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26th October 2015 - New Auras & Gauntlet of Souls


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I'm not a fan of this event - launched alone it would be like eh it's okay but up against Fally event its like wtf is this boring snorefest.

 

Fally event has 3 independent activities that you can do at all times that offer a choice of 5 different xp types (taking combat as 1), plus it has a miniquest and the sword event.

Plus 2 spawn every now and then occurrences.

All with a good mixture of easy to obtain fun rewards.

 

Halloween has 1 overall activity for you to do that you have to do both parts of for absolutely no experience other than the randomly spawning 'bonus souls'

Plus it has 1 spawn every now and then event.

Plus it has an super useful no pots or buckets ectofunctus for epic prayer training with a bank precisely nowhere rendering it good and useless.

All for mediocre points pay outs to put towards overly expensive rewards which sadly aren't really all that amazing. I mean another cat? Oh yay I was just thinking how the 5 colours of normal cat, purple cat, hell cat and clockwork cat was not quite enough cat types...

2 Graves stones and a death anim? Sure they look cool and all but seriously how often do you actually see these things these days? Feels like a bit of an eh that a main reward is a cosmetic for something you rarely even see.

Then the herb burner it seems to cater to a niche that no-one thought needed filling. I mean burning clean herbs for 10x their cleaning xp? What is the use in that? You'd either follow them through to end product for the bigger herb xp payout or sell them on as cleaning herbs and/or making unfs is a good profit maker.

 

 

I mean yeesh how long I spent at halloween event today was probably similar to 1 - 1.5 days of Fally event and I cam away with enough points to buy 1 reward and didnt want to play anymore cause grindfest. At fally I felt okay with the time spent and had all the rewards in that time.

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Don't know why i'm in such a nitpicking mood over this update.

 

They updated carpets so we wouldn't have to keep equipping and unequipping weapons but they make the same mistake with the boats.

 

Why make a runespan only aura after reworking abyss running to actually be competitive. Aura that would have given chance of producing extra rune or saving essence would have been much more balanced then increasing runespan xp alone.

 

new gravestones when I havn't even seen any graves since the death rework.

 

Only thing i'm liking about this event so far has been the concept art for mammoths, wyverns and ripper demons.

 

Really, you'll love the Mammoths ingame then, they really went overboard with them, from what they've shown me. :p

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Are the new Berserker "equivalent" auras Maniacal and w/e really exactly the same functionally, including the annoying depletion of effect over its active time? Or are they - Chaos willing - actually consistent in boost throughout their timers??

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Are the new Berserker "equivalent" auras Maniacal and w/e really exactly the same functionally, including the annoying depletion of effect over its active time? Or are they - Chaos willing - actually consistent in boost throughout their timers??

 

They  give you a flat +9 boost to your stats, which stacks with overload.. but if you lose the boost ABOVE overload, it does not go back to above overload.

 

So,ovl + aura = +130 stats, lower stats, down to ovl and ovl keeps them high. Then without ovl, you are at +9 stats for duration of aura.

 

Aura also gives you a flat +10% accuracy and damage, on top of the level boost, with +15% damage taken.

 

tl;dr it is more damage, and the same accuracy, as the t4 accuracy auras, but only for 30 mins with a cooldown of 5 hours

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Ego Sum Deus Quo Malum Caligo et Barathum


 

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Is it just me, or are points from Amascut throttled? If I kill it, hop worlds, and kill again within a short interval of time, no points are awarded. I suppose that would explain why no FC is advertising farming it, were that the case.

 

But on a more positive note, the point amounts from the event activities have been buffed slightly, which is nice. It's almost like...they listened to player feedback for once!

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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have they already been buffed?

You now get 3/10 favour for siphoning/attacking a devourer instead of 1/5 (when leading/not leading a group of souls), and 300 favour upon finishing a round instead of 200. So yeah, a little.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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The reaction across the board is that pretty much no one, except Helring, likes the event. So you aren't alone here. It's a completely lazy and uninspiring event, and I'm actually glad that people are giving negative feedback for the way holiday events are no longer fun miniquests but full on grind fests. I've felt that way for years, it's nice to see others finally catch up and reject these events.

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The reaction across the board is that pretty much no one, except Helring, likes the event. So you aren't alone here. It's a completely lazy and uninspiring event, and I'm actually glad that people are giving negative feedback for the way holiday events are no longer fun miniquests but full on grind fests. I've felt that way for years, it's nice to see others finally catch up and reject these events.

