Jump to content

Welcome to Rune Tips, the first ever RuneScape help site. We aim to offer skill guides, quest guides, maps, calculators, informative databases, tips, and much more to help you get the most from the Massive Online Adventure Game, RuneScape, by Jagex Ltd © 2009.

Report Ad

Welcome to Forum.Tip.It
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

10th Nov 2014 - Prifddinas - Lost City of the Elves - Part 2

Update

  • Please log in to reply
295 replies to this topic

#121
krimi
[ Display Name History ]

krimi

    Scorpion Pit

  • Members
  • 526 posts
  • Gender:Not Telling
  • Joined:12 July 2009
  • RuneScape Status:None
  • RSN:der krimi
I got d pick reaching into motherlode maw for today.

#122
Golvellius
[ Display Name History ]

Golvellius

    Hobgoblin Killer

  • Members
  • 1,685 posts
  • Gender:Not Telling
  • Joined:30 May 2005
  • RuneScape Status:P2P

I keep getting recipes out of the thing, 3 so far.

One day I did get an unassigned damage multiplier which is pretty cool.


Exclusive Legacy Mode Player

 

Golvellius.png


He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol


#123
Steph
[ Display Name History ]

Steph

    Retired Staff

  • Members
  • 1,048 posts
I know I'll probably get shot for this but I'm personally happy that standard comp cape takes longer/harder to get.

As someone who doesn't have one, it was blatantly obvious there was a large saturation of comp players, to the point where at the Grand Exchange there were more often than not more compers than mid/low/high level players.

It's nice to see something intended to be prestigious becoming more uncommon.
Posted Image

[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad
[2:22:36 PM] Arceus Dark: Time to get...req'd?

#124
Saradomin_Mage
[ Display Name History ]

Saradomin_Mage

    The Two and Only

  • Members
  • 7,273 posts
  • Gender:Male
  • Location:Varrock Museum
  • Joined:13 November 2004
  • RuneScape Status:P2P
I much prefer reqs that challenge skill as opposed to grind, though :P

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.


#125
Steph
[ Display Name History ]

Steph

    Retired Staff

  • Members
  • 1,048 posts

I much prefer reqs that challenge skill as opposed to grind, though :P


I agree but how many skilful activities can Jagex create and introduce into Rs.
Posted Image

[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad
[2:22:36 PM] Arceus Dark: Time to get...req'd?

#126
Sy_Accursed
[ Display Name History ]

Sy_Accursed

    Post Junkie

  • Members
  • 16,851 posts
  • Gender:Male
  • Location:Norfolk, UK
  • Joined:22 December 2004
  • RuneScape Status:P2P
  • RSN:Sy Accursed

I don't think you need to add excessive grindfest to comp to make it less common.

 

To make it less common all you need to do is make sure the incoming reqs are frequent and add new and differing challenges to the cape.

 

Another factor would be the influx of new players - it is only becoming more common because there are less new players incoming than there are old players reaching the end-game. The issue isn't so much a lot have comp cape, its more than too high a proportion of players are end-game for the overall playerbase.


Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue


#127
Blofeld
[ Display Name History ]

Blofeld

    Unicorn Horn

  • Members
  • 240 posts
  • Gender:Not Telling
  • Location:Texas, USA
  • Joined:8 February 2005
  • RuneScape Status:P2P
  • RSN:Blofeld
 

 

Comp Capes aside, a lot of Batch 2 is a severe letdown:

 

-The Prayer method is awful; too much gp/xp, inferior to practically every other preexisting method.

 

-The Divination training method (Shadow Cores) is completely impractical. The monsters take significant effort to kill, and the Shadow Cores (which give the divination experience) are actually uncommon drops.

 

-Edimmus are a complete joke. They have 32K hp, yet give 800 slayer experience (Kalgerions which also have 32k hp give 1800+ slayer experience); they have shit loot; shit charms (Kalgerions give triple charms), are aggressive so they can be annoying if you get gang-banged by multiple Eddimus, and yeah. Even the Shadow, the Manifest one, I believe, gives 930 slayer experience, despite having half the hp the Eddimmu does, being non-aggressive and being much easier to kill - that's a complete joke. The Blood Necklace doesn't work on bosses - another drawback.

