HunterDexter Posted August 10, 2015 Share Posted August 10, 2015 This is still a MASTER cape, I don't think it's wrong to expect such amounts of work for it. Link to comment Share on other sites More sharing options...
Vann Posted August 10, 2015 Share Posted August 10, 2015 This is still a MASTER cape, I don't think it's wrong to expect such amounts of work for it.A master cape is 104M XP.... The MQPC is 211M XP (90 base + 117 DG) or maybe higher if there are higher than 90 reqs for things. PLUS the actual quests, post quest content, journals/lore stuff... It is greater than twice the XP as a regular master cape but even more work on top of that Link to comment Share on other sites More sharing options...
DownToFletch Posted August 10, 2015 Share Posted August 10, 2015 I think the easiest way to figure out post quest content for the trimmed cape would be if it's listed as post quest content on the RS wiki. :PA lot of this, read here Link to comment Share on other sites More sharing options...
helring Posted August 10, 2015 Author Share Posted August 10, 2015 This is still a MASTER cape, I don't think it's wrong to expect such amounts of work for it.A master cape is 104M XP.... The MQPC is 211M XP (90 base + 117 DG) or maybe higher if there are higher than 90 reqs for things. PLUS the actual quests, post quest content, journals/lore stuff... It is greater than twice the XP as a regular master cape but even more work on top of that Quest Cape is currently around 41m exp, over 3x the amount of exp of normal skill capes, and that will rise as time goes on. Setting the Mastery cape at 104m for Quests would be weird when the regular cape will probably pass that someday R.I.P. The olde nite. A legend is gone but not forgotten. a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19 Link to comment Share on other sites More sharing options...
Vann Posted August 10, 2015 Share Posted August 10, 2015 This is still a MASTER cape, I don't think it's wrong to expect such amounts of work for it.A master cape is 104M XP.... The MQPC is 211M XP (90 base + 117 DG) or maybe higher if there are higher than 90 reqs for things. PLUS the actual quests, post quest content, journals/lore stuff... It is greater than twice the XP as a regular master cape but even more work on top of thatQuest Cape is currently around 41m exp, over 3x the amount of exp of normal skill capes, and that will rise as time goes on. Setting the Mastery cape at 104m for Quests would be weird when the regular cape will probably pass that somedayIt just shows it's more than a mastery cape and closer to a 3/4 comp cape. Experience is actually pretty irrelevant besides DG. 90 base isn't THAT bad. The biggest issue I have with it is the RNG related stuff and 117 dungeoneering... And the enhanced firecape. Unless the MQPC is going to offer the Kiln cape stats then I see no point in it. 1 Link to comment Share on other sites More sharing options...
Alg Posted August 10, 2015 Share Posted August 10, 2015 Last time they put up a high req, it was screamed out by complainers who forced them to drop it by 17 levels.Wasn't that Firemaker's Curse? In the community's defense, the next highest level was like 80 or something. Never mind that the quest would still have been pretty forgettable even if they kept the requirement intact. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Wkw Posted August 10, 2015 Share Posted August 10, 2015 This is still a MASTER cape, I don't think it's wrong to expect such amounts of work for it.A master cape is 104M XP.... The MQPC is 211M XP (90 base + 117 DG) or maybe higher if there are higher than 90 reqs for things. PLUS the actual quests, post quest content, journals/lore stuff... It is greater than twice the XP as a regular master cape but even more work on top of that You can also get 99/120 in most skills by doing a single thing from 0 xp to 104m. Questing is a lot longer and more involved. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Quasar Posted August 10, 2015 Share Posted August 10, 2015 Master capes are endgame content. Nobody goes for a master cape from level 3. I don't think the idea is that the qpmc should be as hard to achieve as a master cape for a new player, but rather it should be as hard to achieve as a master cape for a maxed player. And right now it isn't. best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits. Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers, 5 Off-hand Maces, 3 Off-hand LongswordsROTS Shields: 12 Seismics: 16Ascension Crossbows: 6 Spider Legs: 10Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting Link to comment Share on other sites More sharing options...
