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OSRS permanent F2P details

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Permanent Free-to-Play


Permanent F2P is here and just in time for the second birthday of Old School RuneScape!


Permanent Free-to-Play


Permanent F2P is now here for Old School. Anyone and everyone can log on and play the F2P area of the game until their heart's content. Both new and existing accounts have access to F2P Old School so whether you are a new or old player you can hop on and play for free!

We're making some small changes to the F2P portion of the game to accompany the release of permanent F2P.

Yew trees, lobsters and wilderness fishing spots

Some time ago we removed the ability for F2P players to chop yew trees or fish lobsters. As we are introducing some additional limitations to F2P players, which will be detailed slightly further down in the news post, we have now made it possible for F2P players to chop yew trees and fish lobsters.

In addition to this, the dark crab fishing spots found in the wilderness will now act as tuna/lobster/swordfish fishing spots when logged into a F2P world.

Additional NPCs in and around Lumbridge

In order to help deal with the expected influx of players, we have increased the number of low level monsters that spawn in and around Lumbridge. We have also added some additional areas to kill chickens, cows, goblins and frogs. We hope that this will make it simpler for new players to find places to get training and to do so without overcrowding.

Skippy has returned

Skippy, the NPC that allows you to skip Tutorial Island, has now returned. This is to help deal with the large number of players that may end up on Tutorial Island and reduce any overcrowding.

Skippy will be removed from Tutorial Island at some point in the near future once Tutorial Island is slightly less active.

F2P account limits

For the first 24 hours of in-game time on a newly made F2P account players cannot trade items off their account. They can still receive items but they cannot trade their items away.

In addition to trading being restricted we have also restricted other ways of transferring items to prevent players circumventing the limits.

• If you drop an item manually, the item is visible only to you. It does not ever become visible to other players.
• If you die to a PKer, they will receive loot, however any stacks of items that you held when you died will be reduced to 1. For example, if you die with 1,000 coins the PKer that killed you will only receive 1.
• You cannot add items to a Trade offer or Duel offer. When the trade screen opens a message on the screen will tell you how long it will be until you can offer items.

We will be carefully monitoring the impact and effectiveness of these limitations over the release of F2P and will relax them if we find that we can keep on top of the bots, after the initial launch rush.

If your account ever becomes a member after this update, these restrictions will stop applying to you, and will not come back if you unsubscribe in future.

Starter kit tool

To help aid the community in F2P based events and helping give new players a great start to the game, we've given access to a spawner tool to some members of the community. Clan leaders, livestreamers and players focusing on hosting F2P events will be able to use this tool to spawn a limited number of starter kits each day for new or returning players during events.


GameBlast & the Well of Goodwill





It's back and it's bigger than ever before: it's GameBlast15!

Just like last year we'll be streaming for a full non-stop 24 hours on the SpecialEffect Twitch channel, starting at 12:00 noon UTC (game time) on Friday the 20th of February, right the way through to 12 noon the following day.

This year we're taking it to the next level with explosive events and activities - including two fully fledged challenge teams who'll be going head-to-head with each other throughout the full 24 hours.

We'll also be hosting some pretty hot live entertainment, including a live fire walk outside of the Jagex offices.

Of course, we'll also be featuring your favourite JMods on our live stream and showcasing some awesome game content.

We'll be reopening the Well of Goodwill, too: an in-game feature which allows you to donate in-game wealth to raise money for SpecialEffect, with every 1 million coins you donate converted into US$1. All money raised through the well will be sent on directly to charity.

GameBlast is a community event, so we've invited over 30 players to join us at Jagex HQ this year, featuring on the live stream and adding to the great line up we've got planned.

Last year we raised almost £50,000 for SpecialEffect and this year we're hoping to raise even more. With your help we know it's possible and above is just a teaser of what we've got planned for the night, so stock up on your energy drinks, get your snacks on standby and prepare for an action-packed night of fun, laughs, gasps and mad XP gains.

Remember to tune in live on the SpecialEffect Twitch channel this Friday at 12PM UTC. We'll also be all over Twitter, where you can get involved using the hashtag #GameBlast15


Our 2nd birthday

 

We are celebrating the 2nd birthday of Old School this week and what a fantastic couple of years it has been. 
 
Head over to Varrock centre to grab yourself a slice, pick up the brand new cow outfit, finally get your hands on a war ship and celebrate! You'll find an enormous cake there for all Old School players to share as well as a couple of stalls where you can pick up your gifts from us.
 
With the Grand Exchange, Achievement Diaries and lots more to come we are excited to get started with our 3rd year. Thank you all for your continued support and for helping make Old School the game it is today.

In other news...

• Fixed the grammar on the examine info of the light infinity colour kit.
• Fixed the spacing on a sign post in Mort'ton.
• Fixed the spelling of a message given while chopping ents.
• Adjusted some item packs' availability on F2P worlds to be consistent with the items within them.

Discuss this update on our forums.

Join us later today for the Old School developer Q&A on the the RuneScape Twitch chanel. We'll be answering the most pressing questions from the Old School community live at 5pm GMT.

