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Update Size vs Frequency


Miss Lioness

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Jagex is already doing this (the one or two headline updates plus patches) though, don't you think? I don't mind it though, put some effort into restructuring content alongside releasing new content.

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Well, I feel they are doing this already for at least the last year. Most months get only one meaty kind of update. So I really hope that IF they reduce the amount of smaller content, we do get indeed bigger headline updates with a better polish than what we get now.

I think it'd be best to have one big update, with a smaller one a month and then more 'fodder' like Ninja or QoL improvements throughout the month.

 

And, I hope that they won't slack after some time, causing us to have no worthwhile content once a month.

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Well, I feel they are doing this already for at least the last year. Most months get only one meaty kind of update. So I really hope that IF they reduce the amount of smaller content, we do get indeed bigger headline updates with a better polish than what we get now.

I think it'd be best to have one big update, with a smaller one a month and then more 'fodder' like Ninja or QoL improvements throughout the month.

 

And, I hope that they won't slack after some time, causing us to have no worthwhile content once a month.

 

Yea, they've been sort of half doing it. They still had to pay lip service to the smaller updates even if they didn't want to, which takes resources away from making better larger updates.

 

I'd like to at least try this and see how they come out. There are a lot of big updates that are really needed.

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people hold off on playing content because content at release is often a hazardous or overcrowded place, jagex

 

also, because they're busy training a lot

 

it feels like they've been cutting a lot of corners lately to deliver what appears to be bigger things but are just repainted old things just to give the impression that they're maintaining productivity when they're trying to cover for not having anybody with a clear path of progression in mind working on their content. everything they do seems to just be buying more time in the hopes that they'll strike a miracle by sheer chance (that being renewed interest in the new content that amounts to writing fanfics as a continuation of where the lore ended with the people originally in charge) and they won't have to admit that all of the people who had the spark for inspiration are mostly gone and that they're coasting on their legacy.

 

or, as i put it, the console version of terraria

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I'm semi guilty of not playing new content on release. Both for game breaking bugs and glitches, and I usually want to know what I'm getting into before hand.

 

When I did FOTG, the only in-quest spoilers that I had heard was 'lore waterfall in your head' and 'omg mini nexes', and that was fine. I want to keep an eye out for things akin to the glitch when mobilizing armies came out, where it deleted any items you had in your inventory if you did the tutorial...

 

I played DoD for about an hour before I realized it is 100% grindy and silly, and then I quit waiting for a guide for the chests and whatnot. Also the bugs that make steel armor harder to get.

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As long as we get those large updates, instead of what we have been given for a few months (yes there were a few large updates), and when they stop to make large holiday events (like christmas).

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As long as we get those large updates, instead of what we have been given for a few months (yes there were a few large updates), and when they stop to make large holiday events (like christmas).

 

You mean you do not want the Quest based Holiday events?

 

I think quest based holiday events are much better as it gives someone just a 2-3 week timeframe to complete the event instead of a daily need to return to the event location for the duration of the event. The latter is in my opinion a horrible game design as holiday events are meant to be relaxed. If you need to return daily to get all rewards, it gives people the pressure to go back and devote time to the event. 

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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As long as we get those large updates, instead of what we have been given for a few months (yes there were a few large updates), and when they stop to make large holiday events (like christmas).

 

You mean you do not want the Quest based Holiday events?

 

I think quest based holiday events are much better as it gives someone just a 2-3 week timeframe to complete the event instead of a daily need to return to the event location for the duration of the event. The latter is in my opinion a horrible game design as holiday events are meant to be relaxed. If you need to return daily to get all rewards, it gives people the pressure to go back and devote time to the event. 

 

But but...it keeps them logging in daily so they can be bombarded with messages to buy keys get more activity over it!