Miss_Kozlov Posted August 10, 2015 Share Posted August 10, 2015 Well, I think we're all bickering over nothing since what the cape originally was conceptualized as and what it is now are two different things. Now they want to add a Herculean list of things to do without including the downright awful stuff for the cape, which I will now call the "Story Highlights Integration Trophy." 1 Back after a 5 year TIF hiatus. Please don't mind me too much. Link to comment Share on other sites More sharing options...
Albel Posted August 10, 2015 Share Posted August 10, 2015 Last time they put up a high req, it was screamed out by complainers who forced them to drop it by 17 levels. Wasn't that Firemaker's Curse? In the community's defense, the next highest level was like 80 or something. Never mind that the quest would still have been pretty forgettable even if they kept the requirement intact.Yes it was. The requirements were dropped due to outrage because the level was deemed to high for a quest. This was later changed to level 74 for the quest and level 91 being required for access to Char's training cave after the quest. [hide=Quotes]Albel/JustinAlbel doesn't say anything anymore, just comes in, leaves an arrow and vanishes into the night :(Probablypractising some euphoniumYou nearly had me fooled, you fooler youEuphonium/10.9/10. To me, always associate Albel with musical stuff in OT.Everyone with a goatee and glasses is Albel now.lmfao albel m8 wat r u doin, hi though. [/hide][hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014), 99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017) 99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017) 99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide] Link to comment Share on other sites More sharing options...
Miss_Kozlov Posted August 10, 2015 Share Posted August 10, 2015 Yes, the quest was 90 and there was no level to use it afterwards, so technically they only lowered it by 16 levels. :p Back after a 5 year TIF hiatus. Please don't mind me too much. Link to comment Share on other sites More sharing options...
DownToFletch Posted August 11, 2015 Share Posted August 11, 2015 Well, I think we're all bickering over nothing since what the cape originally was conceptualized as and what it is now are two different things. Now they want to add a Herculean list of things to do without including the downright awful stuff for the cape, which I will now call the "Story Highlights Integration Trophy."I've already started completing a few of the tasks... Some I'll save until I max probably :/ I'm displeased with some of the reqs, but so be it. I can't remember if I asked, will this cape eventually be required for trim or something? Link to comment Share on other sites More sharing options...
helring Posted August 11, 2015 Author Share Posted August 11, 2015 Well, I think we're all bickering over nothing since what the cape originally was conceptualized as and what it is now are two different things. Now they want to add a Herculean list of things to do without including the downright awful stuff for the cape, which I will now call the "Story Highlights Integration Trophy."I've already started completing a few of the tasks... Some I'll save until I max probably :/ I'm displeased with some of the reqs, but so be it. I can't remember if I asked, will this cape eventually be required for trim or something? The plan is to not have this needed for trim or comp, like the other Mastery Capes R.I.P. The olde nite. A legend is gone but not forgotten. a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19 Link to comment Share on other sites More sharing options...
DownToFletch Posted August 11, 2015 Share Posted August 11, 2015 Well, I think we're all bickering over nothing since what the cape originally was conceptualized as and what it is now are two different things. Now they want to add a Herculean list of things to do without including the downright awful stuff for the cape, which I will now call the "Story Highlights Integration Trophy."I've already started completing a few of the tasks... Some I'll save until I max probably :/ I'm displeased with some of the reqs, but so be it. I can't remember if I asked, will this cape eventually be required for trim or something? The plan is to not have this needed for trim or comp, like the other Mastery Capes And on a scale of actually not happening to Jagex going against their word in the future, what's the likleyhood of it being added to comp/trim Link to comment Share on other sites More sharing options...
