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Raids - The Liberation of Mazcab (13/07/2015 Update)


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#61
Miss_Kozlov
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Once again, we sit here and discuss the use/waste of resources and time all over one damn cape.

[Bleep] your Comp Cape!
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#62
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They did make Yakamaru harder to leech though, you actually need to get to the Mirage Phase for the other music track for cape lol :P

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#63
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Once again, we sit here and discuss the use/waste of resources and time all over one damn cape.

[Bleep] your Comp Cape!

 

Once again we have to sit here and read whiny attacking remarks that bring nothing to any discussion in the thread because you aren't interested in comp cape. It'd be really nice if you could be less interested still and just ignore the lines of discussion that don't interest you and instead only post if you have something to contribute to the thread.

 

Because guess what? Some of us are interested in comp cape and when an update makes a significant differences to that cape we are going to discuss it in the thread about that update. You're not being forced to read our posts, see they are about comp and move on. Simple. No need to bring rudeness or spammy posts that add nothing to the thread in just because you don't like our discussion.


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#64
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Some of us are tired about hearing people only talk about your particle cape, how the update affects your little cape, and why this update should solely revolve on the cape holders and decisions should be made exclusively based on them.

Every. Damn. Update.
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#65
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Some are amused at seeing both sides argue about it :D

#66
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Yes, I'm so sorry I was unable to contain my revulsion at another update thread being steered into a Comp Cape discussion.

Can we not make a sticky thread for the Cape and every update you can talk about it there? Please?
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#67
helring
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Yes, I'm so sorry I was unable to contain my revulsion at another update thread being steered into a Comp Cape discussion.

Can we not make a sticky thread for the Cape and every update you can talk about it there? Please?

 

Then talk about other aspects of the update. Its not like threads can't have multiple conversations going on at once.


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#68
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Would using the poison from the Mini Quest be worth using on the Airuts in the arena with Durzag? Speed up killing them? Just an idea

#69
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Would using the poison from the Mini Quest be worth using on the Airuts in the arena with Durzag? Speed up killing them? Just an idea

 

Does it work on them? If so then possibly, although main issue is that the poison isn't bankable so you'd need to keep it in your inventory for as long as you planned on raiding


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#70
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#71
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Yes, I'm so sorry I was unable to contain my revulsion at another update thread being steered into a Comp Cape discussion.

Can we not make a sticky thread for the Cape and every update you can talk about it there? Please?


Then talk about other aspects of the update. Its not like threads can't have multiple conversations going on at once.

My point was the topic always ends up being about the Comp Cape and how it affects its owners. It is so tiring.
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#72
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Isn't CC the endgame for a decent amount of the player base? Being essentially the best cape in the game along with the array of niche effects that it does come with, why is it an issue to discuss it? I personally owned one, and I'm not particularly happy with another 'forced group' req. It's very rare that the positive side of any update gets discussed anyway so everyone will end up focussing on the negative which at the very least once a month is the CC.

 

With regards to the Raid's themselves, I personally would of liked to have seen a scaling boss fight with a very low drop rate, more people increasing the difficulty and in turn increasing chance of rare drops. This may have saved a lot of the complaints I struggle to find these groups of people where I can trust them enough to get through a boss fight. 

 

Also the Goebie world is rather interesting and looking forward to 'rebuilding' the world, and is the PvP minigame worth doing?


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#73
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I think it would've been great to have set raids in the Eastern Lands. You could've workednon the rebuilding of the islands and defeating the monsters left over after the overthrow of Quinn.

Only tricky thing might've been how to set Ports and it's storyline in the past, but since when has making sense ever mattered to Jagex? :P
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#74
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I think it would've been great to have set raids in the Eastern Lands. You could've workednon the rebuilding of the islands and defeating the monsters left over after the overthrow of Quinn.

Only tricky thing might've been how to set Ports and it's storyline in the past, but since when has making sense ever mattered to Jagex? :P

 

Why not require the completion of Ports before allowing access to Eastern Lands?


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#75
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More like a broken staircase.

Because spirit shields soak a fixed amount of damage, they out class EVERYTHING. They aren't in between dfs, dg shields, and rot6 shields, they are so far higher up that everything else is worse

And that comes at the cost of massive prayer drain.
Doesn't change the fact that they outclass everything.
So you think that there is no ratio of prayer point-hp conversion would justify it's effect?

 

 

If a singe dose is super restore is effectivly 2k health (12k in 1 flask), while the next best healing is a super brew flask at 7800 hp, yes.

 

But if a monster hits you too hard they break your protection prayers as well. It also means that you have something extra to keep an eye out for. If they hit you too hard you'd have to restore pray and then heal, but then since you can't double pot, you can only choose something like food as the alternative.



#76
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You keep your prayer points high so it doesn't drop in the first place... Because it's effectively a second pool of health

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#77
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I think it would've been great to have set raids in the Eastern Lands. You could've workednon the rebuilding of the islands and defeating the monsters left over after the overthrow of Quinn.

Only tricky thing might've been how to set Ports and it's storyline in the past, but since when has making sense ever mattered to Jagex? :P

 

Why not require the completion of Ports before allowing access to Eastern Lands?

 

Doesn't it take like...months to complete ports even if you do everything efficiently? Not everyone has it completed.


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#78
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I think it would've been great to have set raids in the Eastern Lands. You could've workednon the rebuilding of the islands and defeating the monsters left over after the overthrow of Quinn.

Only tricky thing might've been how to set Ports and it's storyline in the past, but since when has making sense ever mattered to Jagex? :P


Why not require the completion of Ports before allowing access to Eastern Lands?
Doesn't it take like...months to complete ports even if you do everything efficiently? Not everyone has it completed.

That's true, but it would make the content even more end game if you needed several non combat 90s as well as minigame investments

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#79
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You keep your prayer points high so it doesn't drop in the first place... Because it's effectively a second pool of health

And this justifies tierscape?

 

And btw it means your encounters will have to be shorter because when monsters hit you, your shield is t75, meaning you take more damage when compared to a t90, but that damage is reduced by its effects.



#80
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You keep your prayer points high so it doesn't drop in the first place... Because it's effectively a second pool of health

And this justifies tierscape?
Yes.

Skill enough to open the area to make t85 tank armor. Invest time into the minigame and then obtain the ability to get t90 tank items

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