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[20-7-15] Adopt a Big Cat to Support the WWF

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Adopt a Big Cat to Support the WWF

 

Answer quiz questions in a special Big Cats edition of The Drop and donate Bonds to adopt four big cat companions and unlock exclusive titles - raising awareness of the plight of these endangered animals, in partnership with the World Wildlife Fund.

 

Head to Burthorpe and talk to the Conservationist to get started. The Big Cats quiz will start twice hourly – on the hour and at half-past. Answer questions correctly to earn points, which can be used to adopt companions and unlock titles.

 

You can also speak to the Conservationist to donate to the World Wildlife Fund using Bonds. For every Bond given to the Conservationist through July 20th-August 17th, Jagex will donate at least £2.85 to the WWF in support of their global conservation effort.

 

Doing so lets you adopt more companions, and earns non-Ironman characters a big cats gift per Bond – containing 7 Treasure Hunter Keys.

 

Speak to the Conservationist to open the Sanctuary interface, where you can collect your companions and unlock your titles.

 

Companions:

  • Jaguar Cub | 9 points
  • Tiger Cub | 9 points
  • Lion Cub | 1 Bond
  • Snow Leopard Cub | 5 Bonds (total)
For the next four weeks, you can use a beast of burden pouch on any of the cub companions to impart the same benefits to your feline friend.

 

Titles:

  • Snowy Assassin title | 2 points
  • Stealth Predator title | 2 points
  • King of the Jungle title | 2 points
The Big Cats quiz lasts two weeks – the first week themed around jaguars and the second around tigers. You can earn up to 12 points in the first week, and 24 in the second.

 

As a bonus, participating over the course of the event will also earn you XP lamps:

 

Answer one Jaguar Week question | 1 small XP lamp

Answer all 12 Jaguar Week questions | 1 medium XP lamp

Answer one Tiger Week question | 1 small XP lamp

Answer all 12 Tiger Week questions | 1 medium XP lamp

The Conservationist will stay around for a further two weeks to allow access to the Sanctuary.

 

Get involved and give generously over the next two weeks, and tell your friends about this fantastic cause. You can find out more about our other in-game charity events in support of the WWF below.

 

Visit the WWF's website, too, and find out more about awe-inspiring work they do to protect the world's endangered species.

 

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Mazcab | Solo Content

 

The portal to Mazcab's been open for a week now, and even if you're not ready to raid, there's a whole load to do there.

 

Be sure to check it out if you haven't already – there are no entry requirements, and the bizarre, alien Nemi Forest is ripe for exploration by anyone. Rescue lost goebies, manipulate ancient artefacts and tackle the exotic plant life to uncover long-buried lore secrets, pets and more.

 

You can reach Mazcab by speaking to Wizard Chambers at the docks between Lumbridge and Al Kharid – he'll teleport you straight to Tuska's back, where you'll find the portal. Alternatively, head to the Bandit Camp lodestone or head south along the Kharidian Desert coastline, then swim over to the fallen body of Tuska.

 

Ninja Fixes | Vampyres

 

Later this year comes the next quest in the deliciously dark Myreque series, so the Ninjas have made their most daring infiltration yet. They've snuck into Morytania and made a coffin-load of tweaks, fixes and quality of (un)life improvements to the Myreque quests and the area in general.

 

Read the patch notes for full details. If you've yet to play this much-loved quest series – which is a requirement of the new quest - there's never been a better time to do so. Steel your nerves, and get prepared now!

 

Live Streams this Week

 

Each week we stream developer Q&As, in-game events and more. Watch our streams and find a full streaming schedule over on our Twitch channel.

 

Check our YouTube channel, too, for recap videos of streams you may have missed, including last week's Raids Recap and Runecrafting tease!

 

Developer Q&A: Elite NPC spawns | 16:00 UTC, Tuesday 21st July

 

Join the usual cast of JMods on the streaming sofas as they take your questions, and showcase a little of what you can expect from Elite NPC spawns, due out later this month!

