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RuneFest | Updates of 2016


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56 replies to this topic

#21
Hajutze
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Still I would be worried about how you create things. Like smithing or crafting, you make the same thing over and over again. Will you do inventing by making something in bulk? What will you do with that?

 

You train by using what you create for the bulk of the exp.



#22
Urza285
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Anyone have a detailed tl;dr somewhere?



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#23
Peever
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Looking like its going to be an incredible year for Runescape.  Looking forward to it already 


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#24
helring
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helring

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sort of concerned that the rax/rago/raids team is handling it though, i'm getting kind of tired of running from aoes and prayer switching

 

 

Not sure they're really the same team anymore (at least when it comes to bosses), the big lead behind all those projects was Chris L and he left after raids. So we'll see how it turns out.


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#25
Miss_Kozlov
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sort of concerned that the rax/rago/raids team is handling it though, i'm getting kind of tired of running from aoes and prayer switching


Not sure they're really the same team anymore (at least when it comes to bosses), the big lead behind all those projects was Chris L and he left after raids. So we'll see how it turns out.

I'm glad he did too. Combat difficulty went up across the board because of him and i didn't enjoy his tenure/meddling.
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#26
Steph
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Still I would be worried about how you create things. Like smithing or crafting, you make the same thing over and over again. Will you do inventing by making something in bulk? What will you do with that?

 

You train by using what you create for the bulk of the exp.

 

Been playing a lot of Guild Wars 2 lately and I feel like Jagex is going to borrow a lot from that crafting system.


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#27
Sy_Accursed
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sort of concerned that the rax/rago/raids team is handling it though, i'm getting kind of tired of running from aoes and prayer switching


Not sure they're really the same team anymore (at least when it comes to bosses), the big lead behind all those projects was Chris L and he left after raids. So we'll see how it turns out.

I'm glad he did too. Combat difficulty went up across the board because of him and i didn't enjoy his tenure/meddling.

 

 

Same here.

What he did was good but he was overly influenced by a niche group of insanely pro pvmers and kept pushing to give them a new challenege and the rest of us average to poor pvmers be damned.

New bosses don't always have to be the new hardest thing ever (especially when we havent got new best ever gear de-valuing prior bosses) they just need to be new and interesting to add something different to pvm.

 

All the bosses I actually legit killed I quite enjoyed cause of variety etc. The ones I struggled with/leeched cause I don't got time or team to learn them anytime soon all very much seemed to be a very repetitive hit it a bit, then run away from this, then hit it a bit more just with different paint jobs and increasing damage amounts (Thinking Legionnaires to a lesser extent, Rago, Rots, both Raids and Arraxor)


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#28
essiw
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"This was the top answer from long-term players currently on a break, and third most popular from current RS players. You completely surprised us with this one – it's the Smithing and Mining Rework!
This is the real joy of asking what you want – we've talked and talked about this for years, but we thought you weren't that excited about it compared to the big shiny stuff. Well, we were wrong - and you told us in your thousands."

How could they have not known? We have been asking for a rework of this skill since slayer came out (or even before that, but I didn't play back then). Maybe it is because most gave up asking/hoping after the so called "smithing rework" actually being artisan workshop? (yes it was called a rework by jagex) :P

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#29
Hajutze
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They have their heads all the way up their asses and I can only assume how hard it is to see what people want from up there.



#30
helring
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They have their heads all the way up their asses and I can only assume how hard it is to see what people want from up there.

 

They generally deal with only small segments of the playerbase which can be loud but each have their own agendas. The players they interact with a lot tend to be the few thousand that are on twitter or reddit, which means that an idea may appear popular in those groups yet still not be overly popular with players as a whole. I can't blame them for being surprised that an idea ended up being popular with the general playerbase.


R.I.P. The olde nite. A legend is gone but not forgotten.

 

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#31
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They have their heads all the way up their asses and I can only assume how hard it is to see what people want from up there.

 

They generally deal with only small segments of the playerbase which can be loud but each have their own agendas. The players they interact with a lot tend to be the few thousand that are on twitter or reddit, which means that an idea may appear popular in those groups yet still not be overly popular with players as a whole. I can't blame them for being surprised that an idea ended up being popular with the general playerbase.

 

I can, the topic was brought up on /r/runescape so many times. Plus that's their own fault for selectively frequenting social media sites but not spending time on other forums such as ours. So yes, I hold it against them.


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#32
Hajutze
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Not to mention it has been the most supported Idea from RuneLabs for months with a huge lead too ... (~2400 votes, the 2nd best has 1500).



#33
Vexea
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I am so excited for Zeah on osrs, I just hope they don't make skilling too easy like Priff on rs3.

 

Monkey madness 2 sounds fun also



#34
Hajutze
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As far as I saw they will make new end-results, not training methods for osrs new continent.

 

Think of the opposite of Prifddinas (why the double F ?).

- Prifddinas has high exp-rates but virtually useless content.

- Zeah I guess ? - will have new cooking recipes, plants and etc but shitty exp-rates.



#35
Vexea
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As far as I saw they will make new end-results, not training methods for osrs new continent.

 

Think of the opposite of Prifddinas (why the double F ?).

- Prifddinas has high exp-rates but virtually useless content.

- Zeah I guess ? - will have new cooking recipes, plants and etc but shitty exp-rates.

 

Yeah I'm curious to see the favour rewards, apparently you work for houses to earn this favour, doing tasks. It sounds like fun gameplay - I hope the rewards are worth your time despite the low xp



#36
Hajutze
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Truth to be told I'm quite jealous of the updates rs07 is getting next year. Some epic stuff.



#37
Urza285
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I find that their runefest pitch for quests and content has them going back to their roots. Runescape has always been a game about expansive content, but with shallow gameplay depth. Their bottle quests are something they have done since the beginning. I just see them doing them slightly differently now that they have more resources to cycle through.



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#38
helring
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They have their heads all the way up their asses and I can only assume how hard it is to see what people want from up there.

 

They generally deal with only small segments of the playerbase which can be loud but each have their own agendas. The players they interact with a lot tend to be the few thousand that are on twitter or reddit, which means that an idea may appear popular in those groups yet still not be overly popular with players as a whole. I can't blame them for being surprised that an idea ended up being popular with the general playerbase.

 

I can, the topic was brought up on /r/runescape so many times. Plus that's their own fault for selectively frequenting social media sites but not spending time on other forums such as ours. So yes, I hold it against them.

 

 

The majority of players probably aren't on any social media sites, they just play the game. 


R.I.P. The olde nite. A legend is gone but not forgotten.

 

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#39
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The majority of players probably aren't on any social media sites, they just play the game. 

And even those who are regular/big time posters on forums or social media sites tend to be the dedicated players, don't they? They tend to have some pretty substantial blind spots, as any group of players does.



#40
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The majority of players probably aren't on any social media sites, they just play the game.

And even those who are regular/big time posters on forums or social media sites tend to be the dedicated players, don't they? They tend to have some pretty substantial blind spots, as any group of players does.

The most vocal minority has steered game content in years. How has that been working out for the long term health of the game again?
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