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2nd November 2015 - Raptor's Challenge | Wyverns

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Raptor's Challenge | Wyverns

 

Every week throughout November, we'll be releasing a new high-level monster – fresh from RuneLabs. Each one's a fitting challenge for the most masterful of slayers among you and has some truly epic loot to claim.

This week's monsters are wyverns: the still-living forebears of the Asgarnian Ice Dungeon's skeletal monstrosities. Risk the cold, resist their potent poison, and claim the level 85 wyvern crossbow – which has a damage-over-time passive effect and accompanying bolts.

In his ongoing quest to take down Gielinor's biggest game, the Raptor has set himself up south of Port Sarim as a slayer master for the month of November. Slayers of all levels can take a daily, level-appropriate assignment which grants double Slayer XP. Impress him over the course of the month for a Raptor-themed cosmetic armour set.

Read on for further details, or play now!

 

Where to Find Wyverns

Head deeper into the Asgarnian Ice Dungeon, past the skeletal wyverns

Requirements

You must be a RuneScape member

96 Slayer is required to damage the wyverns

100 Combat is required to be assigned wyverns by a slayer master

Other Information

Very high combat stats and your best gear are strongly recommended

Wyrmfire potions will be a big help


Wyverns are the first of four devilish new beasts that we're unleashing from RuneLabs this month – thanks to Anarchy Time for the awesome concept.

Head far into the frosty depths of the Asgarnian Ice Dungeon and you'll encounter these primal reptiles. Their massive poison damage can be mitigated the chillier you get…but cold comes with its own risks. 

You're on your own from here – it's down to you to work out the optimal wyvern-whacking technique, and to claim the wyvern crossbow from their corpses.

This wicked level 85 two-hander has an awesome passive DoT effect, so it can really crank out the damage. Look out for the matching bolts, too, to make the most of the mighty weapon.

Wyverns can be assigned by Kuradal, Morvran and – during November – the Raptor. Note that once the month is up, the wyverns will remain – they're a permanent fixture.

Finally, while you're on a wyvern assignment, watch out for the first part of a key to open Raptor's chest. The remaining parts are to come when the other monsters are released.

 

How to Start Raptor's Challenge

Speak to Raptor south of Port Sarim

Requirements

You must be a RuneScape member

Other Information

Ironman players can take part

Some specific limitations, listed below


Throughout November, Raptor will give you one slayer assignment per day.

The enemies assigned by Raptor are the same as those assigned by other masters, and will be appropriate to your level. They also award double Slayer XP

Raptor's assignments have a number of differences, as compared to regular ones:

  • Social Slayer does not work when requesting an assignment from Raptor.

  • Assignment of enemies cannot be preferred, blocked or guaranteed using items or slayer point rewards.

  • Slayer helmet damage and accuracy effects do work, but the helmets have no interaction with the Raptor gem.

  • Slayer Tower contracts are prioritised over Raptor's assignments for the same creature – pausing the Raptor version - and Raptor's assignments cannot make you eligible for special contracts.

  • Kills on a Raptor assignment do not count towards Slayer daily challenges, but do towards combat ones.

  • Raptor's assignments do not give a guaranteed elite mob spawn, but can spawn elites through random generation. Other slayer masters' wyvern assignments do guarantee an elite spawn, as normal.

  • You can have an assignment for Raptor and for a regular Slayer master at the same time, although these will not be for the same enemy. If there are no alternatives, the regular assignment will be prioritised and your Raptor assignment paused.

Once you have completed 15 Raptor assignments, you'll unlock a menacing set of Raptor-themed armour. This'll have a bloodthirsty twist – an improved appearance unlocked by slaughtering the new high-level monsters. Details on this – and more rewards – to come later in the month!

 

Enjoy!


Enjoy your wyvern wrangling this week, and start showing the Raptor what you're made of. Look out for a new monstrosity to tackle every week of November.

The RuneScape Team

 

In Other News

 

  • The Invasion of Falador has now ended. Commendations will remain in game for some time, allowing any remaining to be redeemed.

[spoiler=Patch Notes]

The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added.