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I used to (still do) play eve online and they were having the same issue as Jagex, but in reverse. They had massive updates they typically happened every 4-6 months. This meant that besides those patches very little else happened. Besides buffs or nerfs of certain mods or ships, everything stayed the same for long periods of time. However last year they changed this ideal of patches to something I think works beautifully. Right now their updates typically are 6 weeks apart, and are obviously smaller but they still have a big impact. Also these updates are part of a plan to re-tool a certain aspect of the game (right now the bulk of the updates are dealing with player owned space called null sec and how players/corps can control it). What I have found is that these updates albeit smaller still have a huge impact on the game and overall have made the game better. 

 

https://wiki.eveonline.com/en/wiki/Eve_Expansions

 

Now for runescape we see the opposite. We see small almost non noticeable updates every week, with one 'big' update a month. I don't think jagex should go to two massive updates a year...I think more in the 6-8 week time frame is more appropriate like what CCP has done with Eve-Online. They can still have small weekly patches or ninja updates but focus the bulk of the resources toward a bigger update. Possibility retooling skills, adding more things to do after 99 (maybe also increasing skills to 120 like dung) bigger quest that have  a bigger impact on runescape ect...

 

We need to remember regardless of what we think of t runescape, it's a massive game. Bigger games in my opinion require bigger and bigger updates to make a impact on the game/community as a whole. A possible redesign of this ideals of updates could prove to make huge impacts over time.

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What Jagex must also realise is this: not ALL quests have to be this huge plotrevealing quests with lots of new instances we only get to see during the quest itself. That's a trend that started about 2 years ago, when they tried to adopt the WGS-esque feel to most new quests. This pushed the budget needed for quests way up, which made us get less quests year after year.

But before that, we had a lot damn fine quests which involved more trekking around the world, doing deliveries, solving puzzles all together for a more simple story. Those are missing these days, but would give us a lot of pleasure too.

DoD proved that this week, most people loved these altered old quests and the puns they provided. Jagex doesn't need a large budget to make a quest fun. As long as it provides a good story, with some humour, a good polish (and some nice rewards possibly), I'm more than happy. These can easily be medium projects, don't cause that much strain on the graphics department (which eats away most of the budget) and needs less development time.

So I propose we get a mix of both the quests we get these days, and old style quests.

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As long as we get those large updates, instead of what we have been given for a few months (yes there were a few large updates), and when they stop to make large holiday events (like christmas).

 

You mean you do not want the Quest based Holiday events?

 

I think quest based holiday events are much better as it gives someone just a 2-3 week timeframe to complete the event instead of a daily need to return to the event location for the duration of the event. The latter is in my opinion a horrible game design as holiday events are meant to be relaxed. If you need to return daily to get all rewards, it gives people the pressure to go back and devote time to the event. 

 

I don't call the christmas holiday event from last year a Quest based Holiday event. I rather have them making real quests (so like broken home, although I didn't like broken home), or something small. Because I would like them to spend time on something that stays instead of something that will be gone in a few weeks. But yeah, everything is better than daily grinding.

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Seems like another instance of cost cutting to me. Sort of like Mod Michelle recently leaving or getting fired and the official RS wiki being shut down (which Mod Michelle took care of alone I think).

 

We're at half a dozen+ J Mods who have left Jagex this year.

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Honestly this discussion has been lurking in the horizon for a while. With the player power polls and its cousin the runelabs it was inevitable to see thos question revisited for the what... 4th or 5th time now?

 

If they get themselves together having one major headliner a month would be fine.

 

Edit: the rs wiki was crap... From its horrible page loading to its presentation of raw material. Good riddance and let runescape.wikia handle this.



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I think one big update every month is enough, honestly. We haven't really had a "big" update lately (remind me if we have), so if they adopt that type of style, Jagex better stick with it. 

 

Furthermore, I hope Jagex changes the direction quests are going. We've begun an era where every quest is monumental and advances some super complex storyline that involves this god and that god. Can we not have "normal" quests or a brand new storyline? Does EVERYTHING have to be connected to some super big quest? Ritual of the Majharrat was nice in linking the quests together, but it feels like right now, all the quests are so "monumental." 

