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25th January 2016: New Skill | Invention

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Invention is finally here and the tech-level of Gielinor is about to be pushed through the roof! Get in game today and begin augmenting your gear and discovering perks with this brand-new elite skill.

 

Requirements

You must be Level 80 in DivinationSmithing and Crafting.

 

Where to start

Go to the Guild of Inventors north of Falador and speak to Doc to begin your own journey of discovery.

 

What’s Invention all about?

 

Invention is all about changing the way you approach RuneScape and the challenges of Gielinor. It’s about augmenting and modifying your gear, adding perks that give new dimensions and possibilities. Build sets of gear that are truly your own, and finally overcome those tricky bosses by inventing items that give you a real advantage - it’s all to play for!

 

How about a weapon that you’ve modified to deal extra damage to demons? What about armour that has a small chance of reducing received damage to just 1? Or how about a mysterious enhanced chinchompa that has dramatically increased destructive power (and cuteness)?

 

Train the skill by disassembling your unwanted items and experimenting with their constituent materials at an Invention workbench. This is the core of Invention - discovering an ever-increasing number of special perks, adding them to your items and creating new ways to quest, skill and fight through Gielinor.

 

As you use your augmented gear, it’ll accrue its own XP, levelling in its own right. You’ll find this to be beneficial as you make more discoveries and train Invention further.

 

As you level up the skill, you’ll be able to branch out into specialisations, determining which type of tech you learn first. Will you prioritise Dwarven inventions, or do the volatile designs of the Goblin tech branch appeal more to your sensibilities? It’s up to you!

 

It’s also a skill that’s about looking good. Ever been jealous of that adventurer with the impressively grand leg armour? Well now you can make your own EVEN BETTER leg armour, with spinning cogs and flashing lights and some strange side-effect that you can’t quite put your finger on…

 

New inventions will be added to the game for you to discover each month this year, as part of major updates. There’ll be several bigger batches of Invention content, too.

 

Keep an eye on the news for further updates. But for now, we can’t wait to see what you come up with, and to see you blazing a trail up the hiscores. To the workbench!

 

You can check out the full patch notes for the update on the forum thread.

 

Live Streams this Week

 

Each week we stream developer Q&As, in-game events and more. Watch our streams and find a full streaming schedule over on our Twitch channel.

 

Check our YouTube channel, too, for recap videos of streams you may have missed, including last week’s Ninja Spotlight and our special 15th birthday streams!

 

This week, we’ll be giving you another taster of our new Game Client, NXT, and opening up a box of JMod tricks!

 

Monday 25th January | 16:00 UTC | A noob’s guide to Invention

 

Invention is here! But where can you start? Join us at 4pm today for a brief introduction to Invention with the team!

 

Tuesday, 26th January | 17:00 UTC | Invention Q&A

 

It's finally here! We'll be talking about first-day reactions, future Invention releases, and our plans for Elite Skills moving forward. You'd be mad as Melzar to miss it!

 

Post your questions here and don't miss it from 5pm UTC on Tuesday 26th January!

 

Tuesday, 26th January | 21:00 UTC | The 'Perks' of Invention, with Mod Shauny!

 

Mod Shauny will be trying out Invention's perks, and trying to find the best (and worst) perks for your viewing pleasure.

 

Wednesday, 27th January - 09:30 UTC - Good Morning Gielinor!

 

Mods JD and Jon are on the sofas to talk about a busy January, put another JMod through their paces in the QBD face-off, and talk about something BRAND NEW coming this year to RuneScape!

 

Thursday, January 28th | 17:00-18:00 UTC | Invention Reddit AMA

 

Head over to the RuneScape subreddit and get your questions answered by our team of cog-wielding JMods between 17:00 and 18:00 this Thursday!

 

In Other News

 

Gower Quest Reward competition Poll | Vote Now!

 

Back in November, we asked for your help to come up with a reward for the Gower Quest, coming later in 2016. And boy, did you deliver! We waded through over 6,000 entries and we’ve now got our 5 finalists!

 

Head in game now and vote on our poll system to choose your winner. Our finalists’ full concepts are on the forum thread. Don’t forget – the winner gets life-long membership, and their idea put into the game!

 

Competitions

 

Reminders

There are some great competitions going on at the moment so don’t forget you can win:

  • Tickets to our 15th birthday documentary (RuneScape: 15 Years of Adventure) premiere in London! Find out more.

  • A life-sized Darklight! Help us celebrate 15 years of RuneScape with a Party Selfie. Find out more!

 

Both of these competitions finish this week, so hurry!

Competition Winners

 

Congratulations to Peep Rach, who won 15 amazing goodies (including an MSI Gaming Laptop, life-sized retro Dragonfire Shield, and Cooler Master gaming gear) in our December competition!

