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Dev Blog: QP master cape


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#21
Saradomin_Mage
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The reward lamps are! The rest aren't considered significant unlocks that improve a player, in comparison to the livid farm spells.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#22
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Druidic Ritual and Wolf Whissle unlock the herb and summon skills. They should add a requirement of 99 herb and summon to the quest cape /s


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#23
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Druidic Ritual and Wolf Whissle unlock the herb and summon skills. They should add a requirement of 99 herb and summon to the quest cape /s

 

No they don't and they haven't for several years.

 

The removed quests to unlock skills when they made the burthorpe/taverly tutorial and reworked those quests


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#24
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It is a logical extension true, but it's also downright nasty. Can we please just skip it? Pretty please?
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#25
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99 in a skill? I have those skills, herb and summoning, to 99 and 98 respectively, but not everyone does. That's silly. That would be a part of the "I play hard" cape, an upgraded version of the superior quest cape


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#26
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I think that was the point - he was being sarcastic. But if you really want to push things, technically, I guess the argument is there. And while you are no longer forced to complete the quests to use those skills, they do provide a good introduction for a newer player.


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#27
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Druidic Ritual and Wolf Whissle unlock the herb and summon skills. They should add a requirement of 99 herb and summon to the quest cape /s

Hey, they are, although not level 99 but level 90 ;)

But seriously, livid farm makes much sense to me, it is something only gettable post-quest, not RNG-based (like dragon pickaxe), it is just a hell of a requirement.

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#28
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if they were ever going to update livid farm, it would be to add aoe explosions and a pet to it


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#29
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You know if the spells unlocked were something truly useful, and maybe they buffed up XP a bit, it might be slightly less annoying. Like maybe if you could give yourself some sort of boost like bonfires for casting a spell that stacks on top of everything else that already exists...there must be something they can improve or add.


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#30
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Whilst I agree livid farm could do with some work I think it's unfair to say it has nothing useful about it.

 

Repair Rune Pouches is a very useful spell for anyone doing actual rune running still.

North Ardougne Tele is gr8 for herb/farm runs for those without the elite cape.

Remote Farm has a number of solid uses.

Make leather can be a good shortcut if you craft via hides

Veng Group is useful in some combat stuff, even if not totall top end meta game,

Trollheim tele to the herb patch insanely useful.

 

Admittedly a lot of it loses its use if you are already maxed, but I think the issue is less that the spells aren't useful and more that the gameplay is soooo grindy and sooo long that it out weighs peoples desire to unlock useful content before they have to.


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#31
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group venge used to be the joke spell you used on warped gulega but now you can actually keep popping it for pretty good extra damage at Yakamaru

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#32
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Indeed, group veng is amazing at raids.

 

Additionally, disruption shield is very good, too. However you can't use it if you use mage, but it negates a single, non typeless hit... its pretty good I say


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#33
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Whilst I agree livid farm could do with some work I think it's unfair to say it has nothing useful about it.
 
Repair Rune Pouches is a very useful spell for anyone doing actual rune running still.


That and isn't blood rune running via the Abyss the fastest RC exp method now?

#34
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Whilst I agree livid farm could do with some work I think it's unfair to say it has nothing useful about it.
 
Repair Rune Pouches is a very useful spell for anyone doing actual rune running still.


That and isn't blood rune running via the Abyss the fastest RC exp method now?

 

It is indeed, but it's probably going to take a while (if ever) to convert people from afk and easy runespan to clicking and running like hell for running runes :-D.


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#35
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I often times feel that the person who developed Livid Farm goes about the office trying to find ways to have their content included in stuff that way they can fight off the inner demons inside telling them how much of a personal failure they are for designing and implementing that piece of content.

At the end of that day J-mod when all is quiet do you still hear the lambs screaming?
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#36
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I often times feel that the person who developed Livid Farm goes about the office trying to find ways to have their content included in stuff that way they can fight off the inner demons inside telling them how much of a personal failure they are for designing and implementing that piece of content.

At the end of that day J-mod when all is quiet do you still hear the lambs screaming?

It was Mod Mark who designed livid.


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#37
Saradomin_Mage
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Livid Farm was developed by Tim C, who also did popular stuff like Barrows, Pest Control, While Guthix Sleeps, and Dominion Tower ... and unfortunately not so great stuff like Mobilising Armies.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#38
DownToFletch
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Whilst I agree livid farm could do with some work I think it's unfair to say it has nothing useful about it.

 

Repair Rune Pouches is a very useful spell for anyone doing actual rune running still. If you're running runes it takes all of half a second to stop at the mage in the center of the abyss

North Ardougne Tele is gr8 for herb/farm runs for those without the elite cape. I don't have the elite cape yet you still get 1 free teleport a day from hard cape, plus ardy lodestone is all of 4 seconds away.

Remote Farm has a number of solid uses. Indeed this can be useful, but if you're like me and pay farmers because you aren't willing to risk xp when you don't/can't check trees it's ok. for herbs it's definitely useful. 

Make leather can be a good shortcut if you craft via hides Portable crafters make this spell pretty meh now. If you plan on sitting at black dragons or whateverr all day and tanning as you get the hides so you can make them into stuff then alch them I guess it's ok

Veng Group is useful in some combat stuff, even if not totall top end meta game,

Trollheim tele to the herb patch insanely useful. I'll be honest I didn't even know people still went to this patch lol

 

Admittedly a lot of it loses its use if you are already maxed, but I think the issue is less that the spells aren't useful and more that the gameplay is soooo grindy and sooo long that it out weighs peoples desire to unlock useful content before they have to.

 

 

I often times feel that the person who developed Livid Farm goes about the office trying to find ways to have their content included in stuff that way they can fight off the inner demons inside telling them how much of a personal failure they are for designing and implementing that piece of content.

At the end of that day J-mod when all is quiet do you still hear the lambs screaming?

that's fairly aggressive. 


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#39
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The repair pouch spell makes the pouch last longer than fixing it in the abyss I believe. When the spell was released, it was very useful for nature runecrafters using graahks.
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#40
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I believe the large pouch lasts something like ~50 trips worth of ess? If that isn't long enough idk what is lol


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