 

Ask your questions on the forums, on Reddit, or on Twitter using the hashtag #RSDevQA.

 

Community Stream: Charity Bot Busting | 20:00 UTC, Tuesday 21st July

 

Join Mods JD and James as they take out some bots and donate the loot to the WWF. Charity and hilarity will ensue. Don't miss it!

 

Community Events

 

Bossing for the WWF | Friday 24th July, 15:00 UTC | Barrows, World 138

 

We'll be hosting a Barrows & Rise of the Six mass on Friday for the WWF. All loot will be converted into Bonds and donated to the charity – get charitable and make sure you take part!

 

Competitions

 

Roleplay a Raid

 

Every day, one step of an adventure will be laid out on the forums, and the decisions the players make will help form that raid. Join us in creating a story of hunting through a dark dungeon for monsters, treasure and fame, one day at a time! Rewards include membership and Runecoins, as well as RuneScape goodies.

 

Check out the Roleplay a Raid forum thread if you're up for the challenge!

 

Player Gallery

 

Get your pencils out – there's a new Player Gallery in town! It's time to draw Mazcab – are you up for the challenge?

 

Competition Winners

 

Check out the awesome winners of Player Gallery 52 - Nature's Takeover - and our Design your Evolution T-shirt competitions – there are some great entries in there!

 

Enjoy!

 

Have a great week, 'Scapers, and let us know what you think over on the forums.

 

The RuneScape Team

 

In Other News

  • The Raid boss drop tables have been vastly improved: Beastmaster Durzag will award values between 1 and 2 million and Yakamaru will award values between 2 and 3 million.
  • A number of daily challenges based around Nemi Forest have been added.
  • Astromancers have been added in several key locations, who can teleport players to the portal on Tuska’s back.

[hide=Patch notes]

Graphical:

  • Players no longer slide without animations when moving to the coconut shy from a deck chair on the beach.
  • The Sandstorm walk override will now work correctly when wielding a god chisel.
  • The Armadyl buckler now sits more comfortably on the player's back when out of combat.
  • Some stretching issues when moving around in the penguin (rock and pop) costumes have now been fixed.
  • The tome of frost now sits in the player's hand correctly.
  • The shark outfit head and fin colours will now be displayed correctly in low detail.
  • Baby dragon pet chat head animations have been fixed.
  • Certain irregularities with Bowloftrix's unruly sideburns have been fixed.
  • A slight indent on the Third-Age platebody has been fixed.
  • The chathead for an NPC in West Ardougne has been updated to better match his character model.
  • An issue where silverhawk boots were removing particles from equipped weapons has been fixed.
  • The mage's book is now placed on the player's right hip when out of combat, for consistency with other off-hand weapons.
  • A graphical issue with mithril kiteshields has been fixed.
  • The report interface shown in the Stronghold of Player Safety has been updated.
  • Some stretching on combat training dummies has been fixed.
  • The Barrelchest anchor attack animation in non-Legacy combat mode has been fixed.
  • The animations played on pets overriding nihil familiars have been corrected.
  • The inactive Grouping System management icon has been changed to match the active one in the Ribbon customisation menu.
  • A stretching issue on a rope swing in Temple Trekking has been resolved.
  • Premium hairstyles now apply as intended when recolouring the hairstyle.

 

Skills, D&Ds & Minigames:

  • Clan vexillums, dominion markers and music boxes can no longer be placed on top of portable skilling locations.
  • The text for saving pieces of leather when using the artisan's bandana has been changed to be more clear.
  • Players who have all of the Aquarium's decorations but haven't placed them in the Aquarium and are trying to claim their free landmark perk will now be able to spend their outstanding prawn points correctly.
  • Players can no longer use lodestone quick teleports in Sinkholes.
  • An incorrect spelling of 'Citharede' in an easy clue scroll has been fixed.
  • Sacred clay familiars are considered beasts of burden once again.
  • Dying at the same time as a minigame ends will no longer count as an unsafe death.
  • A missing Minigames icon in the Artisan's Workshop while using the Legacy interface has been restored.

