So I went to Tormented Demons today. Haven't killed them much since July 11 of this year. I soon noticed something was amiss... So after doodling around for a bit, it turns out Wild Magic is behaving stupidly.
I'll quote my Reddit post:
Warning: this is probably (to the community at large) a useless observation. However, for me (and perhaps others), it's asinine and frustrating.
I noticed while killing Tormented Demons today on a whim that Wild Magic's behavior has been modified at some point, perhaps to the behavior it had before the responsive combat update on February 9, 2015.
Pre-responsive combat, when firing Wild Magic, if more than 3100 magic damage was dealt to the Tormented Demon before the second Wild Magic hit appeared, more often than not the demon would switch prayers. As a result, the second hit will be nullified, greatly reducing DPS. However, wands were not affected. In turn, staves were objectively worse (I speculate that Virtus wand + book would have been superior to a Noxious Staff because of this [and only at Tormented Demons, mind you]).
This behavior has returned. I searched Patch Notes and found that Wild Magic's hits were separated slightly (therefore returning Wild Magic to its behavior before the responsive combat update, I guess?) on July 13, 2015. I'm aware that's over a month ago but I haven't been playing much, let alone killing Tormented Demons, but I digress.
This is a problem since Wild Magic is one of the best abilities to use against Tormented Demons. In fact, unless you can kill a Tormented Demon in under 20 seconds and move on to the next one (which would mean you kill at least 180 an hour, which in my opinion is not feasible to sustain consistently hour by hour), you will use it nearly every kill. Considering it is the prime high-DPS magic ability, this greatly reduces KPH and efficiency (on a guess I'd say it could be upwards of 10 less kills an hour if my prior experience means anything, which is nearly 10% less per hour for me [or over 600k less gp/hr]).
The notes mentioned Snap Shot also being affected. However, as far as I could tell, Snap Shot (at least with dual wielded weapons) still lands both hits regardless. Therefore you can do something like Needle Strike + Snap Shot: if Needle Strike and the first Snap Shot hit deal something 5000 damage (i.e., over the 3100 prayer switch target), the second hit of Snap Shot will still land, regardless. This is contrary to Wild Magic (at least with staff weapons).
I do not have any dual wielding magic weapons so I cannot test if the behavior is different, but I wouldn't be surprised. This means a few outcomes depending on if Wild Magic now has the pre-February 9, 2015 behavior:
- If Wild Magic has its previous behavior (i.e., mechanics prior to the February 9, 2015 update), staves are objectively inferior to wands. Noxious staff would be inferior to Seasinger kiba + makigai, perhaps even Virtus wand + book. There is no doubt this is silly.
- If Wild Magic is the same for dual wielding and staves, then magic has been nerfed at Tormented Demons as a side effect of some useless change. At least it's still superior to melee, I guess.
Wild Magic has recently changed its behavior at Tormented Demons due to some silly reason, greatly reducing its effectiveness with staves and perhaps dual wielding.