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Slayer Belt – RuneLabs Update


Miss Lioness

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As if people doing slayer these days even kill those outdated and obsolete monsters anymore. Still boggles the mind that this update was voted for in Runelabs.

 

It was entirely voted for because of the bonecrusher/herbicide/seedicide/charming imp toolbelt feature and you know it.

 

The thing is though, they said that wouldn't be included when it was polled, or when it was in RuneLabs.

 

 

This. I was completely surprised today to see Bonecrusher, Charming Imp, Herbicide and Seedicide being mentioned in and being part of the update today. There were not mentioned when this was first polled, and I don't remember anyone mentioning this to me at all before today.

 

 

 

 

In case people were curious on how much all the additions that cost GP (from Slayer Masters) are:

 

Salt Shaker - 30k

Rock Hammer - 500 gp

Explosive Shaker - 50k

Super Explosive Flask - 50k

Ice Shaker - 40k

Fungicide Shaker - 60k

Slayer Bell - 150 gp

As if people doing slayer these days even kill those outdated and obsolete monsters anymore. Still boggles the mind that this update was voted for in Runelabs. This is sort of what happens when you let noobs vote in Runelabs.

Implying that your vote is more important because you've already surpassed low level content. Nice.

 

News flash: not everything has to cater to your wants or needs.

 

 

Not everything revolves around me, but as a group higher levels are far more important than lower levels, and as are their preferences. That might seem arrogant, but it's true. Because of how fast experience is to obtain today, lower levels don't really exist as a category for very long. You can zoom past the lower levels faster than ever before (whereas before, you'd stay low level for somewhat long periods of time). So catering to lower levels too much is going to produce content that isn't going to have a shelf-life that's very long. Whereas polling higher levels on this sort of stuff is going to result in long-term and long-lasting content that benefits everyone. 

 

The Slayer belt for instance might be appealing to lower levels. But pretty soon they're going to be higher levels, learn more about the game and efficienct/enjoyable gameplay and realize stuff like Gargoyles, Basilisks, or whatever isn't really worth doing for slayer and they'll kill other monsters. What happens then? Slayer belt is dead content. Thankfully, this update is saved because it saves inventory spots for Bonecrushers, Charming Imps, Seedicides,and Herbicides, but it's still lackluster.

 

This poll reminds me when Jagex polled Elf City skills, and Golden Rocks, and Ports Batch 3 Adventurers, and somehow dungeoneering was voted in all those categories. Even though dungeoneering is a supremely fast and easy skill, and didn't really need any new training methods with Elf City, or new Adventurers granting experience in it. Nor did it need to be a Golden Rock requirement, and in fact it is by far the most hated Golden Rock by far because it's so [bleep]ing tedious. Any high level could have told you those things. Lower levels, because of their lack of experience were unaware of those things and sort of screwed it up for everyone (and themselves, which they will realize later on).

 

Sometimes lower level players simply don't know what's best because of their lack of experience, and this should be taken into account. Their opinion is not always as relevant as that of higher level players.

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No they're not more important than lower levels, and that is kind of the point. Of course no one really cares until "Oh dearie me why are wand prices crashing again?" which can of course be explained by not only the general increase of supply, but the lack of players ever able to catch up and use them or make money in other ways to buy some of the higher tiered weaponry/armour/whatever. Besides, you got content to make your bonecrusher, charming imp, herbicide, and seedicide addable to the Slayer belt and save space if you so choose - I'd say there's something in it for you as well, if you want to look at it from that perspective.

 

You also make the implicit assumption about lower level players that they have all that knowledge. What you really meant to say is if you created a new account, you could zoom through all those low levels because, to your credit, through years of experience you have accumulated a wealth of tips, tricks, game knowledge, etc., which is of course a great thing. But those players may not know that and may not breeze through those levels so quickly. That wasn't really how it was meant to be in the first place either. They may well be playing the game for enjoyment and casual ambiance, not furiously rushing through Slayer levels when they come to that skill.

 

And if it becomes dead content after a while so what? On the off chance that RuneScape is getting new players, any new player will be able to take advantage of it, still  :rolleyes: . It's not like it hurt anything, except maybe spending more of Jagex marketing team time than content design. But I guess if Jagex is going to insist on this approach...

 

Edit: and one further point, this is just the ideas and voting stage - the JMods have the ultimate responsibility to vet the ideas and make sure they are actually suitable. Even if the lower level players overwhelm them with ideas and votes, they should be able to work out something at least half reasonable, and they aren't writing the majority vote a blank check. It's somewhat staged anyway.

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Only thing on the belt tht makes me said is bone crusher is on or off setting.

