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Death System Rework


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#21
Arceus
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Jagex could just sell insurance as a tax, i.e. pay 1M and 50M of your equipment is protected and held safe scotch-free, which rolls over for subsequent deaths...or something like that.


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#22
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Or what the do is make your gravestone last 2-5 minutes, and if you make it back and bless your gravestone in that amount of time, you get a 25-50% discount on the degrade cost.

 

yeah, but that would involve going back to the spot, tapping the grave, and then going back to death to retrieve your items

 

 

And you cannot die in the meantime. Perhaps automatically teleport you to Death then? But I like the idea for it to offer a huge discount insead.


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#23
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Can't say I'm a fan of this proposal.

 

Yes death needs to be reworked and yes we need a money sink, but this just seems like a horribly flawed system.

 

The uber rich folks who really need gp siphoned off are suitable good enough at bossing to not die much and thus won't be hit really.

Meanwhile those of us who struggle and save and work hard to get some decent gear to even have a shot at trying out some high end pvm content are going to be hit by death bills that we can't afford to pay easily so we'll get 1 shot then have to go back to mindless grinding to try and garner enough gp to get our gear back before we die again.

 

Seems like a design that punishes the poor for being poor, without really effecting the rich and adds another hurdle to learning to pvm.

Not very good but wanna learn? Good all you need is to beg borrow and steal to get expensive gear, then quite probably pay out obscene amounts to a good team for them to even look at teaching you unless you happen to have friends. But oh no your not very good so you died...guess you best go beg borrow and steal to get your gear back and then do it again to pay for another team to teach you.

 

Plus I'm not a fan of the way it kind makes all deaths and recovery from them an even playing field.

As it stands what grave you did or did not buy, what back up gear you have and your knowledge of how to get around all play a factor in retrieving your gear when dying - particularly at lower levels.

Die in a far flung corner and it is a moderate challenge to get back in time, get killed by a goblin outside lumby and its nothing.

 

I feel like there could be a better solution involving the idea of ghosts/resurrection that many games play with.

Like when you die you become a ghost for X time.

Make it so you can pay death to be instantly resurrected with a choice of where you died or at a hub. Apply the charging mechanic to this - more/better gear means more cost to come right back.

Meanwhile if you just exist as a ghost until time expires you re-spawn with a gravestone for gear (maybe spawned in a graveyard rather than at deathsite?)

Maybe work in a 'get back to your grave and instant respawn for free' sub-system to add that challenge.

 

That way the rich sob will happily turf out a few mil here and there to get a do over, whilst the poorer people can simply wait out a few minutes of being unable to do much.


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#24
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Full corpse looting everywhere pls

 

 

 

*raises arm* so, if I'm reading this right, will it be possible to just carry mass quantities of noted junk as death insurance?

 

 

Broad arrows. They have a deceptively high value for an untradable item.

 

 

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ahahahah, thanks, i'll be carrying millions D:

This is exactly what I was thinking as I read this... Items for martyr!


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#25
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It's kinda easy to blame all server connectivity problems on DDoSing, when the problem exists on almost all servers for more than 3 months, with large lag/DC spikes daily at 0 to 2AM GMT. 

The Drop however is certainly DDoSing.

 

Also, I hate this idea for a grave rework, it's far too punishable for every non-elite person who tries to (learn a) boss.



#26
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I knew they'd go ahead with this stupid scheme. Why though? Gold sinks are completely overrated, and with their current server problems, if you only get 'one free death', this is going to be a real hassle.



#27
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I don't see much problems with this new system, except for PvM. Couldn't they just make exceptions for cases in which this system would be really harsh? Also I don't see the problem in using junk items in order to pay less for your items. In fact it would be one of the greatest thing of this update, a junk item sink :P

 

edit: Also what is with the current love for gravestones? Back when they were released everyone hated them, because they ruined the penalty of dying.



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#28
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I don't see much problems with this new system, except for PvM. Couldn't they just make exceptions for cases in which this system would be really harsh? Also I don't see the problem in using junk items in order to pay less for your items. In fact it would be one of the greatest thing of this update, a junk item sink :P

 

edit: Also what is with the current love for gravestones? Back when they were released everyone hated them, because they ruined the penalty of dying.

The issue is that it takes junk and values it for much higher than what the junk is actually worth. If you think about it, it's a self-defeating system <_<.


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#29
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Now I don't have to be cheap about not wearing Nex Gloves and Boots.

After item protection portents you pay like nothing. It's so much better than losing 20m+ worth of gear.

It's totes going to be super exploitable in some way.
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#30
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It's kinda easy to blame all server connectivity problems on DDoSing, when the problem exists on almost all servers for more than 3 months, with large lag/DC spikes daily at 0 to 2AM GMT. 

The Drop however is certainly DDoSing.

 

Also, I hate this idea for a grave rework, it's far too punishable for every non-elite person who tries to (learn a) boss.

