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10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2


Tim

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Sy, I assume you haven't tried to get the recipes yet. People have been dunging a lot in an attempt to get these recipes a all day and only obtained 1 or none.

I have got 3 from maw (as i already said. If you get one on the first try you can go again since no item is given) and 3 from dungeons doing around 3 hours of solo meds. I'm probably on the lucky side, but this does by no means look like an extremely grindy thing to do. And yeah, consistent yak...

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Haven't had any luck getting the consistent yak card, but if I teamed up with someone who was lucky enough to score the team variant of it, would I get a recipe?

 

Also the only cape-related maw item I've scored so far is an Airut damage enhancer.

 

E:

 

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Got the last two back to back under VOS, aw yeah.

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Perfect plus lasts four hours...

 

Does anyone know if it also provides normal overload boost for for hours, as well?

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So yeah.... All RNG based? try none RNG based. Getting all potion recipes is the most RNG based and can easily gotten with normal gameplay, even if you don't consider the maw (i've got 3 recipes from the maw) or consistent yak, which make is extremely easy to get. Implings were a given and everyone knew about it for a long time. It's your fault for trying to do this during rush-hour. All-in-all, for people that will comp in the future, these new requirements won't really make the cape any harder to get. It's just the old compers who are whining because their candy was taken away.

 

It was obviously hyperbole, but the point stands:

 

-Implings: RNG based. Could go to Puro Puro, but that's luck. Could use scrimshaw but that's RNG as well. Went through 2 scrimshaws at all sorts of trees, including ending up at Crystals, didn't get anything buy the 5-6 common implings. Friend has gone through 3 Scrimshaws at Crystal Trees, still waiting for Kingly. Another friend found Kingly after 6 hours of world hopping.

 

-Emote: RNG based (was ridiculous enough that it had to be hotfixed).

 

-Recipes: extremely RNG based (with people having spent several hours and not having even gotten one). Yes the MAW can give you recipes, but it too is also RNG based, the usual reward from it is coins, rocks or other stupid stuff. I have gotten one recipe from it, in addition to various completely crappy stuff the other few days (coins, rune items, strange rocks).

 

Harmony Moss: RNG component determining harvest, otherwise a minimum of 40M experience (if you happen to be unlucky).

 

 

Again, there is absolutely no excuse for these sorts of requirements, and why with both batch 1 and 2 the trim barely had any while Comp had basically everything. Nobody can deny that basically since the creation of Trim and Comp, there's been a fairly clear tradition about what sort of requirements to expect for each, and it's been maintained for years. This update (as well as batch 1) was a complete reversal of that. And in my view a pretty scumbag thing to do.

 

----

 

 

 

 

So yeah.... All RNG based? try none RNG based. Getting all potion recipes is the most RNG based and can easily gotten with normal gameplay, even if you don't consider the maw (i've got 3 recipes from the maw) or consistent yak, which make is extremely easy to get. Implings were a given and everyone knew about it for a long time. It's your fault for trying to do this during rush-hour. All-in-all, for people that will comp in the future, these new requirements won't really make the cape any harder to get. It's just the old compers who are whining because their candy was taken away.

 

If all recipes can be gotten from DGing normally from 1-120, why the [bleep] bother adding it as a req in the first place? From that perspective, it seems to me it was added specifically to piss off old compers.

 

Unlocking all herblore potion recipes is as much of a completionist deed as unlocking all magic spells, including those from an angry agricultural association.

 

 

I wouldn't have been opposed to all herblore recipes if they were bought through tokens or some other way. To make them Dungeoneering based (a skill that Compers are not only 120 in, but many are 200M in) was just pure trolling.

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Perfect plus lasts four hours...

 

Does anyone know if it also provides normal overload boost for for hours, as well?

Don't think so... That would be slightly OP. ;)

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Perfect plus lasts four hours...

 

Does anyone know if it also provides normal overload boost for for hours, as well?

Perfect plus is not an overload. As simple as that.

 

And i mean, there is no great comparison to elf city comp requirements, really. The only other huge update that has been released since comp was divination, and you did have to level it to 99. In a similar manner, instead of having to get level 99 invention, you have to get level 99 elf city, which, to me, is fair enough. There really isn't anything you really have to grind hard in the elf city, definitely nothing as bad as livid. I'll probably never end up getting comp because of livid (and because i'd have to keep meeting new reqs), but these requirements will be easy enough for me.

