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6 October 2014 - Smarter Familiars


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Smarter Familiars

 

Summoning familiars just got smarter! In today's RuneScape update - as voted for by you - we've updated the behaviour of summoned beasts, made them easier to use, and given them some handy new functions.

First up, they're smarter and more helpful in a fight:

  • Familiars now join in as quickly as possible when you engage a target.
  • They will now defend you when you're attacked and not fighting back.
  • They will switch quickly and accurately when you change target.
  • If assigned a target, they will stay on it until it dies, or they are told otherwise.
  • Combat familiars will use special moves automatically while they fight, as long as scrolls and summoning points are available.
  • Familiars can store up to 500 special move scrolls for you. These will be used before any stored in your inventory. If they die in PvM or are unsummoned, any held scrolls will go to your inventory, or the ground if it's full.

The side-bar interface has been improved:

  • The visual style has been updated to be clearer and easier to read.
  • The layout has been improved, with buttons closer together for easier use.
  • For combat familiars, the special move button allows you to set the frequency with which they use up special move scrolls automatically.

Finally, there are a few tweaks to Summoning in general:

  • Beast of Burden familiars have a handy new 'give all' option.
  • Using a small obelisk while a damaged familiar is out will heal it to full health.
  • The Protect from Summoning prayer now halves damage dealt by familiars by 50% in PvP.

So call up the Spirit Realm and bring forth your favourite companions. We think you'll be pleased by what they can do.

Mod Chris L and the RuneScape Team

In Other News
  • The Wardrobe interface has been tidied, tweaked and streamlined. Give it a whirl and see what you think.
  • We've performed a batch of maintenance changes to Treasure Hunter, tweaking the prizes given in order to:
    • Give better prizes to low-level players.
    • Remove certain undesirable prizes.
    • Manage Treasure Hunter's impact on the economy.
    • Ensure that when two skills can give the same prize, the amounts given are the same for each.

[spoiler=Patch notes]Graphical:

Mousing over icons on the ribbon interface will no longer show blank descriptions.
A strange glow has been removed from an area north of Falador.
The minimap in Oo'glog now match the pool colours correctly.
Cave crawlers will no longer stretch whilst walking.
There is now more water supplying the small waterfall at Baxtorian falls.
Players no longer stand up during the pipe squeeze in the Werewolf Agility Course.
The Vampyre bat animation for its special move has been fixed.
The grappling animation has been updated.
The animation when harvesting from an enriched divination spring has been updated to stop memories from appearing out of the surrounding floor.
Thaerisk no longer plays an idle animation during combat.
Players no longer go up a level when opening the doors to the Clan Citadel keep in HTML5.
Equipped weapons are now sheathed when performing the Sneaky Bunny emote.
The bloom effect on the fairy ring next to the Polypore dungeon has been corrected.
Forgotten rangers in Daemonheim no longer have an incorrect attack animation.
Tree shadows at the Grand Exchange are no longer patchy.
Some height mapping issues in the Canifis area have been fixed.


Skills, D&Ds & Minigames:

The Remote Farming cure patch option now works on the herb patch in Prifddinas.
Silverhawk boots now give Agility experience while fletching broad arrows.
Elves tending farming patches will no longer perform an unconvincing impersonation of a leprechaun when the player claims Evil Tree rewards.
The delay has been removed when rotating the puzzle in celtic knot treasure trail scroll boxes and caskets.
An issue with the camera stretching the view of the game in Dominion Tower has been fixed.
A typo on the Pest Control commendation rewards interface has been corrected.
Auto-cast spells are now set upon entering a Sinkhole, to match what happens with Dungeoneering.
Players can bank dominion tower bombs once again.
A spelling mistake in the Minigames section of the Adventurers interface has been corrected.
A grammatical error in a line of The Trapper's chat in Player-Owned Ports has been fixed.
Lucky items and the Auspicious katana can be protected by item protect prayers in the Wilderness and placed in gravestones, but will otherwise be destroyed on death.
Many more activities will now trigger key tokens.
Silverhawk boots will now be triggered by more activities.
You can now use the 'multiple chests' radio buttons and 'categories' button in the 'reward' and 'no more keys screen' in Treasure Hunter.
Objects that are free to play but require membership to cash out will no longer show up as members items in Treasure Hunter.
Silverhawk feathers, magic notepaper and spring cleaner springs now ask for confirmation before they are discarded in Treasure Hunter.
The prize you have won has been added to the message when you claim something in Treasure Hunter.


