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Behind The Scenes: May 2015


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#41
Major Dash
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I wonder how many people would do/complete things like chompies and champions if the XP waste mentality wasn't a thing.

 

 

Nobody. People used to play minigames and stuff because they were fun (and still are). Killing thousands of chompies is not really that fun and never has been.


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“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 


#42
Grand Lord Dan
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I wonder how many people would do/complete things like chompies and champions if the XP waste mentality wasn't a thing.

 

 

Nobody. People used to play minigames and stuff because they were fun (and still are). Killing thousands of chompies is not really that fun and never has been.

 

Don't you lie to me.  I got my 4,000 kills hat long before Completionist cape was even an idea.


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#43
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I wonder how many people would do/complete things like chompies and champions if the XP waste mentality wasn't a thing.

 

 

Nobody. People used to play minigames and stuff because they were fun (and still are). Killing thousands of chompies is not really that fun and never has been.

 

Don't you lie to me.  I got my 4,000 kills hat long before Completionist cape was even an idea.

 

 

Champs and Chompies I don't think got hit by the xp waste mentality. They were never popular because they took ages, were grindy and didn't really give anything back.

 

What has suffered from xp waste mentality is the assorted minigames that used to be popular and have ended up on the shelf as their rewards aren't really up to par. I really think most minigames they could 'rework' to a point of being quite popular again without even touching the game itself and purely sprucing up the rewards with some decent bonus xp for time spent pay outs.

 

I mean BA still runs decently thanks to bxp, as does cabbage face punch and heist. Stealing creation bubbles along reasonably thanks to the tools, PC enjoys good turn out thanks to the benefits of void armour. All of these are the multiplayer games that give something worth the time.

 

Conversely Soulwars, Trouble Brewing, Fist of Guthix, Mobilising Armies and Cwars all suffer from not having any rewards really worth the time investment. Admittedly Cwars does run, but only because of trim req, and MA just about runs, but again trim req causes this.

 

With re-playability Champs certainly has some appeal - but it still will be in the fail zone because of the grind/elitism barring progress to making it good. I mean did the rarity on them scrolls ever REALLY make sense? This is in the Champions Guild, this is a place you can reach with stats in the 40-50 region and yet the scrolls take more time and effort to acquire than gaining access to much higher guilds in the chain (heroes, legends and heck even max guild garden)


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#44
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I wonder how many people would do/complete things like chompies and champions if the XP waste mentality wasn't a thing.

 
 
Nobody. People used to play minigames and stuff because they were fun (and still are). Killing thousands of chompies is not really that fun and never has been.

Well, I had almost all stuff for trimmed comp done before thode capes were released, bar that CW req, so yeah, I had done Champ Scrolls, as I wanted to engage in every piece of content except for PvP.

#45
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Although I'm aware this is a lost cause, they are called "Distractions & Diversions" not "Extermely time-limited metagame improvements to XP." What happened to just making something fun and cute to do once in a while, like random events were? .-.


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#46
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They died when people found out how you can get said exp.

#47
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Everything died to the Meta EXP mindset. That's why each new piece of content has to be the best in some way or it's DOA when released.

Most is anyway though.
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#48
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Even with the xp waste/200m all mindset getting into full gear in 2010/2011, competitive castle wars and dungeoneering were still extremely popular, you can blame eoc for the death of both of those.


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#49
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Everything died to the Meta EXP mindset. That's why each new piece of content has to be the best in some way or it's DOA when released.

Most is anyway though.

 

Not true.

 

For content to survive it does not have to be the best all the time. It just needs to have a viable place in the metagame.

For example if they made a slow, afk but cheap prayer training method it'd do well as it would be a viable alternative to altaring bones. They were supposed to do that with cleansing stones in priff, but they managed to make them bad xp, slow and barely any cheaper which killed it.


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#50
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We have an AFK prayer method though, or at least the framework for one - cremation. Very slow and not competitive enough to keep up with say altaring, but I feel like more lower level players could and should take advantage of it. Of course, the FM xp is kind of negligible and it is overall less XP than altars, so members have no real use for it. Perhaps an enhanced version of it in Prif to make it keep up (500% instead of 250%?)


