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Dev Blog: QP master cape


helring

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Yea, sorry about that, tend to combine D&Ds and Minigames in my mind since they were for a long time just called "activities" by Jagex, so I tend to forget which is which, and yea we didn't include Livid because it was completely unmentioned in any quest (except for Pauline being locked up in Dimension of Disaster, but so was Meg and she isn't a quest npc either).

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Actually I was saying the cape should be for Questers and not have RNG, bossing, or mini game requirements.

 

The requirements should be incidentals, not completionist activities. It should be things that people already would do or have done, not Livid Farm or 4,000 chompy kills.

A lot of this. If anything, halve or quarter the amount of livid required/chompy kills needed.

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Unlocking the first spell at Livid Farm might be fair, but it depends on how much of a learning curve it has, to be honest. If it takes hours just to learn to do it effectively it's not going to be fun for people to have that experience regardless <_>

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Unlocking the first spell at Livid Farm might be fair, but it depends on how much of a learning curve it has, to be honest. If it takes hours just to learn to do it effectively it's not going to be fun for people to have that experience regardless <_<.

 

It takes 5 minutes to learn what to do, as it has 5 cycles of each 1 minute that repeats constantly. These set of cycles are identical as well. so if you've done the first 5, you've done all possible different cycles ;D!

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I am fine with most stuff, except that I wouldn't really like bossing to be part of it, I see bossing (or PvM as it is called?) as something totally different than questing. The same as some say minigames/D&D's are different from questing (even if they are unlocked by quests). Though honestly I would be glad with most stuff if that would mean we actually get the cape.

 

Wouldn't it be a nice idea to have a master quest cape, master PvM cape, master minigames cape etc.? :P And then one cape to rule them all.

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The list is really really good, I'd rather a bunch of requirements since it helps set goals. Not a fan of the Kiln requirement though. 1 kill would be fine but 3 using different styles is a little too bossing-oriented for me. And it just unlocks a cosmetic override without adding any lore or appreciably adding anything to your character.

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Then you sit in front of your screen, click, stare, drool and try not to slit your wrists.

you see I was going to go to med school and become a psychiatrist, and from the classes I took over the last 2 years make me think you're quite the... interesting person

 

as for these reqs, I can kinda see why some bossing might be involved. In WGS you had to deal with all of the generals from GWD as well as others from other portions of the game. The books aren't incredibly hard to come by from my experience either. But this cape screams 90+ all to me which I'm not in favor of as mentioned previously. I feel it really separates people interested in quests from people that have better skills, not that those 2 don't share many of the same people... Do you guys see what I'm trying to stab at here? Or am I trying to eat pudding in the dark with a fork? 

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Don't you get it? A cosmetic override adds more value to your character than unlockable spells.

 

No one ever said the livid spells were worthless. But Livid had nothing at all to do with Questing. It was just a minigame that happened to be in a quest locked area, like Trouble Brewing is. Kiln however, was introduced in a Quest, and is a post-quest activity. Its not about what is useful, Kiln is tied to Quests and Livid wasn't. Its not about whats useful but defining what things are linked to quests and what ones aren't.

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Then you sit in front of your screen, click, stare, drool and try not to slit your wrists.

you see I was going to go to med school and become a psychiatrist, and from the classes I took over the last 2 years make me think you're quite the... interesting person

 

as for these reqs, I can kinda see why some bossing might be involved. In WGS you had to deal with all of the generals from GWD as well as others from other portions of the game. The books aren't incredibly hard to come by from my experience either. But this cape screams 90+ all to me which I'm not in favor of as mentioned previously. I feel it really separates people interested in quests from people that have better skills, not that those 2 don't share many of the same people... Do you guys see what I'm trying to stab at here? Or am I trying to eat pudding in the dark with a fork? 

 

 

Yea, Dishonour Among Thieves and Broken home both have postquest rewards that require all skills at 90+ to unlock the chests. So the cape will require at least all 90's, although depending where it settles that may not be the highest skills.

R.I.P. The olde nite. A legend is gone but not forgotten.