Quests, Challenges & Achievements:

During the Troll Romance quest, Dunstan no longer greets the player too many times.
Azzanadra will now recommend having the correct combat level for the Fate of the Gods quest.
An issue with penguins sometimes not appearing when Larry and the player are in the snowy bird hide during the Cold War quest has been fixed.


Other:

The auto-cast spell selection highlight box has been returned to the spell books.
Hand cannons once again have a chance to explode when used.
Agile armour is now classed as hybrid armour.
Attacking another player with no ammo or runes no longer forces the opposing player into combat.
A few force walk tiles in theLumbridge cabbage field have been removed.
A force walk tile has been removed from the Falador clan camp area.
Burying bones with Strongarm Burial activated will no longer mentions burying bones in the chat window.
The names of stairs in Meiyerditch have been corrected.
Silver and golden precision bracelets have had their stats updated.
Pressing the map shorcut key (default 'M') will now also close maps as well as open them.
The lucky dragon 2h sword now possesses the same special attack as its regular counterpart.
A spelling mistake with Islwyn's dialogue about Clan Cadarn has been fixed.
Players with more than 2.147b elemental runes in their inventory via a combination of elemental and combination runes can now cast spells correctly.
Split private chat will now hide correctly when the chat box is minimised in Legacy mode.
Smoke Tendrils is now correctly listed as a members ability in the Magic Skill Advance Guide.
It is no longer possible to take loot from Araxxi and roll for a pet at the same time.
An issue where it was possible to avoid taking damage in the darkness in the third path of the Araxxor fight has been fixed.
Araxxor is now much more likely to be in the players favoured stance when setting up an instanced fight.
A couple of clan recruitment links from in-game to the forums have been fixed.
The error message that appears when a player tries to select a reserved display name has been corrected.
Empty action bars will no longer show orange numbers when logging in.
Selecting 'Follower details' whilst the layout is locked will now open or close the follower interface.


Ninja Fixes:

The wave counter in the Fight Caves and Fight Kiln will now stay on the screen for the entire duration of the fight.
After many years of guarding the gate east of Varrock so that only workmen can pass through; the Museum Guard is now allowing adventurers to do so too.
A fused slayer helmet will now tell the player how many charges remain after teleporting.
Purchased items within the Daemonheim rewards store are now easier to identify.


Engine Fixes:

Ironman Quickchat icons have been fixed.
Right click menus should no longer be left behind after the interface it was connected to is closed.


HTML5 Engine Fixes:

The HTML5 client should no longer crash when encountering a skybox.

 

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"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Patch Notes 

 

6th October 2014
 
 
The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added.
 
As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.
 
Graphical:
 
Mousing over icons on the ribbon interface will no longer show blank descriptions. 
A strange glow has been removed from an area north of Falador. 
The minimap in Oo'glog now match the pool colours correctly. 
Cave crawlers will no longer stretch whilst walking.
There is now more water supplying the small waterfall at Baxtorian falls.
Players no longer stand up during the pipe squeeze in the Werewolf Agility Course. 
The Vampyre bat animation for its special move has been fixed. 
The grappling animation has been updated. 
The animation when harvesting from an enriched divination spring has been updated to stop memories from appearing out of the surrounding floor.
Thaerisk no longer plays an idle animation during combat. 
Players no longer go up a level when opening the doors to the Clan Citadel keep in HTML5. 
Equipped weapons are now sheathed when performing the Sneaky Bunny emote. 
The bloom effect on the fairy ring next to the Polypore dungeon has been corrected. 
Forgotten rangers in Daemonheim no longer have an incorrect attack animation. 
Tree shadows at the Grand Exchange are no longer patchy. 
Some height mapping issues in the Canifis area have been fixed.
 