Hope you enjoy them!

[spoiler=Patch Notes]

 

Graphical 

 

  • Tweaked the Shadow Dragoon leggings to prevent clipping with capes.

  • Reduced the stretching on the Shadow Dragoon outfit knees when worn with the Spirit Hunter walk override.


Skills, D&Ds & Minigames 

 

  • Protean traps have been reverted to give an extra 25% XP instead of an extra 5%.

  • Bandages used in various minigames now interrupt the Onslaught ability.

  • Divine maple tree “cash out” values on Treasure Hunter have been lowered.


Other 

 

  • Updated the destroy text of cosmetic Hati paws & Sköll boots to provide their reclaim location.

  • Gorajian mushrooms now provide a flat 15% damage reduction in PvP for 10 seconds with a 1-minute cooldown.

  • It is no longer possible to deselect all combat styles.

  • The corruption shot and corruption blast abilities will now correctly clear after death.

  • Performing rejuvenate whilst using soul link will now display the correct heal hitmark.

  • Casting a bind or teleport block spell on a moving or out-of-range opponent in PvP will no longer cause you to stop moving.

  • The Sunshine ability will now deal the correct damage over time.

  • Metamorphosis will now increase magic damage by 62.5% in PvM and 31.25% in PvP for 15 seconds.

  • Berserk will no longer apply a 50% armour reduction for the duration it is active.


Ninja Fixes 

 

  • Added bank pin protection to the clan permission and clan settings interfaces.

  • The following items now have higher Grand Exchange purchase limits:

     

    • Dragonhide shields increased to 5000 every four hours.

    • Cut and uncut diamonds increased to 1000 every four hours.

    • Cut and uncut dragonstones increased to 500 every four hours.

    • Dragonstone jewellery increased to 500 every four hours.


    Additional fixes as a result of Invention (thanks Guardians!)

     

    • Examine boxes now show up correctly in the bank interface and the explorer's ring alchemy interface.

    • A localised spacer has been added to the amount of bonus XP gained when above 1000.

    • Icons that were stretched in the skill guide have been made square.

    • Removed a duplicate extra fish message in obscure cases when fishing.

    • Dragonfire shield (magic) and Dragonfire shield (ranged) have been renamed to Dragonfire ward and Dragonfire deflector for consistency with other melee/magic/ranged shield sets.

    • Loading the loadout parent interface will no longer expand the bonds and wealth evaluator buttons on narrow inventory windows.

    • When destroying items with stored state, you will no longer be given the option to destroy all.

    • A wider range of creatures have been classified as undead and are affected by the salve amulet.

    • The grey boxes around XP gained in the make-x progress window have been removed.

    • Long names in the make-x progress window no longer cause the cancel button to be cut off.

    • The icons for recipes in the make-x windows have been centred correctly.

    • Information on alternate versions of items such as feathers has been added to a tooltip in the make-x window.

    • The spacing between the icons at the bottom of the backpack has been fixed.

    • The excess border space on the stat tooltips has been removed.

    • Void armour now displays its 42 Defence requirement on its tooltip.

    • The ring of fire, flame gloves and inferno adze are now protected on death.

    • Feedback messages when attempting to use low-level and high-level alchemy without sufficient runes are now displayed more prominently.

    • The PvP death value of crystal weapons and shields has been revised.

    • Ascension crossbows no longer protect players from aggression in the God Wars Dungeon.

    • Ancient defenders, reprisers and lanterns now protect players from aggression in the God Wars Dungeon.


    Changes to Alchemy as a result of Invention (thanks Guardians!)

     

    • Dragging an item to the money pouch will now attempt to cast high or low alchemy on it. High alchemy is cast if you have sufficient level, first using a legendary pet's ability if available. If not, using the explorer's ring or the alchemist's amulet if available. Runes are used if neither of these are available.

    • You can no longer cast alchemy in the sawmill.

    • You can no longer cast alchemy during the big chinchompa D&D.

    • You can no longer cast alchemy in the dominion tower arenas.

    • Alchemy requires a bankpin check if you're casting it on high level items and you have the bankpin for high value drop setting on.

    • The following items can no longer have alchemy cast on them:

       

      • Jennica's ring

      • Items in the graveyard training area of the magic training arena

      • Progress hat (magic training arena)

      • Strange rocks and golden rocks

      • Clue scrolls

      • Castle wars tickets

      • The various "speak" amulets (amulet of ghostspeak, cramulet, camulet, etc)

      • The ring of fire, flame gloves and inferno adze

      • Gnome amulet

      • Glarial's amulet

      • Ring of Charos, Ring of Charos (a), Ring of Charos (a) (i)

      • Armadyl pendant and Pendant of Lucien

      • Seal of passage

      • Lunar ring and Lunar ring (i)

      • Steel key ring

      • Crystal pendant (Regicide quest)

      • Cat training medal

      • Beacon ring

      • Clan battlefield items

      • Ornate katana

      • Trouble Brewing in minigame items

      • Circus reward items

      • Circus ticket

      • Big chinchompa reward tickets

 

 

 

 


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Gotta Catch 'Em All!


