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Ports - Guardians of the World


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Ports - Guardians of the World

You wanted more Ports, and - by Hubbub's briny beard - that's what you're getting today.
 
Manage voyages anywhere in game, meet three new adventurers, embark on a whole new voyage type and enjoy some exotic rewards, including a level-85 katana and wakizashi, and seasinger wand and orb.



You must have level 90 in at least one of a number of skills to access Player-Owned Ports.

 

Each of the new adventurers requires level 90 in a particular skill:

  • Agility for the Tengu
  • Divination for the Memory
  • Dungeoneering for the Exile

 

Manage Voyages Anywhere

You can now manage your voyages from anywhere in game with the captain's log.

 

This allows you to send your ships out on new voyages and find out the outcome of existing ones without interrupting your other activities. The only exceptions are story voyages, and the few voyages that require you to receive an item in your inventory upon completion.

 

You do - of course - need to visit your port to do anything else.
 

New Adventurers

There are three new adventurers who can come to your port, taking your crews on new story missions:

- The Tengu is a living mask controlling a willing host - not to mention a brave vanquisher of evil. Requires 90 Agility.

- The Memory is a young girl born of divine energy, whose first concern is not being harvested! Requires 90 Divination.

- The Exile is a gorajo searching the Eastern Lands for her brother. Requires 90 Dungeoneering.

 

Their adventures will take your crews throughout the existing Eastern Lands regions, culminating in a team mission that features monsters from the deep, uncharted lands, and an enemy who may be familiar from elsewhere in RuneScape.
 
Clue Voyages
There's an all-new voyage type, too: clue voyages.

When you get the opportunity to embark on a clue voyage, you'll be required to send one of the adventurers to an island. You'll have a clue as to which one that is - get it right, and you'll unlock the next in the chain.

Succeed in finding the final island, and you'll enjoy any of a number of rewards, including Tengu cosmetic gear, trait removal for your captains, and stat boosts.

Consider building the new map table port improvement, which increases the likelihood of getting the new clue voyages and gives you hints as to the correct destinations.

 

New Gear and Port Improvements

There's plenty of new gear to make at your port's item-crafting stations, too:

 

  • The tetsu katana and wakizashi are level 85 melee weapons.
  • The seasinger's kiba and makigai are level 85 magic weapons.
  • Fishing fans will enjoy the new scrimshaws:
  • Whopper-baiting scrimshaws give you the chance to hook a whopper fish. It'll get away, but you'll gain extra Fishing XP as you grapple with it.
  • Casket-salvaging scrimshaws give you the chance to dredge up caskets of loot, including divine locations, gems, and port resources.
  • Note that - for each - there is a more powerful, non-tradeable 'superior' version.

There's a whole batch of azure and terracotta-based port improvements to build, too - including the new map table.

 

Ninja Fixes
Finally, the Ninja Team have snuck in a batch of your most-requested tweaks and fixes and features:

  • Exiting your port via the portal can be done with just one click.
  • The current ship selection is kept when moving between the voyages and ship interfaces.
  • Meg's lamps can give XP in Agility, Divination and Dungeoneering.
  • Extra lifeboats are no longer offered once you have reached the maximum of four.
  • You can remove tutorials from random events.
  • The Effects interface closes when a ship is sent out.
  • You can re-roll your captain in the Crew interface.
  • You can re-roll your special voyages in the Voyages interface.
  • Using the captain's log's teleport function inside your port teleports you outside.
  • Current XP is displayed on crew and captains.
  • The exit portal is no longer active during random events.
  • The Black Marketeer's random event has been tweaked, making it quicker to complete.

 


 

Set Sail!

 

Have fun exploring the never-richer Eastern Lands. This update was voted for by you, so do let us know what you think on the forums.

 

The RuneScape Team


In Other News

 

  • Love the Orb of Oculus? Experiment with the new Selfie view mode!
  • Mod Lee's running a Soul Wars event at 17:00 PST/01:00 UTC, 28th January on World 44. Join the 'Mod Events' friends chat, and meet at the Soul Wars portal in Edgeville.
  • The Event Support Team is a PMod-led initiative to run in-game events and help others organise their own. Feel free to pop in and say hi.

[hide=Patch notes]

