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Runescape in 2015


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101 replies to this topic

#21
BloodAngel
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The ability to choose races for our characters please. I know every other MMO has the option but being a human is getting boring. In before it's a Solomon's thing.


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#22
Arceus
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The ability to choose races for our characters please. I know every other MMO has the option but being a human is getting boring. In before it's a Solomon's thing.

 

"The full moon draws nigh...will you buy an anti-werewolf potion from Solomon's or dare to risk the consequences?!"


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#23
Urza285
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The ability to choose races for our characters please. I know every other MMO has the option but being a human is getting boring. In before it's a Solomon's thing.

"The full moon draws nigh...will you buy an anti-werewolf potion from Solomon's or dare to risk the consequences?!"
You have avianse, vampire, human and some costumes for ogres and such. Obviously its going to be solomons - and thats without the possibility of other cloth effects.

Honestly you are better of seeing overworld construction updates over the rework. It would be much easier to have the ability to build your own smithy, range, etc. In determined locations. They could implement perks for higher grade anvils, smithies and ranges too at the cost of using construction supplies to repair them.



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#24
Kimberly
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The ability to choose races for our characters please. I know every other MMO has the option but being a human is getting boring. In before it's a Solomon's thing.

 
"The full moon draws nigh...will you buy an anti-werewolf potion from Solomon's or dare to risk the consequences?!"


What a horrible night to have a curse.

Personally the idea of playing as different races seems a bit silly to me. I can't think of how playing as different races would enhance the game. There is no min/maxing in runescape aside from skills themselves, which have a concrete cap at a far shorter timeframe than other games where races are a critical choice to your character type.

If the combat/stats side of the game was different, that might make more sense. Otherwise it just seems like unnecessary fluff for older players who are bored, not really something that enriches the overall game experience.

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#25
Zantareous
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Like most people have said, I just want them to fix/improve what already exists before they add anything else (which will likely be half-baked anyway).
  • Fix audio glitches.
  • Skill reworks (especially Smithing and Construction).
  • Improve the UI that basically hasn't been touched since its release, add more options (if they let us close and resize everything I would be so happy).
  • Minigame revival (and stop hiding some of them in that hole at Falador).  The Group system doesn't work correctly in F2P, that could help (though maybe it's too late).
  • No more time-based holiday events... please....
  • And for Jagex to stop using their Sadim touch on new games and focus on RS for at least a year.
 
The only exception is that I would love to have at least one more World Event again.

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#26
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I get the smithing rework, but what is so wrong with construction that it needs a rework?


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#27
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I get the smithing rework, but what is so wrong with construction that it needs a rework?

 

It has an archaic training method to basically destroy and make 1000s of the same thing w/o actually contributing a single thing. It also basically offers very very few things that are useful.

 

Only things that are useful is the Gilded Altar and storage room.


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#28
helring
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I get the smithing rework, but what is so wrong with construction that it needs a rework?

 

It has an archaic training method to basically destroy and make 1000s of the same thing w/o actually contributing a single thing. It also basically offers very very few things that are useful.

 

Only things that are useful is the Gilded Altar and storage room.

 

 

Too be fair, thats most skills.

 

Smithing brings in way too many finished goods so they need to be destroyed from alchs. Firemaking is destroying. Crafting, way too many things. etc.


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#29
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I get the smithing rework, but what is so wrong with construction that it needs a rework?


It has an archaic training method to basically destroy and make 1000s of the same thing w/o actually contributing a single thing. It also basically offers very very few things that are useful.

Only things that are useful is the Gilded Altar and storage room.
Also being able to move rooms would be nice

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#30
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I hope they'll advertise the game better and make F2P more attractive, because currently it's scaring new players away.

 

And minigamefixes and Legacyfixes.


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#31
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I get the smithing rework, but what is so wrong with construction that it needs a rework?

 

It has an archaic training method to basically destroy and make 1000s of the same thing w/o actually contributing a single thing. It also basically offers very very few things that are useful.

 

Only things that are useful is the Gilded Altar and storage room.

 

pet house!


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#32
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I get the smithing rework, but what is so wrong with construction that it needs a rework?

 

It has an archaic training method to basically destroy and make 1000s of the same thing w/o actually contributing a single thing. It also basically offers very very few things that are useful.

 

Only things that are useful is the Gilded Altar and storage room.

 

pet house!

 

Armour stand!!


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#33
Kimberly
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Mostly the most glaring problem with construction is that there is a myriad of small ways to improve the skill, but they can't because of how poorly it was made to begin with. As a result, there's no real reason for them to dump the money into correcting the base problem unless they do an entire rework of the skill itself.

I want a rework so construction can get the sort of cool little tweaks others skills get fairly regularly.

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#34
Steph
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I get the smithing rework, but what is so wrong with construction that it needs a rework?


It has an archaic training method to basically destroy and make 1000s of the same thing w/o actually contributing a single thing. It also basically offers very very few things that are useful.

Only things that are useful is the Gilded Altar and storage room.

I think it's more of the fact there have only been two or the updates since release and those only added an extra room at most.
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[2:22:36 PM] Arceus Dark: Time to get...req'd?

#35
Ammako
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The ability to choose races for our characters please. I know every other MMO has the option but being a human is getting boring. In before it's a Solomon's thing.

 
"The full moon draws nigh...will you buy an anti-werewolf potion from Solomon's or dare to risk the consequences?!"

I get moody during that time of the month.
You know, with the full moon and all.

#36
baileydafrog
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Tbh i hope they never rework cons, my tt chest is full, I have a strong feeling I'd log in and find it empty on that day.


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#37
essiw
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Tbh i hope they never rework cons, my tt chest is full, I have a strong feeling I'd log in and find it empty on that day.

just empty it beforehand then :)

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#38
Miss Lioness
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Tbh i hope they never rework cons, my tt chest is full, I have a strong feeling I'd log in and find it empty on that day.

just empty it beforehand then :)

 

 

Do you realise how many items that are?


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson


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#39
Arceus
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In response:

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"Fight for what you believe in, and believe in what you're fighting for." Can games be art?
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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

#40
essiw
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Tbh i hope they never rework cons, my tt chest is full, I have a strong feeling I'd log in and find it empty on that day.

just empty it beforehand then :)
 
Do you realise how many items that are?

Uh, no I didn't :3 but hey it is better than losing them, if they fit in the bank of course...

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