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September 14 Update - The Lord Of Vampyrium

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The Lord of Vampyrium | Master Quest
 
Get ready for September's bloodiest update – The Lord of Vampyrium is here.
 
This Master-level quest is the sixth in the Myreque series. Can you help the brave band of freedom fighters take down the tyrannical Lord Drakan?
 
Read on to find out more!



How to Start Speak to Vanescula near Burgh de Rott
Requirements:
  • You must be a RuneScape member
  • Branches of Darkmeyer
  • 79 Construction
  • 78 Slayer
  • 76 Hunter
  • 75 Attack
  • 75 Constitution
  • 75 Defence
  • 75 Strength
  • Recommended 110+ Combat Level
  • Drakan Medallion
  • Darkmeyer Outfit
  • Blisterwood weaponry

In an act unseen in living memory, Lord Drakan has appeared in public – an opportunity that the Myreque can't pass up.
 
This is their chance to take down the biggest of bads, and they need your help. Infiltrate Darkmeyer once again, and bring a blisterwood-tipped end to Drakan's reign of terror...if you can.
 
This is as dark and intense as RuneScape questing gets, and we hope you have a fang-tastic time.
There's a full-blooded helping of rewards, too, including new blisterwood weapons and a cosmetic wing override.
 
If you haven't already, check out the latest Lores & Histories story – The Old Blood– to uncover some of Drakan's early history and get in the mood for the quest itself. You can also try the Vampyre's Riddle – a web-based mystery with some cool prizes up for grabs if you complete it by 14th September.
 
Have fun!
 
The RuneScape 'Guardians' Team



This Week's Streams
 
Each week we stream developer Q&As, in-game events and more. Watch our streams and find a full streaming schedule over on our Twitch channel.
 
Check our YouTube channel, too, for recap videos of streams you may have missed, including last week's Q&A, which featured Waterfall Fishing, Halloween & Elite Mobs teasers!

 

This week sees your chance to ask anything you like about the upcoming Goebie Quest, and a RuneScape first – your chance for an exclusive, behind-the-scenes look at how we created the epic quest The Lord of Vampyrium.
 
Developer Q&A: with Goebie Quest teasers | 16:00 UTC, Tuesday 15th September.
 
Join the usual cast of JMods on the streaming sofas as they take your questions. this week, we'll be featuring the upcoming Goebie Quest, and taking all your Lord of Vampyrium questions. What will your next adventure on Mazcab entail? Find out on this week's stream

Ask your questions on the , on , or on Twitter using the hashtag#RSDevQA.
 
Lord of Vampyrium – Developer Commentary | Time TBC, Thursday 17th September.
 
As you may well know, The Lord of Vampyrium is here. Bringing an exclusive insight into the work and processes that went into the quest, Mods Rowley and Joe will take you through the development journey of one of RuneScape's most highly-anticipated quests.
 
This is one for any budding game developers!
 
If you haven't played through the quest by then, beware - there will be spoilers! 




In Other News:

The winning faction for the God Caps competition is Zaros! Those who purchased a cap can expect a Zaros-themed headpiece in-game in around a month's time.

 

[spoiler=Patch Notes]Graphical:

  • A graphical issue with the male ice warrior helmet which prevented the jaw from displaying has been fixed.
  • The shoulder pads on the Astromancer top have been attached to the outfit.
  • The Barbarian walk override now correctly works in the Wilderness when wielding two-handed weapons.
  • Female Golden Zamorakian Warpriest armour no longer disconnects the player's torso.

Skills, D&Ds & Minigames:

  • The Portable Fletcher will now correctly save magic logs when fletching shieldbows.
  • The Defence level requirement for Warpriest armour displayed in the Defence skill guide has been corrected.
  • Messages displayed when filling runecrafting pouches have been made consistent.
  • The Friendly Wave perk now works correctly during Heist.
  • Players may now freely summon pets inside the Clan Wars portals.
  • The Soul Wars task in the Minigames interface now points to the Soul Wars portal in Edgeville.