Graphical: 
  • The bright bloom effect has been re-added to glacor boots, as per player feedback.
  • An issue with the running animation of the meerkats familiar has been fixed.
  • Equipped god capes are now removed from the player's avatar when destroyed from the Worn Equipment interface.
Skills, D&Ds & Minigames: 
  • The pickaxe provided in the TokTz-Ket-Dill fight in Dominion Tower now functions correctly against the creature.
Quests, Challenges and Achievements: 
  • A new history book has been added in the Black Knights' Fortress to replace some of Sir Owen's dialogue. It can be stored in the Player-owned house bookcase. Credit to Kittyphantom, Robo Hobo, Fswe1 and Wahisietel for their collaboration on The History of the Kinshra.
  • The quest start screens of Ghosts Ahoy, In Search of the Myreque, Haunted Mine and One Small Favour have been updated to reflect combat level calculation changes.
  • A typo on the oak brazier used during Enakhra's Lament has been fixed.
  • A grammatical error - previously seen in the post-quest chat with 50 Ships Mufassah when reclaiming the pet - has been fixed.
  • A typo in the The Branches of Darkmeyer quest has been fixed.
Other: 
  • Players can now use the 'Join' feature via their Clan Chat and Friends Chat interfaces.
  • The 'XP Gained' pop-up is no longer displayed over the life points icon in Legacy mode.
  • Ironman players can no longer use the Book of Char to light other players' logs.
  • Visitors to an Ironman player's house can no longer light their altar burners.
  • It is no longer possible to prevent other players from attacking each other by using a members' weapon in free-to-play worlds.
  • A Viking boat in Rellekka has been renamed to Fremennik boat.
  • The sign/portent of death will no longer deal damage to opponents when they are immune to damage.
  • Reworked the new poll notification system, so it displays less intrusively.
  • Choosing to visit the Game Guide while climbing over the Wilderness ditch will now load the correct page.
  • A reference to steel nails as members' objects has been removed.
  • The name of 'Pharaoh's sandals' has been corrected in the Wardrobe interface.
  • A spelling error in the Scabaras research book has been fixed.
  • The Adventurer's Log entry for receiving Torag's hammer no longer states 'hammers'.
Ninja Fixes: 
  • The buff timer will display minutes instead of hours when a buff has over 60 minutes left.
  • Several cooking animations have been updated, including churning butter, picking wheat, and operating the windmill's hopper.
  • Combination potions can now be stored with a beast of burden.
  • Unfired and unstarted runed urns can now be stored in a beast of burden.
  • More titles will now show how they are unlocked when selected from the Titles interface.
  • Players will now receive meerkat pouches in noted form after completing a Treasure Trail.
  • Some old animations for scenery outside a house south of the Grand Exchange have been updated.
  • Players can now teleport while metamorphosed.
Engine:
  • World map links to other maps no longer get blocked in HTML5.

[/hide]

Edited by Miss Lioness
Fixed the Main Post to be more standardized
 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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Copied Patch Notes to the main post.

 

[hide=Patch notes]

 
Patch Notes - 26/01


The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added.

As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

Graphical: 
  • The bright bloom effect has been re-added to glacor boots, as per player feedback.
  • An issue with the running animation of the meerkats familiar has been fixed.
  • Equipped god capes are now removed from the player's avatar when destroyed from the Worn Equipment interface.
Skills, D&Ds & Minigames: 
  • The pickaxe provided in the TokTz-Ket-Dill fight in Dominion Tower now functions correctly against the creature.
Quests, Challenges and Achievements: 
  • A new history book has been added in the Black Knights' Fortress to replace some of Sir Owen's dialogue. It can be stored in the Player-owned house bookcase. Credit to Kittyphantom, Robo Hobo, Fswe1 and Wahisietel for their collaboration on The History of the Kinshra.
  • The quest start screens of Ghosts Ahoy, In Search of the Myreque, Haunted Mine and One Small Favour have been updated to reflect combat level calculation changes.
  • A typo on the oak brazier used during Enakhra's Lament has been fixed.
  • A grammatical error - previously seen in the post-quest chat with 50 Ships Mufassah when reclaiming the pet - has been fixed.
  • A typo in the The Branches of Darkmeyer quest has been fixed.
Other: 
  • Players can now use the 'Join' feature via their Clan Chat and Friends Chat interfaces.
  • The 'XP Gained' pop-up is no longer displayed over the life points icon in Legacy mode.
  • Ironman players can no longer use the Book of Char to light other players' logs.
  • Visitors to an Ironman player's house can no longer light their altar burners.
  • It is no longer possible to prevent other players from attacking each other by using a members' weapon in free-to-play worlds.
  • A Viking boat in Rellekka has been renamed to Fremennik boat.
  • The sign/portent of death will no longer deal damage to opponents when they are immune to damage.
  • Reworked the new poll notification system, so it displays less intrusively.
  • Choosing to visit the Game Guide while climbing over the Wilderness ditch will now load the correct page.
  • A reference to steel nails as members' objects has been removed.
  • The name of 'Pharaoh's sandals' has been corrected in the Wardrobe interface.
  • A spelling error in the Scabaras research book has been fixed.
  • The Adventurer's Log entry for receiving Torag's hammer no longer states 'hammers'.
Ninja Fixes: 
  • The buff timer will display minutes instead of hours when a buff has over 60 minutes left.
  • Several cooking animations have been updated, including churning butter, picking wheat, and operating the windmill's hopper.
  • Combination potions can now be stored with a beast of burden.
  • Unfired and unstarted runed urns can now be stored in a beast of burden.
  • More titles will now show how they are unlocked when selected from the Titles interface.
  • Players will now receive meerkat pouches in noted form after completing a Treasure Trail.
  • Some old animations for scenery outside a house south of the Grand Exchange have been updated.
  • Players can now teleport while metamorphosed.
Engine:
  • World map links to other maps no longer get blocked in HTML5.

[/hide]

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"Happines only real when shared."

