annoyed or angry.

I was on TS while he was doing a lot of other kills too, and with some people it took them more than 10 attempts to get the kill. They kept their cool the entire time, helped them out, tried correcting their errors, etc.



#100
helring
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helring

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If anyone can do the bosses provided they have the gear and levels then there's no reason to require killing the bosses anymore than there's reason to require you to make all items with your skills. The reason its different is that not everyone can kill the bosses. I've met plenty that have a hard enough time in game just understanding how to train skills, the idea that anyone anyone can kill any boss leaves off a decent amount of players that just can't. Many of them joined when the bosses were more focused as enjoyable team events instead of frustration and elitism. Adding the twitchy bosses was a major change in the direction of bosses, it made them frustrating and more difficult than some can manage. Mastery Capes may just be a prestige item, but Reaper is just a title with plenty of titles that are either trim reqs or not required at all..  How many people had full gold cw armour prior to them adding that requirement? It certainly went up once they made it a requirement.


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