 

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Livid's linked to quests unless you believe the Lunar spellbook has absolutely nothing to do with quests. You get the spellbook with Lunar Diplomacy, you get an extension with Dream Mentor, and you fill the rest of the slots on the farm. Even Pauline is in Lunar Diplomacy, you get the cape from her.

 

Trouble Brewing has no unlockables. It's not even remotely related to Cabin Fever. Livid is linked by the spellbook, and the characters who were introduced in Lunar Diplomacy, Lokar and Pauline, who are running this farm after the incidents of Lunar Diplomacy.

 

E: Anyway, Manti's already mentioned that Livid is off, so whatever. I'm sure you've had this discussion a hundred times over in that thread.

 

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Livid's linked to quests unless you believe the Lunar spellbook has absolutely nothing to do with quests. You get the spellbook with Lunar Diplomacy, you get an extension with Dream Mentor, and you fill the rest of the slots on the farm. Even Pauline is in Lunar Diplomacy, you get the cape from her.

 

Trouble Brewing has no unlockables. It's not even remotely related to Cabin Fever. Livid is linked by the spellbook, and the characters who were introduced in Lunar Diplomacy, Lokar and Pauline, who are running this farm after the incidents of Lunar Diplomacy.

 

Livid came out 5-6 years after Lunar diplomacy and wasn't even mentioned in the quest. All of the minigames going on the cape were actually introduced in the quests. You literally do a Court Case in a quest, you do a stripped down version of the Elder Kiln in a quest, same with phoenix. All the minigames planned to go on the cape are literally done in the quests, and have some sort of permanent unlock. Also, Court Cases are more of a miniquest than minigame anyway since they have their own storyline and aren't repeatable.

 

The Lunar spellbook is unlocked in a quest, but that doesn't mean all future spells for it are quest related. Just like Trouble Brewing is unlocked in a quest area. There's no mention of Livid in any quests, and the spells are a very tenuous link at best. They took two NPC that exist and made a farming minigame thats unrelated to the quest. 

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Don't you get it? A cosmetic override adds more value to your character than unlockable spells.

 

No one ever said the livid spells were worthless. But Livid had nothing at all to do with Questing. It was just a minigame that happened to be in a quest locked area, like Trouble Brewing is. Kiln however, was introduced in a Quest, and is a post-quest activity. Its not about what is useful, Kiln is tied to Quests and Livid wasn't. Its not about whats useful but defining what things are linked to quests and what ones aren't.

 

I'll be honest even with spotlight I've been playing like 7 years and have never once played a game of Trouble Brewing.

 

Livid's linked to quests unless you believe the Lunar spellbook has absolutely nothing to do with quests. You get the spellbook with Lunar Diplomacy, you get an extension with Dream Mentor, and you fill the rest of the slots on the farm. Even Pauline is in Lunar Diplomacy, you get the cape from her.

 

Trouble Brewing has no unlockables. It's not even remotely related to Cabin Fever. Livid is linked by the spellbook, and the characters who were introduced in Lunar Diplomacy, Lokar and Pauline, who are running this farm after the incidents of Lunar Diplomacy.

 

E: Anyway, Manti's already mentioned that Livid is off, so whatever. I'm sure you've had this discussion a hundred times over in that thread.

 

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Is Lunar diplomacy required to max? No. That's what a lot of people aim for. Is it required for comp? Yes. But comp is difficult and I don't feel that many people go for it/get it. 

 

At least it's off, that's nice. half chompy kills or something next, at least

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One could argue Livid Farm is quest related because until you do Lunar Diplomacy Pauline does not open Livid Farm.

 

You can do Trouble Brewing as soon as you can get to Mos Le Harmless by starting the quest, but you can't do Livid until you beat Lunar Diplomacy.

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E: Anyway, Manti's already mentioned that Livid is off, so whatever. I'm sure you've had this discussion a hundred times over in that thread.

