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Does 07 or eoc have a higher player count?

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I think eoc has 2x the old school population. On my phone at a stoplight so i cant check :P the main website for both games lists how many players are currently playing


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RS07 has a higher player count. However, they have a much bigger botting problem than RS3 does, so the numbers are a bit inflated. Obviously RS3 has bots too, but not nearly the same amount as RS07, since 07 is simply more profitable for the botters, I believe.

 

I think eoc has 2x the old school population. On my phone at a stoplight so i cant check :P the main website for both games lists how many players are currently playing

The number on the mainsite is across all the games.



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Leik pretty much covered it.

 

In terms of raw numbers online OSRS wins ie right now 51k/95k are on osrs thought it is quite close.

 

However much like it was back in '07 for real there is a massive bot population in OSRS vs a mucher smaller one in the main game so in terms of actual real players the main game is ahead.


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So of the 95k, 51k are 07 and 44k eoc?

 

Are there any estimations online somewhere as to percentage of bots in each count?

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So we know the player counts of 07, eoc and darkscape, how many players does rs3 have?

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So we know the player counts of 07, eoc and darkscape, how many players does rs3 have?

 

You realise eoc and rs3 are the same game right?

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So we know the player counts of 07, eoc and darkscape, how many players does rs3 have?

 

You realise eoc and rs3 are the same game right?

 

 

EOC is not a game. Eoc is an OPTIONAL part of rs3. If we are talking about rs3 player count we need to add eoc users and legacy combat users.

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So we know the player counts of 07, eoc and darkscape, how many players does rs3 have?

 

You realise eoc and rs3 are the same game right?

 

 

EOC is not a game. Eoc is an OPTIONAL part of rs3. If we are talking about rs3 player count we need to add eoc users and legacy combat users.

 

 

If you want to get technical and pedantic eoc is kind of nothing to the game now.

Eoc was the name of a specific update that introduced combat.

 

Now we simply have 4 combat modes - Full manual, revolution, momentum and legacy.

 

That aside no-one has listed any numbers to with combat mode. The entire thread has been about the player counts of the different games - rs3, osrs and ds - just the op, and some who replied, have used eoc to mean rs3 and 07 to mean osrs. Yes both are not the "proper" names of the respective games, but they are both well used terms.


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That aside no-one has listed any numbers to with combat mode. The entire thread has been about the player counts of the different games - rs3, osrs and ds - just the op, and some who replied, have used eoc to mean rs3 and 07 to mean osrs. Yes both are not the "proper" names of the respective games, but they are both well used terms.

But then how are we supposed to tell how many people are still salty about EoC several years after the fact? You know, for science.

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That aside no-one has listed any numbers to with combat mode. The entire thread has been about the player counts of the different games - rs3, osrs and ds - just the op, and some who replied, have used eoc to mean rs3 and 07 to mean osrs. Yes both are not the "proper" names of the respective games, but they are both well used terms.

But then how are we supposed to tell how many people are still salty about EoC several years after the fact? You know, for science.

 

 

You check the 2007scape population count for that :P

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That aside no-one has listed any numbers to with combat mode. The entire thread has been about the player counts of the different games - rs3, osrs and ds - just the op, and some who replied, have used eoc to mean rs3 and 07 to mean osrs. Yes both are not the "proper" names of the respective games, but they are both well used terms.

But then how are we supposed to tell how many people are still salty about EoC several years after the fact? You know, for science.

You check the 2007scape population count for that :P

Thank you science side of Tip.It.

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they messed up pretty bad to have people willing to give up 9 years worth of updates :lol:, but then again I think if WoW ever release a burning crusade server it would probably be more popular than WoD

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they messed up pretty bad to have people willing to give up 9 years worth of updates :lol:, but then again I think if WoW ever release a burning crusade server it would probably be more popular than WoD

Except they didn't quite give up 9 years. Two weeks prior to release, all the inconveniences of the 7 year old game quickly became apparent and people started demanding fixes which subsequently implemented, and even updates. And now they have a whole new continent which is probably comparable in magnitude of content to Prif.


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they messed up pretty bad to have people willing to give up 9 years worth of updates :lol:, but then again I think if WoW ever release a burning crusade server it would probably be more popular than WoD

Except they didn't quite give up 9 years. Two weeks prior to release, all the inconveniences of the 7 year old game quickly became apparent and people started demanding fixes which subsequently implemented, and even updates. And now they have a whole new continent which is probably comparable in magnitude of content to Prif.

 

 

Yeah you can only really claim people "gave up" 5.5 years of content - the 5.5 years between the aug 07 backup used to create osrs and the feb 13 launch of osrs.

But then with all the updates osrs have received people didn't really give up anything.


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they messed up pretty bad to have people willing to give up 9 years worth of updates :lol:, but then again I think if WoW ever release a burning crusade server it would probably be more popular than WoD

Except they didn't quite give up 9 years. Two weeks prior to release, all the inconveniences of the 7 year old game quickly became apparent and people started demanding fixes which subsequently implemented, and even updates. And now they have a whole new continent which is probably comparable in magnitude of content to Prif.

Have you ever played 07?

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they messed up pretty bad to have people willing to give up 9 years worth of updates :lol:, but then again I think if WoW ever release a burning crusade server it would probably be more popular than WoD

Except they didn't quite give up 9 years. Two weeks prior to release, all the inconveniences of the 7 year old game quickly became apparent and people started demanding fixes which subsequently implemented, and even updates. And now they have a whole new continent which is probably comparable in magnitude of content to Prif.