 

- The agility course is good, but the camera zooming is very annoying (like Livid).

 

- Crafting is pretty meh.

 

- What they did to thieving is a travesty. Significantly reduced the brawler rate, the coin rewards, and a lot of the clans have unnoted shit troll loot that clogs up your inventory and interferes with AFK'ing.

 

-Harmony Moss was advertised as an alternate way to train farming, yet despite the tremendous effort required, it gives shit farming experience.

 

-The MAW/Shards has a variety of absolutely shit rewards which are a complete slap in the face of the effort that it took to obtain the shards (each shard took 1 hour, 10 are required for 1 prize, and half the time it's 10-20K gp or some rune item; absolutely unacceptable).

 

-Still no altar and obelisk in Max Guild.

 

But yeah, so much potential wasted in Elf City. A major disappointment.

 

Really at the moment the problem does not lay with the content itself, its the fact that the balancing is absolutely atrocious. I want to do many of these activities, but the numbers are just ridiculous

 

The divination part is so clearly broken due to how uncommon the shadow cores are, it genuinely seems like no one ever tested it. Not to mention how surprisingly strong the monsters are.

 

The thieving was previously fine-1-2m gp/hr was not game breaking at all. Again, what mod thought single divination energies and cups of tea were okay as drops.

 

For the amount of effort taken to grow it moss should reward several thousand xp per harvest, not the pitiful current amount.

 

As for the prayer training method I found it really amusing that in the Q&A last week when asked about the rates, the developers commented that the poor cost and xp rates wouldn't matter because people would do it so they could socialize due to it being more afk.   Have they even met the current community, or played the game. Cost and xp rate trump everything.

 

 

I really hope they stick to what they boast about most: listening to us. But I fear we'll be fobbed off with an excuse again.   Has anyone listened to the latest podcast to see if it addressed anything?



#128
Alg
[ Display Name History ]

Alg

    Troll General

  • Editorial Panel
  • 10,880 posts
  • Gender:Female
  • Location:California.
  • Joined:5 August 2006

- Crafting is pretty meh

Especially with all the hype they poured into crystal singing. I'm sorry, but getting a rare (their word, not mine) and untradeable drop from one of the guards, then spending god knows how long at the harps for 1700 dust... all for a single permanently degading T80 weapon? I mean, I'm not even close to being an efficient player and I can tell you're better off just paying to have it charged, except why would you do that when you could get a permanent and (most likely) longer lasting royal crossbow for less?

#129
Miss Lioness
[ Display Name History ]

Miss Lioness

    the Pyromaniac

  • Senior Moderator
  • 2,491 posts
  • Gender:Female
  • Location:The Netherlands
  • Joined:12 December 2011
  • RuneScape Status:P2P
  • RSN:Miss Lioness
  • Clan:Efficiency Experts

I feel that this batch is underwhelming for short. It could do with many changes. I think the following should be changed:

 

Missing content:

- Place to store recent capes (without costs, looking at you multiskillcapes).
- Add counter to Cadarn NPCs
- Differentiation between clans, Clerks and Bankers in character model. Just a slight recolour could do wonders.
- That Div locations not counting for Daily Limit should be implemented.
- Prayer altar and/or Summoning recharge obelisk at Max Guild.
- An idea to include Dungeoneering in Prifddinas: a resource Dungeon that resets itself at random intervals which acts as a normal floor. More like a D&D.
- An actual overworld construction training method.
- Reobtaining the cosmetic gear from Diango or by other means.
- Ability to disable certain skills @ Harmony Pillars when maxed (99/120 for Dungeoneering).
- Saw a good suggestion of making the Amlodd Summoning Obelisk have an option to do Familiarisation whenever there is one active.
- Another good suggestion I saw, was making the bonus for the wheat patch portal to Puro-Puro, permanent upon completion of the Impling Challenge.
- Some free extra bankspace would be nice as soo much new items has come out lately.
- "Darkhemming" mentioned that when rocks are harmonized but it is empty, it is wasted. It should force spawn the ores and harmonized.
- Possibly award Herblore Habitat seeds from Crwys workers.
 
