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Death System Rework


Saradomin_Mage

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I don't see much problems with this new system, except for PvM. Couldn't they just make exceptions for cases in which this system would be really harsh? Also I don't see the problem in using junk items in order to pay less for your items. In fact it would be one of the greatest thing of this update, a junk item sink :P

 

edit: Also what is with the current love for gravestones? Back when they were released everyone hated them, because they ruined the penalty of dying.

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I don't see much problems with this new system, except for PvM. Couldn't they just make exceptions for cases in which this system would be really harsh? Also I don't see the problem in using junk items in order to pay less for your items. In fact it would be one of the greatest thing of this update, a junk item sink :P

 

edit: Also what is with the current love for gravestones? Back when they were released everyone hated them, because they ruined the penalty of dying.

The issue is that it takes junk and values it for much higher than what the junk is actually worth. If you think about it, it's a self-defeating system <_<.

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Now I don't have to be cheap about not wearing Nex Gloves and Boots.

 

After item protection portents you pay like nothing. It's so much better than losing 20m+ worth of gear.

 

It's totes going to be super exploitable in some way.

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It's kinda easy to blame all server connectivity problems on DDoSing, when the problem exists on almost all servers for more than 3 months, with large lag/DC spikes daily at 0 to 2AM GMT. 

The Drop however is certainly DDoSing.

 

Also, I hate this idea for a grave rework, it's far too punishable for every non-elite person who tries to (learn a) boss.

 

They're planning on introducing a "practice mode" for bosses at some point this year, it's been shown on Twitch so presumably it's not that far off release so that should help people learn how to boss.

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It's kinda easy to blame all server connectivity problems on DDoSing, when the problem exists on almost all servers for more than 3 months, with large lag/DC spikes daily at 0 to 2AM GMT. 

The Drop however is certainly DDoSing.

 

Also, I hate this idea for a grave rework, it's far too punishable for every non-elite person who tries to (learn a) boss.

 

They're planning on introducing a "practice mode" for bosses at some point this year, it's been shown on Twitch so presumably it's not that far off release so that should help people learn how to boss.

 

 

However, one still pays for supplies and things like that. They even are proposing to add in a fee to practice... which is kind of self-defeating if the cost could also come through a normal death, but then having a shot at a reward too ;)!

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I don't mind this change, as long as they remove the BS restrictions against teleportation on bosses like Vorago and Araxxor. It's bad enough that I lose 200k on instance costs + all of the wasted supplies, but having to pay reclamation costs as well? Makes me want to do these bosses even less.

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edit: Also what is with the current love for gravestones? Back when they were released everyone hated them, because they ruined the penalty of dying.

 

You gotta remember that gravestone have been out for over 7 years. For many RS players its the only death system they've ever seen in the game and for most (all? not sure exact dates) they've played longer with graves that without. Most never knew a punishing death system, and many that did are much more used to the current system. 

 

As far as how I feel about this, I'm conflicted but pretty sure I come out against the current implementation. It pretty heavily punishes players that can't do the bosses well, which means much of the death tax will be on the players that can least afford to pay it. I think I'd be ok if it had a 300-500k cap.

 

I'm not against death meaning something, but not this much.

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But this doesn't really solve that problem, instead it addresses the issue of too much gold floating around. If anything it will likely just put off mid-level players with small cash piles from attempting to do PvM.

They were already going to be losing all of those items on death; adding the option of buying your stuff back doesn't cost them anything more.
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But this doesn't really solve that problem, instead it addresses the issue of too much gold floating around. If anything it will likely just put off mid-level players with small cash piles from attempting to do PvM.

They were already going to be losing all of those items on death; adding the option of buying your stuff back doesn't cost them anything more.

 

Not necessarily; remember if they get back to their grave they could reclaim it all...with this proposal that option would be gone completely and only the option to buy it back for part of the value would be available.

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Full corpse looting everywhere pls

 

 

 

 

 

*raises arm* so, if I'm reading this right, will it be possible to just carry mass quantities of noted junk as death insurance?

Broad arrows. They have a deceptively high value for an untradable item.

 

 

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ahahahah, thanks, i'll be carrying millions D:
This is exactly what I was thinking as I read this... Items for martyr!
Im assuming it'll be based on ge prices, which would be the smart thing

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I definitely prefer gravestones over paying that much just to get my items back (that I could get for free with gravestones).  If they want to change anything, just make the timer only count down when you're actually in game.

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I definitely prefer gravestones over paying that much just to get my items back (that I could get for free with gravestones).  If they want to change anything, just make the timer only count down when you're actually in game.

 

This. And perhaps a uhh.. graveyard type zone for each major "non farmland" area of Runescape. I'm not saying every boss or dungeon has a graveyard, but if your scrubself just died to thrower trolls... Running right back to get your stuff just to die again really sucks. So the grave would respawn like before the thrower trolls.

 

idk. I didn't really think this through all the way. Whatever.

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I don't mind this change, as long as they remove the BS restrictions against teleportation on bosses like Vorago and Araxxor. It's bad enough that I lose 200k on instance costs + all of the wasted supplies, but having to pay reclamation costs as well? Makes me want to do these bosses even less.

the instances are changing to last a full hour regardless though aren't they? 