 

Quests, Challenges and Achievements:

  • Players who completed Ritual of the Mahjarrat before watching the final cutscene of While Guthix Sleeps can now view it by speaking to Silif in the White Knight's Castle in Falador.
  • An issue with pure resets not resetting some sections of Dimension of Disaster has been resolved.
  • The 20 Attack skill requirement for the Holy Grail quest has been increased to 30 Attack, as Excalibur now has a 30 Attack wield requirement.
  • Missing, Presumed Death now advances correctly if the first batch of wights are defeated with recoil damage.
  • A typo in one of the Hero's Welcome puzzles has been fixed.
  • Gypsy Aris now has an option to finish a replay of Dimension of Disaster, setting the remaining sub-quests to a completed state, and closing the portal to New Varrock. This option only becomes available after completing a replay of Coin of the Realm. Using this feature to complete Dimension of Disaster will not award silver pennies or Zemomarks.

 

Raids/Mazcab:

  • The Raid boss drop tables have been vastly improved: Beastmaster Durzag will award values between 1 and 2 million and Yakamaru will award values between 2 and 3 million.
  • Yakamaru's position in the Beasts tab listings has been fixed.
  • A grammatical error within the goebie courier event text has been fixed.
  • Height-mapping issues around the village of Kanatah have been fixed.
  • A typo in Acca Otot's chat about Otot has been fixed.
  • Various areas on Mazcab are now blocked correctly.
  • A spelling mistake previously shown when cleansing a pool in Nemi Forest has been fixed.
  • Ironman accounts can no longer participate in the Goebie courier event.
  • The message when handing in a task to Trinks on Mazcab now states the correct amount of reputation awarded.
  • The Lil' Tuzzy pet is now displayed correctly on the Beasts tab.
  • The pet NPC in the forest has been given the correct name.
  • The bank and bankers on Mazcab will now provide a heal-over-time effect.
  • A bonfire has been added next to the entrance to Raids.
  • A number of daily challenges based around Nemi Forest have been added.
  • Astromancers have been added in several key locations, who can teleport players to the portal on Tuska’s back.

Other:

  • Hydrix bolt tips have been added as potential loot from Araxxi and Vorago.
  • The coal bag now holds 81 coal instead of 27.
  • Winston's name has been corrected in the Pet House interface in a player's menagerie.
  • Players can no longer safely walk Nex up and down her prison room.
  • The colour of the Challenge gem titles has been reverted to pale green.
  • Players can once again repair modified house teleport tablets.
  • Clicking the "more" option when chipping a teleport to house tablet will no longer close the options.
  • The audio played when being injured by nettles and old traps has been updated.
  • The song 'Second Vision' has been reworked.
  • A force-walk tile west of Port Sarim's lodestone has been removed.
  • Trying to pour a Dominion Tower Saradomin brew into a potion flask will no longer cause a disconnect.
  • The requirement to teleport to tormented demons using a light creature familiar has been corrected.
  • Players can no longer claim rewards from Araxxi and roll for a pet at the same time.
  • Players will now be charged the correct amount of coins when chartering a ship from Karamja to the Shipyard.
  • References to racing boots and starting horns in Faruq's toolonomicon have been removed, as he no longer sells those items.
  • Some typos on the Max Guild's combat portal retuning interface have been fixed.
  • Royal and coral crossbows will no longer be destroyed when reclaiming them from keepsake boxes.
  • The nature staff is now correctly listed as free-to-play in the Magic skill guide.
  • Some messages when battling Stomp in Dungeoneering now capitalise his name correctly.
  • King Black Dragon now reduces Divination when using his Shock and Weaken attack.
  • The corpse beside the Blood Altar now displays correct grammar when searched.
  • Players can no longer acquire more than five ancient effigies from the Motherlode Maw.
  • The Shadow Hero outfits have been removed from the Wardrobe, if not owned.
  • Players will now get a confirmation message when deleting friends from within the lobby.
  • Players will no longer keep their keepsaked retro quest cape equipped when a new quest is released.
  • The terrier pet's chat has been updated to include all statements when a quest cape is owned.
  • The description of Akthanakos' memory in the bookcase has been changed to match the book's name.
  • The spelling of the genitive form of 'Akthanakos' has been made consistent.
  • An incorrect message displayed when interacting with the Orb of Oculus while resting has been removed.
  • The Crown of the Fallen can now be switched correctly when keepsaked.
  • It is no longer possible to attempt to ready a group while not being part of a group.
  • The Sawmill Operator interface will no longer open if the player has no logs that can be cut into planks.
  • A check has been added to ensure that player's threshold for a loot beam doesn't fall below 50k.