Content that should be changed or improved:
- Agility Course Cutscene needs to be removed, if possible, so we are able to chat without the chat resetting and whatnot.
- Chance on Recipes in Dungeoneering needs to be vastly improved from 1/320(?) to 1/64 with a guaranteed spawn in a large floor.
- Shadow creatures, tone down their strength/make cores a 100% or very common drop. Ties in to the Divination "method", it needs to be comparable to 80s spot.
- Thieving rewards. I rather had less exp/pickpocket than thus huge nerf to loot. Felt soo unrewarding and underwhelmed. Nerf wasn't really needed if compared to recent PVM-droptable changes. Implement the changes as discussed on Reddit between "ItsBowser" and "Mod Wolf" would be a good start. Also "Etheral Bond" has a post in this thread where he also has a good short list of changes that should be implemented. Personally better even than "ItsBowser"s list. Exp is fine, could be reduced a bit if needed. Loot + Coins are the real rewards anyways, not the exp..
- Softclay spot should be "concentrated" or "harmonized".
- Prayer method should be vastly less costly. Was expected as a much cheaper, but slower method. Instead it is indeed slower but about same cost.
- Harmony Pillars should either net more Moss, or require less exp to give yield. The Comp. requirement is exorbinantly high due to the exp requirement currently and low yield. Notification when the pillar has finished would be sweet.
- Add other overworld implings to Prifddinas.
- Some completionist requirements are out of balance or shouldn't have been added to completionist cape.
- Perfect potions to include their previous effect. E.g. Perfect Farming Juju to also increase herb yield, perhaps extend this too to Allotement.
- Talent Scout to last about 1 minute in-case you missed it and already clicked on next obstacle.
- Increase duration of Crystal tools. Ten-fold would be a good start.
- Once again, Thieving as it is now, is outclassed easily by Dwarves, which have far lower requirements, same afkability, similar if not better exp and better loot.
- Non-hatchet/pickaxe crystal tools should act as scrimshaws for skilling. 3 hour duration for normal ones and higher for attuned seeds.
 
Content that are good, but could do with minor balancing:
- Hefin Harps, might be boost it a little bit. By 10-15% in both Exp rates/Dust.
- Motherlode MAW, rebalance should be assessed. Perhaps an increase in Comp/Trim related rewards the closer to comp. Also possibility to exclude rewards if comp. requirement has been completed.
- Eddimu, increase the slayer exp. by a lot. Improve drops a slight bit.
- Attuned items, just no realy need for it as outclassed by practicallity, could do with less dust required. Add the seeds to pickpocketing loot. "Mr G W" has a great breakdown on this.
- Serenity Posts could do with a limit or reduction to change speed. E.g. Lady could call stance X and call stance Y literally 3 exp drops later. It should be more like Artistan Workshop's Burial Armour.
- Make the emotes unlocked by the Agility Course also a resting animation. Shouldn't be really hard to do.
- Supreme overload to be a tad higher than it currently is. Make it boost to 120.
- Slightly improve the spirit gem-rate again from the gem rocks.
- Dungeoneering cards, ability to stack up, up to 5 would be nice.
- Bloodtree was a nice addition, but could it be changed to an Elder tree instead?
 
Great content:
- Good map layout.
- Agility Course, nice balancing.
- Hatchet/Pickaxe Dust requirement.
- Sandstone.
- Blood Necklace.
- Divine Locations in Resource Dungeon, would be nice to spawn only 75+ locations.
- Rate getitng Agility Course rewards are good now, thanks for fixing.
- Absolutely stunning music.
- Herblore Recipes themselves are a good idea and a much welcomed addition.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson


For account help/issues, please follow this link:

Account Help[left]. If you need further assistance, do not hesitate to PM me or post here.