 

Gwyn, that's about 1-1.5 hours per recipe then, about the same i've gotten (got 7 now).

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First to 4664 Port Score on 2. March, 2015.

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When you put it that way, it doesn't seem to bad. At least it's not hardmode DG.

 

Anyone know if harmony moss harvested from regular patches counts towards the Meilyr title?

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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When you put it that way, it doesn't seem to bad. At least it's not hardmode DG.

 

Anyone know if harmony moss harvested from regular patches counts towards the Meilyr title?

 

People on HLF say no.

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Perfect plus lasts four hours...

 

Does anyone know if it also provides normal overload boost for for hours, as well?

Perfect plus is not an overload. As simple as that.

 

And i mean, there is no great comparison to elf city comp requirements, really. The only other huge update that has been released since comp was divination, and you did have to level it to 99. In a similar manner, instead of having to get level 99 invention, you have to get level 99 elf city, which, to me, is fair enough. There really isn't anything you really have to grind hard in the elf city, definitely nothing as bad as livid. I'll probably never end up getting comp because of livid (and because i'd have to keep meeting new reqs), but these requirements will be easy enough for me.

 

Gwyn, that's about 1-1.5 hours per recipe then, about the same i've gotten (got 7 now).

 

 

 

There are dozens and dozens of stories of people who have had absolutely terrible luck wih the recipes. One friend of mine got 1 recipe after NINE hours. Someone else got 2 recipes within 12 hours. Someone spent 15 hours, no recipe. My clan leader got all 9 within 13 hours. There's quite a few threads about this on RSOF.

 

Saying it's 1.5 hours per recipe is completely meaningless, because the fact it's RNG means quite a few people won't be that lucky (even if you were) and will be needlessly tortured by this stupid requirement.

 

Also, Divination is not a fair comparision. It's a skill, it's always been understood that skills are part of Comp. Secondly, your argument that Elf City 2 is a fair substitute for the lack of Inventor Skill (which may still come out in another form) doesn't make much sense either. Firstly, Elf City 2 isn't a skill, and secondly it's filled with RNG based requirements (something which skills never are). Again, most of the requirements should have been left for Trim, they are best suited for that category based on years of understanding of what Trim and Comp requirements should be.

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Will probably regret posting this when it's nerfed but:

 

 

I hid it so it's link only, but you can do Agility without moving your mouse at all during Voice of Seren (look at video for instructions)

 

So during voice of seren I guess this will make it the same spam click method as dwarf traders but with Agility/Pray xp :P

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wasn't really that big a secret, the click areas are really damn huge

*glares in the general direction of the ape atoll course*

 

who else remembers marking their screen for ape atoll to make clicking easier? haha. I used actual sticky notes lol. Approaching 10 years ago now, thanks for the reminder :P

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I am loving the new training methods that Priffddinas provides for these skills! :D

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Comp Capes aside, a lot of Batch 2 is a severe letdown:

 

-The Prayer method is awful; too much gp/xp, inferior to practically every other preexisting method.

 

-The Divination training method (Shadow Cores) is completely impractical. The monsters take significant effort to kill, and the Shadow Cores (which give the divination experience) are actually uncommon drops.

 

-Edimmus are a complete joke. They have 32K hp, yet give 800 slayer experience (Kalgerions which also have 32k hp give 1800+ slayer experience); they have shit loot; shit charms (Kalgerions give triple charms), are aggressive so they can be annoying if you get gang-banged by multiple Eddimus, and yeah. Even the Shadow, the Manifest one, I believe, gives 930 slayer experience, despite having half the hp the Eddimmu does, being non-aggressive and being much easier to kill - that's a complete joke. The Blood Necklace doesn't work on bosses - another drawback.

 

- The agility course is good, but the camera zooming is very annoying (like Livid).

 

- Crafting is pretty meh.

 

- What they did to thieving is a travesty. Significantly reduced the brawler rate, the coin rewards, and a lot of the clans have unnoted shit troll loot that clogs up your inventory and interferes with AFK'ing.