Have you ever played 07?

 

No not really, but I read and follow enough of the updates to get an idea.


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they messed up pretty bad to have people willing to give up 9 years worth of updates :lol:, but then again I think if WoW ever release a burning crusade server it would probably be more popular than WoD

Except they didn't quite give up 9 years. Two weeks prior to release, all the inconveniences of the 7 year old game quickly became apparent and people started demanding fixes which subsequently implemented, and even updates. And now they have a whole new continent which is probably comparable in magnitude of content to Prif.

Have you ever played 07?

 

 

07 is about as good as RS gets if you were a fan of the game prior to EoC. The only real "problem" is that the community is constantly split over every update. If a new update does anything to improve the condition of a skill, moneymaking method, or combat class, then half of the community immediately flips out and cries about how the "integrity" of the game is being threatened (or something), and how this game is becoming too easy.

 

So Jagex will listen to them and release an update which doesn't improve upon anything, and then the other half of the community freaks out and calls it a "useless" update and "dead content" or "waste of dev time."

 

So then maybe Jagex will go a little while longer than usual w/o any updates... and then the community complains about how bored they are and they want new content.

 

So 2007scape doesn't really have an official "Mission Statement" about what the game's supposed to be about, like it should. The feel of the game just kinda bounces back and forth between the two extremes constantly. Still an amusing game, though I quit once I maxed my combat and got 99 in the stats I wanted banked. I'm too lazy to actually finish training them since there isn't really anything that I actually want to do for fun on the game-- the community's too worried about XP waste to go play Castle Wars or Fight Pits these days :P

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And therein lies the problem with runescape updates. It's either dead content or OP.

 

At the end of the day though, the less power creep in osrs, the better. I would rather live in a world where there are no updates, rather than one that has updates that consistently creep up dps/xp rates. I would say that osrs is actually an already complete game. There is very little that we are missing. Maybe some quality of life things. Idk.

 

I'm quite glad that zeah brings in nothing that increases the max xp rates of any skill. You could say that the 90k/h farming minigame is broken, but an efficient player won't do that since trees are 800k+ an hour. Soul/blood runecrafting is only broken in the aspect that it is 75% afk, which goes against the fundamental aspect of what runecrafting is, a high apm/focus skill.

 

But to bring it back to the topic of discussion, without updates to a game, it's population will disintegrate. The hype of zeah and it's update will keep players in the game, which can only be a healthy thing for the game itself. The more osrs players the better really. An update that has taken up a lot of devs time and brings in nothing objectively broken, I'll take that.


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they messed up pretty bad to have people willing to give up 9 years worth of updates :lol:, but then again I think if WoW ever release a burning crusade server it would probably be more popular than WoD

Except they didn't quite give up 9 years. Two weeks prior to release, all the inconveniences of the 7 year old game quickly became apparent and people started demanding fixes which subsequently implemented, and even updates. And now they have a whole new continent which is probably comparable in magnitude of content to Prif.

Have you ever played 07?

 

 

07 is about as good as RS gets if you were a fan of the game prior to EoC. The only real "problem" is that the community is constantly split over every update. If a new update does anything to improve the condition of a skill, moneymaking method, or combat class, then half of the community immediately flips out and cries about how the "integrity" of the game is being threatened (or something), and how this game is becoming too easy.

 

So Jagex will listen to them and release an update which doesn't improve upon anything, and then the other half of the community freaks out and calls it a "useless" update and "dead content" or "waste of dev time."

 

So then maybe Jagex will go a little while longer than usual w/o any updates... and then the community complains about how bored they are and they want new content.

 

So 2007scape doesn't really have an official "Mission Statement" about what the game's supposed to be about, like it should. The feel of the game just kinda bounces back and forth between the two extremes constantly. Still an amusing game, though I quit once I maxed my combat and got 99 in the stats I wanted banked. I'm too lazy to actually finish training them since there isn't really anything that I actually want to do for fun on the game-- the community's too worried about XP waste to go play Castle Wars or Fight Pits these days :P

 

 

I know the general population don't seem to bother with the minigames but the BA and CW clans I was previously involved with have migrated en masse to OSRS. Though the CW lot still complain that it lacks the excellent atmosphere that CW had from about 07-11/12 a complaint I hear generally about OSRS that although the gameplay is preferred to RS3 it doesn't really satisfy the nostalgia for the real old game. 


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Frankly I think a huge portion of the blame for downfall goes to the catering to Efficiency or Meta dweebs. Never became about fun anymore, just Calculus.


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Frankly I think a huge portion of the blame for downfall goes to the catering to Efficiency or Meta dweebs. Never became about fun anymore, just Calculus.

 

​Jagex doesn't cater to the "efficiency" or "meta dweebs."

 

(And I don't see what's wrong with "efficiency." I'm not efficient, in a larger sense, when I play RuneScape, except when it comes to killing Tormented Demons as efficiently as possible. I have spent a long time determining non-obvious mechanics and finding the best ability rotations. Not to mention testing a wide range of equipment and other combat equipment [like auras]... This includes making a "simulator" [i.e., implementing an accurate, high-level view of the RuneScape combat system] to quickly test equipment/rotations/etc for validity. If I hadn't I wouldn't have managed be on the way to reaching 170 KPH, and by far not even have managed to average 150+ KPH with great certainty. I sure took the fun out of it?)


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