Was kinda hoping for a nice herbicide esque picking which bones setup.

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No they're not more important than lower levels, and that is kind of the point. Of course no one really cares until "Oh dearie me why are wand prices crashing again?" which can of course be explained by not only the general increase of supply, but the lack of players ever able to catch up and use them or make money in other ways to buy some of the higher tiered weaponry/armour/whatever. Besides, you got content to make your bonecrusher, charming imp, herbicide, and seedicide addable to the Slayer belt and save space if you so choose - I'd say there's something in it for you as well, if you want to look at it from that perspective.

 

You also make the implicit assumption about lower level players that they have all that knowledge. What you really meant to say is if you created a new account, you could zoom through all those low levels because, to your credit, through years of experience you have accumulated a wealth of tips, tricks, game knowledge, etc., which is of course a great thing. But those players may not know that and may not breeze through those levels so quickly. That wasn't really how it was meant to be in the first place either. They may well be playing the game for enjoyment and casual ambiance, not furiously rushing through Slayer levels when they come to that skill.

 

And if it becomes dead content after a while so what? On the off chance that RuneScape is getting new players, any new player will be able to take advantage of it, still  :rolleyes: . It's not like it hurt anything, except maybe spending more of Jagex marketing team time than content design. But I guess if Jagex is going to insist on this approach...

 

Edit: and one further point, this is just the ideas and voting stage - the JMods have the ultimate responsibility to vet the ideas and make sure they are actually suitable. Even if the lower level players overwhelm them with ideas and votes, they should be able to work out something at least half reasonable, and they aren't writing the majority vote a blank check. It's somewhat staged anyway.

 

 

They are most certainly more important - they are the ones who play the most, have played the longest, and are the life and blood of RS. They aren't the end all and be all, and lower levels deserve some consideration, but not equal consideration.

 

And no, I don't mean to say that if I made an account I'd zoom past through all the levels (of course I would). I was stating that levels, as a matter of fact, are much easier than they were in the past. This is simply reality. Even completely new people who never played before zoom past the lower levels faster than someone like me did because the game has gotten significantly easier. Even playing casually at suboptimal rates, they'll be decently high leveled in no time. They may not be 120 like me, but they'll easily get to 80 something. That's because slayer experience rates (since that's the example you gave) are much faster than than years ago (when I was a low level) when they were like 30-40k/hour. Since the game is much easier and faster, people don't stay low leveled for as long as they used to in the past - that was my point. Therefore it's better to make content that's going to be long-term, since most people are not going to be low leveled for very long.

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No they're not more important than lower levels, and that is kind of the point. Of course no one really cares until "Oh dearie me why are wand prices crashing again?" which can of course be explained by not only the general increase of supply, but the lack of players ever able to catch up and use them or make money in other ways to buy some of the higher tiered weaponry/armour/whatever. Besides, you got content to make your bonecrusher, charming imp, herbicide, and seedicide addable to the Slayer belt and save space if you so choose - I'd say there's something in it for you as well, if you want to look at it from that perspective.

 

You also make the implicit assumption about lower level players that they have all that knowledge. What you really meant to say is if you created a new account, you could zoom through all those low levels because, to your credit, through years of experience you have accumulated a wealth of tips, tricks, game knowledge, etc., which is of course a great thing. But those players may not know that and may not breeze through those levels so quickly. That wasn't really how it was meant to be in the first place either. They may well be playing the game for enjoyment and casual ambiance, not furiously rushing through Slayer levels when they come to that skill.

 

And if it becomes dead content after a while so what? On the off chance that RuneScape is getting new players, any new player will be able to take advantage of it, still  :rolleyes: . It's not like it hurt anything, except maybe spending more of Jagex marketing team time than content design. But I guess if Jagex is going to insist on this approach...

 

Edit: and one further point, this is just the ideas and voting stage - the JMods have the ultimate responsibility to vet the ideas and make sure they are actually suitable. Even if the lower level players overwhelm them with ideas and votes, they should be able to work out something at least half reasonable, and they aren't writing the majority vote a blank check. It's somewhat staged anyway.

 

 

They are most certainly more important - they are the ones who play the most, have played the longest, and are the life and blood of RS. They aren't the end all and be all, and lower levels deserve some consideration, but not equal consideration.