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Is the economy broken yet? 


Pedicabo ego vos et irrumabo
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Minigames: Level 5 in All Barbarian Assault Roles PM me in game or on these forums to play. Over 500 Castle Wars Games with 460+ Tickets.

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Is the economy broken yet? 

 

Yup.

 

I'm sure jamflex thinks its wonderful everything costs more again...but its not so great for those of thus struggling to afford stuff in the first place.


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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

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Is the economy broken yet? 

Pretty much. Addy dagger are selling for around 5k GP lol. 

 

I like the idea of invention but it'll be awhile before I can do any form of training on it. Trying to get to level 25 then let the market stabilize. 


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[hide=Quotes]

Albel/Justin

Albel doesn't say anything anymore, just comes in, leaves an arrow and vanishes into the night :(Probably
practising some euphonium

You nearly had me fooled, you fooler you

Euphonium/10.

9/10. To me, always associate Albel with musical stuff in OT.

Everyone with a goatee and glasses is Albel now.

lmfao albel m8 wat r u doin, hi though.

 

[/hide]

[hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014),  99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017)  99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017)  99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide]

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If you have a calquat planted, you can get mats that only have a 20% junk rate from those. Granted, just six at a time unless you have an ent out, but at least it's something.


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If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.
^^^At least I'm not the only crazy one

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So is it any good? I don't really play anymore.


Back after a 5 year TIF hiatus. Please don't mind me too much.

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So is it any good? I don't really play anymore.

 

If by good, you mean takes a really long time to get anywhere and costs an insane amount, then yes.


19509_s.gif

 

“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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So yes I get all the new mechanics and such that are ment to be used along side invention.  But really whats the point of releasing a skill that in about 14-15 hours of being live people already have 9million exp?  At that rate people will be 200million 3 weeks.....  If they can afford it mind you.   


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After careful consideration, and having really given it a fair chance, I can honestly say that this is the worst skill ever designed, with the least amount of thought put into it, and it's literally wrong in every way that it could be wrong. I could write a 10,000 word thesis on this, but I don't have the energy. It's an abomination, and it really highlights the lack of critical thinking ability or even just brain cells on the part of Jagex. This is not me being facetious or angry - I am 100% serious and sober. [bleep] Jagex, their lack of thinking and foresight, as well as their cavalier attitude.

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It's like after ten years of us complaining about prices and alching someone over at Jagex finally snapped and said "Here! Take your item sink and shove it!"

  • Like 2

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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It's like after ten years of us complaining about prices and alching someone over at Jagex finally snapped and said "Here! Take your item sink and shove it!"

 

 

It isn't even that, it is the fact that there are literally like 8 items that are worth dismantling and everything else is total garbage. All of the stuff worth dismantling outside of crystal flasks and magic shieldbows is ridiculously expensive seeing as they are hard to obtain in the first place and their low price was due to lack of utility instead of overstock. We also get the problem that getting parts for gizmos and augmenters are somewhat hard to come by. You shouldn't have to spend 20m gp to finally get to the part of the skill where you can dismantle your equipment for xp.

 

Another aspect is that the weapons cost way too much to use if they are augmented. It costs something like 500k an hour to use the weapons in their current state for ridiculously low experience. Jagex needs to alter the experience gained from the high level rare parts (make it the best but not insanely higher than other stuff), the parts received from alch priced items (aka buff the shit out of these), and the parts received from the lower tier equipment (buff these as well). 


19509_s.gif

 

“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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There's literally not enough hand cannons in the entire game for more than a few people to get 120/99 Invention. It's almost as if they didn't even spend more than 0.0005 seconds of thought on this. So a few people get 99/120 Invention, while everyone else is expected to do nothing.

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Rune items, battlestaves, dragonhide items, onyx bolts, high level seeds, and slayer uniques are what need to be sinked, not [bleep]ing spirit shields and handcannons....

  • Like 3

19509_s.gif

 

“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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I can't wait to see what happens to the economy at the end of February with the likely DXP weekend and people hoarding anything they can for Invention.


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"Unfortunately, the real world isn't the same as a fairy tale."


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Alright then. I'll stick to my somewhat buggy Fallout then.


Back after a 5 year TIF hiatus. Please don't mind me too much.

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Man, this is like the release of Construction all over again, except this time, the skill in question is EVEN MORE arbitrary in usefulness and training methods.

