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3rd August 2015 - Player-Owned House Improvements

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30 replies to this topic

#21
Urza285
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Just a PSA they are going to keep the day light bug and possibly add a toggle or some king of shift between the two.

 
Also off the back of this day/night cycle and weather cycles have been bumped up priority lists. One team might be looking to do one of them in some free time, day/night cycle being the more likely based on strawpoll.
It is still up in the air though whether it'd be a 'pick your light level' or a literally time cycle of lighting that'd run in the background.

I think having it as an hourly cycle rotating every three hours seems feasible.



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#22
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Just a PSA they are going to keep the day light bug and possibly add a toggle or some king of shift between the two.

 
Also off the back of this day/night cycle and weather cycles have been bumped up priority lists. One team might be looking to do one of them in some free time, day/night cycle being the more likely based on strawpoll.
It is still up in the air though whether it'd be a 'pick your light level' or a literally time cycle of lighting that'd run in the background.

 

I think having it as an hourly cycle rotating every three hours seems feasible.

 

 

I personally prefer the toggle option to pick the scenery you like.


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#23
Sy_Accursed
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Personally I like the idea of a time cycled akin to what minecraft does.

 

Have a night skybox with a day skybox inside it.

Then have a sun and moon on exact opposites in a 360 skybox that rotates round then link the rotation to lighting levels and how transparent the inner skybox is.

 

Resulting being smooth transitions through lighting levels with moving sun and moon and nice blue sky that fades to stars at night.

Can even bung a nice cloud detail skybox within that for extra details and a skybox that acts as a colour and levels filter to allow area lighting to differ (ie it'd be darkening and green-ish hue for the morytanina area so u keep the dull decaying light look and days and nights would be both darker compared to say falador.

Could make a full cycle take maybe 2-4 hours just so its not too jarring change, but its quick enough that you can notice it in normal daily play.

 

But then maybe offer a toggle between dynamic and static and allow a few options for the static mode like day, night, dawn, dusk


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#24
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As long as they don't make 'night mode' in dungeons.

 

Any kind of dungeon with lighting detail on high... can't see anything. So dark.


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#25
strilmus
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they would probably not have it on indoors


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#26
essiw
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Let us set our clock to our timezone and base the night/day theme on that.

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#27
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For years they refuse to give us day/night graphics, then give it to us accidentally, see that it's popular and decide to let us keep it.

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#28
essiw
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For years they refuse to give us day/night graphics, then give it to us accidentally, see that it's popular and decide to let us keep it.

Jagex...

The graphics were not the problem, that (the weather) automatically changed was the problem. We didn't had skyboxes back then, people were asking for snow in winter as well...

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#29
Miss_Kozlov
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I thought I recalled them saying no because of graphics budgets, not because of having a time system set in place.
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#30
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I thought I recalled them saying no because of graphics budgets, not because of having a time system set in place.

 

They said no because we didn't have skyboxes or complex lighting in the engine both of which are neccessary to do day/night and weather without it being craptacular.

 

Now we have both.


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#31
Albel
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Happy accidents are awesome. Would like it to be a toggle system... Personally I'd leave it night all the time :)

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