 

-Harmony Moss was advertised as an alternate way to train farming, yet despite the tremendous effort required, it gives shit farming experience.

 

-The MAW/Shards has a variety of absolutely shit rewards which are a complete slap in the face of the effort that it took to obtain the shards (each shard took 1 hour, 10 are required for 1 prize, and half the time it's 10-20K gp or some rune item; absolutely unacceptable).

 

-Still no altar and obelisk in Max Guild.

 

But yeah, so much potential wasted in Elf City. A major disappointment.

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But hey

 

I actually train agility now, thanks to elf city batch 2

 

WHAT A MIRACLE

 

CYA SILVERHAWKS

 

Also, loving the new pots, esp the holy overload :3

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So yeah.... All RNG based? try none RNG based. Getting all potion recipes is the most RNG based and can easily gotten with normal gameplay, even if you don't consider the maw (i've got 3 recipes from the maw) or consistent yak, which make is extremely easy to get. Implings were a given and everyone knew about it for a long time. It's your fault for trying to do this during rush-hour. All-in-all, for people that will comp in the future, these new requirements won't really make the cape any harder to get. It's just the old compers who are whining because their candy was taken away.

 

It was obviously hyperbole, but the point stands:

 

-Implings: RNG based. Could go to Puro Puro, but that's luck. Could use scrimshaw but that's RNG as well. Went through 2 scrimshaws at all sorts of trees, including ending up at Crystals, didn't get anything buy the 5-6 common implings. Friend has gone through 3 Scrimshaws at Crystal Trees, still waiting for Kingly. Another friend found Kingly after 6 hours of world hopping.

 

-Emote: RNG based (was ridiculous enough that it had to be hotfixed).

 

-Recipes: extremely RNG based (with people having spent several hours and not having even gotten one). Yes the MAW can give you recipes, but it too is also RNG based, the usual reward from it is coins, rocks or other stupid stuff. I have gotten one recipe from it, in addition to various completely crappy stuff the other few days (coins, rune items, strange rocks).

 

Harmony Moss: RNG component determining harvest, otherwise a minimum of 40M experience (if you happen to be unlucky).

 

 

Again, there is absolutely no excuse for these sorts of requirements, and why with both batch 1 and 2 the trim barely had any while Comp had basically everything. Nobody can deny that basically since the creation of Trim and Comp, there's been a fairly clear tradition about what sort of requirements to expect for each, and it's been maintained for years. This update (as well as batch 1) was a complete reversal of that. And in my view a pretty scumbag thing to do.

 

----

 

 

 

 

So yeah.... All RNG based? try none RNG based. Getting all potion recipes is the most RNG based and can easily gotten with normal gameplay, even if you don't consider the maw (i've got 3 recipes from the maw) or consistent yak, which make is extremely easy to get. Implings were a given and everyone knew about it for a long time. It's your fault for trying to do this during rush-hour. All-in-all, for people that will comp in the future, these new requirements won't really make the cape any harder to get. It's just the old compers who are whining because their candy was taken away.

 

If all recipes can be gotten from DGing normally from 1-120, why the [bleep] bother adding it as a req in the first place? From that perspective, it seems to me it was added specifically to piss off old compers.

 

Unlocking all herblore potion recipes is as much of a completionist deed as unlocking all magic spells, including those from an angry agricultural association.

 

 

I wouldn't have been opposed to all herblore recipes if they were bought through tokens or some other way. To make them Dungeoneering based (a skill that Compers are not only 120 in, but many are 200M in) was just pure trolling.

 

 

Ahahahah say neigh to gambling

 

and then some kids whine because I want to put money on a row of flowers, hypocrits xD

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I keep getting recipes out of the thing, 3 so far.

One day I did get an unassigned damage multiplier which is pretty cool.

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I know I'll probably get shot for this but I'm personally happy that standard comp cape takes longer/harder to get.

 

As someone who doesn't have one, it was blatantly obvious there was a large saturation of comp players, to the point where at the Grand Exchange there were more often than not more compers than mid/low/high level players.

 

It's nice to see something intended to be prestigious becoming more uncommon.

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[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

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I much prefer reqs that challenge skill as opposed to grind, though :P

I agree but how many skilful activities can Jagex create and introduce into Rs.

Tranquil.png

 

[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

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