 

 

My side of it, yea, although unfortunately most of the opposite side just responded by calling us lazy or thick headed (despite the fact that I've completed Livid already for comp). So, while I disagree with it being quest related, I do appreciate that you explain your side instead of resorting to just insults =)

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Then you sit in front of your screen, click, stare, drool and try not to slit your wrists.

you see I was going to go to med school and become a psychiatrist, and from the classes I took over the last 2 years make me think you're quite the... interesting

Oooh child, you have no idea. That's also the nicest anyone on here has ever put it.

 

Livid is dead, let's all raise our glasses, toast to sympathy for normal players, and move on.

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Then you sit in front of your screen, click, stare, drool and try not to slit your wrists.

you see I was going to go to med school and become a psychiatrist, and from the classes I took over the last 2 years make me think you're quite the... interesting

Oooh child, you have no idea. That's also the nicest anyone on here has ever put it.

 

Livid is dead, let's all raise our glasses, toast to sympathy for normal players, and move on.

 

VICTORY!

 

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Does anyone have a current list of what this cape is looking to require? 

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current req list by Amascut, looking pretty complete

 

Generic

All quests complete

100% completion of every Fremennik saga

Completed Stronghold of Player

Safety & Stronghold of Security

Gained max Varrock Musuem Kudos

 

Minigames, D&Ds, and Activities

Completed all Court Cases

Claimed an Enhanced Fire Cape override

Fully completed Temple Trekking

Lit the whole Beacon network and claim all three rewards from King Roald

Defeated the Phoenix once after In Pyre Need

Trimmed back the Jade Vine once (claimed the higher experience reward)

Unlocked the Firemaker's Outfit from the circus

 

MiniQuests

Unlocked the Abyss

Completed the 3 Buyers and Cellars capers

The Curse of Zaros complete

The General’s Shadow completed

Completed Doric & Boric's tasks

Put Clarence to rest

Hopespear's Will complete

Koschei's Troubles completed & all Kharshai's Memories unlocked (all Balmung colours)

Unlocked the Purple Cat

Found the Hidden Ga'al and read the Ful bookshelf

Rag and Bone Man & Fur'n'seek wishlists done and killed the Skeletal Horror once

Completed Sheep Shearer & Witch's Potion

Completed all Quest reworks that can be replayed

Obtained a Distorted Engrammeter on Freneskae (completed Mahjarrat memories)

Completed the God Emissaries miniquest by unlocking all pages of the Book of the Gods.

 

Titles

Unlock the Vyrelord title

Unlock the Annihilator title

 

Post-Quest XP Rewards

Claimed 400k experience following While Guthix Sleeps

Claimed the XP reward after Blood Runs Deep

Claimed experience from Daero following Monkey Madness

 

Lorebooks/Journals/Similar

Completed the Azdaran document

Completed the Voice of the Elders in Prifddinas

Cleansed the murals in adamant dragon dungeon and Mount Firewake & updated the Dragonkin Primer

Given completed Scabarite notes to Abigail

Found Sakirth, Strisath, and Kalibath's Journals and Phalaks' Experiment Log from Adamant Dragons

Found all of the Bandos Memories

Claimed the Zaros and Seren head overrides after Fate of the Gods (unlocked all Freneskae Memoriam Crystals)

Unlocked all Prifddinas Memoriam Crystals

Used The Measure to find the four Elder Chronicles

Used Elder Divination to find the Elder Chronicles

 

Post-Quest Rewards (Xp lamp claims, items, and abilities)

Unlock Char's training cave and make a Zaros symbol

Digsite pendant ability unlocked

Helm of Trials unlocked

Claimed Ancient Bones from Father Aereck after The Restless Ghost

All rewards unlocked from Dimension of Disaster, including the tasks

Unlocked all Death of Chivalry post-quest rewards (Xp, Gilded Cabbage, cosmetics)

Fairy Tale III post quest rewards (incl. all experience and items claimed and excl. tooth creature)

Obtained the Holy Cithara

Opened all chests after Dishonour among Thieves

Claimed 10k gold from Bill Teach after Rum Dead

Obtained a medium XP lamp post-Heart of Stone

Unlocked the ability to chip teleport tablets

Unlocked the God Wars Dungeon teleport spell

Unlocked all rewards from Missing, Presumed Death

Fate of the Gods post quest rewards (XP lamps, helm of Zaros, Crest of Seren, 6a-circuit upgrade, Sliske's Gift)

