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26th October 2015 - New Auras & Gauntlet of Souls

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50 replies to this topic

#21
Arceus
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The herb burner burns off the herbs for much more experience, perhaps injecting some life into the lower level herbs and providing a possible sink for them. Is it just me or do rewards seem rather weak? 900 favour for one XP lamp would probably take a good fraction of an hour, and it's only the equivalent of a small lamp. It really pales in comparison to Invasion of Falador, lol...if only they kind of averaged the two.


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#22
michel555555
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Don't know why i'm in such a nitpicking mood over this update.

 

They updated carpets so we wouldn't have to keep equipping and unequipping weapons but they make the same mistake with the boats.

 

Why make a runespan only aura after reworking abyss running to actually be competitive. Aura that would have given chance of producing extra rune or saving essence would have been much more balanced then increasing runespan xp alone.

 

new gravestones when I havn't even seen any graves since the death rework.

 

Only thing i'm liking about this event so far has been the concept art for mammoths, wyverns and ripper demons.


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#23
helring
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Got all the non-lamp rewards. Took me around 7 and a half hours for the 35k points. So a little under 5k points an hour. Method was just to do 3 souls runs then kill amascut avatar, repeat. 


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#24
Flabberwocky
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What's everyone's thoughts on the time needed to unlock all the rewards? It strikes me as a bit jarring how long it's taking (it looks like it'll be over 7.5 hours for me). 



#25
helring
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I don't think its that bad considering its a 2 week event. If you do a bit every day its not that much time. I do think though that Jagex is going a bit overboard with the number of events we've had since now they're even overlapping and they should give a break between them.


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#26
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I'm not a fan of this event - launched alone it would be like eh it's okay but up against Fally event its like wtf is this boring snorefest.

 

Fally event has 3 independent activities that you can do at all times that offer a choice of 5 different xp types (taking combat as 1), plus it has a miniquest and the sword event.

Plus 2 spawn every now and then occurrences.

All with a good mixture of easy to obtain fun rewards.

 

Halloween has 1 overall activity for you to do that you have to do both parts of for absolutely no experience other than the randomly spawning 'bonus souls'

Plus it has 1 spawn every now and then event.

Plus it has an super useful no pots or buckets ectofunctus for epic prayer training with a bank precisely nowhere rendering it good and useless.

All for mediocre points pay outs to put towards overly expensive rewards which sadly aren't really all that amazing. I mean another cat? Oh yay I was just thinking how the 5 colours of normal cat, purple cat, hell cat and clockwork cat was not quite enough cat types...

2 Graves stones and a death anim? Sure they look cool and all but seriously how often do you actually see these things these days? Feels like a bit of an eh that a main reward is a cosmetic for something you rarely even see.

Then the herb burner it seems to cater to a niche that no-one thought needed filling. I mean burning clean herbs for 10x their cleaning xp? What is the use in that? You'd either follow them through to end product for the bigger herb xp payout or sell them on as cleaning herbs and/or making unfs is a good profit maker.

 

 

I mean yeesh how long I spent at halloween event today was probably similar to 1 - 1.5 days of Fally event and I cam away with enough points to buy 1 reward and didnt want to play anymore cause grindfest. At fally I felt okay with the time spent and had all the rewards in that time.


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#27
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*advertises easier, more convenient ectofuntus*

 

*it still doesn't apply bonus exp*


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#28
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Don't know why i'm in such a nitpicking mood over this update.

 

They updated carpets so we wouldn't have to keep equipping and unequipping weapons but they make the same mistake with the boats.

 

Why make a runespan only aura after reworking abyss running to actually be competitive. Aura that would have given chance of producing extra rune or saving essence would have been much more balanced then increasing runespan xp alone.

 

new gravestones when I havn't even seen any graves since the death rework.

 

Only thing i'm liking about this event so far has been the concept art for mammoths, wyverns and ripper demons.

 

Really, you'll love the Mammoths ingame then, they really went overboard with them, from what they've shown me. :P



#29
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Are the new Berserker "equivalent" auras Maniacal and w/e really exactly the same functionally, including the annoying depletion of effect over its active time? Or are they - Chaos willing - actually consistent in boost throughout their timers??


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#30
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Are the new Berserker "equivalent" auras Maniacal and w/e really exactly the same functionally, including the annoying depletion of effect over its active time? Or are they - Chaos willing - actually consistent in boost throughout their timers??

 

They  give you a flat +9 boost to your stats, which stacks with overload.. but if you lose the boost ABOVE overload, it does not go back to above overload.

 

So,ovl + aura = +130 stats, lower stats, down to ovl and ovl keeps them high. Then without ovl, you are at +9 stats for duration of aura.