 

And no, I don't mean to say that if I made an account I'd zoom past through all the levels (of course I would). I was stating that levels, as a matter of fact, are much easier than they were in the past. This is simply reality. Even completely new people who never played before zoom past the lower levels faster than someone like me did because the game has gotten significantly easier. Even playing casually at suboptimal rates, they'll be decently high leveled in no time. They may not be 120 like me, but they'll easily get to 80 something. That's because slayer experience rates (since that's the example you gave) are much faster than than years ago (when I was a low level) when they were like 30-40k/hour. Since the game is much easier and faster, people don't stay low leveled for as long as they used to in the past - that was my point. Therefore it's better to make content that's going to be long-term, since most people are not going to be low leveled for very long.

 

 

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No they're not more important than lower levels, and that is kind of the point. Of course no one really cares until "Oh dearie me why are wand prices crashing again?" which can of course be explained by not only the general increase of supply, but the lack of players ever able to catch up and use them or make money in other ways to buy some of the higher tiered weaponry/armour/whatever. Besides, you got content to make your bonecrusher, charming imp, herbicide, and seedicide addable to the Slayer belt and save space if you so choose - I'd say there's something in it for you as well, if you want to look at it from that perspective.

 

You also make the implicit assumption about lower level players that they have all that knowledge. What you really meant to say is if you created a new account, you could zoom through all those low levels because, to your credit, through years of experience you have accumulated a wealth of tips, tricks, game knowledge, etc., which is of course a great thing. But those players may not know that and may not breeze through those levels so quickly. That wasn't really how it was meant to be in the first place either. They may well be playing the game for enjoyment and casual ambiance, not furiously rushing through Slayer levels when they come to that skill.

 

And if it becomes dead content after a while so what? On the off chance that RuneScape is getting new players, any new player will be able to take advantage of it, still  :rolleyes: . It's not like it hurt anything, except maybe spending more of Jagex marketing team time than content design. But I guess if Jagex is going to insist on this approach...

 

Edit: and one further point, this is just the ideas and voting stage - the JMods have the ultimate responsibility to vet the ideas and make sure they are actually suitable. Even if the lower level players overwhelm them with ideas and votes, they should be able to work out something at least half reasonable, and they aren't writing the majority vote a blank check. It's somewhat staged anyway.

 

 

They are most certainly more important - they are the ones who play the most, have played the longest, and are the life and blood of RS. They aren't the end all and be all, and lower levels deserve some consideration, but not equal consideration.

 

And no, I don't mean to say that if I made an account I'd zoom past through all the levels (of course I would). I was stating that levels, as a matter of fact, are much easier than they were in the past. This is simply reality. Even completely new people who never played before zoom past the lower levels faster than someone like me did because the game has gotten significantly easier. Even playing casually at suboptimal rates, they'll be decently high leveled in no time. They may not be 120 like me, but they'll easily get to 80 something. That's because slayer experience rates (since that's the example you gave) are much faster than than years ago (when I was a low level) when they were like 30-40k/hour. Since the game is much easier and faster, people don't stay low leveled for as long as they used to in the past - that was my point. Therefore it's better to make content that's going to be long-term, since most people are not going to be low leveled for very long.

 

I wouldn't say that either low leveled or high leveled players are more important, I think what would be important is to make updates that won't be dead content, which if done correctly should not be dependent on level.

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No they're not more important than lower levels, and that is kind of the point. Of course no one really cares until "Oh dearie me why are wand prices crashing again?" which can of course be explained by not only the general increase of supply, but the lack of players ever able to catch up and use them or make money in other ways to buy some of the higher tiered weaponry/armour/whatever. Besides, you got content to make your bonecrusher, charming imp, herbicide, and seedicide addable to the Slayer belt and save space if you so choose - I'd say there's something in it for you as well, if you want to look at it from that perspective.

 

You also make the implicit assumption about lower level players that they have all that knowledge. What you really meant to say is if you created a new account, you could zoom through all those low levels because, to your credit, through years of experience you have accumulated a wealth of tips, tricks, game knowledge, etc., which is of course a great thing. But those players may not know that and may not breeze through those levels so quickly. That wasn't really how it was meant to be in the first place either. They may well be playing the game for enjoyment and casual ambiance, not furiously rushing through Slayer levels when they come to that skill.

 

And if it becomes dead content after a while so what? On the off chance that RuneScape is getting new players, any new player will be able to take advantage of it, still  :rolleyes: . It's not like it hurt anything, except maybe spending more of Jagex marketing team time than content design. But I guess if Jagex is going to insist on this approach...

 

Edit: and one further point, this is just the ideas and voting stage - the JMods have the ultimate responsibility to vet the ideas and make sure they are actually suitable. Even if the lower level players overwhelm them with ideas and votes, they should be able to work out something at least half reasonable, and they aren't writing the majority vote a blank check. It's somewhat staged anyway.