Quests, Challenges and Achievements:

  • Rings of recoil now work against the skeletons that appear in the Smoking Kills quest.

Other:

  • Queuing abilities on cooldown will no longer wait an extra tick before triggering.
  • An issue that causes the Kamil and Fareed outfits to permanently appear as equipped has been fixed.
  • The level 40 Starfury cape is no longer considered a members-only object.
  • A typo in the name of the Chronicle Absorption prayer has been fixed.
  • The duplicated 'cast' option has now been removed from the Magic spellbook.
  • The volumes of over 40 music tracks have been adjusted.
  • Players can no longer place challenge gems next to a bank.
  • The group member list is no longer incorrectly scrolled up when viewing someone's stats from further down in the list.
  • The flow of using a legendary pet's beast of burden ability to make it less of a chore.
  • Legendary pets using the beast of burden ability now have a static life point pool of 10,600. As such, they can be killed in PvM situations such as Araxxor and Araxxi. They will also abide by the following rules:
    • Can be healed by extending the time of your pet, using the appropriate BoB pouch (if you are not at the 2 hour cap).
    • Can be healed using the Tribute stone, Throne of Fame and player-owned House obelisk.
    • At 0 life points, your pet will drop all of its carried items but stay active.

Ninja Fixes:

  • Players can now store up to 30 music tracks in a playlist.
  • Selecting 'Auto-cast' spell in combat will now automatically select the spell for both main-hand and off-hand without a confirmation window.
  • The following quest fights have been rebalanced:
    • Elvarg:
      • 10,000 life points (up from 6,000).
      • Max hit of 720 (up from 200).
      • Hits a maximum of 1,000 (up from 300) damage with dragon-fire with an anti-dragon shield equipped, and 1,500 (up from 1,200) without.
    • Elvarg (Dominion Tower):
      • Same changes as the quest variant.
      • 15,000 life points (up from 9,000).
      • Max hit of 900 (up from 300).
    • Count Draynor:
      • 3,000 life points (up from 500).
      • Max hit of 300 (up from 120).
    • Count Draynor (Dominion Tower):
      • Max hit of 447 (up from 120).
    • Desert Treasure:
      • Dessous now has 25,000 life points (up from 3,000).
      • Dessous now has a max hit of 864 (up from 240).
      • Dessous will now occasionally use his ranged attack in his standard attack rotation.
      • Kamil now has 21,000 life points (up from 3,150).
      • Kamil now has a max hit of 907 (up from 252).
      • Kamil now has a cooldown on his ice attack, and Freedom may now be used to escape.
      • Damis (both forms) now has 20,000 life points (up from 3,100).
      • Damis (both forms) now has a max hit of 892 (up from 248).
      • Fareed now has 20,000 life points (up from 3,000).
      • Fareed now has a max hit of 864 (up from 240).
    • Desert Treasure (Dominion Tower):
      • Same changes as the quest variants.
      • Dessous now has 20,000 life points (up from 6,000).
      • Dessous now has a max hit of 864 (up from 360).
      • Kamil now has 20,000 life points (up from 6,300).
      • Kamil now has a max hit of 907 (up from 378).
      • Damis now has 20,000 life points (up from 6,200).
      • Damis now has a max hit of 892 (up from 372).
      • Damis's second form now has 20,000 life points (up from 7,500).
      • Damis's second form now has a max hit of 1036 (up from 600).
      • Fareed now has 20,000 life points (up from 6,000).
      • Fareed now has a max hit of 864 (up from 360).
    • Nomad:
      • Soul Bolt now has a max hit of 1036 (up from 450).
      • Disintegrate now stuns the player correctly, clearing all defensive abilities.
      • Disintegrate once again deals max life points minus 1 instead of 50% of max life points.
      • Mirror images now have the same current life points as Nomad, to make discovering the real Nomad more tricky.
      • Soul Blast now deals 7,500 damage (up from 3,000).
      • Land mines now deal 4,000 damage (up from 1,000).
    • Nomad (Dominion Tower):
      • The same changes as the quest variant.
      • Now is slightly more accurate than the quest variant.
      • Soul Bolt now has a max hit of 1470 (up from 675).
      • Land mines now deal 4,000 damage (down from 10,000).