 

Ninja Fixes:

  • Entering an altar through the Abyss will now provide 2.5x Runecrafting experience.
  • The Mage of Zamorak found in the Varrock Chaos Temple and north of Edgeville is now selling a mysterious object that may prove enlightening when Runecrafting using the Abyss:
  • Entering an altar through the Abyss with the item equipped will now provide 3.5x Runecrafting experience. A head icon will show that the player is currently wielding the item.
  • Players killed wearing the item will drop 500k upon death to another player.
  • Players can no longer spawn multiple servants in their Player-Owned House.
  • Farmed wild jade vines can now be killed with non-hatchet melee attacks using scaling damage based on the tier of hatchet on the tool belt. Wielded hatchets continue to deal additional damage. Ranged and Magic attacks will continue to fail against this NPC.
  • Players will now attack strykewyrms (with the exception of the WildyWyrm) as soon as the mound is stomped on.
  • Morvran now gets to the point far quicker when speaking about his Slayer challenge, courtesy of RuneLabs.
  • Players can now cancel their Slayer assignment immediately after being assigned one (at a cost of slayer points) without needing to open the Rewards interface.
  • The Loot inventory now displays the total Grand Exchange and High Alchemy values of objects contained within.
  • Picking herbs in the poltergeist Dungeoneering room now displays the full herb list in one interface.

 

Ninja Vampyre Changes:

  • Vyrelords and Vyreladies had their combat stats re-balanced to make them more worthwhile slayer targets.
  • The drops from Vyrelords and Vyreladies have been improved, including more frequent charm drops.
  • Vyrewatch had their weakness removed, allowing players to use any preferred combat style.
  • The Vyrewatch east of Burgh de Rott are now aggressive.
  • Vyrewatch have had their combat stats rebalanced.
  • Vampyre Juvinates will no longer count towards Vyrewatch Slayer assignments and will correctly count towards vampyre assignments.
  • Switched the wield pose of Blisterwood stakes to match that of other darts.
  • Vyrewatch and Citizen outfits can now be stored in the PoH armour case.
  • Vyre corpses are now stackable.
  • Added a left-click option to funeral pyres to add pyre logs and Vyrewatch corpses.
  • The Columbarium's loot has been improved.
  • Using magic or elder pyre logs in the Columbarium will now reward players with a shiny key that can be used for increased loot from the wooden recess.
  • Sacred oil now has a left-click 'apply' option to make making pyre logs easier.
  • Firemaking XP for making pyre logs has been very slightly increased.
  • Columbarium keys are now stackable.
  • Blisterwood weapons now have a 'Check' option for the number of Vyrewatch cremated.
  • Trader Sven now has a right-click 'Trade' option.
  • Vanstrom in Branches of Darkmeyer now has buffed combat stats.
  • Gadderanks now has buffed combat stats.
  • The skeleton hellhound now has buffed combat stats.
  • The Fish Flingers fisherman has been removed from Burgh de Rott.
  • Daeyalt ores are now stackable.
  • Vampyres in the Haunted Woods have been renamed to feral vampyres.
  • Vampyre Juvinates are now consistently capitalised.
  • Corrected the name of a Vyrewatch in a cutscene during Darkness of Hallowvale.
  • Yew and eucalyptus pyre logs level requirement and skill guide entries have been corrected.

