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Pokemon Go


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134 replies to this topic

#21
Kaida23
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Today Pokemon Go was officially released in Canada. My kids absolutely lost their minds when they found out. :lol:


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Check out my blog to read the Adventures of a Big Damn (F2P) Hero.


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THE place for all free players to connect, hang out and talk about how awesome it is to be F2P.

So, Kaida is the real version of every fictional science-badass? That explains a lot, actually...


#22
Riku3220
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This 3 step glitch is killing me. I'm missing so many good Pokemon because I have no idea where I'm going now.
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#23
jasignhagj
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I still don't get how tracking works. When I see a splash of grass, that means there's a pokemon there, right?

 

Caught a pidgy, pidgeot and another damn rattata last night on a short walk, almost level 3 now.



#24
RpgGamer
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Tracking is currently broken. It was awesome when it did work thougg
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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.




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#25
muggiwhplar
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www.pokevision.com


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#26
champion
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I'm level 20 rn. waiting til i have some more ready-to-evolve pokemon before mass-evolving with a lucky egg active.

 

50k xp needed between levels now though lol. 

 

@sporks, the grass/leaves animation means there's an increased, but not guaranteed chance of a pokemon being there

 

yeah the 'nearby' tab is broken right now, kinda sucks.


 


#27
muggiwhplar
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The pokemon have fixed spawn points and spawn at certain times. They usually last for 15 min before disappearing

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#28
Hedgehog
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I still don't get how tracking works. When I see a splash of grass, that means there's a pokemon there, right?

 

Caught a pidgy, pidgeot and another damn rattata last night on a short walk, almost level 3 now.

It's a pokemon spawn point

 

& I hit level 20 a couple days ago and I'm still at like 15k xp. Waiting until I have 45 evolutions ready to go before I pop a lucky egg (I think I have like 15-20ish, but I can't check cuz the servers are down).



#29
Ring_World
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android emulators with gps forging still getting people banned?

 

If its anything like MMOs that try to catch speedhacks they probably compare your last location to the current and the time between them and if it appears to be impossible it triggers a flag. They also have to account for flights and lag however.

 

 

Maybe I should dig though the android API and see what I could ifnd out about it

 

Edit: Found it

 

dd4b8edae0e200fc41636873f9a2b18d.png

 

Edit (again): Will a mock location be treated differently than a test location. Well I guess I'll have to test that out on my phone. I've been wanting a reason to try out instrumentation class for a while now.



#30
Hedgehog
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They're banning pretty much everyone who teleports far away from their home, and most GPS spoofers (i.e. the ones used by devs to test their apps) are pretty easy to detect. But there's no real way to detect if someone teleported to the pokestop half a mile away from their house. Especially cuz they only sample location data every 30 seconds, which ends up being every 60 seconds or so because of server lag. There's enough error in their measurements that you can get away with quite a bit. But cheating in a game cuz you don't wanna walk around is neckbeard as [bleep].



#31
Ring_World
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I'm mainly looking for find a way to sell the ability to cheat to neckbeards and people with disabilities. 

 

So far it seems like a small audience already since I would need to use bluestacks instead of a phone and then set up the gps spoofer on there and somehow idiot proof it so that people can't travel far from home in an amount of time.

 

Plus all the other shit i haven't thought of yet.

 

I'm basically thinking of making a map with a point and click feature (kind of like RS mini-map) where your character "walks" to the location at a safe rate.

I would also want to detect spawns which is why I would need to use instrumentation library to hook onto their client and path to nearest spawns.

etc.

 

 

Edit:

 

In a nutshell

 

c6d83dd9129c8df6d1f32e1c85a557d6.png

 

I don't know the game mechanics yet, so I don't know how well I could automate the capture process and all the random aspects of the game but this is the cheater app I envision



#32
Hedgehog
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The actual logic isn't that bad. Figure out how to interface with the game (which shouldn't be too hard, people have already done that), then it's just pathfinding and spoofing the GPS. But you're going to run into a lot of trouble with networking. There are a lot of ways to [bleep] that up and get all of your clients banned.



#33
Ring_World
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I've used Java agents before to hook onto JVMs that are running in my processes. I believe instrumentaiton should be able to do the same thing on android



#34
muggiwhplar
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Ring check out this sub if you haven't already: https://www.reddit.com/r/pokemongodev/

 

The people there are trying to figure out how to do similar things.


77yLQy8.png


#35
Ring_World
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Can't run pokemon go if you have mock locations enabled. Spoofing got 30x harder  :(



#36
Hedgehog
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Man, I just spent 3 hours on campus sitting at a spot with quadruple lures. Met an old friend, made some new friends. Great time. I love this game



#37
Hedgehog
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Yo ring world, if you wanna play around with the pokemon go APIs and learn a little about how games work, I have a project for you. Use the live pokemon locations & pokestop data to create a desktop pokemon game with real world data. I.E. do everything you planned on doing, except maintain game state on your servers (or locally) instead of using Niantic accounts. It'll be a lot easier than working around anti-cheat systems and you'll still learn a lot.



#38
muggiwhplar
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Encountered a gyarados on my run this morning. Game crashed shortly thereafter and didnt capture it :(

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#39
RpgGamer
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Fix your game Niantic
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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.




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#40
Ring_World
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I took too long, theres a good bot already up

 

https://github.com/j...nk/PokemonGoBot






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