 

In addition, repeatable quests aren't the way to go in my opinion. Quests aren't meant to be a grind like skills are, and Dimension of Disaster feels like a grind. Many updates (or future updates) at the moment seem like they are meant for, dare I say, maxed/comped players to have something to do (see: POH room aquarium upcoming update, this DoD quest, which, from what I've heard, is extremely grindy).

 

Lastly, I hope future world events/holiday events are NOT log-in-everyday-and-play-for-at-least-an-hour-to-get-enough-credits-to-get-the-rewards type events. When I log on to Runescape, personally, I like to have a relaxing time, instead of feeling like I have to go do the event.

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I dont believe in what the vote ends up being matters either way. Its more of a setup to put blame onto players as a PR stunt to say on twitch we voted for one or the other.

 

A monthly larger update would more than likely end up with jagex releasing content that are subpar 'quality' compared to the past. Slightly larger content in regards to the current schedule and probably better content, however buggy, focused around content filler, more enthuses on a podcast/newspost and not that uncommonly delayed.

 

If it goes to frequency then more than likely they just switch to ninja like updates as it currently is with a similiar subpar 'quality' of updates.

 

Either way its essentially a reduction in updates or at minimum similar to what we currently have. With their current releases I just do not believe in their capability at this time to produce 'quality' updates with bigger or smaller updates alike being subpar. I do not believe reducing updates will result in a higher quality of an update as it will shift importance onto an update being bigger and more badass, not its quality. I do however agree with them that releasing content in batches may be a new method for them to move forward in. Elf city was a great success in regards to this and showed marked improvements. (Though buggy as hell.) They also do have the occasional content released into the game that is of a much higher standard of 'quality.' (Be it big or small.) Thats however few and far between, which is arguably what this poll is trying to address.. However imo its more about the reduction of updates as well as to shift the blame onto the player base.

 

As for my feedback. I feel I would much prefer them to reduce updates, focus on medium content, stop talking unrealistic nonsense, stop lying to their player base, focus more on bugs and balance prior release, new management that discourages content fillers and instead focus on more meaningful content. Get rid of the nonsense PR 'voting' stuff as a) its dum to trust players with what they want, b) Its just a scam to focus the blame onto the players that they voted for something/didnt vote for something else, b) it should really be the developers ideas based on player feedback suggestions. As someone who does activism and am politically aware.. I am all for freedom and stuff however this is not a political stage it is infact a 'game' and I just want the relevant staff to get on with it. While as a customer I feel I can exercise my right to give feedback or any suggestions I may have. I feel its a little gullible to think these polls are anything but a way to shift blame onto their customers frankly. Maybe if they hide the results in such a way that it had no impact on the game it could be regarded as feedback, 'maybe,' but under its current implementation, for example in twitch, official forums, reddit etc, its not uncommon to see the player base blamed for a votes result. =/ I conclude 'imo' that this poll is no different and this is just jagex being jagex again so I dont really give a shit whichever way this poll turns out.

 

And who wouldnt be surprised if they instead came out with 'bigger' AND more 'regular' solomon/treasure hunter promotions and reduced the size and release scedule of regular content regardless of the poll results.

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They tried that with Bringing Home the Bacon, but for some reason it didn't have the same vibe as stuff like Rum Deal.

 

That quest seemed just to forced, bacon this, bacon that. While I am not a fan of Rum Deal, I think Bringing Home the Bacon is one of my least favorite of all quests.

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Seems like another instance of cost cutting to me. Sort of like Mod Michelle recently leaving or getting fired and the official RS wiki being shut down (which Mod Michelle took care of alone I think).

 

We're at half a dozen+ J Mods who have left Jagex this year.

 

Several of them left to join MMG's new thing.

 

Mod Michelle's boyfriend was moving for a job and she's moving with him. I wouldn't be surprised if it was more like Michelle putting in her notice gave them a chance to reevaluate the wiki and realize that it wasn't used nearly enough to be worth keeping.

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R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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