#130
xpx
[ Display Name History ]

xpx

    Ice Giant Melter

  • Members
  • 4,281 posts
  • Gender:Male
  • Location:Estonia
  • Joined:24 July 2004
  • RuneScape Status:None
  • RSN:xpx

I was also thinking of ways the released content could be re-balanced, because, lets be honest, the content itself is mostly great, just the balancing has gone wrong on so many things...

 

So yeah, my list:

 

Add cleansing crystals as a ~1/200 reward from thieving all of the elf clans. This would fix both thieving and prayer methods(think extra 800k-1m for thieving and 8-10 gp/xp prayer), as people would actually have a real market for these things. Possibly add the crystals from other sources also (drops from shadows, elves and edimmu).

Edimmu definitely need rebalancing. atleast a 50% improvement to slayer and combat xp plus enhancement of the drop table should be in order.

Shadow creatures need rebalancing. I'm totally OK with their strength and the slayer xp, but their drops, inducing the cores are just awful. Cores should be made 1/3 or 1/2 drop (which would equate to 50 or 75k div xp an hour, respectively) and they should definitely receive other worthwhile drops.

The harps. Maxed players should be able to get atleast 1k dust an hour (currently around 700).

Harmony pillars are extremely unbalanced. They should give ALOT more farming xp, perhaps as much as 10-20k depending on yield. Possibly add other effects/rewards to harvesting for example spawn crystal implings during vos.

 

As of right now, most of the content they've just released is basically useless/redundant because of balancing issues, the exception being both agility methods where, surprisingly, they did a very good job balancing wise.


First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.


#131
Miss Lioness
[ Display Name History ]

Miss Lioness

    the Pyromaniac

  • Senior Moderator
  • 2,491 posts
  • Gender:Female
  • Location:The Netherlands
  • Joined:12 December 2011
  • RuneScape Status:P2P
  • RSN:Miss Lioness
  • Clan:Efficiency Experts

Yeah I heard very few complains regarding the Agility stuff. Also most people could see a slight buff to the Harps, but nothing major (Approx. what I suggested).


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson


For account help/issues, please follow this link:

Account Help[left]. If you need further assistance, do not hesitate to PM me or post here.


#132
Blofeld
[ Display Name History ]

Blofeld

    Unicorn Horn

  • Members
  • 240 posts
  • Gender:Not Telling
  • Location:Texas, USA
  • Joined:8 February 2005
  • RuneScape Status:P2P
  • RSN:Blofeld

So from listening to the latest podcast it seems we won't be getting these tweaks anytime soon.  Osborne basically said that the staff are all very busy with POP2 and the 200th quest right now and therefore cant focus on fixing the city until they are done, and to expect a big update addressing issues later on.

 

i know the podcast was recorded Tuesday/Wednesday ish ,but he seemed painfully unaware of the issues: he seemed to think that everyone loved and was using the cleansing crystals for example. The only problems he seemed to think were big issues were the 20k agility cap and that the reason people were annoyed at the thieving changes was because skills like DG and agility don't easily lend themselves to items to pickpocket.    I really hope that since it was recorded they have made some more critical observations. Apparently he is going to compile a list of things they plan to change soon and put that on the forums.



#133
Arceus
[ Display Name History ]

Arceus

    Araxyte Authority

  • Administrators
  • 7,090 posts
  • Gender:Male
  • Joined:7 December 2010
  • RuneScape Status:F2P

You would think they would allocate more resources to analyzing/fixing things after an update, particularly as huge as this one, and especially after they've been running various Power to the Players polls on reactions to updates.


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?
---

 

cWCZMZO.png
l1M6sfb.png


My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

#134
Octarine
[ Display Name History ]

Octarine

    Retired Crew

  • Members
  • 1,564 posts
  • Gender:Male
  • Location:York, UK
  • Joined:13 January 2010
  • RuneScape Status:Retired
  • RSN:Octarine
  • RSN2:Octarune
  • Clan:Primacy

Especially with it being the biggest update of the year too...

