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2 March 2015 - Beta: EoC/Legacy Mash-up

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#21
V O R K
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A new title has been added with the update too: the Gamebreaker.

 

"In certain circumstances we may honour players with 'the Gamebreaker' title to use in the main game. This is for those who we have determined to have gone above and beyond to help test the beta, have provided great feedback and reported major bugs.

 

aweyeaaahhh


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#22
Fire_Hawk154
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Finally some combat fixes, but I'm still waiting for them to fix F2P combat. Hitting 450s while healing 68s doesn't seem very balanced <_<


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#23
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is there a way to log into the beta without importing your current save file?

When you log into the beta for the first time, it automatically imports your current progress as the save file. If you want to update your save file after that, use the 'import save' button in the lower-left corner. I've just verified that it works.

 

So progress from older betas will be lost if I log into this one?  I spent a significant amount of time previously training and building up my accounts in the last few betas and I would hate to have to start all over again...  :(

 

 

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#24
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Yes unfortunately, you start fresh with your current day character and whatever weapons/stats you have there. According to JMods, they want people to go with their current gear to make sure everything gets tested and not just the top tiers, hence not giving out free stuff either.


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#25
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Why don't they just disable trading and/or any possible method of transferring items between players in beta?

#26
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Good point, I wonder what happens when Ironmen enter beta? :P


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#27
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Ports armor no longer drop coins in the wildy. You can pick them up from the ground after you die.

 

RIP risk.


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#28
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nooooo that's equally lame as it it's good.


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#29
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Is that just in the beta? Could be a temporary thing to save you from having to reimport every time you die.

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#30
Yoko Kurama
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Why don't they just disable trading and/or any possible method of transferring items between players in beta?

 

There's no need to be honest. If they disable trading, and don't have NPCs that give free stuff, then a lot of people won't be able to test high level gear. The beta has always been about people dicking around, so whatever.



#31
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Why does everybody need to be able to test high level gear?
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#32
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^See it as a reward for beta testing. I think there would be a lot less "testing" without that.



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#33
Yoko Kurama
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Why does everybody need to be able to test high level gear?

 

Because that's the gear that matters the most? There's plenty of people like me who have access to high level gear (because I'm a Comped player and I can afford any weapon I damn please), but I don't have the time to do beta testing for them, or any desire at this point, so I won't. Meanwhile there's plenty of people who may be willing to test stuff but don't have access to all the gear.



#34
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We're still not getting more actionbar slots? :(


A new title has been added with the update too: the Gamebreaker.
 

"In certain circumstances we may honour players with 'the Gamebreaker' title to use in the main game. This is for those who we have determined to have gone above and beyond to help test the beta, have provided great feedback and reported major bugs.


I need this.

#35
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And if you give everyone free access to all the high level stuff, then there's barely anyone testing lower level stuff.

End-game equipment isn't what matters the most, especially when you consider that those who have access to it are a minority.
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#36
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cue hilarious missed bug where everybody with a high level weapon can attack anybody anywhere, anytime


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#37
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Why does everybody need to be able to test high level gear?

 

Because when I step into the Wilderness with T50's I get banged by Noxious weapons and they still seem to have a reason to smite my gravite weapons <_< You can barely test lower leveled gear because everyone seems to have T90 weapons which just do too much damage. This is exactly why I dislike P2P PvP. It's all about items and only comes to skill when you find someone with the same items.

 

I also really don't understand why they don't just decrease the damage in PvP. The whole DPS in RuneScape is based on killing level 500 bosses with 50K HP, not level 126 players with 10K HP. Can't they fix that instead of making melee do even more damage :mellow:


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#38
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PvP is exactly why we shouldn't have everyone testing only with lv 90 gear.

Otherwise we end up with stupid things like F2P PvP where you can easily hit like 400, yet the highest you can heal back up is 140.

Then there's also PvE issues such as metal dragon slayer tasks being near impossible if you weren't rich. You would get assigned metal dragons, but your spells would always miss unless you were much higher level with a Lv. 70+ wand that cost several millions at the time. Couldn't use a cheap Lv. 70+ staff unless you were rich enough to have 80-85 Herblore.

Also, anyone remember Double Agent? *shudders*

#39
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How does everyone like the new death system in the beta?

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#40
Ammako
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Did they ever mention how long this stuff will remain in beta for?





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