Immediately following the developer Q&A we will be hosting a F2P kick-off livestream where we run through Tutorial Island with the masses of players and get stuck into some low level Old School content. Be sure to join us!

Mods Archie, Ash, Ghost, Ian, John C, Mat K, Reach, Ronan, Weath
The Old School Team

[spoiler=Old]Full details here, but Old School will be available to F2P starting February 19th.
 
Jagex is putting some limits to combat bots, for example no trading for the first 24 hours of game time. I wonder how well that is going to work, in particular since they can just idle 24 hours, then do their devious mischief (and that's assuming Jagex usually catches them within 24 hours, something I don't have a firm idea of - but on RS3 I sometimes even see the same spambot for days).
 
Membership bonds are to be released sometime next month (March), and the Duel Arena will let you stake only coins, with a limit of 1M. Presumably this is excluded to new accounts or bots just found their new transfer method.
Yew logs and lobsters will also be making a return to F2P.
 
What do you guys think?

 

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"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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I think f2p is good for the game and I think you'll always have a 10-20% of the playerbase that is goldfarming. Measures to stop it won't prevent it from happening but it does make it inconvenient. Since most of them will be wanting to farm gold until they get a bond so they could get some better gp/hr spots before the ban.

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That's it?

I'd have expected more restrictions.

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That's it?

I'd have expected more restrictions.

There are a few more (see the link), but they are similarly light. I guess they maybe didn't want to put a stranglehold on F2P with trade limits and the link.


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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Yeah I looked at it, still expected to see some unavailable content like Yew trees were in the trial.

 

I'm not too sure why they're able to leave Yews and Lobsters available for the permanent F2P while they had to lock them out for the free trial.

If their bot detection really improved so much that not many of them remain unbanned after the first 24h, then kudos.

 

Otherwise bots would just bot for 24 hours, then once that limit is up, trade away the resources.

 

Hmm... Or maybe bots would start just logging in and idling there until 24 hours of in-game time has passed, unless they'd get detected anyway and banned before that can happen.

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Average player would need to play for weeks to finish shield of arrav :lol:

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Average player would need to play for weeks to finish shield of arrav :lol:

Lol! Well players can still receive items, so would that work or does it only let you swap one for one?


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Surely they can add exceptions for such items.

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OH WOW. I thought it was 24 hours since account creation, and thought it was weak as hell. 24 hours in-game is like totally the opposite direction lol.


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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OH WOW. I thought it was 24 hours since account creation, and thought it was weak as hell. 24 hours in-game is like totally the opposite direction lol.

I thought that on a first read too, and yeah that would make no sense unless they hope to match IP's to proxies or something lol. And not even Jagex makes that little sense <_<.


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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Extra Question:  What about SwordFish? :huh:

 

They were available back in 2007 (referring to actual 2007, I'm not talking about this 2014-ish revival) when I used to play.  It would really suck if honest people who play in F2P couldn't get access to at least the same experience we had back then.  Personally, I hope a slightly better experience of gameplay is provided, compared to back then. :-k

 

~D. V. "Swordfish?  Not being there would suck!" Devnull


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they should be there already in trial f2p. F2p fishing in general is kinda bad tho

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That's a good point Devnull. Why bar lobsters but not swordfish/tuna? Do bots get hung up on right-clicking to harpoon a spot or something?


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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That's a good point Devnull. Why bar lobsters but not swordfish/tuna? Do bots get hung up on right-clicking to harpoon a spot or something?

They're probably just looking at the amount of items used for RWT. Probably lobster is used more often.


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That's a good point Devnull. Why bar lobsters but not swordfish/tuna? Do bots get hung up on right-clicking to harpoon a spot or something?

 

Lobsters are way more popular as you can sell them easily. With swordfish, you waste a lot of time on tuna which is harder to sell. 

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Last time I checked herblore's profitable and 100k+ xp/hr just by cleaning herbs instead of making potions. Though I won't be surprised if that training method will no longer be feasible after GE is released


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Last time I checked herblore's profitable and 100k+ xp/hr just by cleaning herbs instead of making potions. Though I won't be surprised if that training method will no longer be feasible after GE is released

Look at RS3 - last I checked you can make plenty cleaning herbs. Although I guess there may be other reasons for that to be unsustainable in OSRS.


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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IIRC herb cleaning was one of the training methods that became viable as soon as the GE was introduced, however it didn't take long for everyone to find out about it and ruin it


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Last time I checked herblore's profitable and 100k+ xp/hr just by cleaning herbs instead of making potions. Though I won't be surprised if that training method will no longer be feasible after GE is released

 

How easy is it at the moment to buy grimy herbs? Plus they are all going to unidentified so there's the whole scam potential and having to deal with orienting your inventory to prevent that.


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I've got about a year of afking to do before I can catch up. I expect there will be a NMZ nerf eventually, hopefully i've maxed out my melee by then

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I wonder if AFK'ing NMZ makes the near miss poll ._.


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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