 

 

Edited by Arceus
Removed a lot of url linking text, which led to nowhere.
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[qfc]15-16-882-65678246[/qfc]

 

ty jagex good qa 10/10

 

edit: yay, it's fixed. Oh wait, I shouldn't have to say "yay, it's fixed." It should've never happened.

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A whole slew of quest bugs to find, but can't even get past the first one. :p


Back after a 5 year TIF hiatus. Please don't mind me too much.

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I edited the first post to remove a lot of formatting issues such as text that held url links like these:

[url=null] [/url]

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

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Added patch notes. Jagex logic: oh we made a quest excruciatingly easy and marginalized with the onset of EoC? Better wait 4 3 years to fix it [Dragon Slayer] :P. 

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"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Added patch notes. Jagex logic: oh we made a quest excruciatingly easy and marginalized with the onset of EoC? Better wait 4 years to fix it [Dragon Slayer] :P. 

 

It is actually only been just shy of 3 years.


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

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Added patch notes. Jagex logic: oh we made a quest excruciatingly easy and marginalized with the onset of EoC? Better wait 4 3 years to fix it [Dragon Slayer] :P.

Don't worry, they now rebalanced like 1% of the quest monsters needing rebalancing ;) Though still, better late then never.

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Retired item crew

I would like to be credited as essiw at the website update & corrections forum. Thanks!

If you want to add me in game, add "essiw".

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Noooooo lifepoints on my legendary pet!?!?!?  Why Jagex?  Why would you change this 

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GG everyone who hasn't done Dominion Tower... Oh wait. I only have dreadnips and gotta get gloves -.-

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Noooooo lifepoints on my legendary pet!?!?!?  Why Jagex?  Why would you change this 

 

Literally this. They better having [bleep]ing fixed Yakamaru being a pvp zone.

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“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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hey guys, you know what we needed

 

a one handed level 75 weapon with fastest speed that has zero equivalent offhand weapons that could go with it


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Added patch notes. Jagex logic: oh we made a quest excruciatingly easy and marginalized with the onset of EoC? Better wait 4 3 years to fix it [Dragon Slayer] :P.

 

For bonus fun, during the beta Elvarg was literally made of murder, capable of outright ignoring the fact that you had a dragonfire shield. Honestly though, isn't that damage pretty close to the limits of F2P healing? Especially at lower levels when the quest unlocks your T50 chest gear and you're doing like 1/5 of the target audience's health :v

 

And now Ruler of the Tower seems somehow even more obnoxious to get! I didn't think it was possible~

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Pretty glad I got 7500 dreadnips months ago now  :D. Never wanna see that tower again.

Nice to see the MTX advantage fixed, hopefully this means the aforementioned issues with raids are fixed fairly soon (inb4 takes just as much time as the former).


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Inefficiency = fun. That's objective and can't be debated. Ever.

 

Blog to 200m in all skills.

Max cape achieved November 5th, 2011.

Completionist cape achieved December 29th, 2011.

Final Boss title achieved December 28th, 2014.

Trimmed completionist cape achieved November 7th, 2015.

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Well, a lot more people died than I thought.

 

hey guys, you know what we needed

 

a one handed level 75 weapon with fastest speed that has zero equivalent offhand weapons that could go with it

I assume you'd get the bonuses by virtue of having it as your mainhand weapon, you can use a drygore offhand for maximum effectiveness after that.

 

And now Ruler of the Tower seems somehow even more obnoxious to get! I didn't think it was possible~

I think it's been discontinued, actually.

 

Anyone found any post quest stuff to do?


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Castle Drakan will be yours to explore freely after the quest, and it will unlock combat and skill updates, as well as give you more opportunities to act like a vampyre.

http://runescape.wikia.com/wiki/The_Lord_of_Vampyrium

RIP whatever we voted for.