[/hide]



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LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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I don't really understand what they mean with

 

"Gypsy Aris now has an option to finish a replay of Dimension of Disaster, setting the remaining sub-quests to a completed state, and closing the portal to New Varrock. This option only becomes available after completing a replay of Coin of the Realm. Using this feature to complete Dimension of Disaster will not award silver pennies or Zemomarks."

 

Does this mean we can "complete" the quest? I don't get it.


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Retired item crew

I would like to be credited as essiw at the website update & corrections forum. Thanks!

If you want to add me in game, add "essiw".

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I guess it means that if you're halfway through a replay and decide you're bored, you can have it set back to fully completed, at the expensive of not receiving any silver pennies or Zemomarks.

 

The coal bag seemed like it came out of left field but that's a nice improvement, three times more space! Too bad about friend deleting confirmation in the lobby though - now it will take twice as long to clear off my friends list :(.


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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I'm happy at the idea of solo content. They've been gaga over team content for so long I thought they had forgotten solo playing.

 

Sadly as a lifelong fan of wrestling, as to their partnership with the World Wildlife Fund, [bleep] the Panda.


Back after a 5 year TIF hiatus. Please don't mind me too much.

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Every single update last month was solo content, and you're complaining that they're gaga over team content?


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Wouldn't it be nice if there were a large enough pool of people with about equal gear and ability level in PvM who could generally get along well and boss together? Then if someone had to go getting someone else to substitute would be readily possible.

 

..Never mind, that would never happen.


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Wouldn't it be nice if there were a large enough pool of people with about equal gear and ability level in PvM who could generally get along well and boss together? Then if someone had to go getting someone else to substitute would be readily possible.

 

..Never mind, that would never happen.

Sorry, I don't see how this is relevant to the topic at hand at all.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Nice to see the domination of Runespan come to an end.


ruins.png De_Elite_One.png


Inefficiency = fun. That's objective and can't be debated. Ever.

 

Blog to 200m in all skills.

Max cape achieved November 5th, 2011.

Completionist cape achieved December 29th, 2011.

Final Boss title achieved December 28th, 2014.

Trimmed completionist cape achieved November 7th, 2015.

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Wouldn't it be nice if there were a large enough pool of people with about equal gear and ability level in PvM who could generally get along well and boss together? Then if someone had to go getting someone else to substitute would be readily possible.

 

..Never mind, that would never happen.

Sorry, I don't see how this is relevant to the topic at hand at all.

 

It was regarding solo/group play but anyway...yeah 2.5x-3.5x XP through the abyss is kind of a big deal! I'm surprised it got relegated to the patch notes >_<.>


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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So what does this mean now for xp rates via the abyss? 


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From some stuff I saw on reddit bloods are around 160k xp/hr (very rough estimate). Runespan maxes around 120k (again, rough estimate)


ruins.png De_Elite_One.png


Inefficiency = fun. That's objective and can't be debated. Ever.

 

Blog to 200m in all skills.

Max cape achieved November 5th, 2011.

Completionist cape achieved December 29th, 2011.

Final Boss title achieved December 28th, 2014.

Trimmed completionist cape achieved November 7th, 2015.

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Yeah bring back rc pking and antipking!




Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

Visit my Blog!


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Ok so I did an hour of blood rcing via abyss. Turns out my 160k estimate was pretty good (granted my method was horribly unoptimized as you are about to see):

 

j6f3y.png

 

I forgot to keep track of my blood rune count but I think it was around 5.8k for the hour. 99 rc. Even once bloods inevitably crash this should still be make at least 1m/hr bare minimum.

 

Notes:

 

- All 5 available pouches

- No avatar bonus

- No RAF

- No bonux XP

- No bonus XP outfit

- No presets

- No familiar

- Repairing pouches at mage

- I was attacked twice (no deaths) and had to change surge route / use freedom (minor inconvenience). Shouldn't be an issue when hype dies down.

- There seems to be a bug where if you are attacked at a certain point when entering you don't get the 3.5x bonus. 4 of my runs in that hour were base XP.

- The click boxes on the altar portals are awful. A lot of my wasted time came from trying to click the blood altar portal.