Gained access to the secret treasure room post-Diamond in the Rough

Gained access to the secret treasure room post-Do No Evil

Get all experience from the cave paintings in the Land of Snow and return the Yeti Dung to Explorer Jack

Spoken to Azacorax after Rune Memories and gained Prayer or Magic XP

Claimed all One of a Kind post-quest rewards

Gained the extra constitution XP after Song from the Depths

Plague’s End post-quest rewards (Ability to grow 3 spirit trees, Magic, Divination, Melee, Slayer and Smithing XP lamps)

Unlock the ability to trade noted artefacts to Simon Templeton

Create the Big Bowl for Tears of Guthix

Took the Big Rock with you after King of the Dwarves

Read and unlocked the Tune Bane Ore spell

Claimed and read the Codex Ultimatus

Claim your free Elite Clue using Ava’s Alerter after the Do No Evil quest

Claim the gems hidden in the demon throne after Shadow of the Storm

 

Post-Quest Tasks (Things you can do after a quest to get stuff!)

Unlocked all routes in the Balloon Transport System

Collected all of Blood Pact’s demon statuettes.

Completed Broken Home post-quest challenges and opened all chests

Completed 5 supply runs after Death Plateau

Given the Apothecary Herbi Flax's diary

Found all Enchanted Key treasures

Fully enchanted your broomstick after Swept Away

Unlock the full power of the Ivandis Flail (500 Vyre Corpses)

Caught Thalassus 10 times

Delivered 25 chimp ices

Killed 4000 chompies

Met Philipe Carnillean at all currently available locations

Engraved all of Dororan's jewelery

Unlocked the ability to purchase full white armour

Put Arrav to rest after ROTM

Unlocked all Rogue Trader merchandise

Open the Dragon Forge

Killed Tarn Razorlor

Fully upgraded Pig Creation machine

Killed all post-Smoking Kills bosses

Gained access to Vanligga's yak shop

All Wilderness spirit realm portals unlocked

Unlocked all the Eagle Transport routes

Returned Mabel's Ring after Love Story, and chop down the Guard’s tree

Fully looted Movario's base

Opened Uglug's Stuffies store

Visited and unlocked ALL Fairy Ring locations

Kill the Cave Wolf Matriarch again for Claus the chef after Carnillean Rising.

Completed all activities in Guthix's shrine

Illuminate all six the God books.

Claim a Kipple Nano pet after Heart of Stone

 

 

 

Took this from page 93 of the discussion thread, Helring will have to update on the changes made so far (I think adze is off and enhanced fire cape is on?)

In regards to the god books, Manti will make the final call on that, we'll only know on release day.

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Claim enhanced fire cape - ew

 

I don't wanna give up my three useful combat capes for a sucky override just to trim quest cape.

 

Enhanced fire cape isn't even really quest related, sure beat the Kiln can be justified but why beat it 3 times with different combat styles and sacrifice your rewards forcing you to do it 3 more times to actually have decent capes to use.

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Claim enhanced fire cape - ew

 

I don't wanna give up my three useful combat capes for a sucky override just to trim quest cape.

 

Enhanced fire cape isn't even really quest related, sure beat the Kiln can be justified but why beat it 3 times with different combat styles and sacrifice your rewards forcing you to do it 3 more times to actually have decent capes to use.

This. I don't want to lose 3m by sacrificing my capes and getting them again. That's drops it from 96m (3 capes + extra Mage for keepsake) to 93m profit from Final Boss...

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I don't think it fits at all.

 

Just because fight kiln is a quest unlock doesn't make the every last reward it offers quest related - the quest related content is completing the full version of the game which the quest unlocked. Not beating it repeatedly for an arbitary item not linked to the quest by lore or anything.

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Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Unlock the full power of the Ivandis Flail (500 Vyre Corpses)
Caught Thalassus 10 times
Delivered 25 chimp ices
Killed 4000 chompies

 

 

literally amongst the worst stuff on that list, besides the combat reqs and 90 all

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