As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

Graphical

  • The Legendary Jack of Trades aura now has a blue cosmetic effect instead of yellow.

  • The stolen statue will no longer change graphically after stealing it, when pushing the Saradomin statue from Falador to Varrock.

  • The dominion sword is now held correctly in both hands when in a combat stance.

  • Mining with a dwarven hand cannon equipped will no longer show both items in your hands.

  • Players no longer see Gauss's chathead differently from his main model during a cutscene in Forgettable Tale...

  • The Tzhaar hero encountered in the Lava Flow Mine now uses an updated model.

  • The look of the spiritual battlers in the player's vision during Ritual of the Mahjarrat have been brought graphically up to date with their brethren in the God Wars Dungeon.

  • The Torag's hammer inventory icon has been repositioned to prevent it breaking the borders.

  • An issue with the chat head for male characters wearing the Crest of Seren head override has been fixed.

  • A render issue with the noxious longbow and assassin's cape has been fixed.

  • A stretching issue with the unhappy ghost in Dungeoneering has been fixed.

  • A clipping issue with dragon rider chaps has been fixed.

  • A stretching issue with Dr Nabanik's old trilby has been fixed.

  • The walls in Varrock Castle now correctly appear during the ending cutscene of the Garden of Tranquility quest.

  • A stretching issue with the Third Age druidic robe has been fixed.

  • Achey logs are now held correctly when fletching.

  • A stretching issue with the Santa top has been fixed.

  • A graphical issue with a wall surrounding Falador has been fixed.

  • An unnecessary texture has been removed from a ladder in the White Knights' castle.

  • One of the 'Wanted' posters in has been moved Falador so that it no longer floats detached from the wall.

  • The irate gardener in Pirate's Treasure has been graphically updated.

  • A duplicate gardener has been removed from Falador Park.

  • Players can no longer walk inside a wall in Falador.

Skills, D&Ds & Minigames

  • The imp, lesser demon and hobgoblin champions now deal damage correctly.

  • Rebuilding failed box traps will no longer delete them if the player is in combat.

  • Player-Owned Ports captains' voice overs will now play correctly.

  • Beast of burden familiars now work correctly in the Dominion Tower.

  • Completing the growth cycle of a calquat with an ultra-growth potion now correctly moves it to the 'check health' state, instead of skipping to 'checked' with max fruit.

  • Fletching achey tree logs and wolf bones now always produces four items instead of a random two to six items.

  • Players can no longer drop items when crossing obstacles in the Agility Arena.

  • The Superheat Ore spell can no longer be used while balancing on a serenity post.

  • Player-owned house dartboards once again function correctly.

Quests, Challenges and Achievements

  • The area shown during a While Guthix Sleeps cutscene in Falador has been extended.

  • The clue in the Pirate's Treasure quest has been updated to reflect the pose of the updated statue of Saradomin in Falador Park.

  • The 'Set Active' button has been enabled for the Call of the Ancestors quest in the Quest Journal.

  • Desert bandits in Diamond in the Rough can now hit for more than 1 damage.

  • Players resetting their Defence level will no longer have the Blood Pact quest reset.

  • Agoroth's damage during A Shadow over Ashdale has been reduced if the player is currently using the Path System.

  • Agoroth will no longer occasionally deal damage after the fight.

Other

  • Beastmaster Durzag will now give players a short warning before he begins trampling them.

  • The maximum hit of lesser, greater, black and abyssal demons (including their elite versions) has been increased.

  • Grifolaroos and grifolapines now deal damage correctly with their ranged and magic attacks.

  • Several typos in the Halloween 2015 event have been fixed.

  • The Lost Sword of Raddallin now has a higher item value to ensure it protects over less valuable items.

  • Balthazar & co. have finished closing down the RuneScape Raffle for this year and have returned to the circus full-time.

  • Players can no longer walk through the fence near the Prifddinas waterfall bank.

  • Players are no longer able to walk through a tent in Otot.

  • A typo in the message displayed when the Crystal Mask spell prevents the player being hit has been fixed.