 

 

They are most certainly more important - they are the ones who play the most, have played the longest, and are the life and blood of RS. They aren't the end all and be all, and lower levels deserve some consideration, but not equal consideration.

 

And no, I don't mean to say that if I made an account I'd zoom past through all the levels (of course I would). I was stating that levels, as a matter of fact, are much easier than they were in the past. This is simply reality. Even completely new people who never played before zoom past the lower levels faster than someone like me did because the game has gotten significantly easier. Even playing casually at suboptimal rates, they'll be decently high leveled in no time. They may not be 120 like me, but they'll easily get to 80 something. That's because slayer experience rates (since that's the example you gave) are much faster than than years ago (when I was a low level) when they were like 30-40k/hour. Since the game is much easier and faster, people don't stay low leveled for as long as they used to in the past - that was my point. Therefore it's better to make content that's going to be long-term, since most people are not going to be low leveled for very long.

 

There are quite a few MMOs out there that took the approach that the higher level players are/were more important. Personally, I think it would be pretty funny if Runescape went out of business and people like you tried to start out on one of those MMOs where higher level players were considered more important.

 

Those games only have higher level players left and trying to start out on one is ridiculous. The higher level players won't even talk to anyone they deem a low level. Hopefully all those games will go out of business as well.

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There are quite a few MMOs out there that took the approach that the higher level players are/were more important. Personally, I think it would be pretty funny if Runescape went out of business and people like you tried to start out on one of those MMOs where higher level players were considered more important.

 

 

 

 

 

Those games only have higher level players left and trying to start out on one is ridiculous. The higher level players won't even talk to anyone they deem a low level. Hopefully all those games will go out of business as well.

 

I have had this experience and it was not a fun time, lol. And if you haven't, I recommend you do go try it out sometime.

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I loved visiting Kimberly's family again and finding out that the only thing they added was one small line of dialogue of the PC lampshading how ridiculously outdated the content was.

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I have had this experience and it was not a fun time, lol. And if you haven't, I recommend you do go try it out sometime.

Can I just say that if I were a new player today, there's no chance in hell that I'd pick up either version Runescape? The game has nothing to offer to anyone who wasn't involved with it years ago.

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I have had this experience and it was not a fun time, lol. And if you haven't, I recommend you do go try it out sometime.

Can I just say that if I were a new player today, there's no chance in hell that I'd pick up either version Runescape? The game has nothing to offer to anyone who wasn't involved with it years ago.

 

 

This. So much this.

 

 

 

 

No they're not more important than lower levels, and that is kind of the point. Of course no one really cares until "Oh dearie me why are wand prices crashing again?" which can of course be explained by not only the general increase of supply, but the lack of players ever able to catch up and use them or make money in other ways to buy some of the higher tiered weaponry/armour/whatever. Besides, you got content to make your bonecrusher, charming imp, herbicide, and seedicide addable to the Slayer belt and save space if you so choose - I'd say there's something in it for you as well, if you want to look at it from that perspective.

 

You also make the implicit assumption about lower level players that they have all that knowledge. What you really meant to say is if you created a new account, you could zoom through all those low levels because, to your credit, through years of experience you have accumulated a wealth of tips, tricks, game knowledge, etc., which is of course a great thing. But those players may not know that and may not breeze through those levels so quickly. That wasn't really how it was meant to be in the first place either. They may well be playing the game for enjoyment and casual ambiance, not furiously rushing through Slayer levels when they come to that skill.

 

And if it becomes dead content after a while so what? On the off chance that RuneScape is getting new players, any new player will be able to take advantage of it, still  :rolleyes: . It's not like it hurt anything, except maybe spending more of Jagex marketing team time than content design. But I guess if Jagex is going to insist on this approach...

 

Edit: and one further point, this is just the ideas and voting stage - the JMods have the ultimate responsibility to vet the ideas and make sure they are actually suitable. Even if the lower level players overwhelm them with ideas and votes, they should be able to work out something at least half reasonable, and they aren't writing the majority vote a blank check. It's somewhat staged anyway.

 

 

They are most certainly more important - they are the ones who play the most, have played the longest, and are the life and blood of RS. They aren't the end all and be all, and lower levels deserve some consideration, but not equal consideration.

 

And no, I don't mean to say that if I made an account I'd zoom past through all the levels (of course I would). I was stating that levels, as a matter of fact, are much easier than they were in the past. This is simply reality. Even completely new people who never played before zoom past the lower levels faster than someone like me did because the game has gotten significantly easier. Even playing casually at suboptimal rates, they'll be decently high leveled in no time. They may not be 120 like me, but they'll easily get to 80 something. That's because slayer experience rates (since that's the example you gave) are much faster than than years ago (when I was a low level) when they were like 30-40k/hour. Since the game is much easier and faster, people don't stay low leveled for as long as they used to in the past - that was my point. Therefore it's better to make content that's going to be long-term, since most people are not going to be low leveled for very long.

