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24th August - The Light Within


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#41
Sy_Accursed
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When the junkies .. erm excuse me shapeshifters swap forms they count as a new monster. There is a rare occurrence where you somehow kill the old and the new form at the same time and they drop 4 (heck I had a couple of 6) crystals.

 

Can anyone thing of a way to use this "knowledge" to effectively cut the farm in half ... ?

 

I'd advise against pursuing this as it is quite obviously a bug that this can occur and intentionally bug abusing is against the rules.


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#42
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Having to kill 2500 of them is them obviously intentionally abusing me ...

 

Not to mention, if you manage to pull it off they keep fighting for another hit or two, which is clearly unfair - I've killed it, it should just accept its demise and stop fighting :D

 

Guthix himself said it - dont trust them if they can come back from the dead.

 

Some dude has found a way to attack them without them retaliating which is even worse than my "findings" :D

 

==================================================

 

It's not like I don't suffer from that same bug that makes me a bit happy when I see a 4 crystal drop.

 

Sometimes when they change form (and they do regardless of what shit I try to pull out) my character keeps searching for the "old" monster while the new one pummels him into submission. I am semi afking those and I have to personally engage in combat again or just wait for the "old" one to disappear.



#43
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If you kill them and it just happens thats fine, its a bug and you did nothing to cause it.

 

If you actively try to find ways to use that "knowledge" to speed things up, as per your original post, then that is intentional bug abuse that you should not be pursuing as you are purposefully trying to abuse the fact its doing something wrong and actively make it go wrong more frequently for your own gains.


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#44
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Something is wrong because of their sloppy coding. They've already made monsters that switch style depending on what you do.

 

What makes those so special that they had to change how it works?

 

They are so bugged it's funny. If they drop an elder seed they drop 3 crystals ... + a regular drop. Which means that every time they drop an elder seed you've killed them twice: they drop 1 crystal when you kill them and another 1 when the dead animation ends and they always drop only 1 other drop (before the dead animation). With the elder seed it means you've killed them, they dropped the other drop then they died again dropping a crystal + the seed but without a second dead animation ...

 

This is so badly done, the code of the game itself is trying to kill itself.



#45
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Also,

Not actually spoilers but it sort of relates to them so


spoilers
Shouldn't you technically say "he" because at the time this power was performed they were technically male?

Also, does this bit need spoiler tags?

As for the quest coding, anyone else have mental images of the people working on SGS items are working in a brightly lit office full of freshly made coffee/tea while quest work is being done by two poor guys in a badly ventilated storage closet?
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#46
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Shield dome should have a 2 minute timer so you know when you get the full effect again.

You also shouldn't be able to have someone use the spell near you to remove your first 25%.

I would much rather see it as a 0 adr basic ability with a 2 minute cooldiwn and 30 second channel

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#47
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#48
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#49
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Also,

Not actually spoilers but it sort of relates to them so
spoilers
Shouldn't you technically say "he" because at the time this power was performed they were technically male?

Also, does this bit need spoiler tags?

As for the quest coding, anyone else have mental images of the people working on SGS items are working in a brightly lit office full of freshly made coffee/tea while quest work is being done by two poor guys in a badly ventilated storage closet?

 

 

Generally I tend to use the gender they consider themselves to be if they don't personally tell me otherwise. Although, there are different ways to do it, and I'm not sure any one way is more correct than the other.


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#50
strilmus
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When the junkies .. erm excuse me shapeshifters swap forms they count as a new monster. There is a rare occurrence where you somehow kill the old and the new form at the same time and they drop 4 (heck I had a couple of 6) crystals.

 

Can anyone thing of a way to use this "knowledge" to effectively cut the farm in half ... ?

 

for the most part, this scripted event is mostly useful to disrupt your fighting every dang time when they want to swap

 

however, there are certain...interesting behaviors displayed when you force them to switch to melee

 

about: gender

 

in this specific case, since the npc is a woman, the npc is a woman

 

full stop


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#51
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When the junkies .. erm excuse me shapeshifters swap forms they count as a new monster. There is a rare occurrence where you somehow kill the old and the new form at the same time and they drop 4 (heck I had a couple of 6) crystals.

 

Can anyone thing of a way to use this "knowledge" to effectively cut the farm in half ... ?

 

for the most part, this scripted event is mostly useful to disrupt your fighting every dang time when they want to swap

 

however, there are certain...interesting behaviors displayed when you force them to switch to melee

 

about: gender

 

in this specific case, since the npc is a woman, the npc is a woman

 

full stop

 

If the NPC is a woman, but says they were previously male, then they had changed genders in-cannon, making this the first in-cannon gender swap that it outside of 'funny'. Make over Mage was funny,,, this is real.


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#52
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When the junkies .. erm excuse me shapeshifters swap forms they count as a new monster. There is a rare occurrence where you somehow kill the old and the new form at the same time and they drop 4 (heck I had a couple of 6) crystals.