Miss_Kozlov Posted August 11, 2015 Share Posted August 11, 2015 Depends how vocal the Meta-baters get with wanting it. Back after a 5 year TIF hiatus. Please don't mind me too much. Link to comment Share on other sites More sharing options...
essiw Posted August 11, 2015 Share Posted August 11, 2015 Well, I think we're all bickering over nothing since what the cape originally was conceptualized as and what it is now are two different things. Now they want to add a Herculean list of things to do without including the downright awful stuff for the cape, which I will now call the "Story Highlights Integration Trophy."I've already started completing a few of the tasks... Some I'll save until I max probably :/ I'm displeased with some of the reqs, but so be it. I can't remember if I asked, will this cape eventually be required for trim or something? The plan is to not have this needed for trim or comp, like the other Mastery Capes And on a scale of actually not happening to Jagex going against their word in the future, what's the likleyhood of it being added to comp/trim Don't worry, the cape will not be needed, but every req for the cape will be ;) problem solved. http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Miss_Kozlov Posted August 11, 2015 Share Posted August 11, 2015 If you're likely to get Comp it's all probably stuff you've done anyway. Back after a 5 year TIF hiatus. Please don't mind me too much. Link to comment Share on other sites More sharing options...
Urza285 Posted August 11, 2015 Share Posted August 11, 2015 The lore book crap is all where comp cape and qpmc differentiate really... Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Sy_Accursed Posted August 11, 2015 Share Posted August 11, 2015 Literally every single req bar the RNG pvm lore book drops are existing comp/trim reqs, aside from a couple of minor post-quest rewards/miniquests that probably ought to be included in comps req anyway. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Alg Posted August 11, 2015 Share Posted August 11, 2015 Sort of goes back to the argument that it shouldn't have the generic skill cape stats, doesn't it? I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Miss_Kozlov Posted August 12, 2015 Share Posted August 12, 2015 Or the question of its so close to Comp why do it in the first place? Maybe go back to what people always wanted in the first place? Back after a 5 year TIF hiatus. Please don't mind me too much. Link to comment Share on other sites More sharing options...
helring Posted August 12, 2015 Author Share Posted August 12, 2015 Or the question of its so close to Comp why do it in the first place? Maybe go back to what people always wanted in the first place? Many of the older suggestions for trimmed quest cape included stuff like all journals. All journals seemed to be one of the top suggestions alongside all tasks. So, if you went back to trimmed you'd just end up with a cape with less stats and similar reqs. If you look at the forum topic on it, people weren't even sure exactly what they wanted on it, and Jagex didn't want to release a cape that didn't have much more on it than the regular Quest Cape http://[Use Quick Find Code]/a=13/c=cq5IbR96t*I/[Please Use QuickFind Code]?341,342,775,65268216,goto,1 R.I.P. The olde nite. A legend is gone but not forgotten. a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19 Link to comment Share on other sites More sharing options...
Miss_Kozlov Posted August 12, 2015 Share Posted August 12, 2015 They weren't sure because it was never going anywhere with Jagex. And I'm talking about long before there were journals. Back after a 5 year TIF hiatus. Please don't mind me too much. Link to comment Share on other sites More sharing options...
DownToFletch Posted August 12, 2015 Share Posted August 12, 2015 I live in Boca part of the year, when I'm there next we'll rent a paddle boat, paddle to Jagex HQ and complain, iight? XD Link to comment Share on other sites More sharing options...
helring Posted August 12, 2015 Author Share Posted August 12, 2015 They weren't sure because it was never going anywhere with Jagex. And I'm talking about long before there were journals. The earliest ones just said "let us trim it if we have another skill cape", not sure how many would have been interested in that now. Reading the thread though, a lot of people had ideas of hat should be on the cape, and many disagreed. It had nothing to do with whether Jagex would ever make the cape, players just disagreed about what was proper. R.I.P. The olde nite. A legend is gone but not forgotten. a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19 Link to comment Share on other sites More sharing options...
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