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Deletion

Deletion

Member Since 29 Aug 2004
Offline Last Active Feb 01 2015 03:49 AM

#5411455 Behind the Scenes: June 2013

Posted by Deletion on 01 June 2013 - 09:56 PM

2003-Prod, thank you very much! :D


#5393089 11-Dec-2012 - Player-Owned Ports

Posted by Deletion on 16 April 2013 - 12:07 AM

You may not, but those generally asking for advice do.

I, personally, think if you're going to offer advice that is a personal preference or not the most efficient way (or if you don't know if it is the most efficient way) you should preface it as such; "Personally, I...", "My preference...", "This may not be the most efficient, but here's how I like to do it".

I mean most people don't care about what you do personally, but I think it should be common courtesy to state that it's not the most efficient method when giving advice.

Although I also don't like that people are sometimes ridiculed for giving options even when they preface it with saying it isn't the most efficient way, or their personal preference.


#5384436 Runescape 3 is coming this summer...(BTS Bonus edition)

Posted by Deletion on 25 March 2013 - 03:30 AM

Another "I don't like it any more and neither should you!" post.

But carry on trying to feel superior to those of us that still do play by posting on a forum dedicated to the game you no longer play - You sure are showing us!


#5369727 2007 - Old School RuneScape... You Vote! - [It's Here!]

Posted by Deletion on 19 February 2013 - 10:47 PM

Isn't the whole point of the project to be a snapshot in time, rather than a divergence from the main game? In which case why do you think updating it is a good idea? And what happens when the community is split over an update? Are you going to expect another divergence? Or what? Wouldn't potential updates reduce the popularity of the servers?

I don't mean to come across as rude, but the point of the project seems to be playing Runescape as it was in 2007, rather than play Runescape if it had been updated differently?


#5368699 2007 - Old School RuneScape... You Vote! - [It's Here!]

Posted by Deletion on 18 February 2013 - 07:07 AM

I doubt the targets are arbitrary. They will be designed so that at each level of interest, and hence estimated income, the planned changes become economically viable.


#5358271 2013: What's Coming and What's Going

Posted by Deletion on 24 January 2013 - 08:20 PM


In my mind, the only person who is coming close to truely completing the game is SUOMI, as soon as he hits that magic 5B mark, I will be glad to say that there is indeed one guy who has completed the game, irrelevant to future updates.


But at what cost? His friends, family, life?


He also doesn't have the "completionist" cape.


#5340778 20-Nov-2012 - Evolution of Combat: Now Live!

Posted by Deletion on 12 December 2012 - 09:29 PM

God, how many times are we going to see people say "I don't like it any more and therefore nobody else should". Get over yourself.


#5324833 what should i do to keep interested in the game

Posted by Deletion on 05 November 2012 - 01:59 AM

To be honest, Runescape should be something you enjoy, not a job. If you're getting bored playing it, you should stop for a while and do something else.


#5323682 Behind the Scenes - November

Posted by Deletion on 01 November 2012 - 09:12 PM

I don't think solo dungeoneering should be competetive xp. Considering the time and effort it takes to put a team together, the xp rate for soloing should be half of the 5:5 rate.


I really can't decide if this is going to cause team dungeoneering to go to shit or not.

On one hand there's going to be a whole lot less people wanting to dungeoneer in a team as solo xp rates will be close to those of 5:5, but on the other hand those that do want to dungeoneer in a team will generally be those who want maximum efficiency and generally (from my experiences anyway) make better team-mates.


#5320792 Well Known RWT'rs banned.

Posted by Deletion on 24 October 2012 - 02:35 AM


Not taking sides, and I highly doubt Logdotzip is lying, but Bly is right.

Her sarcastic post basically summed up the flaws in your post. Firstly you used anecdotal evidence to try and justify an activity as a whole, and secondly this anecdotal evidence was not witnessed first-hand.

An anecdote by definition is a short and amusing or interesting account based as a real incident. So by definition what you posted was an anecdote.

I do not doubt what you are saying is what you believe to be the truth, but using two quite possibly untrue examples to justify an activity as a whole is ridiculous.

Lastly, as others have mentioned, do you really believe that because the end result is desirable, the means of getting there is justified? Also, do you really believe RWT is victimless?



Actually, I used four examples, and choose not to believe them if you like, but both are untrue and not exaggerated, literally, in ANY way. Perhaps if you had friends who made billions a week that you spoke to regularly, the idea wouldn't be so far-fetched. You don't, and I do, and I am not about to rat their names out, because some of them depend on this to survive.


And of course RWT is victimless, unless you count the game as one, which I don't. The only victims are either a) the fools who buy gold, or b) the stupid parents who leave their credit cards lying around.

Anyone who chooses being in poverty (in some cases) over breaking rules on a video game, is the biggest fool on the planet.


Firstly; You don't know anything about me, so please refrain from assuming you do.

Secondly; My post was pointing out the flaws in your post that Bly pointed out. Which you didn't address and got defensive about.

Thirdly; The game and community are they main victims of RWT. It's crazy to exclude them, even if you don't care about this game any more.


#5320353 Kiln Cape on Lower level.

Posted by Deletion on 22 October 2012 - 08:53 PM

I agree with Platinum.

