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arrowz_shot

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  1. The Leprechauns will note your clean herbs as well as grimy ones. Other than that, great guide, should be useful
  2. I have two main problems with the RS combat system. These are the fundamental problems i see, which cannot be fixed without a complete revamp to the current combat levels. Firstly, is the inequality between range/mage and melee in terms of combat levels. Maxed rangers/mages have a significantly lower combat level to maxed meleers. This firstly makes it impossible to balance the other combat styles with melee - if 99 range is equivalent to 99 att/str, it becomes much more powerful for its combat level, if 99 str remains in its current state, a ranger/mage can never become as powerful as a maxed meleer. The second problem i see is the lack of 'proper' defense gear in runescape. I played a tank on WoW for a while, and there gearing system is radically different - "Defensive" gear offers two main types of bonuses: Avoidance - Reduces your chance of being hit at all, which is what rs gear gives, and Effective Health - Which increases the maximum amount of raw damage which you can withstand before dying. This occurs through armour, which reduces physical damage taken by a fixed amount, and stamina, which increases your maximum health. It is important to note that amongst most players, Effective Health was valued higher than Avoidance for almost all situations. However, in RS, very little of this gear appears, aside from two consumables to raise your max health, and a shield which costs hundreds of millions. This simplest option would be for armour to reduce damage taken by a fixed percentage, which would allow for stronger weapons to be introduced.
  3. the problem with void isnt so much the lack of defense, but also the lack of offensive range bonuses, and with only 70 range, you'll definately want whatever range bonuses you can get to be hitting jad, the 10% dmg bonus will count for nothing if you're missing twice as often
  4. what are your stats? because if you are under around 85 range/def with that gear, its probably best not to bother with the mithril grapple and kill them outside the armadyl place, since then you can target the <100 ones, instead of being stuck with the higher level ones which will take a fair bit more effort to kill
  5. the other problem with mining/smithing is that it has content available for F2P which requires high levels - 85 mining and up to 99 smithing. For all the other F2P skills, they cap out at around 50-60, and allowing higher levels to create P2P items. this is important, as they require lower levels to create the f2p armours, and thus can make more powerful p2p armours at higher levels. However, since smithing creates F2P gear until level 99, which is more or less obsolete in p2p, they cannot introduce more powerful items for smithing without greatly lowering the requirements for smithing rune (and all other current metals), and thus until they do that, it appears that smithing will be unable to produce anything significant for p2pers, besides ranged consumables, which are more readily found by killing monsters rather than wasting bars on them.
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