 

Aura also gives you a flat +10% accuracy and damage, on top of the level boost, with +15% damage taken.

 

tl;dr it is more damage, and the same accuracy, as the t4 accuracy auras, but only for 30 mins with a cooldown of 5 hours


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#31
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Is it just me, or are points from Amascut throttled? If I kill it, hop worlds, and kill again within a short interval of time, no points are awarded. I suppose that would explain why no FC is advertising farming it, were that the case.

 

But on a more positive note, the point amounts from the event activities have been buffed slightly, which is nice. It's almost like...they listened to player feedback for once!


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#32
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have they already been buffed?

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#33
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have they already been buffed?

You now get 3/10 favour for siphoning/attacking a devourer instead of 1/5 (when leading/not leading a group of souls), and 300 favour upon finishing a round instead of 200. So yeah, a little.


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#34
Yoko Kurama
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The reaction across the board is that pretty much no one, except Helring, likes the event. So you aren't alone here. It's a completely lazy and uninspiring event, and I'm actually glad that people are giving negative feedback for the way holiday events are no longer fun miniquests but full on grind fests. I've felt that way for years, it's nice to see others finally catch up and reject these events.



#35
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The reaction across the board is that pretty much no one, except Helring, likes the event. So you aren't alone here. It's a completely lazy and uninspiring event, and I'm actually glad that people are giving negative feedback for the way holiday events are no longer fun miniquests but full on grind fests. I've felt that way for years, it's nice to see others finally catch up and reject these events.

 

Just not sure what players expected when they voted for a "mini-world event" on Runelabs. World Events are mostly grinding. There was an option in the poll for a mini-quest and it came in last. 

 

 

Also, full list of the changes in the event:

 

* Special souls (which grant XP) now spawn once every 30-45 seconds, down from 60-90 seconds. They also have a slightly better chance to spawn once this cooldown period is over.
* Increased the amount of Noumenon Favour received for certain actions:
- Devourers now give 3, up from 1
- When escorting souls devourers now give 10, up from 5
- Defeating the Avatar of Amascut now gives 400, up from 350
- Completing the escort of souls across the bridge now gives 300, up from 200

 

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#36
Yoko Kurama
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The miniquest was probably voted against because people feared Comp Reqs. In any case, there are ways to do world events so that players don't completely hate them. World Event 2 and the Falador Events, while not really popular or enjoyable - had  high participation rates because they were 99% AFK and had good experience rewards. Whereas the Halloween event is not.



#37
helring
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The miniquest was probably voted against because people feared Comp Reqs. In any case, there are ways to do world events so that players don't completely hate them. World Event 2 and the Falador Events, while not really popular or enjoyable - had  high participation rates because they were 99% AFK and had good experience rewards. Whereas the Halloween event is not.

 

Honestly, I'm wondering if its not the grind but the daily cap that's the issue as well with those. All three events averaged out to about 30 minutes a day, but the Halloween event you can do that 7-8 hours all at once, so people may be looking at it as a worse grind than the other two.


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#38
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The miniquest was probably voted against because people feared Comp Reqs. In any case, there are ways to do world events so that players don't completely hate them. World Event 2 and the Falador Events, while not really popular or enjoyable - had  high participation rates because they were 99% AFK and had good experience rewards. Whereas the Halloween event is not.

 

Honestly, I'm wondering if its not the grind but the daily cap that's the issue as well with those. All three events averaged out to about 30 minutes a day, but the Halloween event you can do that 7-8 hours all at once, so people may be looking at it as a worse grind than the other two.

 

 

For me its nothing to do with the caps its to do with the sense of progress aka the grind.

 

In the Falador event you can see your commendations racking up quite quickly and from 1 lot of cap can claim 25 rewards and unless your luck sucks in those 25 youll get a good number of the unique items.

And all this with minimal input and some nice xp gains.

 

In Halloween you click here click there click everywhere whilst gaining no xp for all this work and then you get a kinda meh payout of points that barely makes a dent in getting any sort of reward. Playing this event for the same time as Fally cap you'll can just about muster 1 reward vs having like 3 or 4 of the unique rewards plus a load of lamps plus some sellable stoof at fally.

 

Fally doesnt feel like a grid because you don't have to click a lot but you get tangible benefits in the form of xp and quick pay off in rewards.

Halloween feels grindy as heck as you have to constantly interact with it, don't gain xp for doing so and then can't get any sort of reward for your work for prolonged periods.


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#39
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They just seem to have lost the knack for getting bang for their buck as it relates to development time and content playability. Hence, grind to artificially inflate time.
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#40
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if people are afraid of comp reqs, that's pmuch the death of the game if people want things to literally stay the same forever


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