Comp Capes aside, a lot of Batch 2 is a severe letdown:
-The Prayer method is awful; too much gp/xp, inferior to practically every other preexisting method.
-The Divination training method (Shadow Cores) is completely impractical. The monsters take significant effort to kill, and the Shadow Cores (which give the divination experience) are actually uncommon drops.
-Edimmus are a complete joke. They have 32K hp, yet give 800 slayer experience (Kalgerions which also have 32k hp give 1800+ slayer experience); they have shit loot; shit charms (Kalgerions give triple charms), are aggressive so they can be annoying if you get gang-banged by multiple Eddimus, and yeah. Even the Shadow, the Manifest one, I believe, gives 930 slayer experience, despite having half the hp the Eddimmu does, being non-aggressive and being much easier to kill - that's a complete joke. The Blood Necklace doesn't work on bosses - another drawback.
- The agility course is good, but the camera zooming is very annoying (like Livid).
- Crafting is pretty meh.
- What they did to thieving is a travesty. Significantly reduced the brawler rate, the coin rewards, and a lot of the clans have unnoted shit troll loot that clogs up your inventory and interferes with AFK'ing.
-Harmony Moss was advertised as an alternate way to train farming, yet despite the tremendous effort required, it gives shit farming experience.
-The MAW/Shards has a variety of absolutely shit rewards which are a complete slap in the face of the effort that it took to obtain the shards (each shard took 1 hour, 10 are required for 1 prize, and half the time it's 10-20K gp or some rune item; absolutely unacceptable).
-Still no altar and obelisk in Max Guild.
But yeah, so much potential wasted in Elf City. A major disappointment.