 

Comp reqs seemed daunting at first but  I guess they're fine. Looks like the implings will be my last one to do, I've done a fair bit of puro puro and found about 5 dragons but no kingly or crystal yet. Any tips?


Blog of DG, Bossing (mostly Glacors) and stuff - Runetrack

Posted Image
Play Safe! Posted Image - Got useful information for the tip.it website? Post here!


#135
TheLad1
[ Display Name History ]

TheLad1

    Scorpion Pit

  • Members
  • 523 posts
  • Gender:Male
  • Location:UK
  • Joined:24 February 2007
  • RuneScape Status:P2P
  • RSN:The Lad 1
  • RSN2:Fork Sake
  • Clan:Max The Experience

Maybe they ought to think about fixing the South facing log in bug - fed up with running the wrong way everytime I tele into Elf land !

 

Can't be that difficult :)


the_lad_1.png

 


#136
Arceus
[ Display Name History ]

Arceus

    Araxyte Authority

  • Administrators
  • 7,090 posts
  • Gender:Male
  • Joined:7 December 2010
  • RuneScape Status:F2P

Maybe they ought to think about fixing the South facing log in bug - fed up with running the wrong way everytime I tele into Elf land !

 

Can't be that difficult :)

My impression was that it was not a bug but an intentional change to throw off bots for a while.  A tip if you didn't know: clicking the compass will turn you so you are facing directly north.


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?
---

 

cWCZMZO.png
l1M6sfb.png


My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

#137
Sy_Accursed
[ Display Name History ]

Sy_Accursed

    Post Junkie

  • Members
  • 16,851 posts
  • Gender:Male
  • Location:Norfolk, UK
  • Joined:22 December 2004
  • RuneScape Status:P2P
  • RSN:Sy Accursed

 

Maybe they ought to think about fixing the South facing log in bug - fed up with running the wrong way everytime I tele into Elf land !

 

Can't be that difficult :)

My impression was that it was not a bug but an intentional change to throw off bots for a while.  A tip if you didn't know: clicking the compass will turn you so you are facing directly north.

 

 

Neither it was the short term fix for the camera issues where perspective went wonky. For whatever reason setting the camera to south on loading into a new area stops the issue.


Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue


#138
Arceus
[ Display Name History ]

Arceus

    Araxyte Authority

  • Administrators
  • 7,090 posts
  • Gender:Male
  • Joined:7 December 2010
  • RuneScape Status:F2P

That explains things, thanks for info...well I guess we will see how short term the fix is but 10M tells me it sticks around a while.


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?
---

 

cWCZMZO.png
l1M6sfb.png


My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

#139
xpx
[ Display Name History ]

xpx

    Ice Giant Melter

  • Members
  • 4,281 posts
  • Gender:Male
  • Location:Estonia
  • Joined:24 July 2004
  • RuneScape Status:None
  • RSN:xpx

Especially with it being the biggest update of the year too...

 

Comp reqs seemed daunting at first but  I guess they're fine. Looks like the implings will be my last one to do, I've done a fair bit of puro puro and found about 5 dragons but no kingly or crystal yet. Any tips?

Both recipes and implings are common from the maw. The maw will always give you the lowest impling you've yet to catch. So yeah, assuming you are slowly doing moss anyway, there is no particular need to rush those things. I got my last impling (crystal) from the maw today, for example.


First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.


#140
Sy_Accursed
[ Display Name History ]

Sy_Accursed

    Post Junkie

  • Members
  • 16,851 posts
  • Gender:Male
  • Location:Norfolk, UK
  • Joined:22 December 2004
  • RuneScape Status:P2P
  • RSN:Sy Accursed

Bit that really got me from podcast (that hasn't been mentioned) was talk of harp xp rate being low because it gives dust.

 

Erm all the feedback was pretty much nothing to do with xp and all to do with the fact the rate of dust is beyond awful.


Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue






Also tagged with one or more of these keywords: Update

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users