 
Skills, D&Ds & Minigames:
 
The Remote Farming cure patch option now works on the herb patch in Prifddinas. 
Silverhawk boots now give Agility experience while fletching broad arrows.
Elves tending farming patches will no longer perform an unconvincing impersonation of a leprechaun when the player claims Evil Tree rewards. 
The delay has been removed when rotating the puzzle in celtic knot treasure trail scroll boxes and caskets.
An issue with the camera stretching the view of the game in Dominion Tower has been fixed.
A typo on the Pest Control commendation rewards interface has been corrected. 
Auto-cast spells are now set upon entering a Sinkhole, to match what happens with Dungeoneering.
Players can bank dominion tower bombs once again.
A spelling mistake in the Minigames section of the Adventurers interface has been corrected. 
A grammatical error in a line of The Trapper's chat in Player-Owned Ports has been fixed. 
Lucky items and the Auspicious katana can be protected by item protect prayers in the Wilderness and placed in gravestones, but will otherwise be destroyed on death.
Many more activities will now trigger key tokens.
Silverhawk boots will now be triggered by more activities.
You can now use the 'multiple chests' radio buttons and 'categories' button in the 'reward' and 'no more keys screen' in Treasure Hunter.
Objects that are free to play but require membership to cash out will no longer show up as members items in Treasure Hunter.
Silverhawk feathers, magic notepaper and spring cleaner springs now ask for confirmation before they are discarded in Treasure Hunter.
The prize you have won has been added to the message when you claim something in Treasure Hunter.
 
 
Quests, Challenges & Achievements: 
 
During the Troll Romance quest, Dunstan no longer greets the player too many times.
Azzanadra will now recommend having the correct combat level for the Fate of the Gods quest.
An issue with penguins sometimes not appearing when Larry and the player are in the snowy bird hide during the Cold War quest has been fixed.
 
 
Other: 
 
The auto-cast spell selection highlight box has been returned to the spell books.
Hand cannons once again have a chance to explode when used. 
Agile armour is now classed as hybrid armour. 
Attacking another player with no ammo or runes no longer forces the opposing player into combat. 
A few force walk tiles in theLumbridge cabbage field have been removed. 
A force walk tile has been removed from the Falador clan camp area.
Burying bones with Strongarm Burial activated will no longer mentions burying bones in the chat window.
The names of stairs in Meiyerditch have been corrected. 
Silver and golden precision bracelets have had their stats updated. 
Pressing the map shorcut key (default 'M') will now also close maps as well as open them. 
The lucky dragon 2h sword now possesses the same special attack as its regular counterpart. 
A spelling mistake with Islwyn's dialogue about Clan Cadarn has been fixed.
Players with more than 2.147b elemental runes in their inventory via a combination of elemental and combination runes can now cast spells correctly.
Split private chat will now hide correctly when the chat box is minimised in Legacy mode. 
Smoke Tendrils is now correctly listed as a members ability in the Magic Skill Advance Guide. 
It is no longer possible to take loot from Araxxi and roll for a pet at the same time. 
An issue where it was possible to avoid taking damage in the darkness in the third path of the Araxxor fight has been fixed.
Araxxor is now much more likely to be in the players favoured stance when setting up an instanced fight. 
A couple of clan recruitment links from in-game to the forums have been fixed.
The error message that appears when a player tries to select a reserved display name has been corrected.
Empty action bars will no longer show orange numbers when logging in. 
Selecting 'Follower details' whilst the layout is locked will now open or close the follower interface. 
 
 
Ninja Fixes: 
 
The wave counter in the Fight Caves and Fight Kiln will now stay on the screen for the entire duration of the fight. 
After many years of guarding the gate east of Varrock so that only workmen can pass through; the Museum Guard is now allowing adventurers to do so too. 
A fused slayer helmet will now tell the player how many charges remain after teleporting. 
Purchased items within the Daemonheim rewards store are now easier to identify.
 
 
Engine Fixes: 
 
Ironman Quickchat icons have been fixed.
Right click menus should no longer be left behind after the interface it was connected to is closed.
 
 
HTML5 Engine Fixes: 
 
The HTML5 client should no longer crash when encountering a skybox.
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Players with more than 2.147b elemental runes in their inventory via a combination of elemental and combination runes can now cast spells correctly.

 

 

Awesome, finally i can go slaying with 2.147b elemental runes in my inventory ;)

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This is nice and all but is there any place worth using the combat familiars. Where you don't 1-3 shot stuff, or use the pack yak?