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Why Jagex?!?!?!?!

 

Please just fix the network and server lag issues! On the main page outlining the changes, this was a response to the network issues!!! Jagex is saying that we wont work on the network and lag issues, but we will just make it easier on you when you die.................

 

 

PLEASE EXPLAIN?!?! GRR.....

Because the lag and dc'ing is due to DDOS attacks and not just poor servers. They can and probably are fighting those, but its not as simple as "just fix the server"

Lol jagex explains the issue and why its happening...

 

Moments later players are like... WHY!?!?!!

 

 

Not quite.....

 

My issue starts where Jagex is explaining the server and network issues. They fully acknowledge that their is an issue with the network. Then under the heading, "what we're doing about it," they claim to be re-working the death system. This is them, very clearly, sdmitting to the server issues and putting man hours into making people happy/distracting with a death system re-work rather than put those man hour to work on the real problem at hand.....

 

 

As for the bold: I am aware. Why aren't they fixed yet? Or at least minimized? Probably isn't a satisfying term at all.... With all the recent game updates, who knows what the heck they are doing to fix current game issues?

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Good fight for all those learning teams/parties at Kalphite King, Rise of the Six and Vorago.

Who the hell would take newbs to these bosses if it costs them 1-3M every death? And don't give me that genius idea of Mod Chris L of giving players a title if they help newbs get up to 10 kills, since 10 kills won't get you in any noteworthy KK/ROTS/Rago FC's.

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But this doesn't really solve that problem, instead it addresses the issue of too much gold floating around. If anything it will likely just put off mid-level players with small cash piles from attempting to do PvM.

They were already going to be losing all of those items on death; adding the option of buying your stuff back doesn't cost them anything more.

Not necessarily; remember if they get back to their grave they could reclaim it all...with this proposal that option would be gone completely and only the option to buy it back for part of the value would be available.
Then leave current gravestones in and have people buy their stuff back only once the timer runs out.
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That would be a fantastic idea, but I could practically hold a raffle on how many weeks it will take them to converge on it.

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But this doesn't really solve that problem, instead it addresses the issue of too much gold floating around. If anything it will likely just put off mid-level players with small cash piles from attempting to do PvM.

They were already going to be losing all of those items on death; adding the option of buying your stuff back doesn't cost them anything more.
Not necessarily; remember if they get back to their grave they could reclaim it all...with this proposal that option would be gone completely and only the option to buy it back for part of the value would be available.
Then leave current gravestones in and have people buy their stuff back only once the timer runs out.

 

this was pretty much the next suggestion i would have, but they would probably complain for years about it and change the cost to exorbitant

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I have mixed feelings on this. On one hand, this new system would be useful for players who lose items due to circumstances outside their control. One good example would be disconnecting in the middle of a boss fight due to a power outage.

 

But on the other hand, retrieving dropped items has always been pretty easy for many players. I sure as hell don't want to pay for that extra protection when I can already easily find my way back to my gravestone, especially if it's very close to a teleport destination!

 

Also, this system would be detrimental to players who have just blown their entire bank on an expensive item. Case in point, if a player liquidates their inventory to buy a third-age druidic set, and they lose the staff and wreath, they may not be able to make the required 60 million GP (10% of the combined GE cost of the druidic staff and wreath) in three days.

 

Therefore, I think a mix of the two systems would be best. Players would be able to opt-in to the new system, in which case the items would only go to Death's office after the gravestone expires.

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No offense but I can't see a player going "YOLO just bought 3rd age going bossing!" I know RuneScape players aren't exactly Rhodes Scholars, but I hope we're not that renowned for lack of intelligence either!

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I have mixed feelings on this. On one hand, this new system would be useful for players who lose items due to circumstances outside their control. One good example would be disconnecting in the middle of a boss fight due to a power outage.

 

But on the other hand, retrieving dropped items has always been pretty easy for many players. I sure as hell don't want to pay for that extra protection when I can already easily find my way back to my gravestone, especially if it's very close to a teleport destination!

 

Also, this system would be detrimental to players who have just blown their entire bank on an expensive item. Case in point, if a player liquidates their inventory to buy a third-age druidic set, and they lose the staff and wreath, they may not be able to make the required 60 million GP (10% of the combined GE cost of the druidic staff and wreath) in three days.

 

Therefore, I think a mix of the two systems would be best. Players would be able to opt-in to the new system, in which case the items would only go to Death's office after the gravestone expires.

surely that would fall into the 1% bracket meaning 6m

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Hmm. This is... interesting.

 

Under other circumstances, I would probably be somewhat annoyed with this change. Previously, by taking <=3 degradable items (usually weapons) and sticking to nondegradable other gear (bandos, <3 rockshell) you could get to no risk/loss on death. I always thought that was one of the purposes of having non-degradables, but this change would mean that now everything has a "degrade on death" mechanic. Meh.

 

Then again, I die a lot.

 

Welp done with combat not my problem anymore.

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The disparity between retrieving your items and losing them is too great. If you get them back, it was likely very easy. If you lose them, there was probably nothing you could have done. Until this is fixed, a death mechanic will only shift the cost from one group to another.

 

This update is only going to remove the obligation from Jagex to review each player who was harmed by service interruptions.

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