  • The scaling of the Unholy Cursebearer boss in Daemonheim has been tweaked.

  • Tuska Warpriest armour is now listed in the Defence Skill Guide.

  • Players can no longer attack elite training dummies with the wrong attack style.

  • The following characters may now be used in player examine messages: ö ä ü Ö Ä Ü ß Á é í ó ú à ç ã õ ê ô â è û É Ê È œ Ç Ô å Å

  • Rangers on Mazcab will now escort players to and from Kanatah.

  • Nemi poison can now be banked.

  • All goebie suppliers now have a right-click option to view their store.

  • A typo on the goebie reputation interface has been fixed.

  • The right-click option on Quercy has been updated so it reads 'give supplies' rather than 'give rewards'.

  • Players who own all Liberation of Mazcab abilities and use a codex will now be refunded with teci.

  • It is no longer possible to set a player's Araxxor partner to someone already in an existing fight.

  • Wearing Dharok's armour will no longer cause all AoE damage to hit one target.

  • Voice-overs will now start more quickly and smoothly. This includes:

    • All voiced quests

    • Player-Owned Ports' tutorial, random events, captains, Meg and the Black Marketeer

    • Ashdale tutorial

    • Path System

  • A space has been added to the prompt received when combining charm slices with mystical charm slices.

  • Sir Amik's dialogue that refers to the Battle of Lumbridge being recent news has been removed.

  • Summoning a pet via the Summoning medallion will now consistently set the pet into the same movement mode as the player.

  • The Security Book now provides information about the RuneScape Authenticator instead of security questions.

  • Trying to open already-opened doors in Yanille will no longer delete the doors.

  • An issue where entering the Wilderness displayed pet options with the hide familiar options enabled has been fixed.

  • Players will no longer be skulled by a familiar retaliating against a player who just respawned after death.

  • A PvP fight with familiars will no longer produce erroneous "You are already fighting something else." messages.

  • The unlock message for the title 'of Guthix' will no longer appear if the title is already unlocked.

  • The ferocious ring and legendary pet's Life Saver ability will no longer be used at the same time if the players health drops below 10%.

  • The pulse core buff timer will now attempt to re-sync itself to prevent an incorrect time being shown.

  • Players now move to the front of the staircase in Sir Vyvin's quarters when approaching from the sides.

  • The dancing Party Room White Knights have updated their song, as they no longer have plumes in their helmets.

  • A tool tip typo in the max challenge toggle interface has been fixed.

Ninja Fixes

  • Players are now able to prestige their Boss and Slayer Creature kills via the 'Beasts' tab after reaching 60,000 kills, resetting the kill counter and increasing the prestige by 1.

  • Buckets and plant pots may now be automatically discarded when farming with new skilling options in Esc -> Gameplay -> Misc Settings.

  • Icthlarin's Little Helper bosses now have increased life points and maximum hits.

  • Treasure Trail sliding puzzles have been reworked:

    • They now move slightly quicker.

    • Arrow keys can move the pieces around the board.

    • More than one piece can be moved at a time.

    • The Elemental Workshop III puzzle has received various improvements to gameplay, speeding up the player's manipulation of the machine:

      • A layout of the machine now appears in the minigame window, with buttons mimicking functionality of the machine's various levers and showing remaining moves.

      • Machine tiles now all move together in bulk, rather than one at a time.

      • The machine can be viewed top-down or from the player's usual perspective via a toggle on the interface.


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Gotta Catch 'Em All!


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prestiging bosses what the [bleep]

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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"Players who own all Liberation of Mazcab abilities and use a codex will now be refunded with teci."

 

Does this mean if you have all the abilities, you can buy another codex off the G.E. and use it for teci, effectively making it buyable? It seems like a loophole unless I'm misunderstanding something.


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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-Players can no longer attack elite training dummies with the wrong attack style.

 

 

Rest in spaghetti never forgetti.


19509_s.gif

 

“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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The updates to TT slider puzzles and the EW3 puzzle are very welcome; excellent Ninja fixes.