 

There are quite a few MMOs out there that took the approach that the higher level players are/were more important. Personally, I think it would be pretty funny if Runescape went out of business and people like you tried to start out on one of those MMOs where higher level players were considered more important.

 

Those games only have higher level players left and trying to start out on one is ridiculous. The higher level players won't even talk to anyone they deem a low level. Hopefully all those games will go out of business as well.

 

 

Newsflash: Runescape only has mostly a hardcore base left. F2P is practically all but dead, there is very little growth, and the majority of the playerbase is comprised of players who joined years ago. Gone are the years where F2p'ers outnumbered F2p'ers by a 9-to-1 ratio.

 

Most of the revenue for Runescape is made by cosmetics and MTX stuff that is bought by... you guessed it.. a very small minority of hardcore high level players. That's how premium models work, instead of relying on subscription profit, they instead extract large sums of money from a very small amount of customers by getting them hooked and selling them things that they want (things with an in-game advantage). Subscription models are the opposite, they extract a small fee from a very large amount of consumers. Runescape is a very old game, and naturally it is no longer driven by a subscription model (though subscription is still there), but rather a premium model.

 

Also, I don't see why the resentment towards high levels. They are the ones who are the most loyal customers, the ones who have played the longest, play the most, are the most informed, and have the most experience, and the most at stake. Their preferences are therefore better than newbs who just started. That doesn't you ignore newbs all the time, but you don't go to them for advice on important long-term issues.

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I think Jagex are unintentionally fuelling the high levels matter more and killing off of lower levels kinda thing.

 

I think their 'filter' guys are focussing on streamlining the early game to get you to the end game faster instead of focussing on making the early game worthwhile to play.

I find where jagex is trying to release updates that work better within the metagame now they are making the fatal flaw of always making them top end new best, when you can perfectly well make low end meta game updates they just need to be the best at their level range.

 

Though it is undeniable as the game stands right now the high levels do matter more because if they lose us the whole game would tank, but relying solely on us is not the way forward as they need to get fresh blood flowing - we may have stuck around for years but inevitably our numbers dwindle and more and more of us move on as our lives change and we are no longer kids with nothing better to do than RS all day.

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I think we need more updates PyramidPlunder-style. It can be played by nearly every range of levels, most of the time is almost as good as the best xp-rate method and it ain't too boring (true, repetitive, but it could be worse /looking at you stalls/)

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500 points each? What the hell?

Yup

 

I'd be fine with that, if I could get a refund on my charming imp and bonecrusher... because I bought two, for placeholders... urg

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It's just a waste of time because you have to carefully deconstruct your inventory and put everything back in the right tab and place. It's like the only option your character knows is the "throw everything on the floor when I get home and leave it there" idea. :P

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That'll learn you. Placeholders are for the disorganized. One is enough if you can keep track. :P

Wow lol... Placeholders are for the organized buddy :p. Instead of chucking crap into its respective tab like most players do you can rely on stuff being placed where you predetermined it to be. Neat-freaks are the ones who remember where all of their items go :s.



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I know, I was teasing you and others for spending tokens in your anal retentive need for organization.

 

And "buddy?" We've known each other for years, even if we don't talk much.

 

And Arceus, are you suggesting my random piles of bra, panties, socks and clothing are a bad thing?

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That'll learn you. Placeholders are for the disorganized. One is enough if you can keep track. :P

Wow lol... Placeholders are for the organized buddy :P. Instead of chucking crap into its respective tab like most players do you can rely on stuff being placed where you predetermined it to be. Neat-freaks are the ones who remember where all of their items go :s.

 

Somebody who is truly organized doesn't put placeholders anytime they use something, they remember where it goes and put it back in the respected place afterwards. ;)

 

Placeholders are a lazy way to stay organized, and my preferred method!  I am lazy as much as possible. :)

 

*Lazy can EASILY be swapped with EFFICIENT in this case*  So nobody be offended, that's just why I do it! :)

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I know, I was teasing you and others for spending tokens in your anal retentive need for organization.

 

And "buddy?" We've known each other for years, even if we don't talk much.

 

And Arceus, are you suggesting my random piles of bra, panties, socks and clothing are a bad thing?

I said no such thing. :c

 

I only use like 3 items at a time anyway, so I don't bother with much bank organization. I do have this ambition to fill up all my P2P bank slots with useless P2P junk though...one day :twisted:.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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