xpx Posted September 1, 2014 Share Posted September 1, 2014 and it only took them a little over ten years to explain it clearly! have a cookieOr, another way to look at it, it took them 10 years to understand how it works. Also, RoW has been changed a few years back when the extensive rare drop table was released(and when we started getting stupid messages about 'improved' drops). First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
muggiwhplar Posted September 2, 2014 Share Posted September 2, 2014 Interesting how whips are 1/1024 in RS3, but 1/512 in OSRS Link to comment Share on other sites More sharing options...
Alg Posted September 2, 2014 Share Posted September 2, 2014 Interesting how whips are 1/1024 in RS3, but 1/512 in OSRSWasn't that changed when they added the wand? The way they described it then, the odds of getting an abyssal weapon wasn't changed, just that you might get a wand or orb instead of a whip. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Urza285 Posted September 2, 2014 Share Posted September 2, 2014 Interesting how whips are 1/1024 in RS3, but 1/512 in OSRSWasn't that changed when they added the wand? The way they described it then, the odds of getting an abyssal weapon wasn't changed, just that you might get a wand or orb instead of a whip.Yeah it was. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
IridiumBunny Posted September 2, 2014 Share Posted September 2, 2014 How can Tormented Demons be on both lists? Link to comment Share on other sites More sharing options...
strilmus Posted September 2, 2014 Share Posted September 2, 2014 How can Tormented Demons be on both lists? the ring affects those specific drops differently from each other because their drop mechanics are different Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 2, 2014 Share Posted September 2, 2014 So what I'm getting from that list is: Rare drops dealt with as unique drops are affected by RoW without affecting the rest of the drops.Rare drops, that though mostly unique, are just dealt with as rare items have the whole drop table affected aka some possible drops are lost. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Wkw Posted September 2, 2014 Share Posted September 2, 2014 So effectively they have the key drop on their drop table twice. Once as a regular drop, again as a random drop. If wealth effects only the rare drop, then you have the same chance of hitting the rare drop table, and from there on an increasedchance of the key item. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Maxingmck Posted September 2, 2014 Share Posted September 2, 2014 When will Jagex learn adding a 'hard-mode' isnt reviving shit and only looks lazy on the dev team for skimping out on content.. Noobs: We pay we sayJaGeX: How much will you pay? Link to comment Share on other sites More sharing options...
Urza285 Posted September 2, 2014 Share Posted September 2, 2014 Honestly i dont mind the hard mode rework. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
helring Posted September 2, 2014 Share Posted September 2, 2014 When will Jagex learn adding a 'hard-mode' isnt reviving shit and only looks lazy on the dev team for skimping out on content.. It won a guaranteed content thing at Runefest so they developed it. R.I.P. The olde nite. A legend is gone but not forgotten. a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19 Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 2, 2014 Share Posted September 2, 2014 When will Jagex learn adding a 'hard-mode' isnt reviving shit and only looks lazy on the dev team for skimping out on content.. It won a guaranteed content thing at Runefest so they developed it. Not to mention pretty much all of the hard-modes have been player requested.Players wanted a reason for higher levels to do mole - hard modePlayers wanted the TWW Gwd bosses mechanics in real GWD - they made hard mode.Elite players wanted a more challenging vorago - they got hard modePeople voted on the 'dragons den' at runefest and ba rework with hardmode won. I can't think of a single hard mode in-game we the players didn't ask for in some form or other. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Yoko Kurama Posted September 2, 2014 Share Posted September 2, 2014 When will Jagex learn adding a 'hard-mode' isnt reviving shit and only looks lazy on the dev team for skimping out on content.. It won a guaranteed content thing at Runefest so they developed it. Not to mention pretty much all of the hard-modes have been player requested.Players wanted a reason for higher levels to do mole - hard modePlayers wanted the TWW Gwd bosses mechanics in real GWD - they made hard mode.Elite players wanted a more challenging vorago - they got hard modePeople voted on the 'dragons den' at runefest and ba rework with hardmode won. I can't think of a single hard mode in-game we the players didn't ask for in some form or other. I don't doubt that players asked for Hard Mode, but Jagex has done them all terribly (except Barb Assault) and failed to achieve their goals. Giant Mole: Still worthless for higher levels or lower levels to do - and thus no one really does it. TWW God Wars: Has the same drop rate for rare God Wars items as their normal counterpart (a really stupid move), and much harder - so literally no one does them. Also, the Soul Stones are useless as well Vorago: Done only for the title - the increased effort really isn't worth it at all aside from the title - so most people who have the levels don't do hard mode. Barb Assault: Good Rework, good rewards, yet for some reason, according to latest polls, players don't seem to think so. The lobby freeze glitch in the last week since Barb Assault probably has turned off a lot of players. Link to comment Share on other sites More sharing options...