 

Just not sure what players expected when they voted for a "mini-world event" on Runelabs. World Events are mostly grinding. There was an option in the poll for a mini-quest and it came in last. 

 

 

Also, full list of the changes in the event:

 

* Special souls (which grant XP) now spawn once every 30-45 seconds, down from 60-90 seconds. They also have a slightly better chance to spawn once this cooldown period is over.

* Increased the amount of Noumenon Favour received for certain actions:

- Devourers now give 3, up from 1

- When escorting souls devourers now give 10, up from 5

- Defeating the Avatar of Amascut now gives 400, up from 350

- Completing the escort of souls across the bridge now gives 300, up from 200

 

http://[Use Quick Find Code]/[Please Use QuickFind Code]?15,16,498,65700409,goto,1#0

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The miniquest was probably voted against because people feared Comp Reqs. In any case, there are ways to do world events so that players don't completely hate them. World Event 2 and the Falador Events, while not really popular or enjoyable - had  high participation rates because they were 99% AFK and had good experience rewards. Whereas the Halloween event is not.

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The miniquest was probably voted against because people feared Comp Reqs. In any case, there are ways to do world events so that players don't completely hate them. World Event 2 and the Falador Events, while not really popular or enjoyable - had  high participation rates because they were 99% AFK and had good experience rewards. Whereas the Halloween event is not.

 

Honestly, I'm wondering if its not the grind but the daily cap that's the issue as well with those. All three events averaged out to about 30 minutes a day, but the Halloween event you can do that 7-8 hours all at once, so people may be looking at it as a worse grind than the other two.

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R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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The miniquest was probably voted against because people feared Comp Reqs. In any case, there are ways to do world events so that players don't completely hate them. World Event 2 and the Falador Events, while not really popular or enjoyable - had  high participation rates because they were 99% AFK and had good experience rewards. Whereas the Halloween event is not.

 

Honestly, I'm wondering if its not the grind but the daily cap that's the issue as well with those. All three events averaged out to about 30 minutes a day, but the Halloween event you can do that 7-8 hours all at once, so people may be looking at it as a worse grind than the other two.

 

 

For me its nothing to do with the caps its to do with the sense of progress aka the grind.

 

In the Falador event you can see your commendations racking up quite quickly and from 1 lot of cap can claim 25 rewards and unless your luck sucks in those 25 youll get a good number of the unique items.

And all this with minimal input and some nice xp gains.

 

In Halloween you click here click there click everywhere whilst gaining no xp for all this work and then you get a kinda meh payout of points that barely makes a dent in getting any sort of reward. Playing this event for the same time as Fally cap you'll can just about muster 1 reward vs having like 3 or 4 of the unique rewards plus a load of lamps plus some sellable stoof at fally.

 

Fally doesnt feel like a grid because you don't have to click a lot but you get tangible benefits in the form of xp and quick pay off in rewards.

Halloween feels grindy as heck as you have to constantly interact with it, don't gain xp for doing so and then can't get any sort of reward for your work for prolonged periods.

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They just seem to have lost the knack for getting bang for their buck as it relates to development time and content playability. Hence, grind to artificially inflate time.

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if people are afraid of comp reqs, that's pmuch the death of the game if people want things to literally stay the same forever

 

I am not opposed to comp reqs... By their nature, you should complete everything.

 

What I am opposed to is arbitrary grinding. Needing to complete every miniquest, sure.

 

Needing to grow 100 harmony moss, sure. It is something you can work to. Complete all ports storylines? Had them before comp, its something to work to.

Needing to kill 1000 elves to unlock a title? No.

Needing to do X activity Y times to unlock something that gives no benefit or something cosmetic? No.

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Are the new Berserker "equivalent" auras Maniacal and w/e really exactly the same functionally, including the annoying depletion of effect over its active time? Or are they - Chaos willing - actually consistent in boost throughout their timers??

 

They  give you a flat +9 boost to your stats, which stacks with overload.. but if you lose the boost ABOVE overload, it does not go back to above overload.

 

So,ovl + aura = +130 stats, lower stats, down to ovl and ovl keeps them high. Then without ovl, you are at +9 stats for duration of aura.

 

Aura also gives you a flat +10% accuracy and damage, on top of the level boost, with +15% damage taken.

