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25th January 2016: New Skill | Invention

Update RS3 Skilling

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78 replies to this topic

#41
Sy_Accursed
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Glad they have made steps to fix it and level up + siphon is now viable training.

 

But what the hell happened in QA/balancing to let it get to live game in a state where it needed a 1800% xp increase, coupled with the 25% decrease to time taken to level items up yesterday to make it viable!?!

 

I mean sure balancing being off and things being shifted by some percents is expected, but one thousand eight hundred percent? Holy cow.


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#42
muggiwhplar
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Lol 1800%, jesus

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#43
Albel
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You'd think this is something they'd fine during play testing. Mistakes were made... Like the fact this skill feels like it was played tested all of 20 seconds.

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#44
Saradomin_Mage
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tfw i decided to spend all evening disassembling for strong components, and then this hotfix drops right onto my lap.

dsaddmamufsknYNUAFNFUYKNIBUKdofbULFGLIUFUdyfnufiuDC8UFlibrFKUBDKUr8lNR8LbrflfubfLING

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#45
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I originally didn't train on release out of sheer laziness.  Now, I'm extremely glad that I haven't. But with volatile the changes have been post release, I'm honestly terrified to start training the skill.


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#46
Arceus
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Does anyone have an idea on what the hourly upkeep on an augmented t90 weapon costs, by any chance? Since you can't, for now, unaugment them...


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#47
Saradomin_Mage
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1.5 charge per tick, so 9000 charges per hour for a t90 weapon. Costs 3 divine charges, which is a bit over 110k if made using incandescent energy.



E: Does anyone know how much XP you get if you disassemble an augmented item compared to using an equipment siphon on it? Is it double xp for disassembling the whole thing compared to just using a siphon?

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#48
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Sidenote - the exp you get from killing stuff is APPROXIMATELY

Level of stuff - 70

 

On an unrelated note, can anyone thing of level 100+ aggro monsters ? (Preferably weak to melee)

- Dark Beast

- Muspah/Nihil if you have a death wish

- Some GWD stuff if you have a death wish I guess



#49
Hajutze
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1.5 charge per tick, so 9000 charges per hour for a t90 weapon. Costs 3 divine charges, which is a bit over 110k if made using incandescent energy.



E: Does anyone know how much XP you get if you disassemble an augmented item compared to using an equipment siphon on it? Is it double xp for disassembling the whole thing compared to just using a siphon?

 

Sorry for the late answer, by the looks of it, they give the same exp. (both give 540k at level 10)*. The bonus for disassemble is that you dont waste time gathering mats for the siphoning thingamabob

 

*Some fella told me how much he got from siphoning, take it with a grain of salt



#50
Arceus
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1.5 charge per tick, so 9000 charges per hour for a t90 weapon. Costs 3 divine charges, which is a bit over 110k if made using incandescent energy.



E: Does anyone know how much XP you get if you disassemble an augmented item compared to using an equipment siphon on it? Is it double xp for disassembling the whole thing compared to just using a siphon?

So augment a t90 and I can use it for ~110k/hr indefinitely (assuming energy prices stay even)?


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#51
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Lol 1800%, jesus


I seriously hope that it is an example of a misplaced decimal and not complete, shit balancing. That way only the QA team is to blame.

Same like a perk in FO4 giving you plus 2000% accuracy instead of the intended 20.
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#52
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Nope the +1800% is intended.



#53
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Note - turns out siphoning is around 50% exp.

 

Another note, if you use a wrong style armor (Ranged weapon + melee armor for example) the armor gets only 66% of the weapon exp.



#54
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I originally didn't train on release out of sheer laziness.  Now, I'm extremely glad that I haven't. But with volatile the changes have been post release, I'm honestly terrified to start training the skill.

Same, I thought this skill might have gotten me back in after about 4 months of not caring but seems like way too much [cabbage] is going down atm.  Just from browsing the thread, it seems like they really just completely missed the items that need to have a sink.


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#55
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I originally didn't train on release out of sheer laziness.  Now, I'm extremely glad that I haven't. But with volatile the changes have been post release, I'm honestly terrified to start training the skill.

Same, I thought this skill might have gotten me back in after about 4 months of not caring but seems like way too much [cabbage] is going down atm.  Just from browsing the thread, it seems like they really just completely missed the items that need to have a sink.

 

 

Exactly what happened.  How [bleep]ing stupid can they be. 


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#56
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I originally didn't train on release out of sheer laziness. Now, I'm extremely glad that I haven't. But with volatile the changes have been post release, I'm honestly terrified to start training the skill.

Same, I thought this skill might have gotten me back in after about 4 months of not caring but seems like way too much [cabbage] is going down atm. Just from browsing the thread, it seems like they really just completely missed the items that need to have a sink.

Exactly what happened. How [bleep]ing stupid can they be.

Careful now. You don't want to challenge them. They can alway make things worse.
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#57
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Watching this thread over the last few days, after spending a couple months deep in Warframe:

 

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#58
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For this, Guthix had to die?
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#59
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For this, Guthix had to die?

 

I´ld have rather kept Guthix =C.


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#60
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I originally didn't train on release out of sheer laziness. Now, I'm extremely glad that I haven't. But with volatile the changes have been post release, I'm honestly terrified to start training the skill.

Same, I thought this skill might have gotten me back in after about 4 months of not caring but seems like way too much [cabbage] is going down atm. Just from browsing the thread, it seems like they really just completely missed the items that need to have a sink.

Exactly what happened. How [bleep]ing stupid can they be.

Careful now. You don't want to challenge them. They can alway make things worse.

 

 

You are so right haha 


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