Urza285 Posted September 2, 2014 Share Posted September 2, 2014 The hard mode mole would be worth it if ultra growth potions were uncommon. They could also throw in some random seed drops at the end too, from the minions maybe, alongside the usual stuff. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
V O R K Posted September 2, 2014 Share Posted September 2, 2014 So what I'm getting from that list is: Rare drops dealt with as unique drops are affected by RoW without affecting the rest of the drops.Rare drops, that though mostly unique, are just dealt with as rare items have the whole drop table affected aka some possible drops are lost. The row is a lie Sway all day, Butterfly flaps all the way! ✿ ♥‿♥) Link to comment Share on other sites More sharing options...
Urza285 Posted September 3, 2014 Share Posted September 3, 2014 Anyome know if the insignias cost 5 kills each or do you have to just kill him 5 times? Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
DeEliteOne Posted September 3, 2014 Share Posted September 3, 2014 I heard 5 kills each, can't remember where from. Inefficiency = fun. That's objective and can't be debated. Ever. Blog to 200m in all skills.Max cape achieved November 5th, 2011.Completionist cape achieved December 29th, 2011.Final Boss title achieved December 28th, 2014.Trimmed completionist cape achieved November 7th, 2015. Link to comment Share on other sites More sharing options...
strilmus Posted September 3, 2014 Share Posted September 3, 2014 i think ba hard mode's rewards are pretty dang great for the time spent in them but fighting all them mobs at once is also a bit crazy so people might feel that it's not worth it it creates room for strategies that people would not normally use in rs but it also needs a bunch of tweaks to smooth out the rough edges Link to comment Share on other sites More sharing options...
Blutters Posted September 3, 2014 Share Posted September 3, 2014 Any clue how long the charge on the Insignia lasts? Considering it sounds like you get 1 recharge for each King kill, and you have to kill him 5 times to get the Insignia, it follows that you get 5 obligatory recharges anyway.My question is, how many monsters will the Collector's Insignia last for? I was really hoping to get it then camp AGWD Fast Mode (or SGWD, not sure which is better) for like, 3 hours... :P Link to comment Share on other sites More sharing options...
Ambler Posted September 3, 2014 Share Posted September 3, 2014 Using collector for an hour at Bandos fast mode used ~5% charge. The Attacker one degrades a lot faster though from what I've heard. ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide] Link to comment Share on other sites More sharing options...
Wkw Posted September 3, 2014 Share Posted September 3, 2014 Anyone want to do wave 1-10 normal and then 1-10 hard x20? :) Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Urza285 Posted September 3, 2014 Share Posted September 3, 2014 For those interested the WE1 SGS skins are on sale. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
strilmus Posted September 4, 2014 Share Posted September 4, 2014 wait, what? there were skins? were they the npc weapons? Link to comment Share on other sites More sharing options...
Urza285 Posted September 4, 2014 Share Posted September 4, 2014 wait, what? there were skins? were they the npc weapons?No the sara and zam beast and veteran armour skins. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Fallstar Posted September 4, 2014 Share Posted September 4, 2014 So has this increased/decreased the bonus agility/mining/fm /hr? Asmodean <3 Link to comment Share on other sites More sharing options...
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