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#51
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We have an AFK prayer method though, or at least the framework for one - cremation. Very slow and not competitive enough to keep up with say altaring, but I feel like more lower level players could and should take advantage of it. Of course, the FM xp is kind of negligible and it is overall less XP than altars, so members have no real use for it. Perhaps an enhanced version of it in Prif to make it keep up (500% instead of 250%?)

 

500% would make Altars go out of business. Even 350% would be borderline I think.


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#52
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Cremation? Do you mean pyres? Those aren't afk at all. Less more so than altering.

 

Click logs on alter, click remains on alter, light, wait, click to get key


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#53
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But then it would have no cost savings over altars, so it wouldn't really be cheaper (in the spirit of how Seren Stones were supposedly meant to be, as Sy was mentioning). The only benefit would be the slight afk of doing it on a bonfire over running back and forth to altars.


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#54
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The balance for what Cleansing Stone was supposed to be like would work well at something like 500% burying xp it just has be sufficiently slow to counter balance it - like the speed cleansing stones are now per stone if you did that speed with bones you could probably push even a little past 500% without it becoming too op as it'd still be a slower way to do things, but it'd be significantly cheaper.

 

Therefore making it viable as you can choose to go cheap at the cost of time or throw gp at it for the absolute best.


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#55
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Even with the xp waste/200m all mindset getting into full gear in 2010/2011, competitive castle wars and dungeoneering were still extremely popular, you can blame eoc for the death of both of those.

i heard EOC caused climate change


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#56
Wkw
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Additionally, back in the day, before EOC, people did mobilizing armies to get onyx (i), which was at the time, the best in class ring.

 

Now, surgeon ring, vigor, death, leviathan ring all outclass onyx i.

 

What I'd like to see would be the ability to combine rings from MA. Combat ring with a utility ring. Surgeon with leviathan, for example, would not work as both are combat rings.

 

Vigor with wealth, ring of death with wealth (as all of them are used for temp switches)

 

Perhaps something like this..

 

Combat rings: Vigor, surgeon, leviathan, death, archer, warrior, seers, and archer/warrior/seers(i)

Utility rings: wealth, life, dueling, recoil, slaying, tokkul zo

Neutral rings: sapphire through onyx (i), including zerker (i)

 

You can combine the stats and effects of two rings, from one class (combat/utility/neutral), so they both have combined bonuses, but the bonuses do not exceed the highest ring.

 

So for example, death ring has +25 attack and defense, while zerker (i) has 17.. so that won't work as they death negates zerker (i).

Leviathan ring has +15 attack and +43 def, combine it with an onyx (i) for a single ring that is +21 attack and +43 with the negate damage ability

 

For rings that have charges, you would need to use a cut gem on the combined ring to recharge it. For ring of death you'd need to repair it with onyx as usual


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#57
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Or just let us wear more than one ring.


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#58
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Part of the problem is that we have to many D&D's, minigames, activities, or whatever to call them :P I remember that it was fun doing some minigames back in the day because there weren't that many around, meaning you would always have other people playing that minigame, heck it was even possible to find people to play in the gaming room (still not common though). Yes, there are bad minigames, but not all inactive minigames are that bad, there are just so many of them, and so many other things to do that they won't be played. Not all of that comes from the xp-waste mentality.

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#59
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Think about it like this. Interested Person A (IPA) goes to FOG/SW/whathaveyou, tries his home world then the theme worlds, sees noone. IPA leaves.

Interested Person B (IPB) walks in like 5 minutes later, sees noone, totally oblivious that there had ever been any other interested person to begin with. IPB leaves.

Both are probably discouraged from appearing again at random.

Thus a vicious cycle forms and continues, unless some serendipitous miracle occurs that there should be more than a small handful appearing at random at any one time.


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#60
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That was the benefit of instanced shard worlds, but even with those, not enough people on all the worlds to play.
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