 

prestiging bosses what the [bleep]

Someone hit the cap of 60k QBD kills, and it flipped around and said he had 0 kills. Presumably this is why that got added.


Obtained quest cape and base 92 before obtaining any 99s! Currently finishing out my 99s with the (long-distant) goal of comp cape.
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Really, ONE a day from Raptor? I just want my cosmetic Raptor set :<


Popoto.~<3

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then just do it for 15 days ez math mate


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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Cool little update. I'm looking forward to doing a task later.


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About to pick up my first task. Not sure about the wyverns themselves, though... sound like a pain lol

 

EDIT

279 Dagannoth lolol


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Aynone found out how to survive more then 10ish kills at Wyverns? If so, sharing of tactics would be much appreciated. :)


You're accusing me of bigotry, how ironic. It's a nice attempt at argument, but your responses are facile and asinine, if not diatribe. Who's arrogant now?

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160 airut task... yay! Im interested in the raptor outfit.




Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

Visit my Blog!


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Haven't tried yet, but looks like a solid plan :)

 

The ONLY reason for me to consider fighting these again is for the key piece(s) that make up Raptor's key...

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hey....isn't this just the royal cbow before they nerfed it?


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This whole key thing seems a bit derpy from what I understand of it:

 

1) Raptor tasks are only around for November

2) Key parts are only dropped by the new elite mobs.

3) Key parts are only dropped on Raptor tasks.

 

Ergo your chance to actually open the chest is locked behind not one but two walls on RNG.

RNG wall one of actually getting the right task.

RNG wall two of actually getting the drop whilst on that task.

 

Unless they do the weighting right on the task assignment and drop rates it seems like it will be a bit bs

Only 29 chances at Wyvern task

22 chances at week 2 mob

15 at week 3 mob

8 at week 4 mob

Assuming you get on between midnight and update on Monday 30th that is.


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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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They said the chest is staying past november, so I think the key parts are available on regular slayer tasks as well


R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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Key parts are not dropped by raptor tasks

 

The keys and rewards will stay in the game, it is only the cosmetic armor that is limited in that you need to do 15/30 raptor tasks this month.

 

 

 

Crossbow is only useful for things you will remain in combat for more than a minute with. So really, outside of raids or vorago, not all that useful. Things that have a higher def, t90s would be better than this due to accuracy.

 

Still, it fills the gap between 1m royal bow and 200m nox/ascensions and loldarts


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Runescape player since January 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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Can we please kill RNGesus once and for all? I'm sure we could find some wood and nails around here somewhere.


Back after a 5 year TIF hiatus. Please don't mind me too much.

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that didn't work anyway

 

also, key parts are "rare" drops, so they wouldn't be able to restrict it to just this month anyway


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Key parts are not dropped by raptor tasks

 

The keys and rewards will stay in the game, it is only the cosmetic armor that is limited in that you need to do 15/30 raptor tasks this month.

 

 

 

Crossbow is only useful for things you will remain in combat for more than a minute with. So really, outside of raids or vorago, not all that useful. Things that have a higher def, t90s would be better than this due to accuracy.

 

Still, it fills the gap between 1m royal bow and 200m nox/ascensions and loldarts

So what even comes out of the chest besides an upgrade to the override that is only available this month?


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Key parts are not dropped by raptor tasks

 

The keys and rewards will stay in the game, it is only the cosmetic armor that is limited in that you need to do 15/30 raptor tasks this month.

 

 

 

Crossbow is only useful for things you will remain in combat for more than a minute with. So really, outside of raids or vorago, not all that useful. Things that have a higher def, t90s would be better than this due to accuracy.

 

Still, it fills the gap between 1m royal bow and 200m nox/ascensions and loldarts

So what even comes out of the chest besides an upgrade to the override that is only available this month?

 

What's in the crate???

 

Watson the Crate!

4213e6fd570499a1281cca581cca402e44b7d712


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Runescape player since January 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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So is the crossbow worth it for general slayer?

 

 

The bow is worse than Noxious and Ascension literally everywhere due to how long it takes to ramp up the extra damage.


19509_s.gif

 

“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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