I wouldn't waste the darts on the Kiln as the final boss is rather easy, and if it's Jad you struggle with 4 darts will only get you half way there. A method that you can use if you're struggling to kill the Jad's is flinching. I personally didn't use it, but a friend used it due to his inability to prayer swap. I can explain more if you like, or search through Smokey's guides as if I recall correctly he has a guide to Kiln flinching.


#5319032 best place to train defence

Posted by Deletion on 18 October 2012 - 11:17 PM

Dagannoth Sentinels in the Dominion tower are the highest pure defence experience per hour, another good option are the Vyrewatch after completing Branches of Darkmeyer.

Are you interested in training related skills at the same time, or just defence? If you ever plan on maxing your account (Slayer + Summoning), or being competitive in PvM situations (Summoning) I would suggest different places.


#5316179 Why Do People Judge RS So Much Differently Than Other Video Games?

Posted by Deletion on 10 October 2012 - 08:42 PM

But seeing as Runescape is played completely through your web browser using Java, unlike WoW or whatever which requires a CD and all that, I don't think Runescape is outdated at all. With nearly half of the game receiving graphical reworks over the past year I'd say that as of this week after Tuesday's update RS is at it's peak as far as being able to graphically compete with other MMO's that are also restricted under the same circumstances as RS. Seeing as when Mod Mark mentioned upgrading to HTML5 he talked about how their graphics team would no longer feel so limited because of how they are constantly waiting on new version of java's that will allow them to design the type of content they've really always wanted to but were never able to do while under the limitations of Java.


I'm not saying I agree. I think Runescape is amazing for a web-based game. However, as you said the graphics are limited, and extremely outdated compared to what is possible (not compared to other web-based MMO's but other MMO's in general). Being web-based is a double-edged sword for Runescape, it allows pretty much anyone and everyone with an internet connection to create an account and play the game, but it also limits (not saying it's the fault of Jagex, but it is limited) what is possible.

Everything I wrote in my post above isn't my thoughts, it's how I believe Runescape is percieved. Actual players of Runescape either know these things aren't true, don't care about them, or find them entertaining, whereas people with no to little experience with the game will judge it completely by how it outwardly appears: which is an outdated, skill-less, grind-fest.


#5315967 Why Do People Judge RS So Much Differently Than Other Video Games?

Posted by Deletion on 10 October 2012 - 04:07 AM

I share similar sentiments to you. The reasons I believe Runescape is judged negatively is as follows: Firstly, and before I get into why it is worse than other games; As viewed by the general non-videogame playing population, playing videogames in general are seen to be a waste of time. Shamelessly stealing the top answer from a recent Reddit thread; Videogames are seen as more of a time-waste than other entertainment activities as they don't have any physical, or educational (They have some; time-management, typing, efficiency, team-work, etc but it is minimal compared to time input) benefits and then further still they are seen as worse than activities such as watching television because videogames, rather than as a purely non-input form of entertainment, require mental skill, effort, energy and concentration. Hence, non-gamers will see these inputs, and figure that they could be put to better use doing something more productive. I don't agree with this, I game for the exact reason I watch tv, for fun, to pass time and to relax, but to non-gamers since I am actually putting in effort, instead of a non-input form of entertainment, I could be doing something more productive.

Secondly; the next tier is that MMORPG's are judged more by the average gaming population. While they are extremely popular, to the average and casual gamer they are looked down upon. I believe this is because of three reasons; 1) They don't have an end. You can't finish an MMO. Hence whether or not it is true, people believe those that play MMORPG's spend more time playing than a casual gamer. 2) They don't provide instant gratification. Unlike most games to be successful at an MMORPG it requires a large time input and extensive amounts of 'grind'. Hence, what I would call, the time to fun pay-off (amount of time invested vs fun) is much lower than a game such as COD where after a few hours playing you are able to compete with everybody and be successful. 3) I think that a lot of gamers see MMORPG's as about gaining recognition and praise for your efforts. While most people view an FPS as mindless fun, what's the point in putting in so much time for relatively little reward unless you want recognition for your achievements. Hence, MMORPG players are seen as attention seekers by other gamers. Also to be successful at an MMO merely requires time, and little skill.

Lastly; Runescape is looked down upon by other MMORPG players. The reason for this I would guess is due to the seemingly: out-dated graphics, unskilled and poor PvE and PvP, extreme levelling times, pointless and boring skills (last two points = larger 'grind' that other MMO's), and the low average age of its players and immature community. Most of this is due to how long it has been around, and the opinions that were generated without modern knowledge of the game.

I just want to say that I don't agree with most of the points I made above, but I'm guessing this is how it appears from the outside.


#5310632 200M in all Skills

Posted by Deletion on 25 September 2012 - 09:44 PM

I don't mean to come across as rude, but surely it wouldn't be that hard to add in every player in the top 15 regardless of whether they are going for 200m all skills or not. It would be nice to compare them all time-wise. You could even add a * next to those that are actively trying to achieve it. I understand this would be a bit more work (if you included their highscore/overall xp rank), but you could do updates less often?

I don't know, the calculator is really useful and interesting and it just seems a waste to only use it on a stringently and arbitrarily selected group of players.