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VonMedo

Runescape in 2015

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I get the smithing rework, but what is so wrong with construction that it needs a rework?


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I get the smithing rework, but what is so wrong with construction that it needs a rework?

 

It has an archaic training method to basically destroy and make 1000s of the same thing w/o actually contributing a single thing. It also basically offers very very few things that are useful.

 

Only things that are useful is the Gilded Altar and storage room.


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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I get the smithing rework, but what is so wrong with construction that it needs a rework?

 

It has an archaic training method to basically destroy and make 1000s of the same thing w/o actually contributing a single thing. It also basically offers very very few things that are useful.

 

Only things that are useful is the Gilded Altar and storage room.

 

 

Too be fair, thats most skills.

 

Smithing brings in way too many finished goods so they need to be destroyed from alchs. Firemaking is destroying. Crafting, way too many things. etc.


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I get the smithing rework, but what is so wrong with construction that it needs a rework?

 

It has an archaic training method to basically destroy and make 1000s of the same thing w/o actually contributing a single thing. It also basically offers very very few things that are useful.

 

Only things that are useful is the Gilded Altar and storage room.

Also being able to move rooms would be nice

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I hope they'll advertise the game better and make F2P more attractive, because currently it's scaring new players away.

 

And minigamefixes and Legacyfixes.

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I get the smithing rework, but what is so wrong with construction that it needs a rework?

 

It has an archaic training method to basically destroy and make 1000s of the same thing w/o actually contributing a single thing. It also basically offers very very few things that are useful.

 

Only things that are useful is the Gilded Altar and storage room.

 

pet house!


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I get the smithing rework, but what is so wrong with construction that it needs a rework?

 

It has an archaic training method to basically destroy and make 1000s of the same thing w/o actually contributing a single thing. It also basically offers very very few things that are useful.

 

Only things that are useful is the Gilded Altar and storage room.

 

pet house!

 

Armour stand!!

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Runescape player since January 2005
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Mostly the most glaring problem with construction is that there is a myriad of small ways to improve the skill, but they can't because of how poorly it was made to begin with. As a result, there's no real reason for them to dump the money into correcting the base problem unless they do an entire rework of the skill itself.

 

I want a rework so construction can get the sort of cool little tweaks others skills get fairly regularly.


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I get the smithing rework, but what is so wrong with construction that it needs a rework?

It has an archaic training method to basically destroy and make 1000s of the same thing w/o actually contributing a single thing. It also basically offers very very few things that are useful.

 

Only things that are useful is the Gilded Altar and storage room.

I think it's more of the fact there have only been two or the updates since release and those only added an extra room at most.


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[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

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The ability to choose races for our characters please. I know every other MMO has the option but being a human is getting boring. In before it's a Solomon's thing.

 

"The full moon draws nigh...will you buy an anti-werewolf potion from Solomon's or dare to risk the consequences?!"

 

I get moody during that time of the month.

You know, with the full moon and all.

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Tbh i hope they never rework cons, my tt chest is full, I have a strong feeling I'd log in and find it empty on that day.


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Tbh i hope they never rework cons, my tt chest is full, I have a strong feeling I'd log in and find it empty on that day.

just empty it beforehand then :)

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Retired item crew

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Tbh i hope they never rework cons, my tt chest is full, I have a strong feeling I'd log in and find it empty on that day.

just empty it beforehand then :)

 

 

Do you realise how many items that are?

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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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In response:

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"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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Tbh i hope they never rework cons, my tt chest is full, I have a strong feeling I'd log in and find it empty on that day.

 

just empty it beforehand then :)

 

Do you realise how many items that are?

Uh, no I didn't :3 but hey it is better than losing them, if they fit in the bank of course...


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"hello RS bank, do you accept deposits in the form of the titanic"

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I work it out as 277 tt items, plus at least 100 in the other things that can't get back from diango. Currently have 21 bankspaces and 13 things in inv so 8 left! That would be a loooot of tidying and lots of moving!


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How about a wilderness centered ecosystem for training?

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Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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^You mean skilling in the wilderness? I don't see the point, because no-one takes anything of value with them if that is the case :P


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Retired item crew

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If you want to add me in game, add "essiw".

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^You mean skilling in the wilderness? I don't see the point, because no-one takes anything of value with them if that is the case :P

 

Also Jagex killed PKing.


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99 farm easy

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tbh i was thinking i'd like a pk world where you have to pay a minimum to enter, say 1m or whatever. If you have risk over that you'll get your 1m back when you leave, if not that will drop if you die. Increased xp rates but somehow everybody knows where people are. You can opt to hop out of the world in so many minutes and keep your money, or straight out and lose it. Probably wouldn't work at all but in my head it'd be nice.


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Apparently there has been a thread, up for a week as well, about the construction changes:

 

http://[Use Quick Find Code]/[Please Use QuickFind Code]?16,17,219,65537795


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

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. If you need further assistance, do not hesitate to PM me or post here.

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