 

[hide=Stats]Gago.png

----------------------------------------------------------------------------

Gag0.png[/hide]

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Max port from previous costs around 65k azure, 20k terracotta and 75k chimes.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Why couldn't they do something like 500k chimes? Because everyone and their mother who has max port score is at 200k already..

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Why couldn't they do something like 500k chimes? Because everyone and their mother who has max port score is at 200k already..

 

 

I have had max port score for months and only have 20k chimes. Don't assume.

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“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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Players can now use the 'Join' feature via their Clan Chat and Friends Chat interfaces.

 

Laziness prevails once more. Handy though.

 

Hopefully works through PM off, which would be 8/8

 

Why couldn't they do something like 500k chimes? Because everyone and their mother who has max port score is at 200k already..

I wish I still had that many

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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So apparently the new items to make weapons are available from standard (TG) shield voyages. I didn't have a great start- with my 4 adventurer rerolls(got 1 extra from 2 random events i did) i only got 4 new story missions and 3 scroll missions. Once i picked story over clue voyage(clue was loop-grade voyage).

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Reworked the new poll notification system, so it displays less intrusively.

Thank you Jagex. So much thank you.

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"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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well they didn't add icon hotspots for the new adventurers

 

that is mildly problematic.

 

~~~legoman187~~~

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Fixed main post and added and fixed Patch Notes.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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Looks like something interesting to do for a while, but all I really want are boots and gloves for the current armor sets.

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99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10

99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11

99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11

99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14

99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14

99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 99 Fletching since 11/11/14

99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17
Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 32 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 9 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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I'm sure the update is all well and good but

 

You can speed up ship repairs through the ships menu.

 

This is the update of the year, hands-down. Nothing they have planned for 2015 can top this.

 

Also seems like the new weapons are extremely expensive compared to just about everything else in ports. Do we know if they degrade?

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Didnt expect the 5k steel for one of the upgrades. I need to get another 5k azure and maybe another 25k for the portal. I have the memory and the exile already set with a scroll sent.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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I'm sure the update is all well and good but

 

You can speed up ship repairs through the ships menu.

 

This is the update of the year, hands-down. Nothing they have planned for 2015 can top this.

 

Also seems like the new weapons are extremely expensive compared to just about everything else in ports. Do we know if they degrade?

 

They do degrade, but are repairable.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

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. If you need further assistance, do not hesitate to PM me or post here.

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Such a deal breaker that you need special items to craft the new weapons, which can only be obtained in the Shield region. DLD are way, way easier to obtain and maintain.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Such a deal breaker that you need special items to craft the new weapons, which can only be obtained in the Shield region. DLD are way, way easier to obtain and maintain.

I always saw it as compensation for the ammount of work to get asc bows.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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That 5k steel..fml, I was too focused on azure/terra :D.

 

question.. can you send out multiple scroll voyages at once? (send out one, reroll adventurer, send out another) or do they cancel each other out?

 

best lodgings/shipwright btw, or just personal preference? i took ostentatious shipwright and fearless lodgings.

 

and how exactly are the clue voyages gotten? random shield voyage?

4K469.png

"Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come."

"An imperfect man can do great deeds, and a great man imperfect ones.

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Such a deal breaker that you need special items to craft the new weapons, which can only be obtained in the Shield region. DLD are way, way easier to obtain and maintain.

I always saw it as compensation for the ammount of work to get asc bows.

Maybe, but it's a pretty big jump from handful of voyages and a number of guaranteed drops getting you a few months' worth of darts even before looking at the resource costs.

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... So the weapons aren't tradable? Lmfao.. This blows, was hoping to make some cash here. Yes, I have downs.

 

Scrimshaws it is then, although I have a feeling they'll probably end up being useless.

 

"Consider building the new map table port improvement, which increases the likelihood of getting the new clue voyages and gives you hints as to the correct destinations."

Where is this?

4K469.png

"Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come."

"An imperfect man can do great deeds, and a great man imperfect ones.

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That 5k steel..fml, I was too focused on azure/terra :D.

 

question.. can you send out multiple scroll voyages at once? (send out one, reroll adventurer, send out another) or do they cancel each other out?

 

best lodgings/shipwright btw, or just personal preference? i took ostentatious shipwright and fearless lodgings.

 

and how exactly are the clue voyages gotten? random shield voyage?

I have 3 scrolls sent out right now so yeah, you can send multiple out at a time. You will also get the right pieces for them if you succeed.

 

Lodgings doesn't matter at all. Bar should be the adventurer one. shipwright is mostly personal preference, I went for seafaring(balanced approach).

 

Clue voyages are all new adventurer voyages, similar to story voyages. Similarly, they have tiers based on different island regions, but dissimilarly, they are not gotten in an ascending order. Once you get one of the adventurers in the bar with a clue voyage, you have two choices. Either to send out the ship without any guidance or you can talk to the adventurer and suggest which island they should look for. Clues as it pertains to the island are given by the map tables (these replace jade statues/cherry trees etc).

 

I'm already near 4.1k port score so Portmaster title shouldn't take too much time.

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First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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