 

tl;dr it is more damage, and the same accuracy, as the t4 accuracy auras, but only for 30 mins with a cooldown of 5 hours

 

So just for clarification, if you don't lower your stats (Saradomin Brew, etc) and keep OVL constant throughout the duration, you can remain at 130 for the entire aura? - Which, it should be noted of course can be an hour long with Vis :)

And Berserker itself was altered to perform this way too??

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if people are afraid of comp reqs, that's pmuch the death of the game if people want things to literally stay the same forever

 

 

I am not opposed to comp reqs... By their nature, you should complete everything.

 

What I am opposed to is arbitrary grinding. Needing to complete every miniquest, sure.

 

Needing to grow 100 harmony moss, sure. It is something you can work to. Complete all ports storylines? Had them before comp, its something to work to.

Needing to kill 1000 elves to unlock a title? No.

Needing to do X activity Y times to unlock something that gives no benefit or something cosmetic? No.

I'd have no problem if it was a vanity cape. But it's not. It has some of the strongest teleports in the game with the highest in slot stats.

 

It's far too powerful for the petty requirements they keep throwing out for it. I'm far too loathed to go and waste an hour or two just getting a group for the raid bosses. Which I could just buy the kills anyway which ends up making the requirement rather redundant.

 

Ends up creating a paradox where It's suffering to go do Araxxor without it but it's equaly suffering to go and do the requirement. And I just end up not playing at all.

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To add to Poppet, the Completionist's cape should be cosmetic. It especially shouldn't provide gameplay benefits that can't be found elsewhere.

 

Most pressing, it's the BIS single-style and hybrid combat cape, which is stupid. The best alternative are the TokHaar-Kal, all of which are 12 damage less, 21 armor less, 4 prayer less, and single-style (so no hybrid benefits), as well as no lifepoint bonus. That's like comparing Amulet of ranging compared to an Amulet of Souls; grossly outclassed in each and every way.

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You know, if I had my way...

 

Combatant's cape would have the highest combat stats in the game, work as avas, work on ice strykewyrms, AND provide a +6 boost to ASDRMHP that stays as long as you wear the cape

 

 Artisan's cape would act as cooking gauntlets, 5% chance to make a free potion of any kind when making potions, 5% more powerful bonfire boost, 5% chance to make extra stuff when fletching, crafting and smithing materials require 1 less item (bar, hide), and gives you a 100% chance to make combo runes, and you make 2x combo runes. Gives free teleports to cooking guild, blast furnace, runespan, crafting guild.

 

Gather's cape will act as a full camo outfit, would incite implings to fly to you when you are in range (say, a render distance), causes all crops to skip the first state of growth when you plant them, gathering div chronicles gives you 500 energy when you capture them, when worn, gives you a 50% chance not to use up your cap on divine locations, boosts rate of gathering for mining, fishing, wc by 20%, and makes the resource node last longer, causes mobs in LRC to ignore you

Gives free teles to any divination spot, mining guild, fishing guild, LRC, allotment patches, and each of the main hunting areas

 

Support cape would have all the theiving based boosts from the ardy cape (even if you don't have it), would allow you to pick between two slayer tasks (3 with ticket), twice a day, allows you to regen hp at 5x rate while running, never fail an agility obstacle, and you can take this cape into daemonheim.

 

All capes, sans combatants, will have the stats of regular skillcapes. Combattants cape will have 200 health, 62 armor, 6 prayer and 31 damage

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Wouldn't really mind the comp cape being the best at everything if other specialized capes could even come close to being as good in the things they're specialized for, but it's one of a handful of capes in their vast cape-y progression scheme that isn't largely cosmetic, and it's an enormous upgrade over the few that are useful in every possible way. 

 

I mean, like, not even the other high-end ranged capes have the alerter effect, and the quest cape has zero utility value even though it's a product of unlocking just about every other utility item in the game. I can't imagine that there would be much controversy over letting the ranged/combatant/tokhaar capes pick up your arrows, or giving the quest cape some teleports, or what-have-you.

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I feel like comp being BIS made sense at launch, but a few updates since then should've marginalised it in terms of raw stats. Like the Kiln capes and Seawalker ought to be the BIS offensive and defensive capes.

 

Also easiest fix ever for arrow picking up - show alerter to elf task people > add effect to elite quiver. Tada fixed, not like you haven't earned that right if you got that quiver and there's no other ammo slot item worth wearing over the quiver in any context.

 

I think comp ought to be updated to always keep it in contention for the best cape, as in its a perfectly okay 'lazy' option, but it shouldn't hold the BIS crown for anything other than skilling type things.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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