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Noooooo lifepoints on my legendary pet!?!?!?  Why Jagex?  Why would you change this 

 

Literally this. They better having [bleep]ing fixed Yakamaru being a pvp zone.

 

 

I just don't get why pets that at some point cost upwards of what 9/10 bonds (drake?) or in real terms $55 is now pretty much no better than having a normal yak.  If they didn't have the no death I wouldn't have bought one in the first place.  


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In b4 a new solomon promo of ultra legendary pets that don't get hit.  


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One of the best done quests in a long time. Probably top 10 for me. Certainly the first in a long time that didn't leave me wanting at the end. (Except for the finale.)


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Castle Drakan will be yours to explore freely after the quest, and it will unlock combat and skill updates, as well as give you more opportunities to act like a vampyre.

http://runescape.wikia.com/wiki/The_Lord_of_Vampyrium

RIP whatever we voted for.

 

 

if it's any comfort for you, they didn't get what they wanted either

 

"i look forward to seeing how many gravestones end up outside"

 

for those who are wondering what sunspear does, try it out


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I kinda felt like they made the boss hard in this one in a very cheap way.

 

Like Vanstrom etc were hard because they were hard, with the blisterwood/flail/silver/w/e requirement.

 

 

Drakan compared to Vanstrom would be easy in equal circumstance the difficultly was purely from extreme restrictions on gear, which felt a bit cheap imo

 

Also for anyone who thought they couldn't live up to Ana's legacy - don't worry they killed basically every character in the entire series because who needs characters for the finale?

 

At least the sunspear sword thingy is kinda useful I guess and Drakan Wings look good.

 


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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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the only reason i died at the boss was because i lagged out at some points because the same issue from the last fight, that being the arena is made out of one million fixtures and that the bombs attack creates a bunch of animated objects at the same time, causes lag at all the wrong moments

 

oh and that one time i got hit by the instakill attack, but i never got to find out how it worked


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Well, I must say the quest was good, felt a bit too short though, also the fact that we get to see Drakan for the first time and then boom ded, felt rushed, the plot twist at the end was pretty good though, didn't see it coming until she asked to whisper to Safalaan.

 

The fight, like Sy mentioned, was difficult because of the restrictions regarding weaponry and gear, though I think they intended this for it to be a fair game to people without high end gears, I did like the fact that they did it this way though, it was all based on knowing what to do, rather than do I have my ovls, t90 gear so I can rek him?

 

Rewards were good though, too bad I already got the vyrewatch req done so I won't be getting benefits from the sunpear, but still, a good reward and hefty XP.

 

 

 


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Well, I must say the quest was good, felt a bit too short though, also the fact that we get to see Drakan for the first time and then boom ded, felt rushed, the plot twist at the end was pretty good though, didn't see it coming until she asked to whisper to Safalaan.

 

The fight, like Sy mentioned, was difficult because of the restrictions regarding weaponry and gear, though I think they intended this for it to be a fair game to people without high end gears, I did like the fact that they did it this way though, it was all based on knowing what to do, rather than do I have my ovls, t90 gear so I can rek him?

 

Rewards were good though, too bad I already got the vyrewatch req done so I won't be getting benefits from the sunpear, but still, a good reward and hefty XP.

 

 

 

 

 

the damage you take from the blood locks are scaled to your hp though, so with that mindset the alternative would have been to scale to your combat level, which would have been more unfair to people who can't afford t90. this way, with the gear set, they can balance specifically around what they know you have, not what they think you should have

 

the restores during the fight were also fair enough to progress without having to stop every phase to do it manually

 

as for drakan being tossed away so quickly, i think the myreque suffered more indignity, because if you don't pause to talk to them at every moment, their character building can be entirely skipped over until it's too late (although a lot of quests seem to revel in that lately)

 

at least drakan gets enough lore that he's propped up as a tragic figure, albeit with only the bare minimum amount required scraping under the door there

 

also, always pick "humiliate the werewolf"

 


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Patch Notes forgot to mention updating Australia's PM. Jagex plz fix. 


 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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