Except they didn't quite give up 9 years. Two weeks prior to release, all the inconveniences of the 7 year old game quickly became apparent and people started demanding fixes which subsequently implemented, and even updates. And now they have a whole new continent which is probably comparable in magnitude of content to Prif.
they messed up pretty bad to have people willing to give up 9 years worth of updates , but then again I think if WoW ever release a burning crusade server it would probably be more popular than WoD
Have you ever played 07?
07 is about as good as RS gets if you were a fan of the game prior to EoC. The only real "problem" is that the community is constantly split over every update. If a new update does anything to improve the condition of a skill, moneymaking method, or combat class, then half of the community immediately flips out and cries about how the "integrity" of the game is being threatened (or something), and how this game is becoming too easy.
So Jagex will listen to them and release an update which doesn't improve upon anything, and then the other half of the community freaks out and calls it a "useless" update and "dead content" or "waste of dev time."
So then maybe Jagex will go a little while longer than usual w/o any updates... and then the community complains about how bored they are and they want new content.
So 2007scape doesn't really have an official "Mission Statement" about what the game's supposed to be about, like it should. The feel of the game just kinda bounces back and forth between the two extremes constantly. Still an amusing game, though I quit once I maxed my combat and got 99 in the stats I wanted banked. I'm too lazy to actually finish training them since there isn't really anything that I actually want to do for fun on the game-- the community's too worried about XP waste to go play Castle Wars or Fight Pits these days