 

I'm sure there's some useful perks to be had amid the sea of garbage ones Jagex have made, but unlocking them just isn't worth the time/resource/monetary investment.

 

A chimp with no knowledge of RuneScape's economy would have better balanced the catastrophe that is this poor attempt at an item sink.

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Hand Cannons currently pushing 1.1 mil on GE.  8 hours ago was only pushing 500k..... Good for those of  us merching......  


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Hand Cannons currently pushing 1.1 mil on GE.  8 hours ago was only pushing 500k..... Good for those of  us merching......  

There will be an update in an hour or so, where they will be nerfed.


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

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Man, this is like the release of Construction all over again, except this time, the skill in question is EVEN MORE arbitrary in usefulness and training methods.

 

Ah man. I remember that upheaval quite well. The bottom fell out on almost everything as people panic sold for supplies.

 

 

 

Hand Cannons currently pushing 1.1 mil on GE.  8 hours ago was only pushing 500k..... Good for those of  us merching......  

There will be an update in an hour or so, where they will be nerfed.

 

 

Oh, I thought they said they weren't nerfing it? Granted I only heard that from a second-hand source. Guess they're not too thrilled with overnight 99's.


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Man, this is like the release of Construction all over again, except this time, the skill in question is EVEN MORE arbitrary in usefulness and training methods.

 

Ah man. I remember that upheaval quite well. The bottom fell out on almost everything as people panic sold for supplies.

 

 

 

Hand Cannons currently pushing 1.1 mil on GE.  8 hours ago was only pushing 500k..... Good for those of  us merching......  

There will be an update in an hour or so, where they will be nerfed.

 

 

Oh, I thought they said they weren't nerfing it? Granted I only heard that from a second-hand source. Guess they're not too thrilled with overnight 99's.

 

 

We are just not sure how they are nerfed or anything.

 

https://twitter.com/moltare/status/691910766388252673


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

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High level components were nerfed (not needed), unstrung bows and ores were nerfed (not needed), augmenters are cheaper to make (needed), experience for disassembling/siphoning weapons increased (needed but the buff is so minuscule that it doesn't even matter).

 

 

Things that weren't changed that need to be changed.... Increase part and experience values on common items with high alch values (rune items, battlestaves, slayer uniques, high level herbs/seeds), decrease costs to maintain the weapons (way too expensive), increase GE limits on items useful for invention.


19509_s.gif

 

“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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Heck they could've increased shop limits to introduce an extra cash-sink as well while we're at it.

 

TBH right now I'd say it's useless to go past 45 (you can augment pants at 45).

 

Just get that, put "Increased adrenaline gain with basic abilities" on all of your weapons/tops/armors and call it a day.

 

Not sure if perks can stack tho'

 

You can have up to 6 gizmos each having up to 2 perks (if lucky the 2nd one aint a debuff) (2 weapon, 2 armor, 2 pants)

 

other somewhat useful perks include (if stacking):

- Deal +2% damage to demons/dragons/undead (for a total of 12%)
- Deal up to 5% extra damage depending on how far you are through your Slayer task (for a total of 30%)
- Provoke affects enemies in a 3x3 square around its target (for the ultimate AFK training)
- 3% per rank chance a slain creature will add zero kills to its Slayer contract; 2% per rank chance it will add 2 kills. (no idea how that works, 3% chance of it not counting the kill so you can prolong the task is my best bet)

- Poison received heals life points instead of causing damage. (probably doesnt work anywhere worthwhile)
- +1% chance per rank to critically hit opponent. (I think I've seen rank 5 on some perks ? so this is potentially up to 30%)

- Anticipate lasts one additional second per rank, but no longer reduces damage taken. (if stacking - potentially ... permanent Anticipate ?)

- Your minimum damage is capped to x% per rank of your maximum damage. (This should count as an increase of average damage right ?)

 

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Perks do not stack.


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

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Sad, Sad. This really reduces the possible combos considering that at least for now the number of usable perks aint high. If nothing else you can combo the weapon with 2 out of those 3:

+1% chance per rank to critically hit opponent. (up to 5% I guess)

Your minimum damage is capped to x% per rank of your maximum damage.

Increased adrenaline gain with basic abilities

 

Since those 3 are universally good.

 

 

And you can make some hybrid pants/top with:

3% per rank chance a slain creature will add zero kills to its Slayer contract; 2% per rank chance it will add 2 kills.

Deal up to 5% extra damage depending on how far you are through your Slayer task

 

 

Not sure if 2% damage against demons/dragons/undead is worth mentioning if it doesn't stack.

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A hilarious post on Reddit capturing the deceitful and non-responsive Q and A stream that Jagex put up:

 

VPCHQtD.png

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