 

They're planning on introducing a "practice mode" for bosses at some point this year, it's been shown on Twitch so presumably it's not that far off release so that should help people learn how to boss.


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#31
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It's kinda easy to blame all server connectivity problems on DDoSing, when the problem exists on almost all servers for more than 3 months, with large lag/DC spikes daily at 0 to 2AM GMT. 

The Drop however is certainly DDoSing.

 

Also, I hate this idea for a grave rework, it's far too punishable for every non-elite person who tries to (learn a) boss.

 

They're planning on introducing a "practice mode" for bosses at some point this year, it's been shown on Twitch so presumably it's not that far off release so that should help people learn how to boss.

 

 

However, one still pays for supplies and things like that. They even are proposing to add in a fee to practice... which is kind of self-defeating if the cost could also come through a normal death, but then having a shot at a reward too ;)!


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#32
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I don't mind this change, as long as they remove the BS restrictions against teleportation on bosses like Vorago and Araxxor. It's bad enough that I lose 200k on instance costs + all of the wasted supplies, but having to pay reclamation costs as well? Makes me want to do these bosses even less.



#33
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edit: Also what is with the current love for gravestones? Back when they were released everyone hated them, because they ruined the penalty of dying.

 

You gotta remember that gravestone have been out for over 7 years. For many RS players its the only death system they've ever seen in the game and for most (all? not sure exact dates) they've played longer with graves that without. Most never knew a punishing death system, and many that did are much more used to the current system. 

 

As far as how I feel about this, I'm conflicted but pretty sure I come out against the current implementation. It pretty heavily punishes players that can't do the bosses well, which means much of the death tax will be on the players that can least afford to pay it. I think I'd be ok if it had a 300-500k cap.

 

I'm not against death meaning something, but not this much.


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#34
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But this doesn't really solve that problem, instead it addresses the issue of too much gold floating around. If anything it will likely just put off mid-level players with small cash piles from attempting to do PvM.

They were already going to be losing all of those items on death; adding the option of buying your stuff back doesn't cost them anything more.

#35
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But this doesn't really solve that problem, instead it addresses the issue of too much gold floating around. If anything it will likely just put off mid-level players with small cash piles from attempting to do PvM.

They were already going to be losing all of those items on death; adding the option of buying your stuff back doesn't cost them anything more.

 

Not necessarily; remember if they get back to their grave they could reclaim it all...with this proposal that option would be gone completely and only the option to buy it back for part of the value would be available.


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#36
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Full corpse looting everywhere pls



*raises arm* so, if I'm reading this right, will it be possible to just carry mass quantities of noted junk as death insurance?


Broad arrows. They have a deceptively high value for an untradable item.


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ahahahah, thanks, i'll be carrying millions D:
This is exactly what I was thinking as I read this... Items for martyr!
Im assuming it'll be based on ge prices, which would be the smart thing
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#37
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I definitely prefer gravestones over paying that much just to get my items back (that I could get for free with gravestones).  If they want to change anything, just make the timer only count down when you're actually in game.


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#38
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I definitely prefer gravestones over paying that much just to get my items back (that I could get for free with gravestones).  If they want to change anything, just make the timer only count down when you're actually in game.

 

This. And perhaps a uhh.. graveyard type zone for each major "non farmland" area of Runescape. I'm not saying every boss or dungeon has a graveyard, but if your scrubself just died to thrower trolls... Running right back to get your stuff just to die again really sucks. So the grave would respawn like before the thrower trolls.

 

idk. I didn't really think this through all the way. Whatever.


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#39
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I don't mind this change, as long as they remove the BS restrictions against teleportation on bosses like Vorago and Araxxor. It's bad enough that I lose 200k on instance costs + all of the wasted supplies, but having to pay reclamation costs as well? Makes me want to do these bosses even less.

the instances are changing to last a full hour regardless though aren't they? 


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#40
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Why Jagex?!?!?!?!

Please just fix the network and server lag issues! On the main page outlining the changes, this was a response to the network issues!!! Jagex is saying that we wont work on the network and lag issues, but we will just make it easier on you when you die.................


PLEASE EXPLAIN?!?! GRR.....


Because the lag and dc'ing is due to DDOS attacks and not just poor servers. They can and probably are fighting those, but its not as simple as "just fix the server"
Lol jagex explains the issue and why its happening...

Moments later players are like... WHY!?!?!!

 

 

Not quite.....

 

My issue starts where Jagex is explaining the server and network issues. They fully acknowledge that their is an issue with the network. Then under the heading, "what we're doing about it," they claim to be re-working the death system. This is them, very clearly, sdmitting to the server issues and putting man hours into making people happy/distracting with a death system re-work rather than put those man hour to work on the real problem at hand.....

 

 

As for the bold: I am aware. Why aren't they fixed yet? Or at least minimized? Probably isn't a satisfying term at all.... With all the recent game updates, who knows what the heck they are doing to fix current game issues?






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