Can anyone thing of a way to use this "knowledge" to effectively cut the farm in half ... ?


for the most part, this scripted event is mostly useful to disrupt your fighting every dang time when they want to swap

however, there are certain...interesting behaviors displayed when you force them to switch to melee

about: gender

in this specific case, since the npc is a woman, the npc is a woman

full stop
If the NPC is a woman, but says they were previously male, then they had changed genders in-cannon, making this the first in-cannon gender swap that it outside of 'funny'. Make over Mage was funny,,, this is real.

Is their name Bruce and/or Caitlyn?

#53
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My point was one of language, since you would identify what the thing was at the time the action was committed.

Also, was this necessary? I remember when this game would rather have a Monty Python reference than a political statement.
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#54
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So I went to Tormented Demons today. Haven't killed them much since July 11 of this year. I soon noticed something was amiss... So after doodling around for a bit, it turns out Wild Magic is behaving stupidly.

I'll quote my Reddit post:

Warning: this is probably (to the community at large) a useless observation. However, for me (and perhaps others), it's asinine and frustrating.

I noticed while killing Tormented Demons today on a whim that Wild Magic's behavior has been modified at some point, perhaps to the behavior it had before the responsive combat update on February 9, 2015.

Pre-responsive combat, when firing Wild Magic, if more than 3100 magic damage was dealt to the Tormented Demon before the second Wild Magic hit appeared, more often than not the demon would switch prayers. As a result, the second hit will be nullified, greatly reducing DPS. However, wands were not affected. In turn, staves were objectively worse (I speculate that Virtus wand + book would have been superior to a Noxious Staff because of this [and only at Tormented Demons, mind you]).

This behavior has returned. I searched Patch Notes and found that Wild Magic's hits were separated slightly (therefore returning Wild Magic to its behavior before the responsive combat update, I guess?) on July 13, 2015. I'm aware that's over a month ago but I haven't been playing much, let alone killing Tormented Demons, but I digress.

This is a problem since Wild Magic is one of the best abilities to use against Tormented Demons. In fact, unless you can kill a Tormented Demon in under 20 seconds and move on to the next one (which would mean you kill at least 180 an hour, which in my opinion is not feasible to sustain consistently hour by hour), you will use it nearly every kill. Considering it is the prime high-DPS magic ability, this greatly reduces KPH and efficiency (on a guess I'd say it could be upwards of 10 less kills an hour if my prior experience means anything, which is nearly 10% less per hour for me [or over 600k less gp/hr]).

The notes mentioned Snap Shot also being affected. However, as far as I could tell, Snap Shot (at least with dual wielded weapons) still lands both hits regardless. Therefore you can do something like Needle Strike + Snap Shot: if Needle Strike and the first Snap Shot hit deal something 5000 damage (i.e., over the 3100 prayer switch target), the second hit of Snap Shot will still land, regardless. This is contrary to Wild Magic (at least with staff weapons).

I do not have any dual wielding magic weapons so I cannot test if the behavior is different, but I wouldn't be surprised. This means a few outcomes depending on if Wild Magic now has the pre-February 9, 2015 behavior:
  • If Wild Magic has its previous behavior (i.e., mechanics prior to the February 9, 2015 update), staves are objectively inferior to wands. Noxious staff would be inferior to Seasinger kiba + makigai, perhaps even Virtus wand + book. There is no doubt this is silly.
  • If Wild Magic is the same for dual wielding and staves, then magic has been nerfed at Tormented Demons as a side effect of some useless change. At least it's still superior to melee, I guess.
tl;dr: Wild Magic has recently changed its behavior at Tormented Demons due to some silly reason, greatly reducing its effectiveness with staves and perhaps dual wielding.

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#55
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I thought the hits for wild magic and snap shot were only changed to be spread out for pvp combat? Strange.

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#56
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I thought the hits for wild magic and snap shot were only changed to be spread out for pvp combat? Strange.

 

I can confirm that they are spread out for all combat. I don't know the intentions' of Jagex, but they are spread out for all kinds of PvM I have tested since the update this summer (and that is A LOT).


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#57
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I was thinking the armor set can't be worse than it is. Than I tried to recharge it (armor at 99.9%).

 

The Attuned Crystal Armor CAN ONLY be recharged with crystals. Eluned/The replacement dude doesn't work. Armor stand doesn't work ...

 

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#58
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My point was one of language, since you would identify what the thing was at the time the action was committed.
Also, was this necessary? I remember when this game would rather have a Monty Python reference than a political statement.

...Really wanted to let this conversation die, but a trans person existing is a political statement?

#59
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I'd say given how prevalent in the news and the nature of the game, yes. And it wasn't a person, it was an elf. She changed her gender, not her race. :P

If you want to move the topic into the pedantic, given that she used what was her shapeshifting powers to change her gender could not other beings do so if they had sufficient power? Who else has shapeshifting powers? The Mahjarrat. So could one use their powers to change gender and thus possibly conceive without need of Enahkra? Or is it not meant to be taken in such a way in which case it would appear to be put in for the sake of simply being there.

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#60
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I don't find that a political statement, it is more like acknowledging that transgenders do exists, but I can see where you are coming from with all this recent news. Though we did have a political statement in the past, it was that Dwarf quest about energy supplies (green energy being better). Not that I mind or care about political statements, just saying that we had a real one a few years ago :P

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