 

If fully optimized this could push 190k-200k/hr IMO

Edited by DeEliteOne
  • Like 1

ruins.png De_Elite_One.png


Inefficiency = fun. That's objective and can't be debated. Ever.

 

Blog to 200m in all skills.

Max cape achieved November 5th, 2011.

Completionist cape achieved December 29th, 2011.

Final Boss title achieved December 28th, 2014.

Trimmed completionist cape achieved November 7th, 2015.

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my understanding is that the additional bonuses don't stack with bxp?  so if you have bonus it is better to do runespan


best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits.
Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers,  5 Off-hand Maces, 3 Off-hand Longswords

ROTS Shields: 12  Seismics: 16

Ascension Crossbows: 6  Spider Legs: 10

Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.
Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting

 

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my understanding is that the additional bonuses don't stack with bxp?  so if you have bonus it is better to do runespan

Yes that's true, bonus xp is applied separate from the 3.5x so it's 4.5x. It's close w/ optimizations but I think abyss still edges it out because of the profit. You need to do runespan for massive pouches though


ruins.png De_Elite_One.png


Inefficiency = fun. That's objective and can't be debated. Ever.

 

Blog to 200m in all skills.

Max cape achieved November 5th, 2011.

Completionist cape achieved December 29th, 2011.

Final Boss title achieved December 28th, 2014.

Trimmed completionist cape achieved November 7th, 2015.

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Well I got my mini-me =3!

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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

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Ok so I did an hour of blood rcing via abyss. Turns out my 160k estimate was pretty good (granted my method was horribly unoptimized as you are about to see):

 

j6f3y.png

 

I forgot to keep track of my blood rune count but I think it was around 5.8k for the hour. 99 rc. Even once bloods inevitably crash this should still be make at least 1m/hr bare minimum.

 

Notes:

 

- All 5 available pouches

- No avatar bonus

- No RAF

- No bonux XP

- No bonus XP outfit

- No presets

- No familiar

- Repairing pouches at mage

- I was attacked twice (no deaths) and had to change surge route / use freedom (minor inconvenience). Shouldn't be an issue when hype dies down.

- There seems to be a bug where if you are attacked at a certain point when entering you don't get the 3.5x bonus. 4 of my runs in that hour were base XP.

- The click boxes on the altar portals are awful. A lot of my wasted time came from trying to click the blood altar portal.

 

If fully optimized this could push 190k-200k/hr IMO

200k/hr runecraft exp sounds horrifying when it used to be slow enough that it was faster to train it with effigys 


Check it out, huge amount of effort has gone into this massive mod!

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don't forget to factor in the 12 essence stored in the chest cavity of the ethereal set


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O, I didn't even know it could do that. The pains of not having the set  :-(


ruins.png De_Elite_One.png


Inefficiency = fun. That's objective and can't be debated. Ever.

 

Blog to 200m in all skills.

Max cape achieved November 5th, 2011.

Completionist cape achieved December 29th, 2011.

Final Boss title achieved December 28th, 2014.

Trimmed completionist cape achieved November 7th, 2015.

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my results roughly match those of other players posting their vyre burning shiny key drops, with about 620k value loot for 50 shiny keys

 

what with the statistical anomaly of a sara plate on top of that

 

i'd also like to add that due to the looting system and the fact that the key pedestals are close enough to each other, you can just burn a whole bunch of them in one go side to side and then click a key stack and siphon both stacks into your inventory in one shot


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Well, JaGEx got $5.99 from me for that Lion Cub, lol. I hope charity sees some of that, but admittedly my intentions were 50/50 donation + pet... :P They also gave me a present which had 7 TH Keys in it, not bad overall I suppose.


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Tiger Questions this Week.


Going for 200M All Skills on Matt258. [qfc]48-49-837-63099395[/qfc]

@Matt258RS Twitch: Matt258RuneScape

Whatpulse
My Youtube user name: birdman258 200MCook ProfitCook 200mPrayer MakinWines MyF2pSkillers

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