Rush of Blood is a prime candidate for combat familiars, I believe.

 

The fix for >2bil elemental runes is hilarious. Who even spotted that one?

 

Overall, this update feels like just a ninja update. Which is fine, honestly; they're needed changes that probably took a fair bit of work to do, and we're in the midst of getting quite a bit of content with the Elf City.

Obtained quest cape and base 92 before obtaining any 99s! Currently finishing out my 99s with the (long-distant) goal of comp cape.
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We've performed a batch of maintenance changes to Treasure Hunter, tweaking the prizes given in order to:

Remove certain undesirable prizes.

Manage Treasure Hunter's impact on the economy.

 

I wonder what was removed (please be pots) and what impact did it really have on the economy?

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This is nice and all but is there any place worth using the combat familiars. Where you don't 1-3 shot stuff, or use the pack yak?

There are alot of places, it just requires you to be better than just bringing a yak full of food everywhere. Blood nihil instead of yak for araxxor is a prime example of this. The 5% attack boost and added damage is definitely worth it over yak- if you can manage it. Particularly when you can bank in under 15 seconds with max guild.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Players with more than 2.147b elemental runes in their inventory via a combination of elemental and combination runes can now cast spells correctly.

 

 

Awesome, finally i can go slaying with 2.147b elemental runes in my inventory ;)

 

Putting all doubts to rest that Jagex doesn't only care for the rich!   :rolleyes:

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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After many years of guarding the gate east of Varrock so that only workmen can pass through; the Museum Guard is now allowing adventurers to do so too.

Purchased items within the Daemonheim rewards store are now easier to identify.

 

 

Finally!

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So after the update my view distance is totally messed up.
[hide]
2550351d95.png

[/hide]

 

And fog completely overwhelms the screen when turned on.

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Quest Cape Achieved on November 14, 2007

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Items Acquired

Crystal Pick and Hatchet

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Araxxor is now much more likely to be in the players favoured stance when setting up an instanced fight.

 

yay!

best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits.
Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers,  5 Off-hand Maces, 3 Off-hand Longswords

ROTS Shields: 12  Seismics: 16

Ascension Crossbows: 6  Spider Legs: 10

Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.
Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting

 

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So after the update my view distance is totally messed up.

[hide]

2550351d95.png

[/hide]

 

And fog completely overwhelms the screen when turned on.

 

Switch camera mode to rs3 and then back to classic, fixed it for me, ty to someone in my fc for the tip

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Inefficiency = fun. That's objective and can't be debated. Ever.

 

Blog to 200m in all skills.

Max cape achieved November 5th, 2011.

Completionist cape achieved December 29th, 2011.

Final Boss title achieved December 28th, 2014.

Trimmed completionist cape achieved November 7th, 2015.

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So after the update my view distance is totally messed up.

[hide]

2550351d95.png

[/hide]

 

And fog completely overwhelms the screen when turned on.

 

Switch camera mode to rs3 and then back to classic, fixed it for me, ty to someone in my fc for the tip

 

That option is in the Controls panel, btw, not Graphics. And you can get the bug whether you normally use rs3 mode or classic mode; switch to the other and then back to fix it.

 

I'm honestly not sure what the difference between the two is, actually.

Obtained quest cape and base 92 before obtaining any 99s! Currently finishing out my 99s with the (long-distant) goal of comp cape.
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Always good to see that my graphics get screwed after an update.   The only way I can seem to fix is to go to Settings, Controls & click between Classic View & RS3 (I play in Classic).

 

This may not seem much of a pain, but means I cannot quick hop worlds, when in combat areas as I get logged back in with messed up graphics.

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RS3 just generally looks less choppy when moving the camera, as of the last time I compared anyway.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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l1M6sfb.png

My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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After many years of guarding the gate east of Varrock so that only workmen can pass through; the Museum Guard is now allowing adventurers to do so too.

 

PRAISE THE SUN!

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Well, they still attack just anyone that is attacking you instead of the opponent you are attacking. Ofcource, this can be advantageous, but in many cases it's not. I also found that if you have a helmet with scrolls and give the familiar some scrolls, the scrolls in the helmet will always be used first. 

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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